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Yu-Gi-Oh Anime Card Ratings (Page 4)
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1.
Cards below were either exclusive to the anime or are anime
versions of TCG cards. 2. Card info below is from how they were used. 3. List excludes Normal Monsters as they generally do not have decent properties, cards with identical effects to their TCG versions or related cards, non-physical cards and cards whose texts aren't confirmed to have effects. |
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#400 (from Yu-Gi-Oh Episode 196) Forest Hunter EARTH / Effect Monster / Level 3 / ATK 1200 / DEF 800 (Warrior / Effect) When this card is Normal or Special Summoned, remove 1 face-up Beast or Beast-Warrior-Type monster on the field from play. https://yugipedia.com/wiki/Forest_Hunter |
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Rating: 1 out of 5 This is certainly not what I'd have chosen to bring out with Little Red. |
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#399 (from Yu-Gi-Oh Episode 196) Little Red Riding Hood EARTH / Effect Monster / Level 3 / ATK 800 / DEF 1200 (Fairy / Effect) When this card is destroyed by battle, you can Special Summon 1 Level 4 or lower Warrior-Type monster from your Deck. https://yugipedia.com/wiki/Little_Red_Riding_Hood |
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Rating: 3 out of 5 Much more useful than the fairytale she's found in. |
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#398 (from Yu-Gi-Oh Episode 195) Final Light SPELL / Normal Spell Pay 1000 Life Points. Destroy 1 card on the field.* Select 1 random LIGHT monster in your Graveyard, and Special Summon it in face-up Attack Position. Then, your opponent can Special Summon 1 monster with 2000 or less ATK from their Graveyard in face-up Attack Position. https://yugipedia.com/wiki/Final_Light_(anime) *2nd line of text is partly speculation as what it destroys is unknown. |
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Rating: 1 out of 5 The random nature of the main effect really crushes its uses. |
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#397 (from Yu-Gi-Oh Episode 195) Magical Alms SPELL / Continuous Spell When you activate this card, gain 1000 Life Points. During each player's turn, the turn player must predict how many Spell Cards they will activate for the rest of that turn, then both players gain 500 Life Points x the number of Spell Cards predicted. During each player's End Phase, if the turn player activated less Spell Cards than they predicted, they take 1000 damage x the number of Spell Cards they predicted. https://yugipedia.com/wiki/Magical_Alms |
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Rating: 1 out of 5 This really only helps out the opponent as they gain LP regardless of your guess being correct or not. |
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#396 (from Yu-Gi-Oh Episode 194) Pegasus Wing SPELL / Normal Spell Activate only if there is a "Fortune Chariot" in your Graveyard. Select 1 face-up "Valkyrie" monster, and halve its ATK. It can attack your opponent directly this turn. https://yugipedia.com/wiki/Pegasus_Wing_(anime) |
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Rating: 1 out of 5 As if they're any better with half their ATK. |
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#395 (from Yu-Gi-Oh Episode 194) Fortune Chariot WIND / Effect Monster / Level 6 / ATK 1000 / DEF 2000 (Fairy / Union / Effect) You can equip this card to a "Valkyrie" monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. Once per turn, while equipped to a monster by this card's effect, you can halve the equipped monster's original ATK this turn. If you do, that monster can attack your opponent directly this turn. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) https://yugipedia.com/wiki/Fortune_Chariot_(anime) |
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Rating: 1 out of 5 Unfortunately, only slight improvements were made for the TCG version. (SHVA #5) |
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#394 (from Yu-Gi-Oh Episode 194) Flat Lv 4 TRAP / Normal Trap Activate only when your monster is destroyed. Each player can Special Summon 1 Level 4 monster from their Deck. https://yugipedia.com/wiki/Flat_Lv_4 |
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Rating: 1 out of 5 Why give the opponent the same opportunity? |
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#393 (from Yu-Gi-Oh Episode 194) Valkyrie's Embrace SPELL / Normal Spell Change 1 face-up Attack Position "Valkyrie" you control to face-up Defense Position. Remove from play 1 monster your opponent controls. https://yugipedia.com/wiki/Valkyrie%27s_Embrace_(anime) |
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Rating: 1 out of 5 This effect really didn't need to be modified. |
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#392 (from Yu-Gi-Oh Episode 194) Clone Dragon LIGHT / Effect Monster / Level 4 / ATK ? / DEF ? (Dragon / Effect) This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand when you Normal Summon a monster. This card's ATK and DEF become the same as that monster's original ATK and DEF. This card cannot declare an attack unless you pay 1000 Life Points. https://yugipedia.com/wiki/Clone_Dragon |
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Rating: 1 out of 5 You're better off with Dark Elf (#18) then. |
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#391 (from Yu-Gi-Oh Episode 194) Mischief of the Time Goddess SPELL / Quick-Play Spell* Skip 1 turn, and then it becomes the Battle Phase of your turn. https://yugipedia.com/wiki/Mischief_of_the_Time_Goddess_(anime) *Anime card was displayed as a Normal Spell. |
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Rating: 4 out of 5 Naturally it's an OTK card in itself so of course it was going to be nerf'd. |
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#390 (from Yu-Gi-Oh Episode 193) Thorn Princess EARTH / Effect Monster / Level 4 / ATK 400 / DEF 1200 (Spellcaster / Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "100-Year Awakening". When this card is Special Summoned, select 1 monster your opponent controls, and take control of it. https://yugipedia.com/wiki/Thorn_Princess |
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Rating: 1 out of 5 It'll be about 100 years before they can actually win a battle. |
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#389 (from Yu-Gi-Oh Episode 193) 100-Year Awakening SPELL / Normal Spell Tribute "Curse of Thorns" on the field to Special Summon "Thorn Princess" from your Deck. https://yugipedia.com/wiki/100-Year_Awakening |
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Rating: 1 out of 5 From one bad idea comes another. |
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#388 (from Yu-Gi-Oh Episode 193) Gold Moon Coin SPELL / Normal Spell Add all the card(s) in your hand to your opponent's hand. Then, draw the same number of cards that you gave to your opponent. https://yugipedia.com/wiki/Gold_Moon_Coin_(anime) |
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Rating: 1 out of 5 Very risky as a whole because the card(s) you get could be as bad or worse. |
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#387 (from Yu-Gi-Oh Episode 193) Globerman EARTH / Effect Monster / Level 8 / ATK 2600 / DEF 2000 (Warrior / Effect) This card cannot be Normal Summoned or Set. This card can only be Special Summoned with "Giant's Training". https://yugipedia.com/wiki/Globerman |
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Rating: 1 out of 5 The Hulk has really been watered down from the comics and movies. |
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#386 (from Yu-Gi-Oh Episode 193) Giant's Training SPELL / Normal Spell Tribute 1 "Tom Thumb" you control that has been face-up on the field for at least 1 turn. Special Summon 1 "Globerman" from your hand or Deck. https://yugipedia.com/wiki/Giant%27s_Training |
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Rating: 1 out of 5 The training was unsuccessful as you're about to see. |
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#385 (from Yu-Gi-Oh Episode 192) Glass Slippers SPELL / Equip Spell When a "Cinderella" equipped with this card inflicts battle damage to your opponent by a direct attack, you can equip this card to a monster your opponent controls. While this card is equipped to a monster your opponent controls, the equipped monster loses 1000 ATK and cannot select "Cinderella" as an attack target. When that monster is destroyed, you can equip this card to a "Cinderella" you control. https://yugipedia.com/wiki/Glass_Slippers_(anime) |
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Rating: 1 out of 5 At best, it's a comical accessory. |
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#384 (from Yu-Gi-Oh Episode 192) Cinderella LIGHT / Effect Monster / Level 4 / ATK 300 / DEF 600 (Fairy / Effect) When this card is Summoned, Special Summon 1 "Pumpkin Carriage" from your hand, Deck, or Graveyard. Also, you can equip 1 "Glass Slippers" from your hand, Deck, or Graveyard. When a "Glass Slippers" that was unequipped from "Cinderella" is equipped once again to "Cinderella", increase the ATK of "Cinderella" by 1000 points. https://yugipedia.com/wiki/Cinderella_(anime) |
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Rating: 1 out of 5 Regardless of what her name is, she's not fit for the ball. |
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#383 (from Yu-Gi-Oh Episode 192) Gingerbread House SPELL / Continuous Spell During each of your opponent's Standby Phases, select 1 face-up monster your opponent controls. It gains 600 ATK. If a monster's ATK becomes 2500 or higher by this card's effect, destroy that monster and gain 500 Life Points. https://yugipedia.com/wiki/Gingerbread_House_(anime) |
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Rating: 1 out of 5 The TCG couldn't make this better. |
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#382 (from Yu-Gi-Oh Episode 192) Glife the Phantom Bird WIND / Effect Monster / Level 4 / ATK 1500 / DEF 1500 (Winged Beast / Effect) When this card is Summoned, you can destroy 1 Spell or Trap Card your opponent controls. https://yugipedia.com/wiki/Glife_the_Phantom_Bird_(anime) |
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Rating: 2 out of 5 It's a trigger effect, but it's reusable, unlike the TCG version. (BLRR #8) |
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#381 (from Yu-Gi-Oh Episode 192) Curse of Thorns SPELL / Continuous Spell Negate the effect(s) of a card whose effect(s) activate in the Graveyard. Inflict 500 damage to the player who destroyed this card. https://yugipedia.com/wiki/Curse_of_Thorns |
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Rating: 2 out of 5 Might be more useful today with Graveyard-based Decks being used, but I don't see much use otherwise. |
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#380 (from Yu-Gi-Oh Episode 192) Forest Wolf EARTH / Effect Monster / Level 3 / ATK 1800 / DEF 300 (Warrior / Effect) When this card destroys a monster by battle, equip that monster to this card. When this card is destroyed, your opponent can Summon any of those Equip Cards to their side of the field. https://yugipedia.com/wiki/Forest_Wolf |
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Rating: 2 out of 5 You probably won't have much of an advantage one this gets destroyed. |
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#379 (from Yu-Gi-Oh Episode 191) Rainbow Bridge Bifrost SPELL / Normal Spell Activate only while you control a face-up "Valkyrie" card. This turn, 1 "Valkyrie" on the field gains 500 ATK for each of your opponent's monsters that is removed from play. https://yugipedia.com/wiki/Rainbow_Bridge_Bifrost_(DM) |
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Rating: 1 out of 5 This'd be a case where Macro Cosmos Decks beat Valkyrie Decks. |
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#378 (from Yu-Gi-Oh Episode 191) Enchanted Sword Nothung SPELL / Equip Spell The equipped monster gains 400 ATK. When you equip this card, destroy and remove from play all face-up Dragon-Type monsters your opponent controls. If the equipped monster battles a Dragon-Type monster, destroy that monster at the start of the Damage Step, without applying damage calculation. https://yugipedia.com/wiki/Enchanted_Sword_Nothung |
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Rating: 2 out of 5 Potent against a Dragon Deck, but not-so-much otherwise. |
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#377 (from Yu-Gi-Oh Episode 191) Apple of Enlightenment TRAP / Normal Trap When this card is removed from the field, draw 1 card. https://yugipedia.com/wiki/Apple_of_Enlightenment_(anime) |
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Rating: 2 out of 5 Jar of Greed (#47) without having to do anything basically. |
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#376 (from Yu-Gi-Oh Episode 191) Swan Maiden SPELL / Normal Spell Special Summon 1 "Valkyrie" monster from your hand. https://yugipedia.com/wiki/Swan_Maiden |
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Rating: 1 out of 5 Even the TCG versions (SHVA #2) aren't good enoug to use this. |
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#375 (from Yu-Gi-Oh Episode 191) Nibelung's Ring SPELL / Equip Spell The equipped monster cannot attack, be Tributed, change its battle position, or activate its effect(s). Draw 2 cards during the Draw Phase. If a Monster Card(s) is drawn this way, discard 1 of them to the Graveyard. If the monster equipped with this card is destroyed by battle with a monster, return this card to the Deck. Then shuffle the Deck. https://yugipedia.com/wiki/Nibelung%27s_Ring |
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Rating: 2 out of 5 If used on an opponent's monster, this is okay, though the opponent still gets some benefits. |
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#374 (from Yu-Gi-Oh Episode 191) Nibelung's Treasure SPELL / Normal Spell Activate 1 "Nibelung's Ring" from your Deck on your opponent's side of the field, equipping it to a monster they control. Then, draw 5 cards. https://yugipedia.com/wiki/Nibelung%27s_Treasure |
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Rating: 2 out of 5 Nibelung's Ring isn't limited to the opponent so you're probably going to need this to have both benefit you. |
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#373 (from Yu-Gi-Oh Episode 191) Fricka's Mediation TRAP / Normal Trap Remove from play 1 "Wotan's Judgment" from your Graveyard. You take no Battle Damage this turn. https://yugipedia.com/wiki/Fricka%27s_Mediation |
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Rating: 1 out of 5 When you're as versatile as Waboku (#42), you'll get a lot of copycats. |
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#372 (from Yu-Gi-Oh Episode 191) Hyper Refresh SPELL / Quick-Play Spell Activate only if the combined ATK of your opponent's face-up monsters is higher than your Life Points, while you control no monsters. Double your Life Points. https://yugipedia.com/wiki/Hyper_Refresh |
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Rating: 2 out of 5 We probably could use this to combat OTKs. |
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#371 (from Yu-Gi-Oh Episode 190) Goddess Erda's Guidance SPELL / Normal Spell Send 1 Spell Card from your hand to the Graveyard. Select 1 Trap Card from your Graveyard and Set it on your field. https://yugipedia.com/wiki/Goddess_Erda%27s_Guidance |
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Rating: 1 out of 5 Using this requires mostly desperation. |
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#370 (from Yu-Gi-Oh Episode 190) Wotan's Judgment TRAP / Counter Trap Activate only when an opponent's monster declares an attack. Swap the top card of your Deck with a Spell Card in your hand and shuffle your Deck. Negate the attack and end the Battle Phase. https://yugipedia.com/wiki/Wotan%27s_Judgment |
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Rating: 2 out of 5 Theoretically, you could get a better card than the Spell Card returned to the Deck, but kinda risky overall. |
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#369 (from Yu-Gi-Oh Episode 189) Mystic Eruption SPELL / Quick-Play Spell If a Spell or Trap Card was destroyed this turn, inflict 1000 damage to the owner(s) of the destroyed card(s). https://yugipedia.com/wiki/Mystic_Eruption |
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Rating: 1 out of 5 I don't think this'd be useful even with Harpie's Feather Duster being legal. |
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#368 (from Yu-Gi-Oh Episode 189) Dragon Lady LIGHT / Effect Monster / Level 7 / ATK 2500 / DEF 2100 (Warrior / Effect) This card cannot be Normal Summoned or Set. This card can only be Special Summoned with "Luminous Clouds". You cannot Special Summon any other monsters the turn this card is Summoned. Once per turn, you can select 1 Spell or Trap Card on the field, and destroy it. This card cannot declare an attack the turn you activate this effect. https://yugipedia.com/wiki/Dragon_Lady |
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Rating: 1 out of 5 A very bulky MST (#15) effect is about all you get. What a letdown. |
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#367 (from Yu-Gi-Oh Episode 189) Luminous Clouds SPELL / Normal Spell Tribute 1 "Master Kyonshee" and 1 "Kung Fu Nyan Nyan". Special Summon 1 "Dragon Lady" from your hand or Deck. https://yugipedia.com/wiki/Luminous_Clouds |
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Rating: 1 out of 5 The brightness only masks what few benefits Dragon Lady offers. |
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#366 (from Yu-Gi-Oh Episode 189) Kung Fu Nyan Nyan EARTH / Effect Monster / Level 4 / ATK 1700 / DEF 1000 (Warrior / Effect) During your Standby Phase, if this face-up Attack Position card did not attack during your last turn, it gains 300 ATK. If this card attacks after gaining ATK this way, it loses 300 ATK during the End Phase. https://yugipedia.com/wiki/Kung_Fu_Nyan_Nyan |
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Rating: 1 out of 5 The effect would only be useful on the very first turn. |
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#365 (from Yu-Gi-Oh Episode 188) Landstar Forces SPELL / Normal Spell Special Summon as many Level 3 or lower "Landstar" monsters from your hand as possible in face-up Attack Position. https://yugipedia.com/wiki/Landstar_Forces |
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Rating: 1 out of 5 We only have 2, which in total is only 1000 ATK. The others would need major improvements. |
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#364 (from Yu-Gi-Oh Episode 188) Ancient Dragon DARK / Effect Monster / Level 8 / ATK 2800 / DEF 2100 (Dragon / Effect) When this card destroys an opponent's monster by battle, destroy all Defense Position monsters your opponent controls. https://yugipedia.com/wiki/Ancient_Dragon_(DM_anime) |
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Rating: 2 out of 5 Twice as good as the pipsqueak (#81) we got as an import. |
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#363 (from Yu-Gi-Oh Episode 188) Ancient Gate SPELL / Normal Spell This card can only be played by "Ancient Key". https://yugipedia.com/wiki/Ancient_Gate |
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Rating: 1 out of 5 Let's just copy the Spirit Message (#24) cards. |
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#362 (from Yu-Gi-Oh Episode 188) Ancient Tome SPELL / Continuous Spell During your Main Phase, you can switch 1 card in your hand with the top card of your Deck. During each of your Standby Phases, send 1 card from your hand to the Graveyard or destroy this card. https://yugipedia.com/wiki/Ancient_Tome |
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Rating: 1 out of 5 A desperate attempt to get a better card, much like Reload. (SD2 #23) |
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#361 (from Yu-Gi-Oh Episode 187) Ancient Key SPELL / Continuous Spell When you activate this card, Special Summon 2 "Stone Giant" Tokens (Rock-Type/ EARTH/Level 3/ATK 400/DEF 2000). (These Tokens cannot be Tributed for a Tribute Summon. If any of these Attack Position Tokens does not attack, their controller takes 500 damage.) If the 2 "Stone Giant" Tokens were switched from Attack to Defense Position and then from Defense to Attack Position, you can Tribute this card and those 2 Tokens to activate 1 "Ancient Gate" from your hand, Deck, or Graveyard. https://yugipedia.com/wiki/Ancient_Key |
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Rating: 1 out of 5 Only unlocks disappointment. |
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#360 (from Yu-Gi-Oh Episode 187) Ancient Giant EARTH / Effect Monster / Level 5 / ATK 2200 / DEF 1100 (Rock / Effect) During the End Phase, if this face-up card does not attack an opponent's monster, you take 300 damage. https://yugipedia.com/wiki/Ancient_Giant |
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Rating: 1 out of 5 Might as well use Berserk Gorilla (#11) then. |
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#359 (from Yu-Gi-Oh Episode 187) Ancient City SPELL / Field Spell When "Ancient Gate", "Ancient Giant", and "Ancient Tome" are all gathered on the field, Tribute those 3 cards to Special Summon 1 "Ancient Dragon" from your hand, Deck, or Graveyard. While "Ancient City" is face-up on the field, "Ancient Dragon" is Special Summoned at the end of the turn it is destroyed. https://yugipedia.com/wiki/Ancient_City |
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Rating: 1 out of 5 It's no wonder it took Solomon so long to play the card, evem when he had all the cards in his Deck. |
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#358 (from Yu-Gi-Oh Episode 187) The Legendary Gambler TRAP / Continuous Trap When your opponent uses a die because of a card effect, you also roll a six-sided die. If your die result is equal to or higher than your opponent's, negate that effect. https://yugipedia.com/wiki/The_Legendary_Gambler |
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Rating: 1 out of 5 Die-based effects are rare and generally bad. |
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#357 (from Yu-Gi-Oh Episode 182) The Knight of Destiny LIGHT / Fusion Monster / Level 12 / ATK ? / DEF 0* (Warrior / Fusion / Effect) "Legendary Knight Critias" "Legendary Knight Hermos" "Legendary Knight Timaeus" This card cannot be Special Summoned except from your Fusion Deck by having "Legendary Knight Timaeus" absorb "Legendary Knight Critias" and "Legendary Knight Hermos". This card's ATK is equal to the combined ATK of the absorbed monsters. When this card is destroyed by battle, Special Summon 3 "Legendary Knight" monsters from your hand, Deck, or Graveyard. https://yugipedia.com/wiki/Timaeus_the_Knight_of_Destiny_(anime) *Info is partly speculatuon as the Level, Attribute, DEF and Type are not known. |
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Rating: 2 out of 5 Mostly a vanilla Fusion Monster, but certainly still better than the TCG version (#1). |
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#356 (from Yu-Gi-Oh Episode 181) Impact Revive SPELL / Quick-Play Spell Special Summon 1 of your opponent's monsters that was destroyed by battle this turn to their side of the field and increase its ATK by 500. You can conduct a second Battle Phase this turn. https://yugipedia.com/wiki/Impact_Revive |
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Rating: 2 out of 5 Number 32 before Number 32 (#42) existed, though less work and less useful. |
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#355 (from Yu-Gi-Oh Episode 181) Relay Soul TRAP / Normal Trap Activate only when your Life Points become 0. Special Summon 1 monster from your hand. You lose the Duel when the Special Summoned monster is destroyed. https://yugipedia.com/wiki/Relay_Soul_(anime) |
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Rating: 1 out of 5 Naturally we weren't going to have the first line of text, and it was made better, albeit still bad. |
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#354 (from Yu-Gi-Oh Episode 181) Divine Serpent DARK / Effect Monster / Level 10 / ATK OO / DEF OO (Reptile / Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except with "Orichalcos Shunoros". When this card is Summoned, your Life Points become 0. This card cannot declare an attack unless you send the top 10 cards of your Deck to the Graveyard. While you control this card, you cannot lose the Duel. https://yugipedia.com/wiki/Divine_Serpent_Geh_(anime) |
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Rating: 1 out of 5 It may have infinite ATK and DEF, but it's tricky to bring out and has no protection. |
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#353 (from Yu-Gi-Oh Episode 181) Legendary Knight Critias LIGHT / Effect Monster / Level 8 / ATK 2800 / DEF 1800 (Warrior / Effect) When this card battles an opponent's monster, you can have this card gain the effect of 1 Trap Card in your hand or Graveyard. https://yugipedia.com/wiki/Legendary_Knight_Critias_(anime) |
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Rating: 2 out of 5 The Trap Card isn't even lost, but this won't do anything if you have no Trap Cards available. |
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#352 (from Yu-Gi-Oh Episode 181) Legendary Knight Hermos LIGHT / Effect Monster / Level 8 / ATK 2800 / DEF 1800 (Warrior / Effect) When a monster you control is selected as an attack target, you can switch the target to this card. During either player's turn, you can remove from play 1 Effect Monster from your Graveyard to have this card gain that monster's effects until the End Phase. Once per turn, during either player's turn, you can remove from play 3 monsters from your Deck to have this card gain ATK equal to the combined ATK of those removed monsters each time it is attacked this turn. https://yugipedia.com/wiki/Legendary_Knight_Hermos_(anime) |
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Rating: 3 out of 5 This one would've needed nerf'ing, but not as much as it ended up being. |
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#351 (from Yu-Gi-Oh Episode 181) Legendary Knight Timaeus LIGHT / Effect Monster / Level 8 / ATK 2800 / DEF 1800 (Warrior / Effect) During either player's turn, you can have this card gain the effect of monsters you control. https://yugipedia.com/wiki/Legendary_Knight_Timaeus_(anime) |
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Rating: 2 out of 5 No Summon requirements and can copy monster effects. |
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#350 (from Yu-Gi-Oh Episode 181) Legend of Heart Legendary Dragon Card Pay 1000 Life Points, Tribute 1 Warrior-Type monster, and remove from play 1 "The Eye of Timaeus", "Claw of Hermos", and "Fang of Critias" from your hand, Deck, side of the field, or Graveyard. Special Summon 1 "Legendary Knight Timaeus", "Legendary Knight Hermos", and "Legendary Knight Critias". When you activate this card, destroy any face-up "The Seal of Orichalcos", ignoring its effect that prevents itself from being destroyed. https://yugipedia.com/wiki/Legend_of_Heart_(anime) |
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Rating: 2 out of 5 These Legendary Knights (#2) seem closer to being so with half the activation fee of the TCG version. (#6) |
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#349 (from Yu-Gi-Oh Episode 181) Soul Shield TRAP / Normal Trap Activate only by paying half your Life Points when a monster you control would be destroyed by battle. Negate the destruction of a monster by battle, and end the Battle Phase. https://yugipedia.com/wiki/Soul_Shield |
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Rating: 1 out of 5 This'd need a serious upgrade to be playable in the TCG. |
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#348 (from Yu-Gi-Oh Episode 180) Wish of Final Effort TRAP / Normal Trap Activate only when your monster(s) is destroyed. Gain Life Points equal to the destroyed monster's ATK. https://yugipedia.com/wiki/Wish_of_Final_Effort |
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Rating: 2 out of 5 Kaiba was beaten by the time he played this and it likely wouildn't have helped much. |
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#347 (from Yu-Gi-Oh Episode 180) Martyr Curse TRAP / Normal Trap When a monster you control is destroyed, force 1 of your monsters and 1 opponent's monster to battle. At this time, your opponent cannot activate their monster's effect(s). https://yugipedia.com/wiki/Martyr_Curse |
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Rating: 2 out of 5 Probably doesn't exist yet due to Battle Mania (#63), which is also risky. |
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#346 (from Yu-Gi-Oh Episode 180) Orichalcos Aristeros LIGHT / Effect Monster / Level 4 / ATK 0 / DEF ?* (Fiend / Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Orichalcos Shunoros". This card cannot be destroyed while you control "Orichalcos Shunoros". When an opponent's monster declares an attack, you can change the attack target to this card and make the DEF of this card equal to the attacking monster's ATK +300 during the Damage Step only. After damage calculation, 1 "Orichalcos Shunoros" you control loses ATK equal to the DEF this card had during the Damage Step. https://yugipedia.com/wiki/Orichalcos_Aristeros *Info is partly speculation as Attribute and Type are unknown. |
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Rating: 1 out of 5 It's going to barely win battles and will only cost the ace monster its prized ATK. |
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#345 (from Yu-Gi-Oh Episode 180) Orichalcos Shunoros LIGHT / Effect Monster / Level 10 / ATK ? / DEF 0* (Fiend / Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Orichalcos Kyutora". This card's original ATK is equal to the total amount of Battle Damage reduced to 0 by the effect of the "Orichalcos Kyutora" that Summoned this card. When this card is Summoned, you can Special Summon 1 "Orichalcos Aristeros" and "Orichalcos Dexia" from your hand or Deck. After damage calculation, if this card battled, it loses ATK equal to either that Attack Position monster's ATK or that Defense Position monster's DEF, depending on its battle position. When this card is destroyed while its ATK is 0, you can pay 10,000 Life Points and discard your entire hand to Special Summon 1 "Divine Serpent" from your hand or Deck. https://yugipedia.com/wiki/Orichalcos_Shunoros_(anime) *Info is partly speculation as Attribute and Type are unknown. |
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Rating: 1 out of 5 While a LP Gain Deck could help meet this card's requirements for Geh, it's largely bad as a whole. |
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#344 (from Yu-Gi-Oh Episode 180) Ambush Shield TRAP / Normal Trap Tribute 1 monster. Select 1 monster on the field. It gains ATK equal to the DEF of the Tributed monster. https://yugipedia.com/wiki/Ambush_Shield |
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Rating: 2 out of 5 I guess Stall Decks could make use of this, but D2 Shield (#63) is better. |
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#343 (from Yu-Gi-Oh Episode 179) Orichalcos Tritos SPELL / Field Spell Activate only if you control "Orichalcos Deuteros". This card gains the effects of "The Seal of Orichalcos" and "Orichalcos Deuteros", also its name is treated as "The Seal of Orichalcos" while on the field. You can negate any Spell and Trap Card effects that target your monsters. https://yugipedia.com/wiki/Orichalcos_Tritos |
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Rating: 1 out of 5 Shouldn't this be the most potent of all given it's the third layer of The Seal? |
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#342 (from Yu-Gi-Oh Episode 179) Attack Guidance Barrier TRAP / Normal Trap Activate only when an opponent's monster declares an attack. Change the attack target to a Defense Position monster you control. It gains 600 DEF until the End Phase. After that battle, end the Battle Phase. https://yugipedia.com/wiki/Attack_Guidance_Barrier |
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Rating: 2 out of 5 If it isn't a monster like Big Shield Gardna (#2), this'd have some uses. |
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#341 (from Yu-Gi-Oh Episode 179) Orichalcos Malevolence FIRE / Effect Monster / Level 4 / ATK 1500 / DEF 1000* (Fiend / Effect) Once per turn, you can select 1 Defense Position monster your opponent controls, and change it to face-up Attack Position. https://yugipedia.com/wiki/Orichalcos_Malevolence *Info is partly speculation as Attribute and Type are unknown. |
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Rating: 1 out of 5 Not very useful when this card isn't likely going to win many battless. |
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#340 (from Yu-Gi-Oh Episode 179) Twin Bow Centaur SPELL / Continuous Spell You cannot declare an attack during the turn you activate this card's effect. Once per turn, you can select 1 monster you control and 1 monster your opponent controls, then toss a coin. ● If you call it right: Remove from play the monster your opponent controls, and inflict damage to your opponent equal to the original ATK of that monster. ● If you call it wrong: Remove from play the monster you control, and take damage equal to the original ATK of that monster. https://yugipedia.com/wiki/Twin_Bow_Centaur |
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Rating: 1 out of 5 If you intend on using this, you probably won't have anything left to attack with anyway. |
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#339 (from Yu-Gi-Oh Episode 178) Mirror Knight Calling LIGHT / Ritual Monster / Level 6 / ATK 0 / DEF 0* (Fairy / Ritual / Effect) This card can only be Ritual Summoned with the Ritual Spell Card "Orichalcos Mirror". When this card is Ritual Summoned, Special Summon 4 "Mirror Knight Tokens" (Warrior-Type/DARK/Level 1/ATK 0/DEF 0), then place 1 Shield Counter on each of them. When a "Mirror Knight Token" with a Shield Counter battles an opponent's monster, its ATK becomes equal to that monster's ATK until the end of the Damage Step. If a "Mirror Knight Token" would be destroyed, remove 1 Shield Counter from it instead. Once per turn, you can place 1 Shield Counter on each "Mirror Knight Token" you control without a Shield Counter. https://yugipedia.com/wiki/Mirror_Knight_Calling *Info is partly speculation as Attribute and Type are unknown. |
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Rating: 1 out of 5 No ATK or DEF and a Ritual Monster that Special Summons weak Tokens that won't be sticking around long. |
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#338 (from Yu-Gi-Oh Episode 178) Orichalcos Mirror SPELL / Ritual Spell This card is used to Ritual Summon "Mirror Knight Calling" from your Deck. You must also Tribute monsters whose total Levels equal 6 or more from the field or your hand. https://yugipedia.com/wiki/Orichalcos_Mirror |
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Rating: 1 out of 5 As you're going to see, the card brought out with this isn't that good. |
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#337 (from Yu-Gi-Oh Episode 178) Reflect Energy SPELL / Quick-Play Spell Tribute 1 monster you control. 1 monster your partner controls can attack your opponent directly this turn. https://yugipedia.com/wiki/Reflect_Energy |
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Rating: 1 out of 5 Tag Team Duels are largely overrated. They don't even happen that often IRL. |
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#336 (from Yu-Gi-Oh Episode 178) Orichalcos Deuteros SPELL / Field Spell Activate only if you control "The Seal of Orichalcos". This card gains the effects of "The Seal of Orichalcos", also its name is treated as "The Seal of Orichalcos" while on the field. Once per turn, you can gain 500 Life Points for each monster you control. When an opponent's monster declares an attack, you can Tribute 1 monster to destroy that attacking monster. https://yugipedia.com/wiki/Orichalcos_Deuteros |
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Rating: 2 out of 5 We're still pretty limited by the number of monsters we can control at a time, but it's not terrible. |
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#335 (from Yu-Gi-Oh Episode 177) Orichalcos Kyutora DARK / Effect Monster / Level 3 / ATK 500 / DEF 500* (Fiend / Effect) This card cannot be Normal Summoned or Set. You can Special Summon this card from your hand by paying 500 Life Points. While this card is face-up on the field, all Battle Damage you take from battles involving monsters you control becomes 0. When this card is destroyed, you can Special Summon 1 "Orichalcos Shunoros" from your hand or Deck. https://yugipedia.com/wiki/Orichalcos_Kyutora_(anime) *Info is partly speculation as Attribute and Type are not known. |
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Rating: 1 out of 5 Since it can still be destroyed in battle, it's unlikely to really matter. |
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#334 (from Yu-Gi-Oh Episode 176) Spider Web SPELL / Normal Spell Add 1 card that was sent to your opponent's Graveyard during the previous turn to your hand. (If it would be sent to the Graveyard, it is sent to its owner's Graveyard.) https://yugipedia.com/wiki/Spider_Web_(anime) |
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Rating: 2 out of 5 Unlikely to be that useful unless a more generic card is sent. |
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#333 (from Yu-Gi-Oh Episode 176) Reduction Barrier TRAP / Normal Trap Damage that a player takes in battle becomes 1/10. https://yugipedia.com/wiki/Reduction_Barrier |
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Rating: 3 out of 5 Pretty much all damage would be minimal with this. |
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#332 (from Yu-Gi-Oh Episode 176) Orichalcos Sword of Sealing SPELL / Equip Spell Activate only by discarding 1 card that was drawn this turn. Negate the equipped monster's effects. https://yugipedia.com/wiki/Orichalcos_Sword_of_Sealing_(anime) |
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Rating: 1 out of 5 That requirement really limits when you can use it, and just to negate 1 monster's effects. |
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#331 (from Yu-Gi-Oh Episode 176) Altar of Restoration SPELL / Normal Spell Remove from play the top 2 cards of your Deck. Add 1 card from your Graveyard to your hand. https://yugipedia.com/wiki/Altar_of_Restoration |
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Rating: 2 out of 5 The inverse of most draw (#84) cards, and not all that good either. |
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#330 (from Yu-Gi-Oh Episode 175) Spirit Hunting TRAP / Normal Trap Select 1 monster you control. Change its battle position, then destroy all Defense Position monsters your opponent controls. https://yugipedia.com/wiki/Spirit_Hunting |
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Rating: 2 out of 5 Likely not always advantageous for your monster's new battle position. |
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#329 (from Yu-Gi-Oh Episode 174) Magical Pigeon SPELL / Quick-Play Spell Return 1 face-up "Dark Magician Girl" you control to your hand. Special Summon 2 "Pigeon Tokens" (WIND/Winged Beast-Type/Level 1/ATK 0/DEF 0) in Defense Position. During the End Phase, destroy all "Pigeon Tokens" you control, and Special Summon 1 "Dark Magician Girl" from your hand. https://yugipedia.com/wiki/Magical_Pigeon |
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Rating: 1 out of 5 Doesn't offer anything meaningful as you're back to where you started at the end of the turn. |
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#328 (from Yu-Gi-Oh Episode 174) Obedience SPELL / Normal Spell This turn, when the monster on the field with the highest ATK attacks a Defense Position monster, change the attack target to face-up Attack Position. https://yugipedia.com/wiki/Obedience |
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Rating: 2 out of 5 Really only works when you have the advantage. |
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#327 (from Yu-Gi-Oh Episode 174) Guardian Formation TRAP / Normal Trap Activate only when a face-up "Guardian" monster you control is selected as an attack target. Negate the attack and move that monster to an unoccupied Monster Card Zone. Then, you can activate 1 Spell Card from your hand or Deck. https://yugipedia.com/wiki/Guardian_Formation |
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Rating: 2 out of 5 Even the bonus effect doesn't give this card much merit. |
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#326 (from Yu-Gi-Oh Episode 174) Kuribandit DARK / Effect Monster / Level 3 / ATK 1000 / DEF 700* (Fiend / Effect) During either player's turn, you can Tribute this card to draw 5 cards, then send all Monster Cards drawn by this effect to the Graveyard. https://yugipedia.com/wiki/Kuribandit_(anime) *Dub anime card's ATK and DEF are 0 and 200 respectively and it's Level 5. |
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Rating: 2 out of 5 The effect isn't a total waste, but you'll have one less monster to defend with. |
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#325 (from Yu-Gi-Oh Episode 173) Guardian Shield SPELL / Equip Spell Equip only to a "Guardian" monster. It gains 300 DEF. If a "Guardian" monster you control would be destroyed by battle, you can destroy this card instead. https://yugipedia.com/wiki/Guardian_Shield |
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Rating: 1 out of 5 Thankfully we have Mist Body (#36) so we don't need rejects like this. |
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#324 (from Yu-Gi-Oh Episode 173) Guardian Force TRAP / Counter Trap Activate only while there are no "Guardian" monsters in your Graveyard. Negate the activation of a Spell Card and destroy it. https://yugipedia.com/wiki/Guardian_Force |
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Rating: 3 out of 5 The Guardians (#10) aren't worth it anyway so this is a free Magic Jammer. |
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#323 (from Yu-Gi-Oh Episode 172) Aero Nail SPELL / Equip Spell Equip only to "Harpie Lady". It gains 300 ATK. When this card is sent from the field to the Graveyard, you can equip this card to 1 "Harpie Lady" on your side of the field. https://yugipedia.com/wiki/Aero_Nail |
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Rating: 1 out of 5 Cyber Harpie Lady (#97) deserves better. |
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#322 (from Yu-Gi-Oh Episode 172) Blue Flame Swordsman FIRE / Effect Monster / Level 4 / ATK 1800 / DEF 1600 (Warrior / Effect) During either player's turn, you can have this card lose ATK in multiples of 100 to have another face-up monster on the field gain an equal amount of ATK. When this card is destroyed, you can Special Summon 1 "Flame Swordsman" from your Deck or Graveyard. https://yugipedia.com/wiki/Blue_Flame_Swordsman_(anime) |
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Rating: 3 out of 5 Leave that janky vanilla Fusion (#24) out of your Extra Deck so better monsters can be used with this. |
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#321 (from Yu-Gi-Oh Episode 172) Take One Chance TRAP / Normal Trap Select 1 random card in your Graveyard, and activate or Summon it immediately, ignoring the requirements or conditions. https://yugipedia.com/wiki/Take_One_Chance |
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Rating: 1 out of 5 Not really a chance worth taking, even if your Grave has powerful cards. |
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#320 (from Yu-Gi-Oh Episode 172) Phoenix Gravitation SPELL / Normal Spell Special Summon 4 Armor monsters from your Graveyard. All monsters Special Summoned by this card's effect are sent to the Graveyard at the end of this turn. https://yugipedia.com/wiki/Phoenix_Gravitation |
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Rating: 2 out of 5 Given their effects are mostly bad, there's little this can do to benefit you. |
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#319 (from Yu-Gi-Oh Episode 171) Extinction Fist TRAP / Normal Trap Activate only when your opponent declares a direct attack with a Fusion Monster or a Ritual Monster. Destroy the Ritual or Fusion Monster, then end the Battle Phase and Special Summon the monster(s) that were used to Summon that monster to your opponent's side of the field. https://yugipedia.com/wiki/Extinction_Fist |
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Rating: 1 out of 5 You'd be taking those punches far more often than you'd be avoiding them. |
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#318 (from Yu-Gi-Oh Episode 171) Lord of the Red FIRE / Ritual Monster / Level 8 / ATK 2400 / DEF 2000 (Warrior / Ritual / Effect) This card can only be Ritual Summoned with the Ritual Spell Card, "Red-Eyes Transmigration". If 2 Spell Cards are activated in separate Chains during the same turn, you can destroy all other monsters on the field after the second Spell Card's effect resolves. https://yugipedia.com/wiki/Lord_of_the_Red_(anime) |
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Rating: 2 out of 5 Unfortunate that it requires an awful Ritual Spell, but the end result isn't too bad. |
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#317 (from Yu-Gi-Oh Episode 171) Red-Eyes Transmigration SPELL / Ritual Spell This card is used to Ritual Summon "Lord of the Red". You must also Tribute 1 "Red-Eyes B. Dragon" and 1 Warrior-Type monster from the field or your hand. https://yugipedia.com/wiki/Red-Eyes_Transmigration_(anime) |
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Rating: 1 out of 5 Even the Gishki Ritual Spells aren't this bad. |
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#316 (from Yu-Gi-Oh Episode 171) Roll of Fate SPELL / Normal Spell Roll a six-sided die. Draw cards equal to the result, then remove an equal number of cards from the top of your Deck. https://yugipedia.com/wiki/Roll_of_Fate |
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Rating: 2 out of 5 About as useful as other cards like it. |
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#315 (from Yu-Gi-Oh Episode 171) Aura Armor TRAP / Normal Trap Activate only when an opponent's monster declares a direct attack while your Life Points are 2000 or less. Negate the attack, and Special Summon 1 "Player Token" (Warrior-Type/EARTH/Level 4/ATK ?/DEF ?). When that "Player Token" is Special Summoned, halve your Life Points. The ATK and DEF of the "Player Token" are equal to your Life Points. https://yugipedia.com/wiki/Aura_Armor |
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Rating: 1 out of 5 You're practically defeated already. Stick to Fiend's Sanctuary. (#1) |
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#314 (from Yu-Gi-Oh Episode 171) Black Hole Shield EARTH / Effect Monster / Level 4 / ATK 0 / DEF 0 (Machine / Armor) Only 1 Armor monster can attack per turn. Also, if there are 2 or more Armor monsters on the field when an Armor monster is selected as an attack target, its controller can change the target to another Armor monster they control with a different name. You can Tribute this card to make an instance of Battle Damage 0. https://yugipedia.com/wiki/Black_Hole_Shield_(anime) |
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Rating: 1 out of 5 We have Zero Gardna (#6) for this, which is much better. |
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#313 (from Yu-Gi-Oh Episode 170) Data Brain SPELL / Equip Spell Equip only to "Psychic Armor Head". If the equipped monster is destroyed by the effect of an opponent's Spell Card, during your next turn, you can activate this card from your Graveyard by copying the effect text of that Spell Card. If this card is activated this way, destroy it during the End Phase of this turn. https://yugipedia.com/wiki/Data_Brain |
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Rating: 1 out of 5 I get why it has to go there, but Psychic Armor Head (#290) has literally no offense. |
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#312 (from Yu-Gi-Oh Episode 170) Buster Pyle EARTH / Effect Monster / Level 4 / ATK 0 / DEF 0 (Machine / Armor) Only 1 Armor monster can attack per turn. Also, if there are 2 or more Armor monsters on the field when an Armor monster is selected as an attack target, its controller can change the target to another Armor monster they control with a different name. This card cannot be destroyed by battle, and you take no Battle Damage from battles involving this card. If this card attacks an opponent's monster, destroy that monster after damage calculation, and inflict 500 damage to your opponent. https://yugipedia.com/wiki/Buster_Pyle_(anime) |
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Rating: 3 out of 5 Sadly the only Armor monster to pack any real punch, other than Big Bang Blow. (#297) |
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#311 (from Yu-Gi-Oh Episode 170) Advanced Shield EARTH / Effect Monster / Level 4 / ATK 1000 / DEF 0 (Machine / Armor) Only 1 Armor monster can attack per turn. Also, if there are 2 or more Armor monsters on the field when an Armor monster is selected as an attack target, its controller can change the target to another Armor monster they control with a different name. You cannot Summon this card unless you control a face-up Armor monster. This card cannot attack. https://yugipedia.com/wiki/Advanced_Shield_(anime) |
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Rating: 1 out of 5 Definitely the worst of all. |
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#310 (from Yu-Gi-Oh Episode 170) Buster Knuckle EARTH / Effect Monster / Level 3 / ATK 0 / DEF 0 (Machine / Armor) Only 1 Armor monster can attack per turn. Also, if there are 2 or more Armor monsters on the field when an Armor monster is selected as an attack target, its controller can change the target to another Armor monster they control with a different name. This card gains 200 ATK for each face-up Armor monster on the field. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. https://yugipedia.com/wiki/Buster_Knuckle_(anime) |
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Rating: 1 out of 5 Laughable that something this weak is able to deal piercing battle damage. |
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#309 (from Yu-Gi-Oh Episode 170) Jet Gauntlet EARTH / Effect Monster / Level 4 / ATK 0 / DEF 1500 (Machine / Armor) Only 1 Armor monster can attack per turn. Also, if there are 2 or more Armor monsters on the field when an Armor monster is selected as an attack target, its controller can change the target to another Armor monster they control with a different name. During either player's turn, you can destroy this card to destroy 1 opponent's Attack Position monster. https://yugipedia.com/wiki/Jet_Gauntlet_(anime) |
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Rating: 1 out of 5 Probably among the worst of the entire lot. |
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#308 (from Yu-Gi-Oh Episode 170) Burning Knuckle EARTH / Effect Monster / Level 3 / ATK 0 / DEF 1000 (Machine / Armor) Only 1 Armor monster can attack per turn. Also, if there are 2 or more Armor monsters on the field when an Armor monster is selected as an attack target, its controller can change the target to another Armor monster they control with a different name. This card gains 200 ATK for each face-up Armor monster on the field. An opponent's monster that battles with this monster loses ATK equal to this monster's ATK after the battle. https://yugipedia.com/wiki/Burning_Knuckle_(anime) |
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Rating: 1 out of 5 A fist this weak is not going to break the faces of most monsters, even with the effects. |
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#307 (from Yu-Gi-Oh Episode 170) Full Armor Gravitation SPELL / Normal Spell Pick up the top 10 cards of your Deck. Special Summon as many Armor monsters as possible from among those cards, in the order they were picked up, then remove the remaining cards from play. https://yugipedia.com/wiki/Full_Armor_Gravitation |
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Rating: 2 out of 5 Probably the key to the Deck as otherwise you're unlikely to have more than 1 out at a time. |
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#306 (from Yu-Gi-Oh Episode 167) Toy Robot Box SPELL / Quick-Play Spell Discard 1 card. Special Summon 3 "Robot Tokens" (Machine-Type/WIND/Level 1/ATK 0/ DEF 0). These Tokens cannot declare an attack. While you control a "Robot Token", your opponent cannot select another monster you control as an attack target, except "Robot Token". https://yugipedia.com/wiki/Toy_Robot_Box |
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Rating: 2 out of 5 They're probably going to be attacked first anyway given how weak they are. |
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#305 (from Yu-Gi-Oh Episode 167) Junk Dealer SPELL / Normal Spell Select up to 2 Machine-Type or Warrior-Type monsters in your Graveyard. Special Summon them in Attack Position and halve their original ATK. Monsters Summoned by this effect cannot attack or be Tributed this turn. https://yugipedia.com/wiki/Junk_Dealer |
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Rating: 1 out of 5 It certanly turns monsters into junk. |
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#304 (from Yu-Gi-Oh Episode 167) Air Fortress Ziggurat WIND / Effect Monster / Level 8 / ATK 2500 / DEF 800 (Machine / Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Sky Union". This card is unaffected by the effects of your opponent's Spell and Trap Cards. During each of your End Phases, Special Summon 1 "Robot Token" (Machine-Type/WIND/Level 1/ATK 0/DEF 0) in Defense Position. That Token cannot declare an attack. While you control a "Robot Token", your opponent cannot select another monster you control as an attack target, except "Robot Token". https://yugipedia.com/wiki/Air_Fortress_Ziggurat |
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Rating: 2 out of 5 The Tokens are useless for attacking with anyway, but its own stats fall short of making this decent. |
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#304 (from Yu-Gi-Oh Episode 167) Sky Union SPELL / Normal Spell Tribute 3 monsters. Special Summon 1 "Air Fortress Ziggurat" from your Deck. https://yugipedia.com/wiki/Sky_Union |
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Rating: 2 out of 5 A bit pricy, but the end result is a pretty potent monster, albeit with weak stats for its Level. |
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#303 (from Yu-Gi-Oh Episode 167) Soldier Revolt TRAP / Normal Trap Activate only while you control a face-up "Science Soldier", "Cyber Soldier of Darkworld" and "Kinetic Soldier" during your Main Phase. Send your opponent's hand to the Graveyard and destroy all cards on your opponent's side of the field. You cannot conduct your Battle Phase this turn. https://yugipedia.com/wiki/Soldier_Revolt |
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Rating: 2 out of 5 At least you still keep the required monsters, but they won't be around long and are pretty bad overall. |
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#302 (from Yu-Gi-Oh Episode 166) Tank Corps TRAP / Normal Trap Activate only when "KC-1 Crayton" is on the field. Special Summon 3 "Tank Tokens" (Machine/EARTH/Level 4/ATK 500/DEF 1200) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon. https://yugipedia.com/wiki/Tank_Corps |
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Rating: 1 out of 5 I'm sure this is done to water down the monster using the Tokens, but it's already watered down. |
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#301 (from Yu-Gi-Oh Episode 166) KC-1 Crayton EARTH / Effect Monster / Level 4 / ATK 1500 / DEF 1200 (Machine / Effect) This card gains 500 ATK for every "Tank Token" you control. https://yugipedia.com/wiki/KC-1_Crayton |
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Rating: 1 out of 5 Relying on Tokens has never been a sound strategy (#18) for Monster Cards. |