MACR-EN019 |
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Supreme King Dragon Darkwurm
DARK / Dragon-Type Pendulum / Level 4 / ATK 1800 / DEF 1200 / Scale 5
Once per turn, if you control no
monsters: You can place 1 "Supreme King Gate" Pendulum Monster from your
Deck in your Pendulum Zone, also you cannot Pendulum Summon monsters for
the rest of this turn, except DARK monsters.
If this card is Normal or Special
Summoned: You can add 1 "Supreme King Gate" Pendulum Monster from your
Deck to your hand. If this card is in your Graveyard and you control no
monsters: You can Special Summon this card. You can only use each
monster effect of "Supreme King Dragon Darkwurm" once per turn.
COMMON |
Rating: |
3 |
Comments: |
It's a regular Beatstick on its own or using its
effect can help you swarm the field, though is best suited with DARK
monsters. |
MACR-EN018 |
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Supreme King Gate Infinity
DARK / Fiend-Type Pendulum / Level 7 / ATK 0 / DEF 0 / Scale 13
If you control a monster, you cannot
Pendulum Summon. This effect cannot be negated. Once per turn, if you
control "Supreme King Z-ARC": You can target 1 face-up monster your
opponent controls; gain LP equal to its ATK.
Once per turn: You can target 1 other
face-up card you control; destroy both it and this card, and if you do,
Special Summon 1 Dragon-Type Xyz or Pendulum Monster from your Extra
Deck, but its ATK and DEF become 0, it has its effects negated, also it
cannot be used as a Material for a Synchro or Xyz Summon. If this card
in the Monster Zone is destroyed by battle or card effect: You can place
this card in your Pendulum Zone.
SUPER RARE |
Rating: |
3 |
Comments: |
Might as well raise the other end of the Scale
as well but while it'll jump to the Pendulum Zone on your field once
it's destroyed, you're only able to Pendulum Summon with it if you don't
control any monsters. However, that's just a minor setback and can
easily be achieved. |
MACR-EN017 |
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Supreme King Gate Zero
DARK / Fiend-Type Pendulum / Level 7 / ATK 0 / DEF 0 / Scale 0
If you control "Supreme King Z-ARC", you
take no damage. Once per turn, if you have "Supreme King Gate Infinity"
in your other Pendulum Zone: You can destroy both cards in your Pendulum
Zones, and if you do, add 1 "Polymerization" Spell Card or "Fusion"
Spell Card from your Deck to your hand.
Once per turn: You can target 1 other
face-up card you control; destroy both it and this card, and if you do,
Special Summon 1 Dragon-Type Fusion or Synchro Monster from your Extra
Deck, but its ATK and DEF become 0, it has its effects negated, also it
cannot be used as a Material for a Synchro or Xyz Summon. If this card
in the Monster Zone is destroyed by battle or card effect: You can place
this card in your Pendulum Zone.
SUPER RARE |
Rating: |
3 |
Comments: |
Now the options for Pendulum Summoning are
higher than ever before and this guy doesn't have any drawbacks for
using it without Z-ARC but the effects aren't that good and its ATK and
DEF aren't going to let it survive in battle. |
MACR-EN016 |
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Double Resonator
FIRE / Fiend-Type Tuner / Level 1 / ATK 0 / DEF 0
If this card is Normal or Special Summoned: You can target 1 face-up
monster on the field; that target is treated as a Tuner this turn. You
can banish this card from your Graveyard, then target 1 Fiend-Type
monster you control; that Fiend-Type monster is treated as a Tuner this
turn. You can only use this effect of "Double Resonator" once per turn.
COMMON |
Rating: |
2 |
Comments: |
Having two Tuner monsters out at the same time
doesn't generally do you much good except for Synchro Monsters like Red
Nova Dragon. It is still a Tuner monster though and can help you with
your other Fiend-Type monster Synchro Summons but is limited to
Fiend-Type monsters for the 2nd effect. |
MACR-EN015 |
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D/D Ghost
DARK / Fiend-Type Tuner / Level 2 / ATK 600 / DEF 300
If this card is sent to the Graveyard: You can target 1 "D/D" monster or
"Dark Contract" card in your Graveyard, except "D/D Ghost"; send 1 card
from your Deck to the Graveyard with that name. If this card is
banished: You can target 1 of your banished "D/D" monsters or "Dark
Contract" cards, except "D/D Ghost"; return it to the Graveyard.
COMMON |
Rating: |
1 |
Comments: |
I really don't see a point to this card. It
doesn't retrieve the targeted card in the Graveyard, nor the one that is
previously banished and its stats are horrible. |
MACR-EN014 |
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Lyrilusc - Turquoise Warbler
WIND / Winged Beast / Level 1 / ATK 100 / DEF 100
If you control no monsters, you can Special Summon this card (from your
hand). If this card is Special Summoned from the hand: You can Special
Summon 1 "Lyrilusc" monster from your hand or Graveyard. You can only
use this effect of "Lyrilusc - Turquoise Warbler" once per turn.
COMMON |
Rating: |
2 |
Comments: |
Controlling no monsters is easy early on or even
late in the Duel but all Lyrilusc monsters so far are feeble and unable
to really do much once on the field. |
MACR-EN013 |
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Lyrilusc - Sapphire Swallow
WIND / Winged Beast / Level 1 / ATK 100 / DEF 0
If you control a Winged Beast-Type monster: You can Special Summon both
this card and 1 Level 1 Winged Beast-Type monster from your hand. You
can only use this effect of "Lyrilusc - Sapphire Swallow" once per turn.
A WIND Xyz Monster that was Summoned using this card on the field as Xyz
Material gains this effect.
● If it is Xyz Summoned: You can target 1 "Lyrilusc" monster in your
Graveyard; attach it to this card as Xyz Material.
COMMON |
Rating: |
2 |
Comments: |
A bit less restrained than Cobalt Sparrow,
especially with its first effect but the other effects and its stats
aren't much better. |
MACR-EN012 |
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Lyrilusc - Cobalt Sparrow
WIND / Winged Beast / Level 1 / ATK 0 / DEF 100
If this card is Special Summoned: You can add 1 Level 1 Winged
Beast-Type monster from your Deck to your hand. You can only use this
effect of "Lyrilusc - Cobalt Sparrow" once per turn. A WIND Xyz Monster
that was Summoned using this card on the field as Xyz Material gains
this effect.
● Your opponent cannot target this card with card effects.
COMMON |
Rating: |
1 |
Comments: |
Rank 1 Xyz Monsters haven't been all that good
so far and with this being a new archetype, it's not off to a very good
start. |
MACR-EN011 |
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Predaplant Cordyceps
DARK / Plant / Level 1 / ATK 0 / DEF 0
During your Standby Phase: You can banish this card from your Graveyard,
then target 2 Level 4 or lower "Predaplant" monsters in your Graveyard;
Special Summon them, also, for the rest of this turn, you cannot Special
Summon monsters, except Fusion Monsters, nor Normal Summon/Set any
monsters.
COMMON |
Rating: |
2 |
Comments: |
It's at least better than Darlingtonia Cobra but
not by much, especially given the restraints and its stats. |
MACR-EN010 |
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Predaplant Darlingtonia Cobra
DARK / Plant / Level 3 / ATK 1000 / DEF 1500
If this card is Special Summoned by the effect of a "Predaplant"
monster: You can add 1 "Polymerization" Spell Card or "Fusion" Spell
Card from your Deck to your hand. You can only use this effect of
"Predaplant Darlingtonia Cobra" once per Duel.
COMMON |
Rating: |
1 |
Comments: |
Not only does it have to be Special Summoned by
a Predaplant monster's effect, the effect is once per duel and its stats
are poor. |
MACR-EN009 |
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Predaplant Ophrys Scorpio
DARK / Plant / Level 3 / ATK 1200 / DEF 800
If this card is Normal or Special Summoned: You can send 1 monster from
your hand to the Graveyard; Special Summon 1 "Predaplant" monster from
your Deck, except "Predaplant Ophrys Scorpio". You can only use this
effect of "Predaplant Ophyrs Scorpio" once per turn.
RARE |
Rating: |
2 |
Comments: |
Predaplants have potential with this but it'll
cost you a monster from your hand just to get another one from your
Deck, which'll lower your chances at a comeback if it's destroyed. |
MACR-EN008 |
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Speedroid Rubberband Plane
WIND / Machine / Level 5 / ATK 1800 / DEF 0
If a monster is Special Summoned to your field (except during the Damage
Step): You can Special Summon this card from your hand, also you cannot
Special Summon monsters for the rest of this turn, except WIND monsters.
You can only use this effect of "Speedroid Rubberband Plane" once per
turn. If this card is Normal or Special Summoned: You can target 1
face-up monster on the field; it loses 600 ATK until the end of this
turn.
RARE |
Rating: |
2 |
Comments: |
The 1st effect isn't all that bad but the other
two and its stats are too poor to make this card any better. |
MACR-EN007 |
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Speedroid Maliciousmagnet
WIND / Machine-Type Tuner / Level 1 / ATK 0 / DEF 0
Cannot be used as Synchro Material except for a Synchro Summon by its
own effect. During your Main Phase, if this card is Normal or Special
Summoned: You can target 1 face-up monster your opponent controls;
immediately after this effect resolves, Synchro Summon 1 WIND Synchro
Monster using only this card you control and that monster. You can only
use this effect of "Speedroid Maliciousmagnet" once per turn.
COMMON |
Rating: |
1 |
Comments: |
What good is being a Tuner if you're restrained
on how to use it? This guy forces you to use it in the worst way
possible and offers nothing else worthwhile. |
MACR-EN006 |
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Speedroid Skull Marbles
WIND / Machine / Level 7 / ATK 0 / DEF 3000
Once per turn, during the Standby Phase, if your opponent controls a
face-up monster that was Special Summoned from the Extra Deck: You can
Special Summon this card from your hand. Cannot be destroyed by battle
with a Normal Summoned/
Set monster. Your opponent takes any battle damage you would have taken
from battles involving this card. You can only use this effect of
"Speedroid Skull Marbles" once per turn. If you control a face-up
monster that is not a "Speedroid" monster, destroy this card.
COMMON |
Rating: |
1 |
Comments: |
It looks promising but the effects ultimate tear
down what could've been a higher rating, making the much more viable
option Amazoness Swords Woman. |
MACR-EN005 |
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Performapal Coin Dragon
WATER / Dragon-Type Pendulum / Level 4 / ATK 1700 / DEF 1000 / Scale 5
Once per turn: You can target 1
Dragon-Type monster you control that was Special Summoned from the Extra
Deck; this turn, if that monster you control battles an opponent's
monster, banish that opponent's monster after damage calculation (even
if this card leaves the field).
Other Dragon-Type monsters you control
gain 500 ATK, also they cannot be destroyed by card effects.
RARE |
Rating: |
2 |
Comments: |
There are plenty of Extra Deck Dragon-Type
monsters so this has its uses but there aren't many. |
MACR-EN004 |
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Performapal U Go Golem
DARK / Fiend-Type Pendulum / Level 4 / ATK 1600 / DEF 1000 / Scale 1
Once per turn, if a monster is Fusion
Summoned to your field (except during the Damage Step): You can add 1
"Performapal", "Odd-Eyes", or "Magician" Pendulum Monster from your
Graveyard or face-up in your Extra Deck to your hand.
Once per turn, during your Main Phase, if
this card was Pendulum Summoned this turn: You can Fusion Summon 1
Fusion Monster from your Extra Deck, using this card you control and
Dragon-Type monsters you control as Fusion Materials.
RARE |
Rating: |
2 |
Comments: |
With Instant Fusion still legal, this isn't all
that bad but it's still not much to work with apart from its Scale. |
MACR-EN003 |
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Performapal Revue Dancer
LIGHT / Spellcaster / Level 3 / ATK 800 / DEF 1000
If your opponent controls a monster and you control no monsters, you can
Special Summon this card (from your hand). This card can be treated as 2
Tributes for the Tribute Summon of a "Performapal" monster.
COMMON |
Rating: |
2 |
Comments: |
The high-level Performapals can benefit from
this but apart from that, you're better off with Cyber Dragon. |
MACR-EN002 |
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Performapal Sky Pupil
LIGHT / Spellcaster / Level 3 / ATK 800 / DEF 800
During either player's turn: You can return 1 Level 5 or higher
"Performapal" monster you control to the hand; Special Summon this card
from your hand. You can only use this effect of "Performapal Sky Pupil"
once per turn. If this card battles an opponent's monster, that monster
has its effects negated until the end of the Damage Step. Before damage
calculation, if this card attacked an opponent's monster while you
control another "Performapal" monster: You can destroy that opponent's
monster.
RARE |
Rating: |
1 |
Comments: |
Unfortunately, this guy is pretty well
outclassed by Neo-Spacian Grand Mole, which gets rid of most monsters it
ever battles against and doesn't even deal battle damage. |
MACR-EN001 |
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Performapal Sky Magician
WIND / Spellcaster / Level 7 / ATK 2500 / DEF 2000
Once per turn, if you activate a Spell Card: This card gains 300 ATK.
During either player's turn: You can target 1 Continuous Spell Card you
control; return it to the hand, then you can activate 1 "Magician"
Continuous Spell Card from your hand. You can only use this effect of
"Performapal Sky Magician" once per turn. If this face-up card leaves
the field: You can target 1 card on the field; destroy it.
RARE |
Rating: |
2 |
Comments: |
It'll get stronger with each Spell Card you
activate but the effect is once per turn and is pretty strict on the 2nd
effect. The last effect isn't that bad, though its stats aren't great
either. |
MACR-EN000 |
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Pendulum Switch
Continuous Trap
You can target 1 card in your Pendulum Zone; Special Summon it. You can
target 1 Pendulum Monster in your Monster Zone; place it in your
Pendulum Zone. You can only use 1 "Pendulum Switch" effect per turn, and
only once that turn.
RARE |
Rating: |
3 |
Comments: |
This really helps bypass the strict requirements
posed by Pendulum-hybrid monsters like Odd-Eyes Rebellion and even the
monster in this set. Plus it can go the other way around, giving you a
potentially powerful monster. |