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Champion Pack: Game 4 (CP04-EN) Card Ratings

1. CP04-EN010 was misprinted as a LIGHT monster.
2.
Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Champion_Pack:_Game_Four_(TCG-EN-UE)
Game Four (CP04-EN020)
Treeborn Frog
WATER Effect Monster Level 1 ATK: 100
DEF: 100
Pendulum Scale
NA / NA
(Aqua / Effect)
If this card is in your Graveyard during your Standby Phase and you control no Spell or Trap Cards, you can Special Summon it. This effect cannot be activated if you control a face-up "Treeborn Frog".
(Common)
Rating: 2 out of 5
Makes an okay monster for Tribute Summons, but the effect is quite situational.
Game Four (CP04-EN019)
D.D. Survivor
DARK Effect Monster Level 4 ATK: 1800
DEF: 200
Pendulum Scale
NA / NA
(Warrior / Effect)
When this face-up card is removed from play, Special Summon it during the End Phase.
(Common)
Rating: 3 out of 5
Not many monsters can say they bring themselves back to the field, and have this high ATK or better.
Game Four (CP04-EN018)
Hand of Nephthys
WIND Effect Monster Level 2 ATK: 600
DEF: 600
Pendulum Scale
NA / NA
(Spellcaster / Effect)
You can Tribute this card and 1 other monster to Special Summon 1 "Sacred Phoenix of Nephthys" from your hand or Deck.
(Common)
Rating: 1 out of 5
A hand with Arthritis. Better see a doctor so it can actually become useful.
Game Four (CP04-EN017)
Manju of the Ten Thousand Hands
LIGHT Effect Monster Level 4 ATK: 1400
DEF: 1000
Pendulum Scale
NA / NA
(Fairy / Effect)
When this card is Normal Summoned or Flip Summoned, you can add 1 Ritual Monster Card or 1 Ritual Spell Card from your Deck to your hand.
(Common)
Rating: 2 out of 5
Twice as good as Senju, but only because Senju is so specific.
Game Four (CP04-EN016)
Robbin' Goblin
TRAP Continuous Trap Level ATK:
DEF:
Pendulum Scale
NA / NA
Each time a monster you control inflicts Battle Damage to your opponent, your opponent discards 1 random card.
(Common)
Rating: 2 out of 5
Going to need to be a pretty strong monster, though being successful doesn't mean much here.
Game Four (CP04-EN015)
Gigantes
EARTH Effect Monster Level 4 ATK: 1900
DEF: 1300
Pendulum Scale
NA / NA
(Rock / Effect)
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 EARTH monster in your Graveyard. When this card is destroyed by battle and sent to the Graveyard, destroy all Spell and Trap Cards on the field.
(Common)
Rating: 1 out of 5
The stats are decent, but the Summon requirement and bad effect take all the fun away.
Game Four (CP04-EN014)
Grand Tiki Elder
DARK Normal Monster Level 4 ATK: 1500
DEF: 800
Pendulum Scale
NA / NA
(Fiend / Normal)
A masked monster that wields the most deadly of curses.
(Common)
Rating: 1 out of 5
We're still waiting for Des Gardius to come out, but only one of the two is needed.
Game Four (CP04-EN013)
Mother Grizzly
WATER Effect Monster Level 4 ATK: 1400
DEF: 1000
Pendulum Scale
NA / NA
(Beast-Warrior / Effect)
When this card is sent to the Graveyard by battle, you can Special Summon 1 WATER monster with 1500 or less ATK from your Deck in face-up Attack Position.
(Common)
Rating: 2 out of 5
Whatever you pick has to be in Attack Mode, but you can use other copies to keep a monster out.
Game Four (CP04-EN012)
Soul Exchange
SPELL Normal Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
Select 1 monster your opponent controls. This turn, if you would Tribute a monster you control. Tribute the selected monster instead. You cannot conduct your Battle Phase during the turn that you activate this card.
(Common)
Rating: 2 out of 5
Stealing monsters is generally dead so this may be about the best we can do.
Game Four (CP04-EN011)
Magician's Circle
TRAP Normal Trap Level ATK:
DEF:
Pendulum Scale
NA / NA
Activate only when a Spellcaster-Type monster declares an attack. Each player selects 1 Spellcaster-Type monster from their Deck with an ATK of 2000 or less and Special Summons it in face-up Attack Position.
(Rare)
Rating: 1 out of 5
Both players need one, but good luck getting that when you need it most. Magical Dimension is much better.
Game Four (CP04-EN010)
Kinetic Soldier
LIGHT Effect Monster Level 3 ATK: 1350
DEF: 1800
Pendulum Scale
NA / NA
(Machine / Effect)
When battling a Warrior-Type monster, this card gains 2000 ATK and DEF during damage calculation only.
(Rare)
Rating: 2 out of 5
Attribute doesn't really matter here as it's the DEF that gives it any real staying power.
Game Four (CP04-EN009)
Return from the Different Dimension
TRAP Normal Trap Level ATK:
DEF:
Pendulum Scale
NA / NA
Pay half of your Life Points. Special Summon as many of your monsters as possible that have been removed from play. During the End Phase, remove from play all monsters that were Special Summoned by this effect.
(Rare)
Rating: 2 out of 5
Costs as much as Solemn Judgment, but for up to 5 monsters at once.
Game Four (CP04-EN008)
Divine Sword - Phoenix Blade
SPELL Equip Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
Equip only to a Warrior-Type monster. It gains 300 ATK. During your Main Phase, if this card is in your Graveyard you can remove from play 2 Warrior-Type monsters in your Graveyard to add this card to your hand.
(Rare)
Rating: 1 out of 5
We took an early Equip Card and gave it a recycling effect. The boost is much too low for any benefit.
Game Four (CP04-EN007)
Freed the Brave Wanderer
LIGHT Effect Monster Level 4 ATK: 1700
DEF: 1200
Pendulum Scale
NA / NA
(Warrior / Effect)
Once per turn, you can remove from play 2 LIGHT monsters in your Graveyard to destroy 1 face-up monster on the field with higher ATK then this card.
(Rare)
Rating: 1 out of 5
Tribute to the Doomed can do better for a single card in your hand.
Game Four (CP04-EN006)
Confiscation
SPELL Normal Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
Pay 1000 Life Points. Look at your opponent's hand, select 1 card in it, and discard that card.
(Rare)
Rating: 1 out of 5
Already been confiscated despite the high risk and activation fee.
Game Four (CP04-EN005)
Hydrogeddon
WATER Effect Monster Level 4 ATK: 1600
DEF: 1000
Pendulum Scale
NA / NA
(Dinosaur / Effect)
When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Special Summon 1 "Hydrogeddon" from your Deck.
(Super Rare)
Rating: 1 out of 5
Not strong enough for the effect to be worth it.
Game Four (CP04-EN004)
Apprentice Magician
DARK Effect Monster Level 2 ATK: 400
DEF: 800
Pendulum Scale
NA / NA
(Spellcaster / Effect)
When this card is Summoned, put 1 Spell Counter on a face-up card that you can put a Spell Counter on. If this card is destroyed by battle, you can select 1 Level 2 or lower Spellcaster-Type monster from your Deck and Special Summon it in face-down Defense Position.
(Super Rare)
Rating: 1 out of 5
Barely a defense on its own, and you won't get any better with other Level 2 or lower monsters.
Game Four (CP04-EN003)
Bottomless Trap Hole
TRAP Normal Trap Level ATK:
DEF:
Pendulum Scale
NA / NA
When your opponent Summons a monster(s) with an ATK of 1500 or more, destroy and remove from play the monster(s).
(Super Rare)
Rating: 4 out of 5
A foil is what this should've been back in LOD, if not higher. Much better than past foils in these packs.
Game Four (CP04-EN002)
Ultimate Offering
TRAP Continuous Trap Level ATK:
DEF:
Pendulum Scale
NA / NA
You can pay 500 Life Points to Normal Summon or Set 1 extra monster. You can only activate this effect during your Main Phase or your opponent's Battle Phase.
(Super Rare)
Rating: 2 out of 5
Could be worth it for extra Tributes, but your new monster has to survive if that's to be worth it.
Game Four (CP04-EN001)
Gernia
DARK Effect Monster Level 4 ATK: 1300
DEF: 1200
Pendulum Scale
NA / NA
(Zombie / Effect)
If this face-up card is destroyed and sent to the Graveyard by an opponent's card effect, Special Summon it during your next Standby Phase.
(Ultra Rare)
Rating: 1 out of 5
We just took Vampire Lord and stripped of pretty much any benefits at all.