1. Ratings below are based on when the product was released and NOT today's Yu-Gi-Oh format.
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Learn to play the TCG. Yu-Gi-Oh TCG Terms AST-EN Card Spoiler

Ancient Sanctuary (AST-EN) Card Ratings

1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Ancient_Sanctuary_(TCG-NA-1E)
Ancient Sanctuary (AST-111)
Mazera DeVille
DARK / Effect Monster / Level 8 / ATK 2800 / DEF 2300
(Fiend / Effect)

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by offering 1 face-up "Warrior of Zera" on your side of the field as a Tribute while "Pandemonium" is on the field. If "Pandemonium" is on your side of the field when you Special Summon this card successfully, your opponent discards 3 random cards from his/her hand.
~Rarities: Secret Rare
Pros: High ATK, somewhat useful effect
Cons: Low DEF for Level, Summon requirement, main effect only applies once
Ancient Sanctuary (AST-110)
Order to Smash
TRAP / Normal Trap
Select 1 face-up Level 2 or lower Normal Monster (except a Token) on your side of the field when you activate this card. When this card resolves, you can offer the selected Normal Monster as a Tribute and destroy 1 or 2 Spell or Trap Cards on your opponent's side of the field.
~Rarities: Common
Pros: Easy to play, supports Normal Monsters
Cons: Costs a monster to destroy Spell or Trap Cards, can't be used with Level 3+ Normal Monsters or Tokens
Ancient Sanctuary (AST-109)
Soul Resurrection
TRAP / Continuous Trap
Special Summon 1 Normal Monster from your Graveyard in Defense Position. When this card is removed from the field, the monster is destroyed. When the monster is destroyed, this card is also destroyed.
~Rarities: Rare
Pros: Easy to play, supports Normal Monsters
Cons: Special Summons the monster in Defense Mode
Ancient Sanctuary (AST-108)
Labyrinth of Nightmare
TRAP / Continuous Trap
During the End Phase of each turn, change the Battle Positions of all face-up monsters on the turn player's side of the field.
~Rarities: Common
Pros: Easy to play
Cons: Slow to change battle positions, applies to both players, does not apply to Set monsters, no other effects
Ancient Sanctuary (AST-107)
Des Counterblow
TRAP / Continuous Trap
Destroy any monster that inflicts Battle Damage to a player's Life Points by attacking directly.
~Rarities: Super Rare
Pros: Easy to play
Cons: Only destroys monsters that attack directly, no other effects
Ancient Sanctuary (AST-106)
Desert Sunlight
TRAP / Normal Trap
All monsters on your side of the field are changed to face-up Defense Position.
~Rarities: Common
Pros: Easy to play, supports Stall
Cons: Includes your Set monsters, no other effects
Ancient Sanctuary (AST-105)
Curse of Anubis
TRAP / Normal Trap
All face-up Effect Monsters on the field are changed to Defense Position. During the turn, this card is activated, the original DEF of those Effect Monsters become 0 and their Battle Positions cannot be changed.
~Rarities: Ultra Rare
Pros: Easy to play, counters Effect Monsters, useful effect
Cons: Includes your monsters, no other effects, lasts 1 turn
Ancient Sanctuary (AST-104)
Human-Wave Tactics
TRAP / Continuous Trap
During the End Phase of each turn, select a number of Level 2 or lower Normal Monsters from your Deck equal to the number of your Level 2 or lower Normal Monsters destroyed as a result of battle during that turn, and Special Summon them to your side of the field. The Deck is then shuffled.
~Rarities: Common
Pros: Easy to play, supports Normal Monsters
Cons: Slow to Special Summon, can't Special Summon Level 3+ Normal Monsters, no other effects
Ancient Sanctuary (AST-103)
Judgment of the Desert
TRAP / Continuous Trap
The Battle Positions of face-up monsters that are flipped face-up after activation of this card cannot be changed.
~Rarities: Common
Pros: Easy to play, counters certain strategies
Cons: Includes your monsters, no other effects
Ancient Sanctuary (AST-102)
Dora of Fate
TRAP / Normal Trap
You can only activate this card during your opponent's turn. Select 1 face-up monster on your opponent's side of the field. When you successfully Normal Summon a monster that is 1 Level lower than the selected monster during your next turn, inflict damage to your opponent's Life Points equal to the Level of the selected monster x 500 points.
~Rarities: Common
Pros: Easy to play
Cons: Low burn damage, doesn't apply to monsters with equal or higher Levels, can't be used during your turn
Ancient Sanctuary (AST-101)
The First Sarcophagus
TRAP / Continuous Trap
During each of your opponent's End Phases, place 1 card face-up on your side of the field from your hand or Deck in this order: "The Second Sarcophagus", "The Third Sarcophagus". If 1 Sarcophagus card is removed from your side of the field, all of them on your side of the field are sent to the Graveyard. When you have all 3 Sarcophagus cards on your side of the field, send all Sarcophagus cards on your side of the field to the Graveyard to Special Summon 1 "Spirit of the Pharaoh" from your hand or Deck.
~Rarities: Super Rare
Pros: Easy to play
Cons: Slow to place cards and/or Special Summon, does nothing until The Third Sacophagus is placed
Ancient Sanctuary (AST-100)
The Second Sarcophagus
SPELL / Continuous Spell
This card can only be placed on the field by the effect of "The First Sarcophagus".
~Rarities: Common
Pros: None
Cons: Exact copy of The Third Sarcophagus
Ancient Sanctuary (AST-099)
The Third Sarcophagus
SPELL / Continuous Spell
This card can only be placed on the field by the effect of "The First Sarcophagus".
~Rarities: Common
Pros: No activation cost
Cons: No actual effects, useless without The First Sarcophagus, can't be played normally
Ancient Sanctuary (AST-098)
Triangle Power
SPELL / Normal Spell
Increase the original ATK and DEF of all face-up Level 1 Normal Monsters (except Tokens) on your side of the field by 2000 points. Destroy all Level 1 Normal Monsters on your side of the field during the End Phase.
~Rarities: Rare
Pros: Easy to play, supports Level 1 Normal Monsters, somewhat potent effects
Cons: Destroys affected monsters at the End Phase, doesn't work on other Normal Monsters
Ancient Sanctuary (AST-097)
Thousand Energy
SPELL / Normal Spell
Increase the original ATK and DEF of all face-up Level 2 Normal Monsters (except Tokens) on your side of the field by 1000 points. Destroy all Level 2 Normal Monsters on your side of the field during the End Phase.
~Rarities: Rare
Pros: Easy to play, supports Level 2 Normal Monsters, somewhat potent effects
Cons: Destroys affected monsters at the End Phase, doesn't work on other Normal Monsters
Ancient Sanctuary (AST-096)
Delta Attacker
SPELL / Normal Spell
You can only activate this card when there are 3 Normal Monsters of the same name (except Tokens) on your side of the field. The 3 Normal Monsters of the same name can attack your opponent's Life Points directly during the turn this card is activated.
~Rarities: Common
Pros: Easy to play, supports Normal Monsters
Cons: Requires 3 Normal Monsters with the same name
Ancient Sanctuary (AST-095)
Dark Magic Attack
SPELL / Normal Spell
You can only activate this card when there is a face-up "Dark Magician" on your side of the field. Destroy all Spell and Trap Cards on your opponent's side of the field.
~Rarities: Ultra Rare
Pros: Easy to play, potent effect, supports Dark Magician (#54)
Cons: Can't be used if Dark Magician is in your hand, no other effects
Ancient Sanctuary (AST-094)
The Law of the Normal
SPELL / Normal Spell
You can only activate this card when there are 5 face-up Level 2 or lower Normal Monsters on your side of the field. Both players discard all cards in their hands, and destroy all cards on the field except Level 2 or lower Normal Monsters.
~Rarities: Common
Pros: Somewhat easy to play, supports low-Level Normal Monsters, potent effect
Cons: Affects both players
Ancient Sanctuary (AST-093)
Enchanting Fitting Room
SPELL / Normal Spell
Pay 800 Life Points. Pick up 4 cards from the top of your Deck and Special Summon the Level 3 or lower Normal Monsters among the picked-up cards to your side of the field. Return all the other cards to your Deck and the Deck is then shuffled.
~Rarities: Common
Pros: Easy to play, supports low-Level Normal Monsters
Cons: Can't Special Summon other monsters, no other effects
Ancient Sanctuary (AST-092)
Level Limit - Area B
SPELL / Continuous Spell
All face-up Level 4 or higher monsters on the field are changed to Defense Position and remain in Defense Position as long as this card is active.
~Rarities: Common
Pros: Easy to play, supports Stall, pretty potent effect
Cons: Affects both players, doesn't work on low-Level monsters
Ancient Sanctuary (AST-091)
7
SPELL / Continuous Spell
When there are 3 face-up "7" cards on your side of the field, draw 3 cards from your Deck. Then destroy all "7" cards. When this card is sent directly from the field to your Graveyard, increase your Life Points by 700 points.
~Rarities: Common
Pros: Easy to play, supports LP Gain
Cons: Needs all 3 copies to draw cards, low LP boost
Ancient Sanctuary (AST-090)
Blessings of the Nile
SPELL / Continuous Spell
Each time card(s) are discarded from your hand to the Graveyard by the effect of a card controlled by your opponent, increase your Life Points by 1000 points.
~Rarities: Common
Pros: Easy to play, supports LP Gain
Cons: Minimal effect, no other effects
Ancient Sanctuary (AST-089)
Spell Economics
SPELL / Continuous Spell
You do not have to pay any Life Points to activate a Spell Card.
~Rarities: Rare
Pros: Easy to play, decent effect, only applies to you
Cons: Doesn't apply to Trap Cards, no other effects
Ancient Sanctuary (AST-088)
Soul Reversal
SPELL / Quick-Play Spell
Return 1 Flip Effect Monster from your Graveyard to the top of your Deck.
~Rarities: Common
Pros: Easy to play, supports Flip (#19) monsters
Cons: Doesn't return to the hand, no other effects
Ancient Sanctuary (AST-087)
Dust Barrier
SPELL / Continuous Spell
Face-up Normal Monsters on the field are unaffected by your opponent's Spell Cards. This card is destroyed during your second Standby Phase after activation.
~Rarities: Common
Pros: Easy to play, supports Normal Monsters
Cons: Only protects them from Spell Cards, destroys itself at your 2nd Standby Phase from activation
Ancient Sanctuary (AST-086)
Sword of the Soul-Eater
SPELL / Equip Spell
You can only equip this card to a Level 3 or lower Normal Monster on your side of the field. When you activate this card, offer all Normal Monsters (except Tokens) on your side of the field, except the equipped monster, as Tributes. Increase the ATK of the equipped monster by 1000 points for each Normal Monster that you offered as a Tribute.
~Rarities: Common
Pros: Easy to play, permanent ATK boost, supports low-Level Normal Monsters
Cons: Costs all the other monsters you control, can't be used for Level 4+ Normal Monsters or Tokens
Ancient Sanctuary (AST-085)
Order to Charge
SPELL / Quick-Play Spell
Select 1 face-up Normal Monster (except a Token) on your side of the field when you activate this card. When this card resolves, offer the selected Normal Monster as a Tribute and destroy 1 monster on your opponent's side of the field.
~Rarities: Common
Pros: Easy to play, supports Normal Monsters
Cons: Costs a monster, can't Tribute a Token
Ancient Sanctuary (AST-084)
Special Hurricane
SPELL / Normal Spell
Discard 1 card from your hand. Destroy all Special Summoned monsters on the field.
~Rarities: Rare
Pros: Easy to play, pretty potent effect
Cons: Doesn't destroy Normal or Flip Summoned monsters
Ancient Sanctuary (AST-083)
Emissary of the Oasis
LIGHT / Effect Monster / Level 3 / ATK 600 / DEF 400
(Spellcaster / Effect)

As long as a face-up Level 3 or lower Normal Monster remains on your side of the field, your opponent cannot select this card as an attack target. As long as this card remains on your side of the field, any Battle Damage to the controller of this card from battle involving a Level 3 or lower Normal Monster becomes 0.
~Rarities: Common
Pros: Easy to play, searchable, somewhat useful effects
Cons: Low DEF, requires a Level 3 or less Normal Monster to apply effects
Ancient Sanctuary (AST-082)
King of the Swamp
WATER / Effect Monster / Level 3 / ATK 500 / DEF 1100
(Aqua / Effect)

You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). Discard this card from your hand to the Graveyard to add a "Polymerization" Spell Card from your Deck to your hand. The Deck is then shuffled.
~Rarities: Rare
Pros: Easy to play, searchable, supports Fusion Summons
Cons: Low DEF, can't use multiple in Fusion Summons, does nothing on the field
Ancient Sanctuary (AST-081)
Man-Thro' Tro'
EARTH / Effect Monster / Level 4 / ATK 1000 / DEF 1000
(Beast-Warrior / Effect)

Offer 1 Normal Monster (except a Token) on your side of the field as a Tribute to inflict 800 points of damage to your opponent's Life Points.
~Rarities: Common
Pros: Easy to play, searchable, supports Normal Monsters
Cons: Low DEF, costs a monster, can't Tribute Tokens
Ancient Sanctuary (AST-080)
Night Assailant
DARK / Effect Monster / Level 3 / ATK 200 / DEF 500
(Fiend / Flip / Effect)

FLIP: Select 1 monster on your opponent's side of the field and destroy it. When this card is sent directly from your hand to the Graveyard, return 1 Flip Effect Monster from your Graveyard to your hand.
~Rarities: Common
Pros: Easy to play, searchable, supports Flip monsters
Cons: Low DEF, minimal other effect, must be Set to apply 1st effect
Ancient Sanctuary (AST-079)
Regenerating Mummy
DARK / Effect Monster / Level 4 / ATK 1800 / DEF 1500
(Zombie / Effect)

When this card is sent directly from your hand to the Graveyard by an effect of a card controlled by your opponent, return this card from the Graveyard to your hand.
~Rarities: Common
Pros: Easy to play, high ATK, can recycle itself
Cons: Low DEF, does nothing on the field
Ancient Sanctuary (AST-078)
Double Coston
DARK / Effect Monster / Level 4 / ATK 1700 / DEF 1650
(Zombie / Effect)

If you Tribute Summon a DARK monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon.
~Rarities: Rare
Pros: Easy to play, supports DARK
Cons: Low stats, no other effects
Ancient Sanctuary (AST-077)
Grave Protector
DARK / Effect Monster / Level 4 / ATK 0 / DEF 2000
(Fiend / Effect)

As long as this card remains face-up on the field, monsters that are destroyed as a result of battle are returned to the owner's Deck instead of being sent to the Graveyard. The Deck is then shuffled.
~Rarities: Rare
Pros: Easy to play, searchable, high DEF, counters Grave-heavy cards
Cons: Includes your monsters
Ancient Sanctuary (AST-076)
Emissary of the Afterlife
DARK / Effect Monster / Level 4 / ATK 1600 / DEF 600
(Fiend / Effect)

When this card is sent from the field to the Graveyard, each player selects 1 Level 3 or lower Normal Monster from his/her Deck, and adds it to his/her hand after showing it to the opponent. The Decks are then shuffled.
~Rarities: Super Rare
Pros: Easy to play, supports low-Level Normal Monsters
Cons: Low stats, applies to both players, doesn't Special Summon, no other effects
Ancient Sanctuary (AST-075)
Spirit Caller
LIGHT / Effect Monster / Level 3 / ATK 1000 / DEF 1000
(Spellcaster / Flip / Effect)

FLIP: You can Special Summon 1 Level 3 or lower Normal Monster from your Graveyard to your side of the field.
~Rarities: Common
Pros: Easy to play, searchable, supports low-Level Normal Monsters
Cons: Low DEF, must be Set to apply effect, no other effects
Ancient Sanctuary (AST-074)
Elephant Statue of Disaster
EARTH / Effect Monster / Level 3 / ATK 1500 / DEF 0
(Rock / Effect)

When this card is sent directly from your hand to the Graveyard by an effect of a card controlled by your opponent, inflict 2000 points of damage to your opponent's Life Points.
~Rarities: Common
Pros: Easy to play, searchable, supports Burn
Cons: 0 DEF, does nothing on the field, mostly a copy of Blessing
Ancient Sanctuary (AST-073)
Elephant Statue of Blessing
EARTH / Effect Monster / Level 3 / ATK 1500 / DEF 0
(Rock / Effect)

When this card is sent directly from your hand to the Graveyard by an effect of a card controlled by your opponent, increase your Life Points by 2000 points.
~Rarities: Common
Pros: Easy to play, searchable, supports LP Gain
Cons: 0 DEF, does nothing on the field
Ancient Sanctuary (AST-072)
Absorbing Kid from the Sky
LIGHT / Effect Monster / Level 4 / ATK 1300 / DEF 1000
(Fairy / Effect)

When this card destroys a monster and sends it to the Graveyard as a result of battle, increase your Life Points by the Level of the destroyed monster x 300 points.
~Rarities: Common
Pros: Easy to play, searchable, supports LP Gain
Cons:  Low DEF and LP boost, unlikely to win battles without help
Ancient Sanctuary (AST-071)
Ghost Knight of Jackal
EARTH / Effect Monster / Level 5 / ATK 1700 / DEF 1600
(Beast-Warrior / Effect)

You can Special Summon an opponent's monster that is destroyed and sent to the Graveyard by this card as a result of battle to your side of the field in face-up Defense Position.
~Rarities: Ultra Rare
Pros: Easy to play, somewhat useful effect
Cons: Poor stats for Level, Special Summons in Defense Mode, no other effects
Ancient Sanctuary (AST-070)
3-Hump Lacooda
EARTH / Effect Monster / Level 3 / ATK 500 / DEF 1500
(Beast / Effect)

If there are 3 face-up "3-Hump Lacooda" cards on your side of the field, offer 2 of them as Tributes to draw 3 cards.
~Rarities: Common
Pros: Easy to play, searchable, somewhat useful effect
Cons: Requires 3 copies on your field, costs 2 of them to apply effect, no other effects
Ancient Sanctuary (AST-069)
Sand Gambler
LIGHT / Effect Monster / Level 3 / ATK 300 / DEF 1600
(Spellcaster / Effect)

Toss a coin 3 times. If all 3 results are Heads, destroy all monsters on your opponent's side of the field. If all 3 results are Tails, destroy all monsters on your side of the field. This effect can only be used once per turn during your Main Phase.
~Rarities: Common
Pros: Easy to play, searchable, potentially potent effect
Cons: Low DEF, risky effect, does nothing if result is 2 Tails or Heads
Ancient Sanctuary (AST-068)
Desertapir
EARTH / Effect Monster / Level 3 / ATK 900 / DEF 300
(Beast / Flip / Effect)

FLIP: Flip 1 face-up monster on the field into face-down Defense Position. You cannot select "Desertapir".
~Rarities: Common
Pros: Easy to play, searchable, supports Flip monsters and Stall
Cons: Low DEF, must be Set to apply effect, can't select itself or other copies, no other effects
Ancient Sanctuary (AST-067)
Legacy Hunter
EARTH / Effect Monster / Level 4 / ATK 1000 / DEF 1500
(Warrior / Effect)

When this card attacks a face-down Defense Position monster and destroys it and sends it to the Graveyard as a result of battle, your opponent returns 1 random card from his/her hand to his/her Deck. His/her Deck is then shuffled.
~Rarities: Super Rare
Pros: Easy to play, searchable
Cons: Low DEF, poor effect, unlikely to destroy monsters in battle without help, no other effects
Ancient Sanctuary (AST-066)
Nubian Guard
FIRE / Effect Monster / Level 2 / ATK 500 / DEF 500
(Warrior / Effect)

When this card inflicts Battle Damage to your opponent's Life Points, you can return 1 Continuous Spell Card from your Graveyard to the top of your Deck.
~Rarities: Common
Pros: Easy to play, searchable, supports Continuous Spells
Cons: Very low DEF, poor effect, unlikely to apply effect without help, no other effects
Ancient Sanctuary (AST-065)
Protector of the Sanctuary
EARTH / Effect Monster / Level 4 / ATK 1100 / DEF 1900
(Fiend / Effect)

As long as this card remains face-up on the field, your opponent cannot draw a card(s) except during Draw Phases.
~Rarities: Common
Pros: Easy to play, searchable, high DEF, counters Draw effects (#40), only applies to opponent
Cons: Limited effects to counter
Ancient Sanctuary (AST-064)
Aswan Apparition
DARK / Effect Monster / Level 3 / ATK 500 / DEF 500
(Fiend / Effect)

When this card inflicts Battle Damage to your opponent's Life Points, you can return 1 Trap Card from your Graveyard to the top of your Deck.
~Rarities: Common
Pros: Easy to play, searchable, supports Traps
Cons: Very low DEF, poor effect, unlikely to apply effect without help, no other effects
Ancient Sanctuary (AST-063)
Theban Nightmare
LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 1500
(Fiend / Effect)

While there are no cards in the hand and in the Spell & Trap Card Zone of this card's controller, increase the ATK of this card by 1500 points.
~Rarities: Rare
Pros: Easy to play, searchable, high ATK boost
Cons: Low DEF, requires hand and Spell & Trap Zones to be empty, no other effects
Ancient Sanctuary (AST-062)
Spirit of the Pharaoh
LIGHT / Effect Monster / Level 6 / ATK 2500 / DEF 2000
(Zombie / Effect)

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "The First Sarcophagus". When this card is Special Summoned successfully, you can Special Summon up to 4 Level 2 or lower Zombie-Type Normal Monsters from your Graveyard.
~Rarities: Ultra Rare
Pros: High ATK, supports low-Level Normal Monsters
Cons: Low DEF for Level, Summon requirement, can't revive Level 3+ Normal Monsters
Ancient Sanctuary (AST-061)
Pharaonic Protector
EARTH / Normal Monster / Level 2 / ATK 900 / DEF 0
(Zombie / Normal)

The mummy of a soldier that has been guarding the royal family for thousands of years. Even now, its spirit does not allow anybody to trespass.
~Rarities: Common
Pros: Easy to play, searchable
Cons: 0 DEF, is a Normal Monster, largely a copy of Servant
Ancient Sanctuary (AST-060)
Pharaoh's Servant
DARK / Normal Monster / Level 2 / ATK 900 / DEF 0
(Zombie / Normal)

An apparition of those said to formerly serve the Pharaoh. It has tremendous loyalty that does not waiver.
~Rarities: Common
Pros: Easy to play, searchable
Cons: 0 DEF, is a Normal Monster
Ancient Sanctuary (AST-059)
Fiend Scorpion
EARTH / Normal Monster / Level 2 / ATK 900 / DEF 200
(Insect / Normal)

A huge scorpion inhabited by the soul of a fiend. Usually it holds back, but has untapped potential.
~Rarities: Common
Pros: Easy to play, searchable
Cons: Very low DEF, is a Normal Monster
Ancient Sanctuary (AST-058)
Kozaky
DARK / Normal Monster / Level 1 / ATK 400 / DEF 400
(Fiend / Normal)

A workaholic fiend who devotes everything to his research into the languages of Dark World. His mind has collapsed because of working too hard.
~Rarities: Common
Pros: Easy to play, searchable
Cons: Very low DEF, is a Normal Monster
Ancient Sanctuary (AST-057)
Mokey Mokey
LIGHT / Normal Monster / Level 1 / ATK 300 / DEF 100
(Fairy / Normal)

An outcast angel. Nobody knows what he is thinking at all. Sometimes he gets mad and that is dreadful.
~Rarities: Common
Pros: Easy to play, searchable
Cons: Very low DEF, is a Normal Monster
Ancient Sanctuary (AST-056)
Gigobyte
WATER / Normal Monster / Level 1 / ATK 350 / DEF 300
(Reptile / Normal)

He has a tranquil soul, but carries a destiny that one day his heart shall be tainted by evil....
~Rarities: Common
Pros: Easy to play, searchable
Cons: Very low DEF, is a Normal Monster
Ancient Sanctuary (AST-055)
Armor Break
TRAP / Counter Trap
Negate the activation of an Equip Spell card and destroy it.
~Rarities: Common
Pros: Easy to play, counters Equip Spells
Cons: Doesn't counter other Spells, no other effects
Ancient Sanctuary (AST-054)
Draining Shield
TRAP / Normal Trap
Negate the attack of 1 of your opponent's monsters and increase your Life Points by an amount equal to the attacking monster's ATK.
~Rarities: Rare
Pros: Easy to play, suoports LP Gain and Stall
Cons: Requires an attack for activation
Ancient Sanctuary (AST-053)
Beckoning Light
TRAP / Normal Trap
Discard all the cards in your hand to the Graveyard, then select a number of LIGHT monsters from your Graveyard equal to the number of cards you discarded, and add them to your hand.
~Rarities: Common
Pros: Easy to play, supports LIGHT
Cons: Costs all cards in your hand, doesn't Special Summon
Ancient Sanctuary (AST-052)
Ninjitsu Art of Transformation
TRAP / Continuous Trap
Activate this card by offering 1 face-up monster on your side of the field that includes "Ninja" in its card name as a Tribute. Special Summon 1 Beast-Type, Winged Beast-Type, or Insect-Type monster with a Level equal to or less than the Level of the selected card
+ 3 from your hand or Deck to your side of the field. When this card is removed from your side of the field, destroy the monster.
~Rarities: Common
Pros: Easy to play, supports Ninja, Beast, Winged Beast and Insects
Cons: Costs a monster, can't Special Summon monsters with 1 Level higher or Special Summon from the Grave
Ancient Sanctuary (AST-051)
Solar Ray
TRAP / Normal Trap
Inflict 600 points of damage to your opponent's Life Points for each face-up LIGHT monster on your side of the field.
~Rarities: Common
Pros: Easy to play, supports LIGHT
Cons: Low burn damage, no other effects
Ancient Sanctuary (AST-050)
Wall of Revealing Light
TRAP / Continuous Trap
When you activate this card, pay any multiple of 1000 Life Points. None of your opponent's monsters with ATK equal to or less than the Life Points you paid can attack.
~Rarities: Common
Pros: Easy to play, supports Stall, only affects opponent
Cons: Depends on amount paid, no other effects
Ancient Sanctuary (AST-049)
Talisman of Spell Sealing
TRAP / Continuous Trap
You can only activate this card when there is a face-up "Sealmaster Meisei" on your side of the field. As long as this card remains face-up on the field, Spell Cards cannot be activated and the effects of face-up Spell Cards on the field are negated. When "Sealmaster Meisei" is removed from the field, destroy this card.
~Rarities: Rare
Pros: Easy to play, somewhat potent effect, counters Spell Cards
Cons: Requires Sealmaster Meisei on your field, only negates Spell Cards, includes your Spell Cards
Ancient Sanctuary (AST-048)
Light of Judgment
TRAP / Normal Trap
Activate this card by discarding 1 LIGHT Monster Card from your hand to the Graveyard while "The Sanctuary in the Sky" is on the field. Select 1 card on the field controlled by your opponent or 1 card in your opponent's hand, and send it to the Graveyard.
~Rarities: Common
Pros: Easy to play
Cons: Only sends 1 opponent's card to the Graveyard, costs a LIGHT monster, can't be used if Sanctuary in the Sky isn't out
Ancient Sanctuary (AST-047)
Micro Ray
TRAP / Normal Trap
The DEF of 1 face-up monster on the field becomes 0 until the end of the End Phase.
~Rarities: Common
Pros: Easy to play, pretty useful effect
Cons: Lasts 1 turn, only affects 1 monster, no other effects
Ancient Sanctuary (AST-046)
Backfire
TRAP / Continuous Trap
When a FIRE monster on your side of the field is destroyed and sent to the Graveyard, inflict 500 points of damage to your opponent's Life Points.
~Rarities: Common
Pros: Easy to play, supports FIRE
Cons: Minimal burn damage, no other effects
Ancient Sanctuary (AST-045)
Goblin Thief
SPELL / Normal Spell
Inflict 500 points of damage to your opponent's Life Points and increase your Life Points by 500 points.
~Rarities: Common
Pros: Easy to play
Cons: Low LP gain and loss, no other effects
Ancient Sanctuary (AST-044)
Talisman of Trap Sealing
SPELL / Continuous Spell
You can only activate this card when there is a face-up "Sealmaster Meisei" on your side of the field. As long as this card remains face-up on the field, Trap Cards cannot be activated and the effects of face-up Trap Cards on the field are negated. When "Sealmaster Meisei" is removed from the field, destroy this card.
~Rarities: Rare
Pros: Easy to play, somewhat potent effect
Cons: Requires Sealmaster Meisei on your field, only negates Trap Cards, includes your Trap Cards
Ancient Sanctuary (AST-043)
Earthquake
SPELL / Normal Spell
All face-up monsters on the field are changed to Defense Position.
~Rarities: Common
Pros: Easy to play, somewhat useful effect
Cons: Includes your monsters, no other effects
Ancient Sanctuary (AST-042)
The Sanctuary in the Sky
SPELL / Field Spell
Battle Damage to the controller of a Fairy-Type monster from a battle involving that Fairy-Type monster becomes 0.
~Rarities: Super Rare
Pros: Easy to play, searchable, supports Fairy, good effect
Cons: Applies to both players, doesn't apply for direct attacks, no other effects
Ancient Sanctuary (AST-041)
Weapon Change
SPELL / Continuous Spell
You can pay 700 Life Points only once per turn during your Standby Phase to activate this card's effect. Switch the ATK and DEF of 1 Warrior-Type or Machine-Type monster on your side of the field until the end of your opponent's next End Phase. When this card is destroyed, the effect is negated.
~Rarities: Common
Pros: Easy to play, somewhat counters Machine and Warriors, lasts more than 1 turn
Cons: Effect can't be used outside Standby Phase, only affects Warrior and Machines, negates the effect if card is destroyed
Ancient Sanctuary (AST-040)
Amplifier
SPELL / Equip Spell
This card can only be equipped to "Jinzo". As long as this card is equipped, the effects of Trap Cards controlled by the equipped monster's controller are not negated by the effect of the equipped monster. When this card is removed from the field, the equipped monster is destroyed. This card's activation and effect cannot be negated by any other card.
~Rarities: Super Rare
Pros: Easy to play, very potent effect, supports Jinzo, activation can't be negated
Cons: Destroys Jinzo if removed from the field
Ancient Sanctuary (AST-039)
Monster Gate
SPELL / Normal Spell
Offer 1 monster on your side of the field as a Tribute. Pick up cards from your Deck until you pick up a monster that can be Normal Summoned, and Special Summon it. Send any other cards picked up to the Graveyard.
~Rarities: Common
Pros: Easy to play, possibly useful effect
Cons: Costs a monster, effect is a gamble, no other effects
Ancient Sanctuary (AST-038)
Burst Stream of Destruction
SPELL / Normal Spell
You can only activate this card when there is a face-up "Blue-Eyes White Dragon" on your side of the field. Destroy all monsters on your opponent's side of the field. "Blue-Eyes White Dragon" cannot attack during the turn you activate this card.
~Rarities: Ultra Rare
Pros: Easy to play, very potent effect, supports Blue-Eyes
Cons: Prevents Blue-Eyes from attacking that turn, no other effects
Ancient Sanctuary (AST-037)
Enemy Controller
SPELL / Normal Spell

Select and activate 1 of the following effects:

● Change the Battle Position of 1 face-up monster on your opponent's side of the field.

● Offer 1 monster on your side of the field as a Tribute. Select 1 face-up monster on your opponent's side of the field. Take control of the selected card until the End Phase of the turn this card is activated.

~Rarities: Ultra Rare

Pros: Easy to play, two possible effects, is a Quick-Play Spell
Cons: 2nd bullet costs a monster and only lasts 1 turn
Ancient Sanctuary (AST-036)
Mystik Wok
SPELL / Quick-Play Spell

Offer 1 monster on your side of the field as a Tribute. Select the ATK or DEF of the Tributed monster, and increase your Life Points by the same amount.
~Rarities: Common

Pros: Easy to play, supports LP Gain, is a Quick-Play Spell, two possible choices
Cons: Costs a monster, no other effects
Ancient Sanctuary (AST-035)
Opti-Camouflage Armor
SPELL / Equip Spell

This card can only be equipped to a Level 1 monster. A monster equipped with this card can attack your opponent's Life Points directly.
~Rarities: Common

Pros: Easy to play, supports Level 1
Cons: Doesn't work with Levels higher than 1, no other effects
Ancient Sanctuary (AST-034)
Archlord Zerato
LIGHT / Effect Monster / Level 8 / ATK 2800 / DEF 2300
(Fairy / Effect)

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by offering 1 face-up "Warrior of Zera" on your side of the field as a Tribute while "The Sanctuary in the Sky" is on the field. If "The Sanctuary in the Sky" is on your side of the field, discard 1 LIGHT Monster Card from your hand to the Graveyard to destroy all monsters on your opponent's side of the field.
~Rarities: Ultra Rare
Pros: High ATK, pretty potent effect, supports LIGHT
Cons: Low DEF, Summon requrement, can't be Summoned or use effect unless specific cards are out
Ancient Sanctuary (AST-033)
White Magician Pikeru
LIGHT / Effect Monster / Level 2 / ATK 1200 / DEF 0
(Spellcaster / Effect)

During your Standby Phase, increase your Life Points by 400 points for each monster on your side of the field.
~Rarities: Common
Pros: Easy to play, searchable, supports LP Gain
Cons: 0 DEF, low LP boost, only activates during your Stanby Phases, no other effects
Ancient Sanctuary (AST-032)
Solar Flare Dragon
FIRE / Effect Monster / Level 4 / ATK 1500 / DEF 1000
(Pyro / Effect)

This card cannot be attacked if there is another Pyro-Type monster on your side of the field. This card inflicts 500 points of damage to your opponent's Life Points during the End Phase of your turn.
~Rarities: Common
Pros: Easy to play, searchable, supports Pyro
Cons: Low DEF and burn damage, needs more than 1 to be useful
Ancient Sanctuary (AST-031)
Goblin King
DARK / Effect Monster / Level 1 / ATK 0 / DEF 0
(Fiend / Effect)

This card cannot be attacked if there is another Fiend-Type monster on your side of the field. The ATK and DEF of this card become the number of Fiend-Type monsters on the field (excluding this card) x 1000 points.
~Rarities: Common
Pros: Easy to play, searchable, supports Fiend
Cons: 0 DEF, doesn't gain for itself, relies on other Fiends as a whole
Ancient Sanctuary (AST-030)
Lady Ninja Yae
WIND / Effect Monster / Level 3 / ATK 1100 / DEF 200
(Warrior / Effect)

Discard 1 WIND monster from your hand to the Graveyard. Return all Spell and Trap Cards on your opponent's side of the field to the owner's hand.
~Rarities: Common
Pros: Easy to play, searchable, supports WIND
Cons: Very low DEF, costs a WIND monster, only returns Spells and Traps to the hand, no other effects
Ancient Sanctuary (AST-029)
Arcane Archer of the Forest
EARTH / Effect Monster / Level 3 / ATK 900 / DEF 1400
(Warrior / Effect)

This card cannot be attacked if there is a Plant-Type monster on your side of the field. Offer 1 Plant-Type monster on your side of the field as a Tribute to destroy 1 Spell or Trap Card on the field.
~Rarities: Common
Pros: Easy to play, searchable, supports Plant
Cons: Low DEF, requires a Plant to avoid being attacked, costs a Plant for other effect
Ancient Sanctuary (AST-028)
Disc Fighter
EARTH / Effect Monster / Level 4 / ATK 1000 / DEF 1000
(Warrior / Effect)

If this card attacks a Defense Position monster with DEF 2000 or more, destroy the monster with this card's effect without applying Damage Calculation.
~Rarities: Common
Pros: Easy to play, searchable, counters high DEF
Cons: Low DEF, risky effect, no other effects
Ancient Sanctuary (AST-027)
Two-Thousand Needles
EARTH / Effect Monster / Level 5 / ATK 2000 / DEF 1800
(Beast / Effect)

When this Defense Position card is attacked and the ATK of the attacking monster is lower than the DEF of this card, after Damage Calculation destroy the attacking monster.
~Rarities: Common
Pros: Easy to play
Cons: Low stats for Level, identical effect to original (#28), no other effects
Ancient Sanctuary (AST-026)
Piranha Army
WATER / Effect Monster / Level 2 / ATK 800 / DEF 200
(Fish / Effect)

The Battle Damage this card inflicts by attacking your opponent's Life Points directly is doubled.
~Rarities: Common
Pros: Easy to play, searchable, somewhat useful effect
Cons: Very low DEF, only applies to direct attacks, no other effects
Ancient Sanctuary (AST-025)
Mermaid Knight
WATER / Effect Monster / Level 4 / ATK 1500 / DEF 700
(Fish / Effect)

As long as "Umi" remains face-up on the field, this card can attack twice during the same Battle Phase.
~Rarities: Common
Pros: Easy to play, searchable, somewhat useful effect
Cons: Low DEF, requires Umi to be face-up to do anything, no other effects
Ancient Sanctuary (AST-024)
Atomic Firefly
LIGHT / Effect Monster / Level 1 / ATK 100 / DEF 200
(Insect / Effect)

When this face-up card on the field attacks or is attacked and it is destroyed as a result of battle, the player who destroyed it takes 1000 points of damage.
(Short Print Common)
Pros: Easy to play, searchable
Cons: Very low DEF, not guaranteed to deal opponent the damage, no other effects
Ancient Sanctuary (AST-023)
Zaborg the Thunder Monarch
LIGHT / Effect Monster / Level 5 / ATK 2400 / DEF 1000
(Thunder / Effect)

When this card is Tribute Summoned successfully, destroy 1 monster on the field.
~Rarities: Super Rare
Pros: Easy to play, pretty powerful effect, high ATK
Cons: Low DEF, must be Tribute Summoned, effect isn't optional, risks destroying itself or your other monsters
Ancient Sanctuary (AST-022)
Blowback Dragon
DARK / Effect Monster / Level 6 / ATK 2300 / DEF 1200
(Machine / Effect)

Toss a coin 3 times. If at least 2 of the results are Heads, select 1 card on your opponent's side of the field and destroy it. This effect can only be used once per turn during your Main Phase.
~Rarities: Ultra Rare
Pros: Easy to play
Cons: Poor stats for Level, risky effect, no other effects
Ancient Sanctuary (AST-021)
Sonic Jammer
WIND / Effect Monster / Level 2 / ATK 350 / DEF 650
(Machine / Fliip / Effect)

FLIP: Your opponent cannot activate any Spell Cards until the end of the End Phase of the next turn.
~Rarities: Common
Pros: Easy to play, searchable, relatively decent effect, only affects the opponent
Cons: Low DEF, must be Set to apply effect, no other effects
Ancient Sanctuary (AST-020)
Needle Burrower
DARK / Effect Monster / Level 5 / ATK 1700 / DEF 1700
(Machine / Effect)

When this card destroys a monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the Level of the destroyed monster x 500 points.
~Rarities: Super Rare
Pros: Easy to play, somewhat useful effect
Cons: Low stats for Level, low LP boost, no other effects, unlikely to win battles without help
Ancient Sanctuary (AST-019)
KA-2 Des Scissors
DARK / Effect Monster / Level 4 / ATK 1000 / DEF 1000
(Machine / Effect)

When this card destroys a monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the Level of the destroyed monster x 500 points.
~Rarities: Common
Pros: Easy to play, searchable
Cons: Low DEF and burn damage, no other effects, unlikely to win battles without help
Ancient Sanctuary (AST-018)
Gear Golem the Moving Fortress
EARTH / Effect Monster / Level 4 / ATK 800 / DEF 2200
(Machine / Effect)

Pay 800 Life Points. This card can attack your opponent's Life Points directly this turn.
~Rarities: Ultra Rare
Pros: Easy to play, searchable, high DEF, can attack directly
Cons: Minimal effect, no other effects
Ancient Sanctuary (AST-017)
Legendary Jujitsu Master
EARTH / Effect Monster / Level 3 / ATK 1300 / DEF 1800
(Rock / Effect)

A monster that battles with this Defense Position card is returned to the top of the owner's Deck at the end of the Damage Step.
~Rarities: Common
Pros: Easy to play, searchable, high DEF, somewhat useful effect
Cons: Must be in Defense Mode to apply effect, no other effects
Ancient Sanctuary (AST-016)
Avatar of the Pot
EARTH / Effect Monster / Level 3 / ATK 1200 / DEF 1300
(Rock / Effect)

Send 1 "Pot of Greed" from your hand to the Graveyard to draw 3 cards from your Deck.
~Rarities: Rare
Pros: Easy to play, searchable, somewhat useful effect
Cons: Low DEF, costs Pot of Greed (#14) to draw 1 more card, no other effects
Ancient Sanctuary (AST-015)
Rocket Jumper
EARTH / Effect Monster / Level 3 / ATK 1000 / DEF 800
(Rock / Effect)

If the only cards on your opponent's side of the field are Defense Position monsters, this card can attack your opponent's Life Points directly.
~Rarities: Common
Pros: Easy to play, searchable, can attack directly
Cons: Low DEF, situational effect, no other effects
Ancient Sanctuary (AST-014)
Stone Statue of the Aztecs
EARTH / Effect Monster / Level 4 / ATK 300 / DEF 2000
(Rock / Effect)

Any Battle Damage your opponent takes when he/she attacks this monster is doubled.
~Rarities: Super Rare
Pros: Easy to play, searchable, high DEF, potent effect
Cons: Must be attacked, likely requires a weak monster to attack it, no other effects
Ancient Sanctuary (AST-013)
Vampire Lady
DARK / Effect Monster / Level 4 / ATK 1550 / DEF 1550
(Zombie / Effect)

Each time this card inflicts Battle Damage to your opponent's Life Points, declare 1 card type (Monster, Spell, or Trap). Your opponent selects 1 card of that type from his/her Deck and sends it to the Graveyard.
~Rarities: Common
Pros: Easy to play, marginally useful effect
Cons: Low stats, identical effect to Vampire Lord (#0), no other effects
Ancient Sanctuary (AST-012)
The Kick Man
DARK / Effect Monster / Level 3 / ATK 1300 / DEF 300
(Zombie / Effect)

When this card is Special Summoned successfully, you can equip 1 appropriate Equip Spell Card from your Graveyard to this card.
~Rarities: Common
Pros: Easy to play, searchable, supports Equip Spells
Cons: Must be Special Summoned to apply effect, no other effects
Ancient Sanctuary (AST-011)
Soul-Absorbing Bone Tower
DARK / Effect Monster / Level 3 / ATK 400 / DEF 1500
(Zombie / Effect)

This card cannot be attacked if there is another Zombie-Type monster on your side of the field. Each time a Zombie-Type monster is Special Summoned successfully, send 2 cards from the top of your opponent's Deck to the Graveyard.
~Rarities: Rare
Pros: Easy to play, searchable, supports Zombie and Deck Destruction
Cons: Low DEF, requires another Zombie on your field to avoid being attacked, poor other effect
Ancient Sanctuary (AST-010)
The Unhappy Girl
LIGHT / Effect Monster / Level 2 / ATK 400 / DEF 300
(Spellcaster / Effect)

As long as this card remains face-up in Attack Position on the field, this card is not destroyed as a result of battle at any time, although damage calculation is applied normally. A monster that battles with this card cannot change its Battle Position or attack as long as this card remains face-up in Attack Position on the field.
~Rarities: Common
Pros: Easy to play, searchable
Cons: Very low DEF, must be in Attack Mode to survive battles or apply effects
Ancient Sanctuary (AST-009)
The Agent of Force - Mars
LIGHT / Effect Monster / Level 3 / ATK 0 / DEF 0
(Fairy / Effect)

This card is unaffected by any Spell Cards. If there is "The Sanctuary in the Sky" on your side of the field, and your Life Points are higher than your opponent's Life Points, increase the ATK and DEF of this card by the difference between your and your opponent's Life Points.
~Rarities: Super Rare
Pros: Easy to play, searchable, supports LP Gain, possibly decent effects
Cons: 0 DEF, largely relies on The Sanctuary in the Sky and higher LP than opponent
Ancient Sanctuary (AST-008)
The Agent of Creation - Venus
LIGHT / Effect Monster / Level 3 / ATK 1600 / DEF 0
(Fairy / Effect)

Pay 500 Life Points to select 1 "Mystical Shine Ball" from your hand or Deck, and Special Summon it to your side of the field.
~Rarities: Rare
Pros: Easy to play, supports LIGHT and Mystical Shine Ball
Cons: Low stats, can't Special Summon other monsters, no other effects
Ancient Sanctuary (AST-007)
The Agent of Wisdom - Mercury
LIGHT / Effect Monster / Level 3 / ATK 0 / DEF 1700
(Fairy / Effect)

When you have no cards in your hand during your opponent's End Phase, draw 1 card from your Deck during your next Standby Phase.
~Rarities: Rare
Pros: Easy to play, searchable
Cons: Low DEF, situational effect, no other effects
Ancient Sanctuary (AST-006)
The Agent of Judgment - Saturn
LIGHT / Effect Monster / Level 6 / ATK 2400 / DEF 0
(Fairy / Effect)

If your Life Points are higher than your opponent's Life Points, activate this card's effect by offering this card as a Tribute from your side of the field. Inflict damage to your opponent's Life Points equal to the difference between your and your opponent's Life Points. If "The Sanctuary in the Sky" is not on your side of the field, this effect is not applied. When you activate this effect, you cannot conduct your Battle Phase this turn.
~Rarities: Ultra Rare
Pros: Easy to play, high ATK, fairly potent effect
Cons: 0 DEF, must control The Sanctuary in the Sky with higher LP to use 1st effect, costs itself to do so, prevents your Battle Phase the turn the effect is used
Ancient Sanctuary (AST-005)
Metal Armored Bug
EARTH / Normal Monster / Level 8 / ATK 2800 / DEF 1500
(Insect / Normal)

A gigantic insect-like creature covered by thick armor. Everything in his path is destroyed.
~Rarities: Common
Pros: Easy to play, high ATK
Cons: Low DEF for Level, is a Normal Monster
Ancient Sanctuary (AST-004)
Mystical Shine Ball
LIGHT / Normal Monster / Level 2 / ATK 500 / DEF 500
(Fairy / Normal)

A gigantic insect-like creature covered by thick armor. Everything in his path is destroyed.
~Rarities: Common
Pros: Easy to play, searchable
Cons: Low DEF, is a Normal Monster
Ancient Sanctuary (AST-003)
Sealmaster Meisei
DARK / Normal Monster / Level 3 / ATK 1100 / DEF 900
(Spellcaster / Normal)

One of the few people who has a good command of Talismans. His history is a mystery.
~Rarities: Rare
Pros: Easy to play, searchable
Cons: Low DEF, is a Normal Monster
Ancient Sanctuary (AST-002)
Warrior of Zera
EARTH / Normal Monster / Level 4 / ATK 1600 / DEF 1600
(Warrior / Normal)

A wandering warrior who seeks the sanctuary where he can gain the power of the Archlords. To escape the temptation of evil fiends, he fights solo day by day.
~Rarities: Common
Pros: Easy to play
Cons: Low stats, is a Normal Monster
Ancient Sanctuary (AST-001)
Gogiga Gagagigo
WATER / Normal Monster / Level 8 / ATK 2950 / DEF 2800
(Reptile / Normal)

His soul long-since collapsed, his body recklessly continues onward, driven by a lust for more power. He no longer resembles his former self...
~Rarities: Common
Pros: Easy to play, high stats
Cons: Is a Normal Monster
Ancient Sanctuary (AST-000)
The End of Anubis
DARK / Effect Monster / Level 6 / ATK 2500 / DEF 0
(Fiend / Effect)

As long as this card remains face-up on the field, all effects of Spell, Trap, and Monster Cards that designate a card(s) in the Graveyard or that activate in the Graveyard are negated.
~Rarities: Secret Rare
Pros: Easy to play, high ATK, potent effect
Cons: 0 DEF, doesn't negate other effects, includes your effects, no other effects