*Ratings below are based on when the product was released and NOT today's Yu-Gi-Oh format*
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Tactical Evolution (TAEV-EN) Card Ratings

1. TAEV-EN080 was misprinted as a Normal Trap Card.
2. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Tactical_Evolution_(TCG-EN-1E)
Tactical Evolution (TAEV-EN089)
Blazewing Butterfly
FIRE Effect Monster Level 4 ATK: 1500
DEF: 1500
Pendulum Scale
NA / NA
(Insect / Gemini / Effect)
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
● You can Tribute this card to Special Summon 1 Gemini monster from your Graveyard, except "Blazewing Butterfly". A Gemini monster Special Summoned by this effect is treated as an Effect Monster, and gains its effect.
(Super Rare) & (Ultimate Rare)
Rating: 2 out of 5
Helps Gemini monsters gaining their effects more quickly, and is searchable but it's one of them too.
Tactical Evolution (TAEV-EN088)
Il Blud
DARK Effect Monster Level 6 ATK: 2100
DEF: 800
Pendulum Scale
NA / NA
(Zombie / Gemini / Effect)
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
● Once per turn, you can Special Summon 1 Zombie-Type monster from your hand or from either player's Graveyard. When this card is removed from the field, destroy all Zombie-Type monsters Special Summoned by this effect.
(Secret Rare)
Rating: 2 out of 5
It has the advantage of Call of the Mummy, but the side-effect is costly.
Tactical Evolution (TAEV-EN087)
Phantom Dragonray Bronto
WATER Effect Monster Level 4 ATK: 1500
DEF: 1000
Pendulum Scale
NA / NA
(Fish / Gemini / Effect)
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
● The original ATK of this card becomes 2300. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect.
(Rare)
Rating: 0 out of 5
More work just to have it basically become Goblin Attack Force.
Tactical Evolution (TAEV-EN086)
Fossil Tusker
EARTH Effect Monster Level 4 ATK: 1800
DEF: 0
Pendulum Scale
NA / NA
(Rock / Effect)
When this card destroys an opponent's monster by battle and sends it to the Graveyard, inflict 400 damage to your opponent.
(Rare)
Rating: 2 out of 5
The damage is minimal, but the lack of DEF will eventually take it down.
Tactical Evolution (TAEV-EN085)
Mormolith
EARTH Effect Monster Level 4 ATK: 1000
DEF: 900
Pendulum Scale
NA / NA
(Rock / Effect)
You can Tribute 1 EARTH monster to destroy all face-up monsters with DEF equal to or less than the ATK of the Tributed card.
(Secret Rare)
Rating: 2 out of 5
Tributing a strong EARTH monster means hitting a lot, but this isn't going to stay long.
Tactical Evolution (TAEV-EN084)
Abyssal Kingshark
WATER Effect Monster Level 4 ATK: 1700
DEF: 600
Pendulum Scale
NA / NA
(Fish / Effect)
Once per turn, if this card would be destroyed by an effect that does not target it, it is not destroyed.
(Secret Rare)
Rating: 1 out of 5
There's pretty much no need to destroy a monster this weak with effects. Just take it down in battle.
Tactical Evolution (TAEV-EN083)
Cranium Fish
WATER Effect Monster Level 6 ATK: 2400
DEF: 1000
Pendulum Scale
NA / NA
(Fish / Effect)
You can Special Summon this card by Tributing 1 "Ocean's Keeper". You can discard 1 WATER monster to the Graveyard to destroy 1 face-down card.
(Secret Rare)
Rating: 3 out of 5
As strong as a Monarch or Amphibian Beast, though the last effect isn't very good.
Tactical Evolution (TAEV-EN082)
Thousand-Eyes Jellyfish
WATER Effect Monster Level 5 ATK: 300
DEF: 2100
Pendulum Scale
NA / NA
(Fish / Effect)
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Ocean's Keeper". Your opponent must play with their hand revealed.
(Rare)
Rating: 0 out of 5
Must be dating Thousand-Eyes Idol, whom is almost as useless.
Tactical Evolution (TAEV-EN081)
Ocean's Keeper
WATER Effect Monster Level 3 ATK: 1500
DEF: 1200
Pendulum Scale
NA / NA
(Fish / Effect)
During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card is destroyed by battle, add 1 "Thousand-Eyes Jellyfish" or 1 "Cranium Fish" from your Deck to your hand.
(Rare)
Rating: 2 out of 5
Searchable and can get Cranium Fish, which is the better of the trio.
Tactical Evolution (TAEV-EN080)
Counter Counter
TRAP Normal Trap Level ATK:
DEF:
Pendulum Scale
NA / NA
Negate the activation of a Counter Trap Card, and destroy it.
(Common)
Rating: 2 out of 5
Counter Trap or not, it can only block a few effects as a whole.
Tactical Evolution (TAEV-EN079)
The Gift of Greed
TRAP Normal Trap Level ATK:
DEF:
Pendulum Scale
NA / NA
Your opponent draws 2 cards.
(Common)
Rating: 1 out of 5
I'd rather be reckless with greed than giving greed during a Duel.
Tactical Evolution (TAEV-EN078)
Gift Card
TRAP Normal Trap Level ATK:
DEF:
Pendulum Scale
NA / NA
Your opponent gains 3000 Life Points.
(Common)
Rating: 1 out of 5
Simochi is only going to let you down, with or without this.
Tactical Evolution (TAEV-EN077)
Trap Reclamation
TRAP Normal Trap Level ATK:
DEF:
Pendulum Scale
NA / NA
Discard 1 card and chain this card to a Trap Card you activated. Whenever that Trap Card is sent to the Graveyard, return it to its owner's hand.
(Rare)
Rating: 1 out of 5
It's only going to apply once, and you lose a card even though the Trap can't be reactivated that turn.
Tactical Evolution (TAEV-EN076)
Spell Reclamation
TRAP Normal Trap Level ATK:
DEF:
Pendulum Scale
NA / NA
Discard 1 card and chain this card to a Spell Card you activated. Whenever that Spell Card is sent to the Graveyard, return it to its owner's hand.
(Rare)
Rating: 2 out of 5
Would be useful with the Spell Cards that remain banned, but otherwise, not so much.
Tactical Evolution (TAEV-EN075)
Strike Slash
TRAP Normal Trap Level ATK:
DEF:
Pendulum Scale
NA / NA
Activate only when a monster you control declares an attack. Until the end of this turn, that monster gains 700 ATK, and during battle between that attacking monster and a Defense Position monster whose DEF is lower than the ATK of that card, inflict the difference as Battle Damage to your opponent.
(Common)
Rating: 1 out of 5
How about we Meteor Crush instead?
Tactical Evolution (TAEV-EN074)
Shield Spear
TRAP Normal Trap Level ATK:
DEF:
Pendulum Scale
NA / NA
Target monster gains 400 ATK and DEF until the end of this turn.
(Common)
Rating: 1 out of 5
It's more like a pencil than a spear.
Tactical Evolution (TAEV-EN073)
Destructive Draw
TRAP Continuous Trap Level ATK:
DEF:
Pendulum Scale
NA / NA
If either player has no cards in their hand at the start of their Draw Phase, they can draw 1 more card in addition to their normal draw. This card's controller loses 700 Life Points during their End Phase. (If less than 700, they become 0 instead.) When this face-up card is removed from the field, inflict 3000 damage to the player who controlled it.
(Common)
Rating: 1 out of 5
Your opponent gets free draws while you're paying rent and risking 3000 extra damage.
Tactical Evolution (TAEV-EN072)
Common Charity
TRAP Normal Trap Level ATK:
DEF:
Pendulum Scale
NA / NA
Draw 2 cards, then remove from play 1 Normal Monster Card from your hand. If you don't have any Normal Monster Cards in your hand to remove, send all cards in your hand to the Graveyard.
(Rare)
Rating: 2 out of 5
Quite risky, even in a Normal Monster Deck.
Tactical Evolution (TAEV-EN071)
Venom Burn
TRAP Normal Trap Level ATK:
DEF:
Pendulum Scale
NA / NA
Select 1 monster with a Venom Counter(s). Remove all Venom Counters from that card, and inflict 700 damage to your opponent for each Venom Counter removed.
(Common)
Rating: 1 out of 5
Not going to be very much, and otherwise returns an affected monster's ATK to normal.
Tactical Evolution (TAEV-EN070)
Ambush Fangs
TRAP Normal Trap Level ATK:
DEF:
Pendulum Scale
NA / NA
Activate only when a face-up "Venom" monster you control is declared as an attack target. Negate the attack and end the Battle Phase. Then place 1 Venom Counter on the monster that attacked.
(Common)
Rating: 2 out of 5
Negate Attack with a small bonus.
Tactical Evolution (TAEV-EN069)
Rise of the Snake Deity
TRAP Normal Trap Level ATK:
DEF:
Pendulum Scale
NA / NA
Activate only when a face-up "Vennominon the King of Poisonous Snakes" you control is destroyed. Special Summon 1 "Vennominaga the Deity of Poisonous Snakes" from your hand or Deck.
(Common)
Rating: 3 out of 5
Vennominon's destruction is all you need and it doesn't matter how, or even if it goes to the Graveyard.
Tactical Evolution (TAEV-EN068)
Snake Deity's Command
TRAP Counter Trap Level ATK:
DEF:
Pendulum Scale
NA / NA
Activate by showing your opponent 1 "Venom" monster in your hand. Negate the activation and effect of an opponent's Spell Card, and destroy it.
(Rare)
Rating: 2 out of 5
Essentially a free Magic Jammer, but Venom monsters aren't very good.
Tactical Evolution (TAEV-EN067)
Damage = Reptile
TRAP Continuous Trap Level ATK:
DEF:
Pendulum Scale
NA / NA
Once per turn, when you take Battle Damage from a battle involving a Reptile-Type monster, you can Special Summon 1 Reptile-Type monster from your Deck with ATK less than or equal to the Battle Damage you took.
(Rare)
Rating: 2 out of 5
This is one way to get Vennominon on the field, but it's one of the few good options.
Tactical Evolution (TAEV-EN066)
Snake Whistle
TRAP Normal Trap Level ATK:
DEF:
Pendulum Scale
NA / NA
Activate only when a Reptile-Type monster you control is destroyed. Special Summon 1 Level 4 or lower Reptile-Type monster from your Deck.
(Common)
Rating: 2 out of 5
About as good as the original Hero Signal.
Tactical Evolution (TAEV-EN065)
Cocoon Veil
TRAP Normal Trap Level ATK:
DEF:
Pendulum Scale
NA / NA
Activate by Tributing 1 face-up "Chrysalis" monster. This turn, any damage to a player caused by an effect becomes 0. Special Summon 1 "Neo-Spacian" monster written on the "Chrysalis" monster you Tributed, from your hand, Deck or from either player's Graveyard.
(Common)
Rating: 1 out of 5
Only negates effect damage, and you're limited on both activation requirements and results.
Tactical Evolution (TAEV-EN064)
Hero Counterattack
TRAP Normal Trap Level ATK:
DEF:
Pendulum Scale
NA / NA
Activate only when an "Elemental Hero" monster you control is destroyed by battle. Your opponent selects 1 random card from your hand. If that card is an "Elemental Hero" monster, destroy 1 monster your opponent controls, then Special Summon the selected card.
(Common)
Rating: 1 out of 5
Hero Signal mated with A Hero Emerges to become even more situational than ever before.
Tactical Evolution (TAEV-EN063)
Mirror Gate
TRAP Normal Trap Level ATK:
DEF:
Pendulum Scale
NA / NA
Activate only when your opponent's monster declares an attack targeting a face-up "Elemental Hero" monster you control. Switch control of the opponent's attacking monster with the targeted monster you control, then calculate damage. Control of those monsters switches back during the End Phase of this turn.
(Super Rare) & (Ultimate Rare)
Rating: 1 out of 5
It's finally in the TCG after being shown in the anime and it's a much worse Creature Swap.
Tactical Evolution (TAEV-EN062)
Broken Bamboo Sword
SPELL Equip Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
The equipped monster gains 0 ATK.
(Common)
Rating: 0 out of 5
Hope you kept the receipt.
Tactical Evolution (TAEV-EN061)
Amulet of Ambition
SPELL Equip Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
Equip only to a Normal Monster. If it battles a monster with a higher Level, the equipped monster gains 500 ATK x the difference in Levels (during that battle only). When this card is sent to the Graveyard, you can return it to the top of your Deck.
(Common)
Rating: 2 out of 5
The weaker the monster, the more likely it can get the boost, but that also makes it riskier.
Tactical Evolution (TAEV-EN060)
Symbols of Duty
SPELL Equip Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
Send 1 Normal Monster you control to the Graveyard. Select and Special Summon 1 monster from either Graveyard and equip it with this card. When this card is removed from the field, destroy the equipped monster.
(Rare)
Rating: 2 out of 5
I guess it could be worse, but Premature Burial is still legal at this point.
Tactical Evolution (TAEV-EN059)
Phalanx Pike
SPELL Equip Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
The equipped monster gains 900 ATK for each card in either Graveyard that has the same name it does.
(Rare)
Rating: 2 out of 5
Certainly better than Chthonian Alliance, but still just as likely to be applied.
Tactical Evolution (TAEV-EN058)
Creature Seizure
SPELL Normal Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
Each player gives their opponent control of 1 of their monsters (controller's choice). You must choose a face-up Normal Monster.
(Common)
Rating: 2 out of 5
Creature Swap can already do this with any 2 monsters.
Tactical Evolution (TAEV-EN057)
Summoner's Art
SPELL Normal Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
Add 1 Level 5 or higher Normal Monster from your Deck to your hand.
(Rare)
Rating: 2 out of 5
There's some good choices with this, but it doesn't help you Summon them.
Tactical Evolution (TAEV-EN056)
Double Summon
SPELL Normal Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
You can Normal Summon 1 additional time this turn. You can only gain this effect once per turn.
(Rare)
Rating: 3 out of 5
A key card in quite a few Decks like the new Gemini Deck.
Tactical Evolution (TAEV-EN055)
Flint Missile
SPELL Quick-Play Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
Destroy 1 monster equipped with "Flint". You can return this card to your Deck instead of sending it to the Graveyard after it resolves.
(Common)
Rating: 1 out of 5
Pretty desperate just to take down a monster.
Tactical Evolution (TAEV-EN054)
Cyberdark Impact!
SPELL Normal Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
Return 1 "Cyberdark Edge", "Cyberdark Keel" and "Cyberdark Horn" from your side of the field, hand, or Graveyard to your Deck. Special Summon 1 "Cyberdark Dragon" from your Fusion Deck. (This Special Summon is treated as a Fusion Summon.)
(Secret Rare)
Rating: 1 out of 5
Even UDE knew it didn't matter where they came from. They don't have any good qualities.
Tactical Evolution (TAEV-EN053)
Venom Shot
SPELL Normal Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
Activate only while you control a face-up "Venom" monster, "Vennominaga the Deity of Poisonous Snakes", or "Vennominon the King of Poisonous Snakes". Send 1 Reptile-Type monster from your Deck to the Graveyard and place 2 Venom Counters on 1 face-up monster your opponent controls.
(Common)
Rating: 1 out of 5
The concept of getting Counters takes too long to get anything out of them.
Tactical Evolution (TAEV-EN052)
Snake Rain
SPELL Normal Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
Discard 1 card. Select 4 Reptile-Type monsters from your Deck and send them to the Graveyard.
(Rare)
Rating: 2 out of 5
Even with Vennominon and Vennominaga, this is quite bad.
Tactical Evolution (TAEV-EN051)
Venom Swamp
SPELL Field Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
Monsters lose 500 ATK for each Venom Counter on them. Destroy a monster if its ATK becomes 0 by this effect. During each player's End Phase, place 1 Venom Counter on each face-up monster, except "Venom" monsters.
(Common)
Rating: 1 out of 5
Monsters with 1000 or more ATK will take 2+ turns to be destroyed this way.
Tactical Evolution (TAEV-EN050)
Cocoon Rebirth
SPELL Continuous Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
You can Tribute 1 face-up "Chrysalis" monster you control to Special Summon 1 "Neo-Spacian" monster written in the card text of that card from either player's Graveyard.
(Common)
Rating: 1 out of 5
Too bad no Neo-Spacians are truly worth it.
Tactical Evolution (TAEV-EN049)
NEX
SPELL Normal Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
Send 1 face-up "Neo-Spacian" monster you control to the Graveyard. Special Summon 1 Level 4 monster with the same name from your Fusion Deck.
(Common)
Rating: 1 out of 5
This implies there will be more, but there's only 1 to bring out and a myriad of the rest.
Tactical Evolution (TAEV-EN048)
Cocoon Party
SPELL Normal Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
Special Summon 1 "Chrysalis" monster from your Deck for each "Neo-Spacian" monster with a different name in your Graveyard.
(Common)
Rating: 1 out of 5
Just as vulnerable as the real things.
Tactical Evolution (TAEV-EN047)
Convert Contact
SPELL Normal Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
Activate only while you control no monsters. Send 1 "Neo-Spacian" monster from your hand and 1 from your Deck to the Graveyard. Then draw 2 cards.
(Common)
Rating: 1 out of 5
Don't contact them. They're not worth contacting you either.
Tactical Evolution (TAEV-EN046)
Reverse of Neos
SPELL Quick-Play Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
Activate only when a face-up "Neos" Fusion Monster you control is destroyed. Special Summon 1 "Elemental Hero Neos" from your Deck in Attack Position. It gains 1000 ATK and is destroyed during the End Phase of this turn.
(Common)
Rating: 0 out of 5
The Fusions return to the Extra Deck after just 1 turn, and their replacement is just about as bad.
Tactical Evolution (TAEV-EN045)
Fifth Hope
SPELL Normal Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
Select 5 "Elemental Hero" cards from your Graveyard and shuffle them into the Deck. Then draw 2 cards. Draw 3 cards instead if you had no other cards on your side of the field and in your hand when you activated this card.
(Super Rare) & (Ultimate Rare)
Rating: 1 out of 5
Even Elemental Hero Decks have more generic options.
Tactical Evolution (TAEV-EN044)
Ojama Knight
LIGHT Fusion Monster Level 5 ATK: 0
DEF: 2500
Pendulum Scale
NA / NA
(Beast / Fusion / Effect)
1 "Ojama" monster + 1 "Ojama" monster
Select up to 2 of your opponent's Monster Card Zones. The selected zones cannot be used.
(Common)
Rating: 2 out of 5
Slightly less DEF than King, but does nearly the same thing.
Tactical Evolution (TAEV-EN043)
Elemental Hero Magma Neos
FIRE Fusion Monster Level 9 ATK: 3000
DEF: 2500
Pendulum Scale
NA / NA
(Warrior / Fusion / Effect)
"Elemental Hero Neos" + "Neo-Spacian Flare Scarab" + "Neo-Spacian Grand Mole"
This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) This card gains 400 ATK for each card on the field. This card returns to the Fusion Deck during the End Phase. When this card is returned to the Fusion Deck by this effect, return all cards on the field to their owner's hands.
(Secret Rare)
Rating: 1 out of 5
Could've been the best so far, but it has the side-effect the other Neos Fusions have.
Tactical Evolution (TAEV-EN042)
Elemental Hero Darkbright
DARK Fusion Monster Level 6 ATK: 2000
DEF: 1000
Pendulum Scale
NA / NA
(Warrior / Fusion / Effect)
"Elemental Hero Sparkman" + "Elemental Hero Necroshade"
This monster cannot be Special Summoned except by Fusion Summon. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. If this card attacks, it is changed to Defense Position at the end of the Damage Step. If this card is destroyed, destroy 1 monster your opponent controls.
(Ultra Rare) & (Ultimate Rare)
Rating: 1 out of 5
Sparkman just couldn't put in enough spark to make this viable.
Tactical Evolution (TAEV-EN041)
Elemental Hero Marine Neos
WATER Fusion Monster Level 8 ATK: 2800
DEF: 2300
Pendulum Scale
NA / NA
(Warrior / Fusion / Effect)
"Elemental Hero Neos" + "Neo-Spacian Marine Dolphin"
This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) Once per turn, you can select 1 random card from your opponent's hand and destroy it.
(Rare)
Rating: 1 out of 5
Only a few more water molecules to add over Aqua Neos.
Tactical Evolution (TAEV-EN040)
Neo-Spacian Marine Dolphin
WATER Fusion Monster Level 4 ATK: 900
DEF: 1100
Pendulum Scale
NA / NA
(Warrior / Fusion / Effect)
This card's name is also treated as "Neo-Spacian Aqua Dolphin". This card cannot be Special Summoned except with "NEX". Once per turn, you can discard 1 card to look at your opponent's hand and select 1 Monster Card in it. If you control a monster with an ATK greater than or equal to the selected monster's, destroy the selected card and inflict 500 damage to your opponent.
(Common)
Rating: 1 out of 5
Maybe Eliza Thornberry can talk some sense into this dolphin to get better effects?
Tactical Evolution (TAEV-EN039)
Zombie Master
DARK Effect Monster Level 4 ATK: 1800
DEF: 0
Pendulum Scale
NA / NA
(Zombie / Effect)
Once per turn, you can send 1 Monster Card from your hand to the Graveyard to Special Summon 1 Level 4 or lower Zombie-Type Monster from either player's Graveyard.
(Super Rare) & (Ultimate Rare)
Rating: 2 out of 5
Zombies have yet to have a good Deck, and don't have a lot of good members.
Tactical Evolution (TAEV-EN038)
Dark Effigy
DARK Effect Monster Level 4 ATK: 1500
DEF: 0
Pendulum Scale
NA / NA
(Fiend / Effect)
If you Tribute Summon a DARK Normal Monster, you can treat this 1 monster as 2 Tributes.
(Common)
Rating: 1 out of 5
The best DARK Normal Monsters are Level 6 or less.
Tactical Evolution (TAEV-EN037)
Light Effigy
LIGHT Effect Monster Level 4 ATK: 1500
DEF: 0
Pendulum Scale
NA / NA
(Fairy / Effect)
If you Tribute Summon a LIGHT Normal Monster, you can treat this 1 monster as 2 Tributes.
(Common)
Rating: 1 out of 5
Kaiser Sea Horse got weaker and more restrained.
Tactical Evolution (TAEV-EN036)
Razor Lizard
EARTH Effect Monster Level 3 ATK: 1500
DEF: 300
Pendulum Scale
NA / NA
(Reptile / Effect)
When this card attacks a face-down Defense Position monster while there is another Reptile-Type monster on your side of the field besides this card, destroy the monster immediately with this card's effect without flipping it face-up, or applying damage calculation.
(Common)
Rating: 1 out of 5
Drillroid from back in CRV is still better.
Tactical Evolution (TAEV-EN035)
Ritual Raven
DARK Effect Monster Level 1 ATK: 300
DEF: 300
Pendulum Scale
NA / NA
(Fiend / Effect)
If you Ritual Summon a DARK Ritual Monster, this 1 card can be used as the entire Tribute.
(Common)
Rating: 3 out of 5
DARK Rituals from years past now become pretty good with this.
Tactical Evolution (TAEV-EN034)
Desert Twister
WIND Effect Monster Level 6 ATK: 2300
DEF: 2000
Pendulum Scale
NA / NA
(Fiend / Effect)
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 EARTH and 2 WIND monsters from your Graveyard. Once per turn, you can discard 1 card to destroy 1 Spell or Trap Card on the field.
(Ultra Rare) & (Ultimate Rare)
Rating: 1 out of 5
Two bad Chaos-like monsters occupying high rarity slots.
Tactical Evolution (TAEV-EN033)
Frost and Flame Dragon
WATER Effect Monster Level 6 ATK: 2300
DEF: 2000
Pendulum Scale
NA / NA
(Dragon / Effect)
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 FIRE and 2 WATER monsters from your Graveyard. Once per turn, you can discard 1 card to destroy 1 monster on the field.
(Secret Rare)
Rating: 1 out of 5
They probably fight a lot.
Tactical Evolution (TAEV-EN032)
Neo Space Pathfinder
LIGHT Effect Monster Level 4 ATK: 1800
DEF: 800
Pendulum Scale
NA / NA
(Warrior / Effect)
You can discard this card to the Graveyard to add 1 "Neo Space" from your Deck or Graveyard to your hand.
(Rare)
Rating: 3 out of 5
You've found your path if you're just using this as a Beatstick.
Tactical Evolution (TAEV-EN031)
Crystal Seer
WATER Effect Monster Level 1 ATK: 100
DEF: 100
Pendulum Scale
NA / NA
(Spellcaster / Flip / Effect)
FLIP: Pick up 2 cards from the top of your Deck. Select 1 of those cards and add it to your hand, and put the other card on the bottom of your Deck.
(Ultra Rare) & (Ultimate Rare)
Rating: 1 out of 5
Apparently gambling is worth a high rarity in this game?
Tactical Evolution (TAEV-EN030)
Phantom Cricket
EARTH Effect Monster Level 2 ATK: 300
DEF: 1000
Pendulum Scale
NA / NA
(Insect / Flip / Effect)
FLIP: Return 1 face-down monster from the field to the top of its owner's Deck.
(Common)
Rating: 1 out of 5
Set monsters can only do harm when they're revealed later.
Tactical Evolution (TAEV-EN029)
Gravitic Orb
DARK Effect Monster Level 3 ATK: 1100
DEF: 700
Pendulum Scale
NA / NA
(Fiend / Flip / Effect)
FLIP: Change the Battle Positions of all face-up monsters your opponent controls.
(Common)
Rating: 1 out of 5
Labyrinth of Nightmare is a faster version of this.
Tactical Evolution (TAEV-EN028)
Flint Lock
LIGHT Effect Monster Level 4 ATK: 1500
DEF: 800
Pendulum Scale
NA / NA
(Machine / Effect)
Once per turn, you can equip a "Flint" on the field to this card. You can take any "Flint" equipped to this card and equip it to another face-up monster. This card can only be equipped with one "Flint" at a time. While equipped with "Flint", this card is unaffected by "Flint's" effect and cannot be destroyed by battle.
(Common)
Rating: 1 out of 5
Flint was back in RDS and is also bad.
Tactical Evolution (TAEV-EN027)
Shadow Delver
DARK Effect Monster Level 4 ATK: 1500
DEF: 500
Pendulum Scale
NA / NA
(Fiend / Gemini / Effect)
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
● Once per turn, you can select 1 face-up Level 4 or lower DARK monster you control. It can attack your opponent directly this turn.
(Common)
Rating: 2 out of 5
If UDE expects Gemini Decks to flourish, they're doing it wrong.
Tactical Evolution (TAEV-EN026)
King Pyron
FIRE Effect Monster Level 5 ATK: 1500
DEF: 500
Pendulum Scale
NA / NA
(Pyro / Gemini / Effect)
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
● Once per turn, you can inflict 1000 damage to your opponent.
(Common)
Rating: 2 out of 5
UFO Turtle will put it in a prime position to gain its bonus effect, but that's hardly notable.
Tactical Evolution (TAEV-EN025)
Doom Shaman
DARK Effect Monster Level 6 ATK: 2400
DEF: 2000
Pendulum Scale
NA / NA
(Spellcaster / Gemini / Effect)
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
● Once per turn, you can Special Summon 1 Fiend-Type monster from your hand or from either player's Graveyard. When this card is removed from the field, destroy all Fiend-Type monsters Special Summoned by this effect.
(Super Rare) & (Ultimate Rare)
Rating: 3 out of 5
The effects can be put aside as this has high ATK and DEF for its Level.
Tactical Evolution (TAEV-EN024)
Dawnbreak Gardna
LIGHT Effect Monster Level 3 ATK: 1500
DEF: 500
Pendulum Scale
NA / NA
(Warrior / Gemini / Effect)
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
● The original DEF of this card becomes 2300.
(Common)
Rating: 1 out of 5
The DEF is mostly going to be out of reach.
Tactical Evolution (TAEV-EN023)
Goggle Golem
EARTH Effect Monster Level 4 ATK: 1500
DEF: 500
Pendulum Scale
NA / NA
(Rock / Gemini / Effect)
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
● The original ATK of this card becomes 2100.
(Common)
Rating: 1 out of 5
What a waste of a bonus effect. Plenty of monsters have that ATK or more.
Tactical Evolution (TAEV-EN022)
Grasschopper
EARTH Effect Monster Level 5 ATK: 2350
DEF: 1000
Pendulum Scale
NA / NA
(Insect / Gemini / Effect)
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
● This card can attack all monsters your opponent controls once each.
(Rare)
Rating: 2 out of 5
At least it stays on the field when using this effect, unlike Asura Priest, which is also weaker.
Tactical Evolution (TAEV-EN021)
Lucky Pied Piper
WIND Effect Monster Level 4 ATK: 1500
DEF: 500
Pendulum Scale
NA / NA
(Fairy / Gemini / Effect)
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
● When this card destroys an opponent's monster by battle and sends it to the Graveyard, draw 1 card.
(Super Rare) & (Ultimate Rare)
Rating: 1 out of 5
Even cereal mascot Lucky isn't always able to live up to his namesake.
Tactical Evolution (TAEV-EN020)
Aquarian Alessa
WATER Effect Monster Level 4 ATK: 1500
DEF: 500
Pendulum Scale
NA / NA
(Aqua / Gemini / Effect)
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
● When this card destroys an opponent's monster by battle and sends it to the Graveyard, they discard 1 random card.
(Super Rare) & (Ultimate Rare)
Rating: 1 out of 5
Probably just learning how to swim, and the field is no swimming pool.
Tactical Evolution (TAEV-EN019)
Chthonian Emperor Dragon
FIRE Effect Monster Level 6 ATK: 2400
DEF: 1500
Pendulum Scale
NA / NA
(Dragon / Gemini / Effect)
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
● This card can attack twice during the same Battle Phase.
(Ultra Rare) & (Ultimate Rare)
Rating: 3 out of 5
Obtaining the bonus effect makes it quite a bit better than other monsters that can do it right away.
Tactical Evolution (TAEV-EN018)
Elemental Hero Neos Alius
LIGHT Effect Monster Level 4 ATK: 1900
DEF: 1300
Pendulum Scale
NA / NA
(Warrior / Gemini / Effect)
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
● This face-up card's name is treated as "Elemental Hero Neos".
(Super Rare) & (Ultimate Rare)
Rating: 3 out of 5
The better Neos, but by no means worth using for the Neos Fusions.
Tactical Evolution (TAEV-EN017)
Venom Serpent
DARK Effect Monster Level 4 ATK: 1000
DEF: 800
Pendulum Scale
NA / NA
(Reptile / Effect)
Once per turn, you can place 1 Venom Counter on 1 monster your opponent controls.
(Common)
Rating: 1 out of 5
Don't put faith in that Venom Counter. This won't survive regardless.
Tactical Evolution (TAEV-EN016)
Venom Boa
DARK Effect Monster Level 5 ATK: 1600
DEF: 1200
Pendulum Scale
NA / NA
(Reptile / Effect)
Once per turn, you can place 2 Venom Counters on 1 monster your opponent controls. If you activate this effect, this card cannot attack during this turn.
(Common)
Rating: 1 out of 5
Not worth the Tribute for only twice what Snake can do.
Tactical Evolution (TAEV-EN015)
Venom Snake
DARK Effect Monster Level 3 ATK: 1200
DEF: 600
Pendulum Scale
NA / NA
(Reptile / Effect)
Once per turn, you can place 1 Venom Counter on 1 monster your opponent controls. If you activate this effect, this card cannot attack during this turn.
(Common)
Rating: 1 out of 5
The two behemoths below should just eat this one.
Tactical Evolution (TAEV-EN014)
Vennominon the King of Poisonous Snakes
DARK Effect Monster Level 8 ATK: 0
DEF: 0
Pendulum Scale
NA / NA
(Reptile / Effect)
This card cannot be Special Summoned by another Effect Monster's effect. This card is unaffected by "Venom Swamp". This card gains 500 ATK for each Reptile-Type monster in your Graveyard. When this card is destroyed by battle and sent to the Graveyard, you can remove from play 1 other Reptile-Type monster from your Graveyard to Special Summon this card.
(Ultra Rare) & (Ultimate Rare)
Rating: 3 out of 5
Sangan can still fetch it, and Limit Reverse can revive it.
Tactical Evolution (TAEV-EN013)
Vennominaga the Deity of Poisonous Snakes
DARK Effect Monster Level 10 ATK: 0
DEF: 0
Pendulum Scale
NA / NA
(Reptile / Effect)
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with its own effect or with "Rise of the Snake Deity". This card gains 500 ATK for each Reptile-Type monster in your Graveyard. This card cannot be targeted and is unaffected by the effects of other Monsters, Spells, and Traps. When this card is destroyed by battle and sent to the Graveyard, you can remove from play 1 other Reptile-Type monster from your Graveyard to Special Summon this card. When this card inflicts Battle Damage to your opponent, place 1 Hyper-Venom Counter on it. When 3 Hyper-Venom Counters are on this card, you win the Duel.
(Secret Rare)
Rating: 4 out of 5
A bit more work than Vennominon, but it's one of the easiest ways to win instantly.
Tactical Evolution (TAEV-EN012)
Necro Gardna
DARK Effect Monster Level 3 ATK: 600
DEF: 1300
Pendulum Scale
NA / NA
(Warrior / Effect)
Remove from play this card in your Graveyard to negate 1 attack from a monster your opponent controls.
(Super Rare) & (Ultimate Rare)
Rating: 2 out of 5
Helps you survive 2 attacks if you Set it as a monster first, but Negate Attack is far better.
Tactical Evolution (TAEV-EN011)
Chrysalis Mole
EARTH Effect Monster Level 2 ATK: 700
DEF: 100
Pendulum Scale
NA / NA
(Rock / Effect)
You can Tribute this card while "Neo Space" is face-up on the field to Special Summon 1 "Neo-Spacian Grand Mole" from your hand or Deck.
(Common)
Rating: 1 out of 5
It's called Grand Mole for a reason.
Tactical Evolution (TAEV-EN010)
Chrysalis Larva
FIRE Effect Monster Level 2 ATK: 300
DEF: 300
Pendulum Scale
NA / NA
(Insect / Effect)
You can Tribute this card while "Neo Space" is on the field to Special Summon 1 "Neo-Spacian Flare Scarab" from your hand or Deck.
(Common)
Rating: 1 out of 5
At least Pokemon can do well to protect themselves before they evolve.
Tactical Evolution (TAEV-EN009)
Chrysalis Pinny
LIGHT Effect Monster Level 2 ATK: 100
DEF: 700
Pendulum Scale
NA / NA
(Plant / Effect)
You can Tribute this card while "Neo Space" is face-up on the field to Special Summon 1 "Neo-Spacian Glow Moss" from your hand or Deck.
(Common)
Rating: 1 out of 5
A Pinny saved is a card slot wasted.
Tactical Evolution (TAEV-EN008)
Chrysalis Chicky
WIND Effect Monster Level 2 ATK: 600
DEF: 400
Pendulum Scale
NA / NA
(Winged Beast / Effect)
You can Tribute this card while "Neo Space" is on the field to Special Summon 1 "Neo-Spacian Air Hummingbird" from your hand or Deck.
(Common)
Rating: 1 out of 5
So after the letdown of Rainbow Dragon, we come to these runts of the evolution world.
Tactical Evolution (TAEV-EN007)
Chrysalis Pantail
DARK Effect Monster Level 2 ATK: 800
DEF: 300
Pendulum Scale
NA / NA
(Beast / Effect)
You can Tribute this card while "Neo Space" is on the field to Special Summon 1 "Neo-Spacian Dark Panther" from your hand or Deck.
(Common)
Rating: 1 out of 5
Need I remind you that none of the Neo-Spacians ever mentioned them in their text for anything?
Tactical Evolution (TAEV-EN006)
Rainbow Dragon
LIGHT Effect Monster Level 10 ATK: 4000
DEF: 0
Pendulum Scale
NA / NA
(Dragon / Effect)
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except from your hand while you have 7 "Crystal Beast" cards with different names on the field or in your Graveyard. This card cannot activate its effects the turn it is Special Summoned. ● Send all "Crystal Beast" monsters you control to the Graveyard; this card gains 1000 ATK for each card sent. You can activate this effect during either player's turn. ● You can remove from play all "Crystal Beast" Monster Cards in your Graveyard to return all cards on the field to their owners' Decks.
(Secret Rare), (Ultimate Rare) & (Ghost Rare)
Rating: 1 out of 5
Laughable as a Ghost Rare and a Cover Card.
Tactical Evolution (TAEV-EN005)
Venom Cobra
EARTH Normal Monster Level 4 ATK: 100
DEF: 2000
Pendulum Scale
NA / NA
(Reptile / Normal)
Hard scales cover all parts of this gigantic cobra. It hunts by shooting large amounts of venom, but because of its large size, its attack pattern is easily predicted.

(Common)
Rating: 2 out of 5
Sadly, this may just be the best Venom Main Deck monster in the set.
Tactical Evolution (TAEV-EN004)
Hunter Dragon
DARK Normal Monster Level 3 ATK: 1700
DEF: 100
Pendulum Scale
NA / NA
(Dragon / Normal)
This dragon has taken down countless prey with its sharp fangs. It strikes very quickly, because if it does not strike first, it is vulnerable to a counter-attack.

(Rare)
Rating: 1 out of 5
Guess they're aiming for use with Cyberdark monsters, but they only gain half, which is 850.
Tactical Evolution (TAEV-EN003)
Renge, Gatekeeper of Dark World
DARK Normal Monster Level 4 ATK: 100
DEF: 2100
Pendulum Scale
NA / NA
(Fiend / Normal)
His renowned athletic physique has made him famous with the populace of Dark World. They call him "Iron Wall Renge" because no one can break through his incredible defenses.

(Common)
Rating: 2 out of 5
The DEF pretty much rivals two of the strongest Dark World monsters in the past. Not great though.
Tactical Evolution (TAEV-EN002)
Volcanic Rat
FIRE Normal Monster Level 1 ATK: 500
DEF: 500
Pendulum Scale
NA / NA
(Pyro / Normal)
This mutated mouse dwells in the core of active volcanoes. No amount of heat is too much for it to bear.

(Common)
Rating: 1 out of 5
No wonder it has such low stats. It's been hanging out in volcanoes for too long.
Tactical Evolution (TAEV-EN001)
Alien Shocktrooper
EARTH Normal Monster Level 4 ATK: 1900
DEF: 800
Pendulum Scale
NA / NA
(Reptile / Normal)
The Aliens have used a mysterious biological substance to create a supreme race of soldiers. They do not have the natural powers of the other Aliens, but can make stunning physical attacks.

(Common)
Rating: 3 out of 5
This is the only Alien you ever need to worry about. It has the ATK to actually be useful in battle.
Tactical Evolution (TAEV-EN000)
Gemini Summoner
WATER Effect Monster Level 4 ATK: 1500
DEF: 0
Pendulum Scale
NA / NA
(Spellcaster / Effect)
Once per turn, during your opponent's End Phase, you can pay 500 Life Points to Normal Summon or Set 1 Gemini monster from your hand or Normal Summon 1 face-up Gemini monster you control. Once per turn, if this card would be destroyed by battle, it is not destroyed. (Damage Calculation is applied normally.)
(Secret Rare)
Rating: 2 out of 5
Lives up to its name, but you're still making Tributes for that fee, and neither choice is all that great.