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Hidden Arsenal (HA01-EN) Card Ratings
1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Hidden_Arsenal_(TCG-EN-LE) | ||||
Hidden
Arsenal
(HA01-EN030) Evolution Burst |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Activate only while you control a face-up "Cyber Dragon"(s).
Destroy 1 card your opponent controls. "Cyber Dragon" cannot
attack the turn you activate this card. (Secret Rare) |
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Rating: 1 out of 5 Your strategy only evolves to a state of losing more quickly. |
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Hidden
Arsenal
(HA01-EN029) Berserker Crush |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Remove from play 1 monster from your Graveyard. The ATK and DEF
of 1 face-up "Winged Kuriboh" you control becomes equal to the
ATK and DEF of that monster, until the End Phase of this turn. (Super Rare) |
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Rating: 2 out of 5 The original wasn't really going to benefit. Plus you'll take no damage after it gets destroyed. |
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Hidden
Arsenal
(HA01-EN028) Detonate |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Destroy all face-up "Kuriboh" and "Kuriboh Tokens" you control,
along with a number of cards your opponent controls, up to the
number of "Kuriboh" and "Kuriboh Tokens" destroyed by this
effect. (Super Rare) |
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Rating: 1 out of 5 Apparently Multiply from Crimson Crisis wasn't bad enough. |
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Hidden
Arsenal
(HA01-EN027) Wrath of Neos |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Select 1 face-up "Elemental Hero Neos" you control. Return it to
the Deck and destroy all cards on the field. (Secret Rare) |
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Rating: 2 out of 5 Mostly only useful with the Gemini version, and only when your field is mostly empty. |
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Hidden
Arsenal
(HA01-EN026) Ally of Justice Catastor |
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DARK | Synchro Monster | Level 5 | ATK: 2200 DEF: 1200 |
Pendulum Scale NA / NA |
(Machine / Synchro / Effect) 1 Tuner + 1 or more non-Tuner monsters If this card battles a non-DARK monster, destroy that monster without applying damage calculation. (Secret Rare) |
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Rating: 4 out of 5 One potent effect makes it all worthwhile, especially with generic materials. |
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Hidden
Arsenal
(HA01-EN025) X-Saber Urbellum |
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EARTH | Synchro Monster | Level 7 | ATK: 2200 DEF: 1300 |
Pendulum Scale NA / NA |
(Warrior / Synchro / Effect) 1 Tuner + 1 or more non-Tuner monsters When this card inflicts Battle Damage to your opponent while they have 4 or more cards in their hand, place 1 random card from their hand on top of their Deck. (Secret Rare) |
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Rating: 1 out of 5 All you end up doing is reducing their hand size by 1 card temporarily. |
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Hidden
Arsenal
(HA01-EN024) Flamvell Uruquizas |
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FIRE | Synchro Monster | Level 6 | ATK: 2100 DEF: 400 |
Pendulum Scale NA / NA |
(Pyro / Synchro / Effect) During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. This card gains 300 ATK each time it inflicts Battle Damage to your opponent. (Secret Rare) |
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Rating: 3 out of 5 Piercing damage basically ensures the effect gets activated. It is a small boost though. |
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Hidden
Arsenal
(HA01-EN023) Mist Wurm |
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WIND | Synchro Monster | Level 9 | ATK: 2500 DEF: 1500 |
Pendulum Scale NA / NA |
(Thunder / Synchro / Effect) 1 Tuner + 2 or more non-Tuner monsters When this card is Synchro Summoned, return up to 3 cards your opponent controls to the hand. (Secret Rare) |
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Rating: 2 out of 5 Return any 3 you want to the hand, but only once. |
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Hidden
Arsenal
(HA01-EN022) Brionac, Dragon of the Ice Barrier |
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WATER | Synchro Monster | Level 6 | ATK: 2300 DEF: 1400 |
Pendulum Scale NA / NA |
(Sea Serpent / Synchro / Effect) 1 Tuner + 1 or more non-Tuner monsters You can discard any number of cards to return the same number of cards from the field to the hand. (Secret Rare) |
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Rating: 3 out of 5 Not a one-time deal, or even once per turn so discard away and take away some of their Life Points. |
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Hidden
Arsenal
(HA01-EN021) Worm Erokin |
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LIGHT | Effect Monster | Level 6 | ATK: 2400 DEF: 1200 |
Pendulum Scale NA / NA |
(Reptile / Effect) This card cannot be Special Summoned. Once per turn, select 1 face-up Reptile-Type "Worm" monster on the field and change it into face-down Defense Position. (Secret Rare) |
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Rating: 2 out of 5 Went the route of Vanity's Fiend for its stats and first line of text. |
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Hidden
Arsenal
(HA01-EN020) Worm Dimikles |
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LIGHT | Effect Monster | Level 4 | ATK: 1700 DEF: 1400 |
Pendulum Scale NA / NA |
(Reptile / Flip / Effect) FLIP: This card gains 300 ATK and DEF. (Super Rare) |
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Rating: 1 out of 5 Should be called Worm Dismal. |
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Hidden
Arsenal
(HA01-EN019) Worm Cartaros |
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LIGHT | Effect Monster | Level 4 | ATK: 1200 DEF: 500 |
Pendulum Scale NA / NA |
(Reptile / Flip / Effect) FLIP: Add 1 Level 4 or lower Reptile-Type "Worm" monster from your Deck to your hand. (Super Rare) |
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Rating: 1 out of 5 The ABCs of Worms is proving to be a bad idea. |
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Hidden
Arsenal
(HA01-EN018) Worm Barses |
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LIGHT | Effect Monster | Level 3 | ATK: 1400 DEF: 1500 |
Pendulum Scale NA / NA |
(Reptile / Effect) When this card is Normal Summoned, change 1 Defense Position monster to face-up Attack Position. (Super Rare) |
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Rating: 1 out of 5 Ah yes, Stop Defense for Worms, but it doesn't have any margin for error. |
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Hidden
Arsenal
(HA01-EN017) Worm Apocalypse |
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LIGHT | Effect Monster | Level 1 | ATK: 300 DEF: 200 |
Pendulum Scale NA / NA |
(Reptile / Flip / Effect) FLIP: Destroy 1 Spell or Trap Card. (Super Rare) |
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Rating: 1 out of 5 They've opened up a can of worms, but it's going to prove much less costly than the expression implies. |
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Hidden
Arsenal
(HA01-EN016) Ally of Justice Rudra |
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DARK | Effect Monster | Level 5 | ATK: 1900 DEF: 1200 |
Pendulum Scale NA / NA |
(Machine / Effect) If this card battles a LIGHT monster, it gains 700 ATK during the Damage Step only. (Super Rare) |
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Rating: 1 out of 5 One Level too high to be useful. |
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Hidden
Arsenal
(HA01-EN015) Ally of Justice Garadholg |
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DARK | Effect Monster | Level 4 | ATK: 1600 DEF: 400 |
Pendulum Scale NA / NA |
(Machine / Effect) If this card battles a LIGHT monster, it gains 200 ATK during the Damage Step only. (Super Rare) |
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Rating: 1 out of 5 They're stronger than the other monsters of justice, but have equally bad effects. |
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Hidden
Arsenal
(HA01-EN014) Ally of Justice Clausolas |
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DARK | Normal Monster | Level 6 | ATK: 2300 DEF: 1200 |
Pendulum Scale NA / NA |
(Machine / Normal) A mighty monster in Mist Valley, and the ultimate weapon designed from Claiomh Solais. Its surprise attacks from above baffle invaders. (Super Rare) |
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Rating: 1 out of 5 Old St. Nick isn't going to be pleased to find an impostor on the loose. |
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Hidden
Arsenal
(HA01-EN013) Commander Gottoms, Swordmaster |
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EARTH | Effect Monster | Level 6 | ATK: 2100 DEF: 1600 |
Pendulum Scale NA / NA |
(Beast-Warrior / Effect) All face-up "Saber" monsters you control gain 400 ATK. (Secret Rare) |
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Rating: 1 out of 5 So Saber Beetle and Sabersaurus qualify, but they don't need this or its low ATK boost. |
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Hidden
Arsenal
(HA01-EN012) X-Saber Uruz |
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EARTH | Effect Monster | Level 4 | ATK: 1600 DEF: 1000 |
Pendulum Scale NA / NA |
(Beast-Warrior / Effect) When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Tribute this card to return the destroyed card to the top of its owner's Deck. (Super Rare) |
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Rating: 1 out of 5 So even when it wins a battle, the incentive is to toss it aside and undo your progress? |
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Hidden
Arsenal
(HA01-EN011) X-Saber Airbellum |
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EARTH | Effect Monster | Level 3 | ATK: 1600 DEF: 200 |
Pendulum Scale NA / NA |
(Beast / Tuner / Effect) When this card inflicts Battle Damage to your opponent by a direct attack, discard 1 random card from your opponent's hand. (Secret Rare) |
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Rating: 2 out of 5 The effect is going to be a non-factor, but you also have a Tuner to use. |
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Hidden
Arsenal
(HA01-EN010) X-Saber Axel |
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EARTH | Effect Monster | Level 1 | ATK: 400 DEF: 100 |
Pendulum Scale NA / NA |
(Beast-Warrior / Effect) While you control this face-up card, when a "Saber" monster is destroyed by battle and sent to the Graveyard, draw 1 card. (Super Rare) |
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Rating: 1 out of 5 No machine can use it to run. |
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Hidden
Arsenal
(HA01-EN009) Flamvell Guard |
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FIRE | Normal Monster | Level 1 | ATK: 100 DEF: 2000 |
Pendulum Scale NA / NA |
(Dragon / Tuner / Normal) A Flamvell guardian who commands fire with his will. His magma-hot barrier protects his troops from intruders. (Super Rare) |
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Rating: 2 out of 5 Guards with high enough DEF and is a Tuner. |
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Hidden
Arsenal
(HA01-EN008) Flamvell Magician |
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FIRE | Effect Monster | Level 4 | ATK: 1400 DEF: 200 |
Pendulum Scale NA / NA |
(Spellcaster / Tuner / Effect) While you control an "Ally of Justice" monster(s), this card gains 400 ATK. (Super Rare) |
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Rating: 2 out of 5 Searchable and a Level 4 Tuner aren't bad traits, but the effect is useless. |
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Hidden
Arsenal
(HA01-EN007) Flamvell Dragnov |
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FIRE | Effect Monster | Level 2 | ATK: 1100 DEF: 200 |
Pendulum Scale NA / NA |
(Dragon / Effect) When this card is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent. You can remove from play this card in your Graveyard, along with 1 face-up FIRE monster you control, to add 1 "Flamvell Dragnov" from your Deck to your hand. (Super Rare) |
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Rating: 1 out of 5 When it plays with fire, it burns its own hands. |
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Hidden
Arsenal
(HA01-EN006) Mist Valley Soldier |
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WIND | Effect Monster | Level 4 | ATK: 1700 DEF: 300 |
Pendulum Scale NA / NA |
(Winged Beast / Tuner / Effect) While you control this face-up card, any opponent's monster that battles this card, but is not destroyed by battle, returns to its owner's hand at the end of the Damage Step. (Secret Rare) |
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Rating: 2 out of 5 With only 1700 ATK, it's not likely to take down much so use it as a Level 4 Tuner. |
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Hidden
Arsenal
(HA01-EN005) Mist Valley Shaman |
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WIND | Effect Monster | Level 3 | ATK: 1200 DEF: 1200 |
Pendulum Scale NA / NA |
(Winged Beast / Tuner / Effect) Once per turn, you can return 1 other monster you control to the hand, to have this card gain 500 ATK until the End Phase. (Secret Rare) |
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Rating: 2 out of 5 So far, the Archetypes shown aren't really holding up that well. |
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Hidden
Arsenal
(HA01-EN004) Mist Valley Thunderbird |
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WIND | Effect Monster | Level 3 | ATK: 1100 DEF: 700 |
Pendulum Scale NA / NA |
(Thunder / Effect) When this face-up card on the field returns to the hand, Special Summon it. This card cannot attack during the turn it was Special Summoned by this effect. (Secret Rare) |
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Rating: 2 out of 5 Counters Brionac, Grand Mole and Compulsory Evac Device at least. Attacking with it isn't advisable ever. |
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Hidden
Arsenal
(HA01-EN003) Cryomancer of the Ice Barrier |
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WATER | Effect Monster | Level 2 | ATK: 1300 DEF: 0 |
Pendulum Scale NA / NA |
(Aqua / Tuner / Effect) While you control another "Ice Barrier" monster, Level 4 or higher monsters cannot declare an attack. (Secret Rare) |
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Rating: 2 out of 5 Two copies can keep the effect alive, and it's a Tuner, but it's not a very good Tuner. |
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Hidden
Arsenal
(HA01-EN002) Blizzard Warrior |
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WATER | Effect Monster | Level 3 | ATK: 1400 DEF: 400 |
Pendulum Scale NA / NA |
(Warrior / Effect) If this card destroys an opponent's monster by battle, look at the top card of their Deck, then return it to either the top or bottom of their Deck. (Super Rare) |
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Rating: 1 out of 5 I think it's more of a worrier with those stats as it's very likely to lose a battle. |
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Hidden
Arsenal
(HA01-EN001) Blizzed, Defender of the Ice Barrier |
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WATER | Effect Monster | Level 1 | ATK: 300 DEF: 500 |
Pendulum Scale NA / NA |
(Aqua / Effect) When this card is destroyed by battle and sent to the Graveyard, draw 1 card. (Secret Rare) |
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Rating: 2 out of 5 Pretty likely to lose a battle with those stats, but Skelengel and Dark Mimic LV1 are better still. |