| 1. Ratings below are based on when the product was released and NOT today's Yu-Gi-Oh format. | ||
| ← Back to Yu-Gi-Oh Card Ratings | Return to Index | Forward to SOD-EN Ratings → |
| Learn to play the TCG. | Yu-Gi-Oh TCG Terms | AST-EN Card Spoiler |
Ancient Sanctuary
(AST-EN) Card Ratings
| 1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Ancient_Sanctuary_(TCG-NA-1E) |
|
Ancient
Sanctuary
(AST-111) Mazera DeVille DARK / Effect Monster / Level 8 / ATK 2800 / DEF 2300 (Fiend / Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by offering 1 face-up "Warrior of Zera" on your side of the field as a Tribute while "Pandemonium" is on the field. If "Pandemonium" is on your side of the field when you Special Summon this card successfully, your opponent discards 3 random cards from his/her hand. ~Rarities: Secret Rare |
|
Pros: High ATK, somewhat useful
effect Cons: Low DEF for Level, Summon requirement, main effect only applies once |
|
Ancient
Sanctuary
(AST-110) Order to Smash TRAP / Normal Trap Select 1 face-up Level 2 or lower Normal Monster (except a Token) on your side of the field when you activate this card. When this card resolves, you can offer the selected Normal Monster as a Tribute and destroy 1 or 2 Spell or Trap Cards on your opponent's side of the field. ~Rarities: Common |
|
Pros: Easy to play, supports Normal
Monsters Cons: Costs a monster to destroy Spell or Trap Cards, can't be used with Level 3+ Normal Monsters or Tokens |
|
Ancient
Sanctuary
(AST-109) Soul Resurrection TRAP / Continuous Trap Special Summon 1 Normal Monster from your Graveyard in Defense Position. When this card is removed from the field, the monster is destroyed. When the monster is destroyed, this card is also destroyed. ~Rarities: Rare |
|
Pros: Easy to play, supports Normal Monsters Cons: Special Summons the monster in Defense Mode |
|
Ancient
Sanctuary
(AST-108) Labyrinth of Nightmare TRAP / Continuous Trap During the End Phase of each turn, change the Battle Positions of all face-up monsters on the turn player's side of the field. ~Rarities: Common |
|
Pros: Easy to play Cons: Slow to change battle positions, applies to both players, does not apply to Set monsters, no other effects |
|
Ancient
Sanctuary
(AST-107) Des Counterblow TRAP / Continuous Trap Destroy any monster that inflicts Battle Damage to a player's Life Points by attacking directly. ~Rarities: Super Rare |
|
Pros: Easy to play Cons: Only destroys monsters that attack directly, no other effects |
|
Ancient
Sanctuary
(AST-106) Desert Sunlight TRAP / Normal Trap All monsters on your side of the field are changed to face-up Defense Position. ~Rarities: Common |
|
Pros: Easy to play, supports Stall Cons: Includes your Set monsters, no other effects |
|
Ancient
Sanctuary
(AST-105) Curse of Anubis TRAP / Normal Trap All face-up Effect Monsters on the field are changed to Defense Position. During the turn, this card is activated, the original DEF of those Effect Monsters become 0 and their Battle Positions cannot be changed. ~Rarities: Ultra Rare |
|
Pros: Easy to play, counters Effect
Monsters, useful effect Cons: Includes your monsters, no other effects, lasts 1 turn |
|
Ancient
Sanctuary
(AST-104) Human-Wave Tactics TRAP / Continuous Trap During the End Phase of each turn, select a number of Level 2 or lower Normal Monsters from your Deck equal to the number of your Level 2 or lower Normal Monsters destroyed as a result of battle during that turn, and Special Summon them to your side of the field. The Deck is then shuffled. ~Rarities: Common |
|
Pros: Easy to play, supports Normal
Monsters Cons: Slow to Special Summon, can't Special Summon Level 3+ Normal Monsters, no other effects |
|
Ancient
Sanctuary
(AST-103) Judgment of the Desert TRAP / Continuous Trap The Battle Positions of face-up monsters that are flipped face-up after activation of this card cannot be changed. ~Rarities: Common |
|
Pros: Easy to play, counters certain
strategies Cons: Includes your monsters, no other effects |
|
Ancient
Sanctuary
(AST-102) Dora of Fate TRAP / Normal Trap You can only activate this card during your opponent's turn. Select 1 face-up monster on your opponent's side of the field. When you successfully Normal Summon a monster that is 1 Level lower than the selected monster during your next turn, inflict damage to your opponent's Life Points equal to the Level of the selected monster x 500 points. ~Rarities: Common |
|
Pros: Easy to play Cons: Low burn damage, doesn't apply to monsters with equal or higher Levels, can't be used during your turn |
|
Ancient
Sanctuary
(AST-101) The First Sarcophagus TRAP / Continuous Trap During each of your opponent's End Phases, place 1 card face-up on your side of the field from your hand or Deck in this order: "The Second Sarcophagus", "The Third Sarcophagus". If 1 Sarcophagus card is removed from your side of the field, all of them on your side of the field are sent to the Graveyard. When you have all 3 Sarcophagus cards on your side of the field, send all Sarcophagus cards on your side of the field to the Graveyard to Special Summon 1 "Spirit of the Pharaoh" from your hand or Deck. ~Rarities: Super Rare |
|
Pros: Easy to play Cons: Slow to place cards and/or Special Summon, does nothing until The Third Sacophagus is placed |
|
Ancient
Sanctuary
(AST-100) The Second Sarcophagus SPELL / Continuous Spell This card can only be placed on the field by the effect of "The First Sarcophagus". ~Rarities: Common |
|
Pros: None Cons: Exact copy of The Third Sarcophagus |
|
Ancient
Sanctuary
(AST-099) The Third Sarcophagus SPELL / Continuous Spell This card can only be placed on the field by the effect of "The First Sarcophagus". ~Rarities: Common |
|
Pros: No activation cost Cons: No actual effects, useless without The First Sarcophagus, can't be played normally |
|
Ancient
Sanctuary
(AST-098) Triangle Power SPELL / Normal Spell Increase the original ATK and DEF of all face-up Level 1 Normal Monsters (except Tokens) on your side of the field by 2000 points. Destroy all Level 1 Normal Monsters on your side of the field during the End Phase. ~Rarities: Rare |
|
Pros: Easy to play, supports Level 1 Normal Monsters,
somewhat potent effects Cons: Destroys affected monsters at the End Phase, doesn't work on other Normal Monsters |
|
Ancient
Sanctuary
(AST-097) Thousand Energy SPELL / Normal Spell Increase the original ATK and DEF of all face-up Level 2 Normal Monsters (except Tokens) on your side of the field by 1000 points. Destroy all Level 2 Normal Monsters on your side of the field during the End Phase. ~Rarities: Rare |
|
Pros: Easy to play, supports Level 2 Normal Monsters,
somewhat potent effects Cons: Destroys affected monsters at the End Phase, doesn't work on other Normal Monsters |
|
Ancient
Sanctuary
(AST-096) Delta Attacker SPELL / Normal Spell You can only activate this card when there are 3 Normal Monsters of the same name (except Tokens) on your side of the field. The 3 Normal Monsters of the same name can attack your opponent's Life Points directly during the turn this card is activated. ~Rarities: Common |
|
Pros: Easy to play, supports Normal
Monsters Cons: Requires 3 Normal Monsters with the same name |
|
Ancient
Sanctuary
(AST-095) Dark Magic Attack SPELL / Normal Spell You can only activate this card when there is a face-up "Dark Magician" on your side of the field. Destroy all Spell and Trap Cards on your opponent's side of the field. ~Rarities: Ultra Rare |
|
Pros: Easy to play, potent effect,
supports
Dark Magician (#54) Cons: Can't be used if Dark Magician is in your hand, no other effects |
|
Ancient
Sanctuary
(AST-094) The Law of the Normal SPELL / Normal Spell You can only activate this card when there are 5 face-up Level 2 or lower Normal Monsters on your side of the field. Both players discard all cards in their hands, and destroy all cards on the field except Level 2 or lower Normal Monsters. ~Rarities: Common |
|
Pros: Somewhat easy to play,
supports low-Level Normal Monsters, potent effect Cons: Affects both players |
|
Ancient
Sanctuary
(AST-093) Enchanting Fitting Room SPELL / Normal Spell Pay 800 Life Points. Pick up 4 cards from the top of your Deck and Special Summon the Level 3 or lower Normal Monsters among the picked-up cards to your side of the field. Return all the other cards to your Deck and the Deck is then shuffled. ~Rarities: Common |
|
Pros: Easy to play, supports
low-Level Normal Monsters Cons: Can't Special Summon other monsters, no other effects |
|
Ancient
Sanctuary
(AST-092) Level Limit - Area B SPELL / Continuous Spell All face-up Level 4 or higher monsters on the field are changed to Defense Position and remain in Defense Position as long as this card is active. ~Rarities: Common |
|
Pros: Easy to play, supports Stall, pretty potent effect Cons: Affects both players, doesn't work on low-Level monsters |
|
Ancient
Sanctuary
(AST-091) 7 SPELL / Continuous Spell When there are 3 face-up "7" cards on your side of the field, draw 3 cards from your Deck. Then destroy all "7" cards. When this card is sent directly from the field to your Graveyard, increase your Life Points by 700 points. ~Rarities: Common |
|
Pros: Easy to play, supports LP Gain Cons: Needs all 3 copies to draw cards, low LP boost |
|
Ancient
Sanctuary
(AST-090) Blessings of the Nile SPELL / Continuous Spell Each time card(s) are discarded from your hand to the Graveyard by the effect of a card controlled by your opponent, increase your Life Points by 1000 points. ~Rarities: Common |
|
Pros: Easy to play, supports LP Gain Cons: Minimal effect, no other effects |
|
Ancient
Sanctuary
(AST-089) Spell Economics SPELL / Continuous Spell You do not have to pay any Life Points to activate a Spell Card. ~Rarities: Rare |
|
Pros: Easy to play, decent effect,
only applies to you Cons: Doesn't apply to Trap Cards, no other effects |
|
Ancient
Sanctuary
(AST-088) Soul Reversal SPELL / Quick-Play Spell Return 1 Flip Effect Monster from your Graveyard to the top of your Deck. ~Rarities: Common |
|
Pros: Easy to play, supports
Flip
(#19)
monsters Cons: Doesn't return to the hand, no other effects |
|
Ancient
Sanctuary
(AST-087) Dust Barrier SPELL / Continuous Spell Face-up Normal Monsters on the field are unaffected by your opponent's Spell Cards. This card is destroyed during your second Standby Phase after activation. ~Rarities: Common |
|
Pros: Easy to play, supports Normal Monsters Cons: Only protects them from Spell Cards, destroys itself at your 2nd Standby Phase from activation |
|
Ancient
Sanctuary
(AST-086) Sword of the Soul-Eater SPELL / Equip Spell You can only equip this card to a Level 3 or lower Normal Monster on your side of the field. When you activate this card, offer all Normal Monsters (except Tokens) on your side of the field, except the equipped monster, as Tributes. Increase the ATK of the equipped monster by 1000 points for each Normal Monster that you offered as a Tribute. ~Rarities: Common |
|
Pros: Easy to play, permanent ATK
boost, supports low-Level Normal Monsters Cons: Costs all the other monsters you control, can't be used for Level 4+ Normal Monsters or Tokens |
|
Ancient
Sanctuary
(AST-085) Order to Charge SPELL / Quick-Play Spell Select 1 face-up Normal Monster (except a Token) on your side of the field when you activate this card. When this card resolves, offer the selected Normal Monster as a Tribute and destroy 1 monster on your opponent's side of the field. ~Rarities: Common |
|
Pros: Easy to play, supports Normal
Monsters Cons: Costs a monster, can't Tribute a Token |
|
Ancient
Sanctuary
(AST-084) Special Hurricane SPELL / Normal Spell Discard 1 card from your hand. Destroy all Special Summoned monsters on the field. ~Rarities: Rare |
|
Pros: Easy to play, pretty potent
effect Cons: Doesn't destroy Normal or Flip Summoned monsters |
|
Ancient
Sanctuary
(AST-083) Emissary of the Oasis LIGHT / Effect Monster / Level 3 / ATK 600 / DEF 400 (Spellcaster / Effect) As long as a face-up Level 3 or lower Normal Monster remains on your side of the field, your opponent cannot select this card as an attack target. As long as this card remains on your side of the field, any Battle Damage to the controller of this card from battle involving a Level 3 or lower Normal Monster becomes 0. ~Rarities: Common |
|
Pros: Easy to play, searchable,
somewhat useful effects Cons: Low DEF, requires a Level 3 or less Normal Monster to apply effects |
|
Ancient
Sanctuary
(AST-082) King of the Swamp WATER / Effect Monster / Level 3 / ATK 500 / DEF 1100 (Aqua / Effect) You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). Discard this card from your hand to the Graveyard to add a "Polymerization" Spell Card from your Deck to your hand. The Deck is then shuffled. ~Rarities: Rare |
|
Pros: Easy to play, searchable,
supports Fusion Summons Cons: Low DEF, can't use multiple in Fusion Summons, does nothing on the field |
|
Ancient
Sanctuary
(AST-081) Man-Thro' Tro' EARTH / Effect Monster / Level 4 / ATK 1000 / DEF 1000 (Beast-Warrior / Effect) Offer 1 Normal Monster (except a Token) on your side of the field as a Tribute to inflict 800 points of damage to your opponent's Life Points. ~Rarities: Common |
|
Pros: Easy to play, searchable,
supports Normal Monsters Cons: Low DEF, costs a monster, can't Tribute Tokens |
|
Ancient
Sanctuary
(AST-080) Night Assailant DARK / Effect Monster / Level 3 / ATK 200 / DEF 500 (Fiend / Flip / Effect) FLIP: Select 1 monster on your opponent's side of the field and destroy it. When this card is sent directly from your hand to the Graveyard, return 1 Flip Effect Monster from your Graveyard to your hand. ~Rarities: Common |
|
Pros: Easy to play, searchable,
supports Flip monsters Cons: Low DEF, minimal other effect, must be Set to apply 1st effect |
|
Ancient
Sanctuary
(AST-079) Regenerating Mummy DARK / Effect Monster / Level 4 / ATK 1800 / DEF 1500 (Zombie / Effect) When this card is sent directly from your hand to the Graveyard by an effect of a card controlled by your opponent, return this card from the Graveyard to your hand. ~Rarities: Common |
|
Pros: Easy to play, high ATK, can recycle itself Cons: Low DEF, does nothing on the field |
|
Ancient
Sanctuary
(AST-078) Double Coston DARK / Effect Monster / Level 4 / ATK 1700 / DEF 1650 (Zombie / Effect) If you Tribute Summon a DARK monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon. ~Rarities: Rare |
|
Pros: Easy to play, supports DARK Cons: Low stats, no other effects |
|
Ancient
Sanctuary
(AST-077) Grave Protector DARK / Effect Monster / Level 4 / ATK 0 / DEF 2000 (Fiend / Effect) As long as this card remains face-up on the field, monsters that are destroyed as a result of battle are returned to the owner's Deck instead of being sent to the Graveyard. The Deck is then shuffled. ~Rarities: Rare |
|
Pros: Easy to play, searchable, high
DEF, counters Grave-heavy cards Cons: Includes your monsters |
|
Ancient
Sanctuary
(AST-076) Emissary of the Afterlife DARK / Effect Monster / Level 4 / ATK 1600 / DEF 600 (Fiend / Effect) When this card is sent from the field to the Graveyard, each player selects 1 Level 3 or lower Normal Monster from his/her Deck, and adds it to his/her hand after showing it to the opponent. The Decks are then shuffled. ~Rarities: Super Rare |
|
Pros: Easy to play, supports
low-Level Normal
Monsters Cons: Low stats, applies to both players, doesn't Special Summon, no other effects |
|
Ancient
Sanctuary
(AST-075) Spirit Caller LIGHT / Effect Monster / Level 3 / ATK 1000 / DEF 1000 (Spellcaster / Flip / Effect) FLIP: You can Special Summon 1 Level 3 or lower Normal Monster from your Graveyard to your side of the field. ~Rarities: Common |
|
Pros: Easy to play, searchable,
supports low-Level Normal Monsters Cons: Low DEF, must be Set to apply effect, no other effects |
|
Ancient
Sanctuary
(AST-074) Elephant Statue of Disaster EARTH / Effect Monster / Level 3 / ATK 1500 / DEF 0 (Rock / Effect) When this card is sent directly from your hand to the Graveyard by an effect of a card controlled by your opponent, inflict 2000 points of damage to your opponent's Life Points. ~Rarities: Common |
|
Pros: Easy to play, searchable,
supports Burn Cons: 0 DEF, does nothing on the field, mostly a copy of Blessing |
|
Ancient
Sanctuary
(AST-073) Elephant Statue of Blessing EARTH / Effect Monster / Level 3 / ATK 1500 / DEF 0 (Rock / Effect) When this card is sent directly from your hand to the Graveyard by an effect of a card controlled by your opponent, increase your Life Points by 2000 points. ~Rarities: Common |
|
Pros: Easy to play, searchable,
supports LP Gain Cons: 0 DEF, does nothing on the field |
|
Ancient
Sanctuary
(AST-072) Absorbing Kid from the Sky LIGHT / Effect Monster / Level 4 / ATK 1300 / DEF 1000 (Fairy / Effect) When this card destroys a monster and sends it to the Graveyard as a result of battle, increase your Life Points by the Level of the destroyed monster x 300 points. ~Rarities: Common |
|
Pros: Easy to play, searchable,
supports LP Gain Cons: Low DEF and LP boost, unlikely to win battles without help |
|
Ancient
Sanctuary
(AST-071) Ghost Knight of Jackal EARTH / Effect Monster / Level 5 / ATK 1700 / DEF 1600 (Beast-Warrior / Effect) You can Special Summon an opponent's monster that is destroyed and sent to the Graveyard by this card as a result of battle to your side of the field in face-up Defense Position. ~Rarities: Ultra Rare |
|
Pros: Easy to play, somewhat useful
effect Cons: Poor stats for Level, Special Summons in Defense Mode, no other effects |
|
Ancient
Sanctuary
(AST-070) 3-Hump Lacooda EARTH / Effect Monster / Level 3 / ATK 500 / DEF 1500 (Beast / Effect) If there are 3 face-up "3-Hump Lacooda" cards on your side of the field, offer 2 of them as Tributes to draw 3 cards. ~Rarities: Common |
|
Pros: Easy to play, searchable,
somewhat useful effect Cons: Requires 3 copies on your field, costs 2 of them to apply effect, no other effects |
|
Ancient
Sanctuary
(AST-069) Sand Gambler LIGHT / Effect Monster / Level 3 / ATK 300 / DEF 1600 (Spellcaster / Effect) Toss a coin 3 times. If all 3 results are Heads, destroy all monsters on your opponent's side of the field. If all 3 results are Tails, destroy all monsters on your side of the field. This effect can only be used once per turn during your Main Phase. ~Rarities: Common |
|
Pros: Easy to play, searchable,
potentially potent effect Cons: Low DEF, risky effect, does nothing if result is 2 Tails or Heads |
|
Ancient
Sanctuary
(AST-068) Desertapir EARTH / Effect Monster / Level 3 / ATK 900 / DEF 300 (Beast / Flip / Effect) FLIP: Flip 1 face-up monster on the field into face-down Defense Position. You cannot select "Desertapir". ~Rarities: Common |
|
Pros: Easy to play, searchable,
supports Flip monsters and Stall Cons: Low DEF, must be Set to apply effect, can't select itself or other copies, no other effects |
|
Ancient
Sanctuary
(AST-067) Legacy Hunter EARTH / Effect Monster / Level 4 / ATK 1000 / DEF 1500 (Warrior / Effect) When this card attacks a face-down Defense Position monster and destroys it and sends it to the Graveyard as a result of battle, your opponent returns 1 random card from his/her hand to his/her Deck. His/her Deck is then shuffled. ~Rarities: Super Rare |
|
Pros: Easy to play, searchable Cons: Low DEF, poor effect, unlikely to destroy monsters in battle without help, no other effects |
|
Ancient
Sanctuary
(AST-066) Nubian Guard FIRE / Effect Monster / Level 2 / ATK 500 / DEF 500 (Warrior / Effect) When this card inflicts Battle Damage to your opponent's Life Points, you can return 1 Continuous Spell Card from your Graveyard to the top of your Deck. ~Rarities: Common |
|
Pros: Easy to play, searchable,
supports Continuous Spells Cons: Very low DEF, poor effect, unlikely to apply effect without help, no other effects |
|
Ancient
Sanctuary
(AST-065) Protector of the Sanctuary EARTH / Effect Monster / Level 4 / ATK 1100 / DEF 1900 (Fiend / Effect) As long as this card remains face-up on the field, your opponent cannot draw a card(s) except during Draw Phases. ~Rarities: Common |
|
Pros: Easy to play, searchable, high
DEF, counters
Draw effects
(#40), only applies to
opponent Cons: Limited effects to counter |
|
Ancient
Sanctuary
(AST-064) Aswan Apparition DARK / Effect Monster / Level 3 / ATK 500 / DEF 500 (Fiend / Effect) When this card inflicts Battle Damage to your opponent's Life Points, you can return 1 Trap Card from your Graveyard to the top of your Deck. ~Rarities: Common |
|
Pros: Easy to play, searchable,
supports Traps Cons: Very low DEF, poor effect, unlikely to apply effect without help, no other effects |
|
Ancient
Sanctuary
(AST-063) Theban Nightmare LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 1500 (Fiend / Effect) While there are no cards in the hand and in the Spell & Trap Card Zone of this card's controller, increase the ATK of this card by 1500 points. ~Rarities: Rare |
|
Pros: Easy to play, searchable, high
ATK boost Cons: Low DEF, requires hand and Spell & Trap Zones to be empty, no other effects |
|
Ancient
Sanctuary
(AST-062) Spirit of the Pharaoh LIGHT / Effect Monster / Level 6 / ATK 2500 / DEF 2000 (Zombie / Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "The First Sarcophagus". When this card is Special Summoned successfully, you can Special Summon up to 4 Level 2 or lower Zombie-Type Normal Monsters from your Graveyard. ~Rarities: Ultra Rare |
|
Pros: High ATK, supports low-Level
Normal Monsters Cons: Low DEF for Level, Summon requirement, can't revive Level 3+ Normal Monsters |
|
Ancient
Sanctuary
(AST-061) Pharaonic Protector EARTH / Normal Monster / Level 2 / ATK 900 / DEF 0 (Zombie / Normal) The mummy of a soldier that has been guarding the royal family for thousands of years. Even now, its spirit does not allow anybody to trespass. ~Rarities: Common |
|
Pros: Easy to play, searchable Cons: 0 DEF, is a Normal Monster, largely a copy of Servant |
|
Ancient
Sanctuary
(AST-060) Pharaoh's Servant DARK / Normal Monster / Level 2 / ATK 900 / DEF 0 (Zombie / Normal) An apparition of those said to formerly serve the Pharaoh. It has tremendous loyalty that does not waiver. ~Rarities: Common |
|
Pros: Easy to play, searchable Cons: 0 DEF, is a Normal Monster |
|
Ancient
Sanctuary
(AST-059) Fiend Scorpion EARTH / Normal Monster / Level 2 / ATK 900 / DEF 200 (Insect / Normal) A huge scorpion inhabited by the soul of a fiend. Usually it holds back, but has untapped potential. ~Rarities: Common |
|
Pros: Easy to play, searchable Cons: Very low DEF, is a Normal Monster |
|
Ancient
Sanctuary
(AST-058) Kozaky DARK / Normal Monster / Level 1 / ATK 400 / DEF 400 (Fiend / Normal) A workaholic fiend who devotes everything to his research into the languages of Dark World. His mind has collapsed because of working too hard. ~Rarities: Common |
|
Pros: Easy to play, searchable Cons: Very low DEF, is a Normal Monster |
|
Ancient
Sanctuary
(AST-057) Mokey Mokey LIGHT / Normal Monster / Level 1 / ATK 300 / DEF 100 (Fairy / Normal) An outcast angel. Nobody knows what he is thinking at all. Sometimes he gets mad and that is dreadful. ~Rarities: Common |
|
Pros: Easy to play, searchable Cons: Very low DEF, is a Normal Monster |
|
Ancient
Sanctuary
(AST-056) Gigobyte WATER / Normal Monster / Level 1 / ATK 350 / DEF 300 (Reptile / Normal) He has a tranquil soul, but carries a destiny that one day his heart shall be tainted by evil.... ~Rarities: Common |
|
Pros: Easy to play, searchable Cons: Very low DEF, is a Normal Monster |
|
Ancient
Sanctuary
(AST-055) Armor Break TRAP / Counter Trap Negate the activation of an Equip Spell card and destroy it. ~Rarities: Common |
|
Pros: Easy to play, counters Equip
Spells Cons: Doesn't counter other Spells, no other effects |
|
Ancient
Sanctuary
(AST-054) Draining Shield TRAP / Normal Trap Negate the attack of 1 of your opponent's monsters and increase your Life Points by an amount equal to the attacking monster's ATK. ~Rarities: Rare |
|
Pros: Easy to play, suoports LP Gain
and Stall Cons: Requires an attack for activation |
|
Ancient
Sanctuary
(AST-053) Beckoning Light TRAP / Normal Trap Discard all the cards in your hand to the Graveyard, then select a number of LIGHT monsters from your Graveyard equal to the number of cards you discarded, and add them to your hand. ~Rarities: Common |
|
Pros: Easy to play, supports LIGHT Cons: Costs all cards in your hand, doesn't Special Summon |
|
Ancient
Sanctuary
(AST-052) Ninjitsu Art of Transformation TRAP / Continuous Trap Activate this card by offering 1 face-up monster on your side of the field that includes "Ninja" in its card name as a Tribute. Special Summon 1 Beast-Type, Winged Beast-Type, or Insect-Type monster with a Level equal to or less than the Level of the selected card + 3 from your hand or Deck to your side of the field. When this card is removed from your side of the field, destroy the monster. ~Rarities: Common |
|
Pros: Easy to play, supports Ninja,
Beast, Winged Beast and Insects Cons: Costs a monster, can't Special Summon monsters with 1 Level higher or Special Summon from the Grave |
|
Ancient
Sanctuary
(AST-051) Solar Ray TRAP / Normal Trap Inflict 600 points of damage to your opponent's Life Points for each face-up LIGHT monster on your side of the field. ~Rarities: Common |
|
Pros: Easy to play, supports LIGHT Cons: Low burn damage, no other effects |
|
Ancient
Sanctuary
(AST-050) Wall of Revealing Light TRAP / Continuous Trap When you activate this card, pay any multiple of 1000 Life Points. None of your opponent's monsters with ATK equal to or less than the Life Points you paid can attack. ~Rarities: Common |
|
Pros: Easy to play, supports Stall,
only affects opponent Cons: Depends on amount paid, no other effects |
|
Ancient
Sanctuary
(AST-049) Talisman of Spell Sealing TRAP / Continuous Trap You can only activate this card when there is a face-up "Sealmaster Meisei" on your side of the field. As long as this card remains face-up on the field, Spell Cards cannot be activated and the effects of face-up Spell Cards on the field are negated. When "Sealmaster Meisei" is removed from the field, destroy this card. ~Rarities: Rare |
|
Pros: Easy to play, somewhat potent
effect, counters Spell Cards Cons: Requires Sealmaster Meisei on your field, only negates Spell Cards, includes your Spell Cards |
|
Ancient
Sanctuary
(AST-048) Light of Judgment TRAP / Normal Trap Activate this card by discarding 1 LIGHT Monster Card from your hand to the Graveyard while "The Sanctuary in the Sky" is on the field. Select 1 card on the field controlled by your opponent or 1 card in your opponent's hand, and send it to the Graveyard. ~Rarities: Common |
|
Pros: Easy to play Cons: Only sends 1 opponent's card to the Graveyard, costs a LIGHT monster, can't be used if Sanctuary in the Sky isn't out |
|
Ancient
Sanctuary
(AST-047) Micro Ray TRAP / Normal Trap The DEF of 1 face-up monster on the field becomes 0 until the end of the End Phase. ~Rarities: Common |
|
Pros: Easy to play, pretty useful
effect Cons: Lasts 1 turn, only affects 1 monster, no other effects |
|
Ancient
Sanctuary
(AST-046) Backfire TRAP / Continuous Trap When a FIRE monster on your side of the field is destroyed and sent to the Graveyard, inflict 500 points of damage to your opponent's Life Points. ~Rarities: Common |
|
Pros: Easy to play, supports FIRE Cons: Minimal burn damage, no other effects |
|
Ancient
Sanctuary
(AST-045) Goblin Thief SPELL / Normal Spell Inflict 500 points of damage to your opponent's Life Points and increase your Life Points by 500 points. ~Rarities: Common |
|
Pros: Easy to play Cons: Low LP gain and loss, no other effects |
|
Ancient
Sanctuary
(AST-044) Talisman of Trap Sealing SPELL / Continuous Spell You can only activate this card when there is a face-up "Sealmaster Meisei" on your side of the field. As long as this card remains face-up on the field, Trap Cards cannot be activated and the effects of face-up Trap Cards on the field are negated. When "Sealmaster Meisei" is removed from the field, destroy this card. ~Rarities: Rare |
|
Pros: Easy to play, somewhat potent
effect Cons: Requires Sealmaster Meisei on your field, only negates Trap Cards, includes your Trap Cards |
|
Ancient
Sanctuary
(AST-043) Earthquake SPELL / Normal Spell All face-up monsters on the field are changed to Defense Position. ~Rarities: Common |
|
Pros: Easy to play, somewhat useful
effect Cons: Includes your monsters, no other effects |
|
Ancient
Sanctuary
(AST-042) The Sanctuary in the Sky SPELL / Field Spell Battle Damage to the controller of a Fairy-Type monster from a battle involving that Fairy-Type monster becomes 0. ~Rarities: Super Rare |
|
Pros: Easy to play, searchable, supports Fairy,
good effect Cons: Applies to both players, doesn't apply for direct attacks, no other effects |
|
Ancient
Sanctuary
(AST-041) Weapon Change SPELL / Continuous Spell You can pay 700 Life Points only once per turn during your Standby Phase to activate this card's effect. Switch the ATK and DEF of 1 Warrior-Type or Machine-Type monster on your side of the field until the end of your opponent's next End Phase. When this card is destroyed, the effect is negated. ~Rarities: Common |
|
Pros: Easy to play, somewhat
counters Machine and Warriors, lasts more than 1 turn Cons: Effect can't be used outside Standby Phase, only affects Warrior and Machines, negates the effect if card is destroyed |
|
Ancient
Sanctuary
(AST-040) Amplifier SPELL / Equip Spell This card can only be equipped to "Jinzo". As long as this card is equipped, the effects of Trap Cards controlled by the equipped monster's controller are not negated by the effect of the equipped monster. When this card is removed from the field, the equipped monster is destroyed. This card's activation and effect cannot be negated by any other card. ~Rarities: Super Rare |
|
Pros: Easy to play, very potent
effect, supports Jinzo, activation can't be negated Cons: Destroys Jinzo if removed from the field |
|
Ancient
Sanctuary
(AST-039) Monster Gate SPELL / Normal Spell Offer 1 monster on your side of the field as a Tribute. Pick up cards from your Deck until you pick up a monster that can be Normal Summoned, and Special Summon it. Send any other cards picked up to the Graveyard. ~Rarities: Common |
|
Pros: Easy to play, possibly useful
effect Cons: Costs a monster, effect is a gamble, no other effects |
|
Ancient
Sanctuary
(AST-038) Burst Stream of Destruction SPELL / Normal Spell You can only activate this card when there is a face-up "Blue-Eyes White Dragon" on your side of the field. Destroy all monsters on your opponent's side of the field. "Blue-Eyes White Dragon" cannot attack during the turn you activate this card. ~Rarities: Ultra Rare |
|
Pros: Easy to play, very potent
effect, supports Blue-Eyes Cons: Prevents Blue-Eyes from attacking that turn, no other effects |
|
Ancient
Sanctuary
(AST-037) Enemy Controller SPELL / Normal Spell Select and activate 1 of the following effects: ● Change the Battle Position of 1 face-up monster on your opponent's side of the field. ● Offer 1 monster on your side of the field as a Tribute. Select 1 face-up monster on your opponent's side of the field. Take control of the selected card until the End Phase of the turn this card is activated. ~Rarities: Ultra Rare |
|
Pros: Easy to play, two possible
effects, is a Quick-Play Spell Cons: 2nd bullet costs a monster and only lasts 1 turn |
|
Ancient
Sanctuary
(AST-036) Mystik Wok SPELL / Quick-Play Spell
Offer 1 monster on your side of the field as a
Tribute. Select the ATK or DEF of the Tributed monster, and
increase your Life Points by the same amount. |
|
Pros: Easy to play, supports LP Gain, is a Quick-Play Spell, two possible choices Cons: Costs a monster, no other effects |
|
Ancient
Sanctuary
(AST-035) Opti-Camouflage Armor SPELL / Equip Spell
This card can only be equipped to a Level 1
monster. A monster equipped with this card can attack your
opponent's Life Points directly. |
|
Pros: Easy to play, supports Level 1 Cons: Doesn't work with Levels higher than 1, no other effects |
|
Ancient
Sanctuary
(AST-034) Archlord Zerato LIGHT / Effect Monster / Level 8 / ATK 2800 / DEF 2300 (Fairy / Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by offering 1 face-up "Warrior of Zera" on your side of the field as a Tribute while "The Sanctuary in the Sky" is on the field. If "The Sanctuary in the Sky" is on your side of the field, discard 1 LIGHT Monster Card from your hand to the Graveyard to destroy all monsters on your opponent's side of the field. ~Rarities: Ultra Rare |
|
Pros: High ATK, pretty potent
effect, supports LIGHT Cons: Low DEF, Summon requrement, can't be Summoned or use effect unless specific cards are out |
|
Ancient
Sanctuary
(AST-033) White Magician Pikeru LIGHT / Effect Monster / Level 2 / ATK 1200 / DEF 0 (Spellcaster / Effect) During your Standby Phase, increase your Life Points by 400 points for each monster on your side of the field. ~Rarities: Common |
|
Pros: Easy to play, searchable,
supports LP Gain Cons: 0 DEF, low LP boost, only activates during your Stanby Phases, no other effects |
|
Ancient
Sanctuary
(AST-032) Solar Flare Dragon FIRE / Effect Monster / Level 4 / ATK 1500 / DEF 1000 (Pyro / Effect) This card cannot be attacked if there is another Pyro-Type monster on your side of the field. This card inflicts 500 points of damage to your opponent's Life Points during the End Phase of your turn. ~Rarities: Common |
|
Pros: Easy to play, searchable,
supports Pyro Cons: Low DEF and burn damage, needs more than 1 to be useful |
|
Ancient
Sanctuary
(AST-031) Goblin King DARK / Effect Monster / Level 1 / ATK 0 / DEF 0 (Fiend / Effect) This card cannot be attacked if there is another Fiend-Type monster on your side of the field. The ATK and DEF of this card become the number of Fiend-Type monsters on the field (excluding this card) x 1000 points. ~Rarities: Common |
|
Pros: Easy to play, searchable,
supports Fiend Cons: 0 DEF, doesn't gain for itself, relies on other Fiends as a whole |
|
Ancient
Sanctuary
(AST-030) Lady Ninja Yae WIND / Effect Monster / Level 3 / ATK 1100 / DEF 200 (Warrior / Effect) Discard 1 WIND monster from your hand to the Graveyard. Return all Spell and Trap Cards on your opponent's side of the field to the owner's hand. ~Rarities: Common |
|
Pros: Easy to play, searchable,
supports WIND Cons: Very low DEF, costs a WIND monster, only returns Spells and Traps to the hand, no other effects |
|
Ancient
Sanctuary
(AST-029) Arcane Archer of the Forest EARTH / Effect Monster / Level 3 / ATK 900 / DEF 1400 (Warrior / Effect) This card cannot be attacked if there is a Plant-Type monster on your side of the field. Offer 1 Plant-Type monster on your side of the field as a Tribute to destroy 1 Spell or Trap Card on the field. ~Rarities: Common |
|
Pros: Easy to play, searchable,
supports Plant Cons: Low DEF, requires a Plant to avoid being attacked, costs a Plant for other effect |
|
Ancient
Sanctuary
(AST-028) Disc Fighter EARTH / Effect Monster / Level 4 / ATK 1000 / DEF 1000 (Warrior / Effect) If this card attacks a Defense Position monster with DEF 2000 or more, destroy the monster with this card's effect without applying Damage Calculation. ~Rarities: Common |
|
Pros: Easy to play, searchable,
counters high DEF Cons: Low DEF, risky effect, no other effects |
|
Ancient
Sanctuary
(AST-027) Two-Thousand Needles EARTH / Effect Monster / Level 5 / ATK 2000 / DEF 1800 (Beast / Effect) When this Defense Position card is attacked and the ATK of the attacking monster is lower than the DEF of this card, after Damage Calculation destroy the attacking monster. ~Rarities: Common |
|
Pros: Easy to play Cons: Low stats for Level, identical effect to original (#28), no other effects |
|
Ancient
Sanctuary
(AST-026) Piranha Army WATER / Effect Monster / Level 2 / ATK 800 / DEF 200 (Fish / Effect) The Battle Damage this card inflicts by attacking your opponent's Life Points directly is doubled. ~Rarities: Common |
|
Pros: Easy to play, searchable,
somewhat useful effect Cons: Very low DEF, only applies to direct attacks, no other effects |
|
Ancient
Sanctuary
(AST-025) Mermaid Knight WATER / Effect Monster / Level 4 / ATK 1500 / DEF 700 (Fish / Effect) As long as "Umi" remains face-up on the field, this card can attack twice during the same Battle Phase. ~Rarities: Common |
|
Pros: Easy to play, searchable,
somewhat useful effect Cons: Low DEF, requires Umi to be face-up to do anything, no other effects |
|
Ancient
Sanctuary
(AST-024) Atomic Firefly LIGHT / Effect Monster / Level 1 / ATK 100 / DEF 200 (Insect / Effect) When this face-up card on the field attacks or is attacked and it is destroyed as a result of battle, the player who destroyed it takes 1000 points of damage. (Short Print Common) |
|
Pros: Easy to play, searchable Cons: Very low DEF, not guaranteed to deal opponent the damage, no other effects |
|
Ancient
Sanctuary
(AST-023) Zaborg the Thunder Monarch LIGHT / Effect Monster / Level 5 / ATK 2400 / DEF 1000 (Thunder / Effect) When this card is Tribute Summoned successfully, destroy 1 monster on the field. ~Rarities: Super Rare |
|
Pros: Easy to play, pretty powerful
effect, high ATK Cons: Low DEF, must be Tribute Summoned, effect isn't optional, risks destroying itself or your other monsters |
|
Ancient
Sanctuary
(AST-022) Blowback Dragon DARK / Effect Monster / Level 6 / ATK 2300 / DEF 1200 (Machine / Effect) Toss a coin 3 times. If at least 2 of the results are Heads, select 1 card on your opponent's side of the field and destroy it. This effect can only be used once per turn during your Main Phase. ~Rarities: Ultra Rare |
|
Pros: Easy to play Cons: Poor stats for Level, risky effect, no other effects |
|
Ancient
Sanctuary
(AST-021) Sonic Jammer WIND / Effect Monster / Level 2 / ATK 350 / DEF 650 (Machine / Fliip / Effect) FLIP: Your opponent cannot activate any Spell Cards until the end of the End Phase of the next turn. ~Rarities: Common |
|
Pros: Easy to play, searchable,
relatively decent effect, only affects the opponent Cons: Low DEF, must be Set to apply effect, no other effects |
|
Ancient
Sanctuary
(AST-020) Needle Burrower DARK / Effect Monster / Level 5 / ATK 1700 / DEF 1700 (Machine / Effect) When this card destroys a monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the Level of the destroyed monster x 500 points. ~Rarities: Super Rare |
|
Pros: Easy to play, somewhat useful
effect Cons: Low stats for Level, low LP boost, no other effects, unlikely to win battles without help |
|
Ancient
Sanctuary
(AST-019) KA-2 Des Scissors DARK / Effect Monster / Level 4 / ATK 1000 / DEF 1000 (Machine / Effect) When this card destroys a monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the Level of the destroyed monster x 500 points. ~Rarities: Common |
|
Pros: Easy to play, searchable Cons: Low DEF and burn damage, no other effects, unlikely to win battles without help |
|
Ancient
Sanctuary
(AST-018) Gear Golem the Moving Fortress EARTH / Effect Monster / Level 4 / ATK 800 / DEF 2200 (Machine / Effect) Pay 800 Life Points. This card can attack your opponent's Life Points directly this turn. ~Rarities: Ultra Rare |
|
Pros: Easy to play, searchable, high
DEF, can attack directly Cons: Minimal effect, no other effects |
|
Ancient
Sanctuary
(AST-017) Legendary Jujitsu Master EARTH / Effect Monster / Level 3 / ATK 1300 / DEF 1800 (Rock / Effect) A monster that battles with this Defense Position card is returned to the top of the owner's Deck at the end of the Damage Step. ~Rarities: Common |
|
Pros: Easy to play, searchable, high
DEF, somewhat useful effect Cons: Must be in Defense Mode to apply effect, no other effects |
|
Ancient
Sanctuary
(AST-016) Avatar of the Pot EARTH / Effect Monster / Level 3 / ATK 1200 / DEF 1300 (Rock / Effect) Send 1 "Pot of Greed" from your hand to the Graveyard to draw 3 cards from your Deck. ~Rarities: Rare |
|
Pros: Easy to play, searchable,
somewhat useful effect Cons: Low DEF, costs Pot of Greed (#14) to draw 1 more card, no other effects |
|
Ancient
Sanctuary
(AST-015) Rocket Jumper EARTH / Effect Monster / Level 3 / ATK 1000 / DEF 800 (Rock / Effect) If the only cards on your opponent's side of the field are Defense Position monsters, this card can attack your opponent's Life Points directly. ~Rarities: Common |
|
Pros: Easy to play, searchable, can
attack directly Cons: Low DEF, situational effect, no other effects |
|
Ancient
Sanctuary
(AST-014) Stone Statue of the Aztecs EARTH / Effect Monster / Level 4 / ATK 300 / DEF 2000 (Rock / Effect) Any Battle Damage your opponent takes when he/she attacks this monster is doubled. ~Rarities: Super Rare |
|
Pros: Easy to play, searchable, high
DEF, potent effect Cons: Must be attacked, likely requires a weak monster to attack it, no other effects |
|
Ancient
Sanctuary
(AST-013) Vampire Lady DARK / Effect Monster / Level 4 / ATK 1550 / DEF 1550 (Zombie / Effect) Each time this card inflicts Battle Damage to your opponent's Life Points, declare 1 card type (Monster, Spell, or Trap). Your opponent selects 1 card of that type from his/her Deck and sends it to the Graveyard. ~Rarities: Common |
|
Pros: Easy to play, marginally
useful effect Cons: Low stats, identical effect to Vampire Lord (#0), no other effects |
|
Ancient
Sanctuary
(AST-012) The Kick Man DARK / Effect Monster / Level 3 / ATK 1300 / DEF 300 (Zombie / Effect) When this card is Special Summoned successfully, you can equip 1 appropriate Equip Spell Card from your Graveyard to this card. ~Rarities: Common |
|
Pros: Easy to play, searchable,
supports Equip Spells Cons: Must be Special Summoned to apply effect, no other effects |
|
Ancient
Sanctuary
(AST-011) Soul-Absorbing Bone Tower DARK / Effect Monster / Level 3 / ATK 400 / DEF 1500 (Zombie / Effect) This card cannot be attacked if there is another Zombie-Type monster on your side of the field. Each time a Zombie-Type monster is Special Summoned successfully, send 2 cards from the top of your opponent's Deck to the Graveyard. ~Rarities: Rare |
|
Pros: Easy to play, searchable,
supports Zombie and Deck Destruction Cons: Low DEF, requires another Zombie on your field to avoid being attacked, poor other effect |
|
Ancient
Sanctuary
(AST-010) The Unhappy Girl LIGHT / Effect Monster / Level 2 / ATK 400 / DEF 300 (Spellcaster / Effect) As long as this card remains face-up in Attack Position on the field, this card is not destroyed as a result of battle at any time, although damage calculation is applied normally. A monster that battles with this card cannot change its Battle Position or attack as long as this card remains face-up in Attack Position on the field. ~Rarities: Common |
|
Pros: Easy to play, searchable Cons: Very low DEF, must be in Attack Mode to survive battles or apply effects |
|
Ancient
Sanctuary
(AST-009) The Agent of Force - Mars LIGHT / Effect Monster / Level 3 / ATK 0 / DEF 0 (Fairy / Effect) This card is unaffected by any Spell Cards. If there is "The Sanctuary in the Sky" on your side of the field, and your Life Points are higher than your opponent's Life Points, increase the ATK and DEF of this card by the difference between your and your opponent's Life Points. ~Rarities: Super Rare |
|
Pros: Easy to play, searchable,
supports LP Gain, possibly decent effects Cons: 0 DEF, largely relies on The Sanctuary in the Sky and higher LP than opponent |
|
Ancient
Sanctuary
(AST-008) The Agent of Creation - Venus LIGHT / Effect Monster / Level 3 / ATK 1600 / DEF 0 (Fairy / Effect) Pay 500 Life Points to select 1 "Mystical Shine Ball" from your hand or Deck, and Special Summon it to your side of the field. ~Rarities: Rare |
|
Pros: Easy to play, supports LIGHT
and Mystical Shine Ball Cons: Low stats, can't Special Summon other monsters, no other effects |
|
Ancient
Sanctuary
(AST-007) The Agent of Wisdom - Mercury LIGHT / Effect Monster / Level 3 / ATK 0 / DEF 1700 (Fairy / Effect) When you have no cards in your hand during your opponent's End Phase, draw 1 card from your Deck during your next Standby Phase. ~Rarities: Rare |
|
Pros: Easy to play, searchable Cons: Low DEF, situational effect, no other effects |
|
Ancient
Sanctuary
(AST-006) The Agent of Judgment - Saturn LIGHT / Effect Monster / Level 6 / ATK 2400 / DEF 0 (Fairy / Effect) If your Life Points are higher than your opponent's Life Points, activate this card's effect by offering this card as a Tribute from your side of the field. Inflict damage to your opponent's Life Points equal to the difference between your and your opponent's Life Points. If "The Sanctuary in the Sky" is not on your side of the field, this effect is not applied. When you activate this effect, you cannot conduct your Battle Phase this turn. ~Rarities: Ultra Rare |
|
Pros: Easy to play, high ATK, fairly
potent effect Cons: 0 DEF, must control The Sanctuary in the Sky with higher LP to use 1st effect, costs itself to do so, prevents your Battle Phase the turn the effect is used |
|
Ancient
Sanctuary
(AST-005) Metal Armored Bug EARTH / Normal Monster / Level 8 / ATK 2800 / DEF 1500 (Insect / Normal) A gigantic insect-like creature covered by thick armor. Everything in his path is destroyed. ~Rarities: Common |
|
Pros: Easy to play, high ATK Cons: Low DEF for Level, is a Normal Monster |
|
Ancient
Sanctuary
(AST-004) Mystical Shine Ball LIGHT / Normal Monster / Level 2 / ATK 500 / DEF 500 (Fairy / Normal) A gigantic insect-like creature covered by thick armor. Everything in his path is destroyed. ~Rarities: Common |
|
Pros: Easy to play, searchable Cons: Low DEF, is a Normal Monster |
|
Ancient
Sanctuary
(AST-003) Sealmaster Meisei DARK / Normal Monster / Level 3 / ATK 1100 / DEF 900 (Spellcaster / Normal) One of the few people who has a good command of Talismans. His history is a mystery. ~Rarities: Rare |
|
Pros: Easy to play, searchable Cons: Low DEF, is a Normal Monster |
|
Ancient
Sanctuary
(AST-002) Warrior of Zera EARTH / Normal Monster / Level 4 / ATK 1600 / DEF 1600 (Warrior / Normal) A wandering warrior who seeks the sanctuary where he can gain the power of the Archlords. To escape the temptation of evil fiends, he fights solo day by day. ~Rarities: Common |
|
Pros: Easy to play Cons: Low stats, is a Normal Monster |
|
Ancient
Sanctuary
(AST-001) Gogiga Gagagigo WATER / Normal Monster / Level 8 / ATK 2950 / DEF 2800 (Reptile / Normal) His soul long-since collapsed, his body recklessly continues onward, driven by a lust for more power. He no longer resembles his former self... ~Rarities: Common |
|
Pros: Easy to play, high stats Cons: Is a Normal Monster |
|
Ancient
Sanctuary
(AST-000) The End of Anubis DARK / Effect Monster / Level 6 / ATK 2500 / DEF 0 (Fiend / Effect) As long as this card remains face-up on the field, all effects of Spell, Trap, and Monster Cards that designate a card(s) in the Graveyard or that activate in the Graveyard are negated. ~Rarities: Secret Rare |
|
Pros: Easy to play, high ATK, potent effect Cons: 0 DEF, doesn't negate other effects, includes your effects, no other effects |