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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

Text card ratings DJCR DJCR Text  Visual spoiler Card spoiler

Maximum Crisis (Page 1)

MACR-EN019
Supreme King Dragon Darkwurm
DARK / Dragon-Type Pendulum / Level 4 / ATK 1800 / DEF 1200 / Scale 5
Once per turn, if you control no monsters: You can place 1 "Supreme King Gate" Pendulum Monster from your Deck in your Pendulum Zone, also you cannot Pendulum Summon monsters for the rest of this turn, except DARK monsters.

If this card is Normal or Special Summoned: You can add 1 "Supreme King Gate" Pendulum Monster from your Deck to your hand. If this card is in your Graveyard and you control no monsters: You can Special Summon this card. You can only use each monster effect of "Supreme King Dragon Darkwurm" once per turn.
COMMON
Rating: 3
Comments: It's a regular Beatstick on its own or using its effect can help you swarm the field, though is best suited with DARK monsters.
MACR-EN018
Supreme King Gate Infinity
DARK / Fiend-Type Pendulum / Level 7 / ATK 0 / DEF 0 / Scale 13
If you control a monster, you cannot Pendulum Summon. This effect cannot be negated. Once per turn, if you control "Supreme King Z-ARC": You can target 1 face-up monster your opponent controls; gain LP equal to its ATK.

Once per turn: You can target 1 other face-up card you control; destroy both it and this card, and if you do, Special Summon 1 Dragon-Type Xyz or Pendulum Monster from your Extra Deck, but its ATK and DEF become 0, it has its effects negated, also it cannot be used as a Material for a Synchro or Xyz Summon. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.
SUPER RARE
Rating: 3
Comments: Might as well raise the other end of the Scale as well but while it'll jump to the Pendulum Zone on your field once it's destroyed, you're only able to Pendulum Summon with it if you don't control any monsters. However, that's just a minor setback and can easily be achieved.
MACR-EN017
Supreme King Gate Zero
DARK / Fiend-Type Pendulum / Level 7 / ATK 0 / DEF 0 / Scale 0
If you control "Supreme King Z-ARC", you take no damage. Once per turn, if you have "Supreme King Gate Infinity" in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 "Polymerization" Spell Card or "Fusion" Spell Card from your Deck to your hand.

Once per turn: You can target 1 other face-up card you control; destroy both it and this card, and if you do, Special Summon 1 Dragon-Type Fusion or Synchro Monster from your Extra Deck, but its ATK and DEF become 0, it has its effects negated, also it cannot be used as a Material for a Synchro or Xyz Summon. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.
SUPER RARE
Rating: 3
Comments: Now the options for Pendulum Summoning are higher than ever before and this guy doesn't have any drawbacks for using it without Z-ARC but the effects aren't that good and its ATK and DEF aren't going to let it survive in battle.
MACR-EN016
Double Resonator
FIRE / Fiend-Type Tuner / Level 1 / ATK 0 / DEF 0
If this card is Normal or Special Summoned: You can target 1 face-up monster on the field; that target is treated as a Tuner this turn. You can banish this card from your Graveyard, then target 1 Fiend-Type monster you control; that Fiend-Type monster is treated as a Tuner this turn. You can only use this effect of "Double Resonator" once per turn.
COMMON
Rating: 2
Comments: Having two Tuner monsters out at the same time doesn't generally do you much good except for Synchro Monsters like Red Nova Dragon. It is still a Tuner monster though and can help you with your other Fiend-Type monster Synchro Summons but is limited to Fiend-Type monsters for the 2nd effect.
MACR-EN015
D/D Ghost
DARK / Fiend-Type Tuner / Level 2 / ATK 600 / DEF 300
If this card is sent to the Graveyard: You can target 1 "D/D" monster or "Dark Contract" card in your Graveyard, except "D/D Ghost"; send 1 card from your Deck to the Graveyard with that name. If this card is banished: You can target 1 of your banished "D/D" monsters or "Dark Contract" cards, except "D/D Ghost"; return it to the Graveyard.
COMMON
Rating: 1
Comments: I really don't see a point to this card. It doesn't retrieve the targeted card in the Graveyard, nor the one that is previously banished and its stats are horrible.
MACR-EN014
Lyrilusc - Turquoise Warbler
WIND / Winged Beast / Level 1 / ATK 100 / DEF 100
If you control no monsters, you can Special Summon this card (from your hand). If this card is Special Summoned from the hand: You can Special Summon 1 "Lyrilusc" monster from your hand or Graveyard. You can only use this effect of "Lyrilusc - Turquoise Warbler" once per turn.
COMMON
Rating: 2
Comments: Controlling no monsters is easy early on or even late in the Duel but all Lyrilusc monsters so far are feeble and unable to really do much once on the field.
MACR-EN013
Lyrilusc - Sapphire Swallow
WIND / Winged Beast / Level 1 / ATK 100 / DEF 0
If you control a Winged Beast-Type monster: You can Special Summon both this card and 1 Level 1 Winged Beast-Type monster from your hand. You can only use this effect of "Lyrilusc - Sapphire Swallow" once per turn. A WIND Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.
● If it is Xyz Summoned: You can target 1 "Lyrilusc" monster in your Graveyard; attach it to this card as Xyz Material.
COMMON
Rating: 2
Comments: A bit less restrained than Cobalt Sparrow, especially with its first effect but the other effects and its stats aren't much better.
MACR-EN012
Lyrilusc - Cobalt Sparrow
WIND / Winged Beast / Level 1 / ATK 0 / DEF 100
If this card is Special Summoned: You can add 1 Level 1 Winged Beast-Type monster from your Deck to your hand. You can only use this effect of "Lyrilusc - Cobalt Sparrow" once per turn. A WIND Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.
● Your opponent cannot target this card with card effects.
COMMON
Rating: 1
Comments: Rank 1 Xyz Monsters haven't been all that good so far and with this being a new archetype, it's not off to a very good start.
MACR-EN011
Predaplant Cordyceps
DARK / Plant / Level 1 / ATK 0 / DEF 0
During your Standby Phase: You can banish this card from your Graveyard, then target 2 Level 4 or lower "Predaplant" monsters in your Graveyard; Special Summon them, also, for the rest of this turn, you cannot Special Summon monsters, except Fusion Monsters, nor Normal Summon/Set any monsters.
COMMON
Rating: 2
Comments: It's at least better than Darlingtonia Cobra but not by much, especially given the restraints and its stats.
MACR-EN010
Predaplant Darlingtonia Cobra
DARK / Plant / Level 3 / ATK 1000 / DEF 1500
If this card is Special Summoned by the effect of a "Predaplant" monster: You can add 1 "Polymerization" Spell Card or "Fusion" Spell Card from your Deck to your hand. You can only use this effect of "Predaplant Darlingtonia Cobra" once per Duel.
COMMON
Rating: 1
Comments: Not only does it have to be Special Summoned by a Predaplant monster's effect, the effect is once per duel and its stats are poor.
MACR-EN009
Predaplant Ophrys Scorpio
DARK / Plant / Level 3 / ATK 1200 / DEF 800
If this card is Normal or Special Summoned: You can send 1 monster from your hand to the Graveyard; Special Summon 1 "Predaplant" monster from your Deck, except "Predaplant Ophrys Scorpio". You can only use this effect of "Predaplant Ophyrs Scorpio" once per turn.
RARE
Rating: 2
Comments: Predaplants have potential with this but it'll cost you a monster from your hand just to get another one from your Deck, which'll lower your chances at a comeback if it's destroyed.
MACR-EN008
Speedroid Rubberband Plane
WIND / Machine / Level 5 / ATK 1800 / DEF 0
If a monster is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of "Speedroid Rubberband Plane" once per turn. If this card is Normal or Special Summoned: You can target 1 face-up monster on the field; it loses 600 ATK until the end of this turn.
RARE
Rating: 2
Comments: The 1st effect isn't all that bad but the other two and its stats are too poor to make this card any better.
MACR-EN007
Speedroid Maliciousmagnet
WIND / Machine-Type Tuner / Level 1 / ATK 0 / DEF 0
Cannot be used as Synchro Material except for a Synchro Summon by its own effect. During your Main Phase, if this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; immediately after this effect resolves, Synchro Summon 1 WIND Synchro Monster using only this card you control and that monster. You can only use this effect of "Speedroid Maliciousmagnet" once per turn.
COMMON
Rating: 1
Comments: What good is being a Tuner if you're restrained on how to use it? This guy forces you to use it in the worst way possible and offers nothing else worthwhile.
MACR-EN006
Speedroid Skull Marbles
WIND / Machine / Level 7 / ATK 0 / DEF 3000
Once per turn, during the Standby Phase, if your opponent controls a face-up monster that was Special Summoned from the Extra Deck: You can Special Summon this card from your hand. Cannot be destroyed by battle with a Normal Summoned/
Set monster. Your opponent takes any battle damage you would have taken from battles involving this card. You can only use this effect of "Speedroid Skull Marbles" once per turn. If you control a face-up monster that is not a "Speedroid" monster, destroy this card.
COMMON
Rating: 1
Comments: It looks promising but the effects ultimate tear down what could've been a higher rating, making the much more viable option Amazoness Swords Woman.
MACR-EN005
Performapal Coin Dragon
WATER / Dragon-Type Pendulum / Level 4 / ATK 1700 / DEF 1000 / Scale 5
Once per turn: You can target 1 Dragon-Type monster you control that was Special Summoned from the Extra Deck; this turn, if that monster you control battles an opponent's monster, banish that opponent's monster after damage calculation (even if this card leaves the field).

Other Dragon-Type monsters you control gain 500 ATK, also they cannot be destroyed by card effects.
RARE
Rating: 2
Comments: There are plenty of Extra Deck Dragon-Type monsters so this has its uses but there aren't many.
MACR-EN004
Performapal U Go Golem
DARK / Fiend-Type Pendulum / Level 4 / ATK 1600 / DEF 1000 / Scale 1
Once per turn, if a monster is Fusion Summoned to your field (except during the Damage Step): You can add 1 "Performapal", "Odd-Eyes", or "Magician" Pendulum Monster from your Graveyard or face-up in your Extra Deck to your hand.

Once per turn, during your Main Phase, if this card was Pendulum Summoned this turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using this card you control and Dragon-Type monsters you control as Fusion Materials.
RARE
Rating: 2
Comments: With Instant Fusion still legal, this isn't all that bad but it's still not much to work with apart from its Scale.
MACR-EN003
Performapal Revue Dancer
LIGHT / Spellcaster / Level 3 / ATK 800 / DEF 1000
If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). This card can be treated as 2 Tributes for the Tribute Summon of a "Performapal" monster.
COMMON
Rating: 2
Comments: The high-level Performapals can benefit from this but apart from that, you're better off with Cyber Dragon.
MACR-EN002
Performapal Sky Pupil
LIGHT / Spellcaster / Level 3 / ATK 800 / DEF 800
During either player's turn: You can return 1 Level 5 or higher "Performapal" monster you control to the hand; Special Summon this card from your hand. You can only use this effect of "Performapal Sky Pupil" once per turn. If this card battles an opponent's monster, that monster has its effects negated until the end of the Damage Step. Before damage calculation, if this card attacked an opponent's monster while you control another "Performapal" monster: You can destroy that opponent's monster.
RARE
Rating: 1
Comments: Unfortunately, this guy is pretty well outclassed by Neo-Spacian Grand Mole, which gets rid of most monsters it ever battles against and doesn't even deal battle damage.
MACR-EN001
Performapal Sky Magician
WIND / Spellcaster / Level 7 / ATK 2500 / DEF 2000
Once per turn, if you activate a Spell Card: This card gains 300 ATK. During either player's turn: You can target 1 Continuous Spell Card you control; return it to the hand, then you can activate 1 "Magician" Continuous Spell Card from your hand. You can only use this effect of "Performapal Sky Magician" once per turn. If this face-up card leaves the field: You can target 1 card on the field; destroy it.
RARE
Rating: 2
Comments: It'll get stronger with each Spell Card you activate but the effect is once per turn and is pretty strict on the 2nd effect. The last effect isn't that bad, though its stats aren't great either.
MACR-EN000
Pendulum Switch
Continuous Trap
You can target 1 card in your Pendulum Zone; Special Summon it. You can target 1 Pendulum Monster in your Monster Zone; place it in your Pendulum Zone. You can only use 1 "Pendulum Switch" effect per turn, and only once that turn.
RARE
Rating: 3
Comments: This really helps bypass the strict requirements posed by Pendulum-hybrid monsters like Odd-Eyes Rebellion and even the monster in this set. Plus it can go the other way around, giving you a potentially powerful monster.