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Maximum Crisis (MACR-EN) Card Spoiler
1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Maximum_Crisis_(TCG-EN-1E) | ||||
Maximum Crisis (MACR-EN099) Onikuji |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
Once per turn, during your Standby Phase: Your opponent declares 1 card
type (Monster, Spell, or Trap). Excavate the top card of your Deck, then
if it is that type of card, your opponent draws 1 card. Otherwise,
discard 1 random card from their hand. Place the excavated card on the
bottom of your Deck. (Common) |
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Maximum Crisis (MACR-EN098) Primal Cry |
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SPELL | Ritual Spell | Level | ATK: DEF: |
Pendulum Scale: |
This card is used to Ritual Summon "Vennu, Bright Bird of
Divinity". You must also Tribute monsters from your hand or
field whose total Levels equal 8 or more. During your End Phase:
You can banish this card from your Graveyard, then target 1
Ritual Monster in your Graveyard that was sent there from the
field this turn; Special Summon it. (Common) |
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Maximum Crisis (MACR-EN097) Vennu, Bright Bird of Divinity |
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LIGHT | Fairy / Ritual / Effect | Level 8 | ATK: 2800 DEF: 2000 |
Pendulum Scale: |
You can Ritual Summon this card with "Primal Cry". Once per
turn: You can reveal 1 monster in your hand, then target 1
face-up monster on the field; that target's Level becomes equal
to the Level the revealed monster had, until the end of this
turn. Once per turn, if another monster is Tributed from your
hand or field (except during the Damage Step): You can target 1
monster in your Graveyard; add it to your hand. (Common) |
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Maximum Crisis (MACR-EN096) Ghost Beef |
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DARK | Beast / Pendulum / Normal | Level 7 | ATK: 2000 DEF: 1000 |
Pendulum Scale: 4 |
Pendulum Text |
Once per turn: You can roll a six-sided die. Until the end of this turn, increase this card's Pendulum Scale by that number (max. 10). | |||
Monster Text |
The Ghost of Christmas Dinner. (Common) |
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Maximum Crisis (MACR-EN095) Mild Turkey |
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FIRE | Winged Beast / Pendulum / Normal |
Level 4 | ATK: 1000 DEF: 2000 |
Pendulum Scale: 7 |
Pendulum Text |
Once per turn: You can roll a six-sided die. Until the end of this turn, reduce this card's Pendulum Scale by that number (min. 1). | |||
Monster Text |
The taste of victory will
bowl you over. (Common) |
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Maximum Crisis (MACR-EN094) Artifact Vajra |
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LIGHT | Fairy / Effect | Level 5 | ATK: 1800 DEF: 1900 |
Pendulum Scale: |
You can Set this card from your hand to your Spell & Trap Zone
as a Spell Card. During your opponent's turn, if this Set card
in the Spell & Trap Zone is destroyed and sent to your
Graveyard: Special Summon it. If this card is Special Summoned
during your opponent's turn: Destroy all cards in your Spell &
Trap Zones. When an opponent's monster declares a direct attack:
You can Special Summon this card from your hand. (Common) |
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Maximum Crisis (MACR-EN093) Sylvan Princessprite |
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LIGHT | Plant / Xyz / Effect | Rank 1 | ATK: 1800 DEF: 100 |
Pendulum Scale: |
2 Level 1 monsters You can detach 1 Xyz Material from this card; excavate the top card of your Deck, and if it is a Spell/Trap Card, add it to your hand. Otherwise, send it to the Graveyard. You can send 1 other Plant-Type monster from your hand or face-up from your field to the Graveyard, then target 1 "Sylvan" monster in your Graveyard; Special Summon it. You can only use each effect of "Sylvan Princessprite" once per turn. (Super Rare) |
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Maximum Crisis (MACR-EN092) Bujin Hiruko |
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FIRE | Beast-Warrior / Pendulum / Normal |
Level 4 | ATK: 1000 DEF: 2000 |
Pendulum Scale: 3 |
Pendulum Text |
You can banish this card in your Pendulum Zone, then target 1 "Bujin" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Bujin" Xyz Monster with a different name, by using that target as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) | |||
Monster Text |
Imprisoned after a showdown
with "Bujin Hirume" over the Sky Throne, this master schemer
eventually escaped by manipulating Hirume and creating the
sinister "Bujinki Amaterasu", then went on to almost engulf the
world in darkness, but was finally defeated by Yamato and his
allies. (Rare) |
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Maximum Crisis (MACR-EN091) Kaiser Sea Snake |
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WATER | Sea Serpent / Effect | Level 8 | ATK: 2500 DEF: 1000 |
Pendulum Scale: |
If your opponent controls a monster and you control no monsters,
you can Special Summon this card (from your hand). You can only
Special Summon "Kaiser Sea Snake" once per turn this way. When
Summoned this way: You can Special Summon 1 Level 8 Sea
Serpent-Type monster from your hand or Graveyard, but its ATK
and DEF become 0. If this card is Special Summoned, its Level
becomes 4 and original ATK becomes 0. (Common) |
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Maximum Crisis (MACR-EN090) Gift Exchange |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Both players banish 1 card from their Decks, face-down, and if
they do, during the End Phase of this turn, both players add to
their hands the card their opponent banished by this effect. (Common) |
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Maximum Crisis (MACR-EN089) SPYRAL MISSION - Rescue |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
Destroy this card during your 3rd End Phase after activation.
Once per turn: You can target 1 "SPYRAL" monster in your
Graveyard; return it to the hand. You can banish this card from
your Graveyard, then target 1 "SPYRAL" monster in your
Graveyard; Special Summon it. You can only control 1 "SPYRAL
MISSION - Rescue". (Common) |
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Maximum Crisis (MACR-EN088) SPYRAL GEAR - Fully Armed |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale: |
Equip only to "SPYRAL Super Agent". It gains 1000 ATK. If it
destroys your opponent's monster by battle: You can banish both
the opponent's destroyed monster and 1 other card your opponent
controls. When this face-up card on the field is destroyed and
sent to the Graveyard: You can target 1 "SPYRAL Super Agent" in
your Graveyard; Special Summon it. (Ultra Rare) |
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Maximum Crisis (MACR-EN087) SPYRAL GEAR - Last Resort |
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EARTH | Machine / Effect | Level 4 | ATK: 1000 DEF: 1000 |
Pendulum Scale: |
You can target 1 "SPYRAL" monster you control; equip this
monster from your hand or field to that target. While this card
is equipped to a monster by this effect, the equipped monster
cannot be destroyed by battle or card effects, also your
opponent cannot target it with card effects. Once per turn, if
this card is equipped to a monster by this effect: You can send
1 other card you control to the Graveyard; the equipped monster
can attack directly this turn. (Rare) |
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Maximum Crisis (MACR-EN086) SPYRAL Sleeper |
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LIGHT | Fiend / Effect | Level 8 | ATK: 2800 DEF: 1200 |
Pendulum Scale: |
Cannot be Normal Summoned/Set. Must be Special Summoned (from
your hand) by banishing 3 "SPYRAL" cards from your Graveyard,
and cannot be Special Summoned by other ways. Once per turn,
during either player's turn: You can target 1 "SPYRAL" card you
control and up to 2 cards your opponent controls; destroy them.
If this card on the field is destroyed by battle or card effect
and sent to the Graveyard: Destroy as many cards you control as
possible, and if you do, Special Summon 1 "SPYRAL Super Agent"
from your hand, Deck, or Graveyard. (Super Rare) |
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Maximum Crisis (MACR-EN085) Subterror Final Battle |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Activate 1 of these effects, also, after that, Set this card
face-down instead of sending it to the Graveyard. ● Change 1 Set "Subterror" monster on the field to face-up Attack or Defense Position. ● Change 1 face-up "Subterror" monster on the field to face-down Defense Position. ● ATK and DEF of 1 "Subterror" monster on the field become equal to its combined original ATK and DEF until the end of this turn. ● This turn, activated effects of "Subterror" cards cannot be negated. (Rare) |
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Maximum Crisis (MACR-EN084) Subterror Behemoth Speleogeist |
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EARTH | Fiend / Flip / Effect | Level 11 | ATK: 3000 DEF: 1400 |
Pendulum Scale: |
FLIP: You can target 1 monster on the field; change it to
face-up Attack Position if it is in Defense Position, also
change its ATK to 0. You can only use this effect of "Subterror
Behemoth Speleogeist" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position. (Common) |
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Maximum Crisis (MACR-EN083) Subterror Behemoth Phospheroglacier |
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EARTH | Aqua / Flip / Effect | Level 8 | ATK: 2600 DEF: 2500 |
Pendulum Scale: |
FLIP: You can send 1 card from your Deck to the Graveyard. You
can only use this effect of "Subterror Behemoth
Phospheroglacier" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position. (Common) |
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Maximum Crisis (MACR-EN082) Subterror Fiendess |
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EARTH | Spellcaster / Effect | Level 1 | ATK: 800 DEF: 500 |
Pendulum Scale: |
During either player's turn, when your opponent activates a card
or effect: You can send this card from your hand or field to the
Graveyard, then target 1 "Subterror" monster you control; negate
the activation, then change the targeted monster to face-down
Defense Position. You can target 1 face-up monster you control;
change it to face-down Defense Position, and if you do, Special
Summon 1 "Subterror" monster from your hand or Graveyard, in
face-up or face-down Defense Position. You can only use each
effect of "Subterror Fiendess" once per turn. (Super Rare) |
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Maximum Crisis (MACR-EN081) Tornado Dragon |
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WIND | Wyrm / Xyz / Effect | Rank 4 | ATK: 2100 DEF: 2000 |
Pendulum Scale: |
2 Level 4 monsters Once per turn, during either player’s turn: You can detach 1 Xyz Material from this card, then target 1 Spell/Trap Card on the field; destroy it. (Secret Rare) |
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Maximum Crisis (MACR-EN080) Diamond Duston |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
When a card(s) on the field is destroyed by battle or card
effect: Special Summon "Duston" monsters from your Deck to
anywhere on the field, equal to the number of those destroyed
cards. If this card is in your Graveyard: You can banish 1
"Duston" monster from your Graveyard; Special Summon this card
in Defense Position as a Normal Monster (Fiend-Type/ DARK/Level 1/ATK 0/DEF 1000) to your opponent's field. (This card is NOT treated as a Trap Card.) This effect can only be used once while this card is in the Graveyard. If Summoned this way, it cannot be Tributed, or be used as Material for a Fusion, Synchro, or Xyz Summon. (Short Print Common) |
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Maximum Crisis (MACR-EN079) Unending Nightmare |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
You can pay 1000 LP, then target 1 face-up Spell/Trap Card on
the field; destroy it. You can only activate this effect of
"Unending Nightmare" once per Chain. (Secret Rare) |
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Maximum Crisis (MACR-EN078) Waterfall of Dragon Souls |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Activate 1 of these effects; ● Add 1 Wyrm-Type monster from your Deck to your hand. ● Send any number of Wyrm-Type monsters from your hand and/or face-up from your field to the Graveyard; draw cards equal to the number of monsters you sent to the Graveyard +1. (Super Rare) |
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Maximum Crisis (MACR-EN077) Zefra War |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Target 1 other "Zefra" card you control and 1 card your opponent
controls; destroy them. If you have 2 "Zefra" cards in your
Pendulum Zones, you can activate this card from your hand. You
can only activate 1 "Zefra War" per turn. (Common) |
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Maximum Crisis (MACR-EN076) Dinomist Howling |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
When this card is activated: You can place 1 or 2 "Dinomist"
Pendulum Monster(s) from your Deck in your Pendulum Zone, but
you cannot Pendulum Summon monsters until the end of the next
turn, except "Dinomist" monsters (even if this card leaves the
field). Once per turn, if this card is already face-up in your
Spell & Trap Zone: You can Tribute 1 "Dinomist" monster, then
target 1 card your opponent controls; return it to the hand. (Common) |
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Maximum Crisis (MACR-EN075) Prologue of the Destruction Swordsman |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Send 1 "Destruction Sword" card and 1 "Buster Blader" monster
from your Deck to the Graveyard, except "Prologue of the
Destruction Swordsman"; Special Summon 1 "Buster Dragon" from
your Extra Deck or Graveyard, but destroy it during the End
Phase of the next turn. You can banish this card from your
Graveyard; this turn, "Destruction Sword" cards you control
cannot be destroyed by battle or card effects. You can only
activate 1 "Prologue of the Destruction Swordsman" per turn. (Common) |
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Maximum Crisis (MACR-EN074) Phantasm Spiral Assault |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Target 1 "Phantasm Spiral Dragon" you control; when it destroys
3 Effect Monsters your opponent controls, by battle, while
equipped with 3 or more "Phantasm Spiral" Equip Spell Cards with
different names, you win the Duel. If "Umi" is on the field, you
can activate this card from your hand. If a Normal Monster(s)
you control would be destroyed by battle or card effect, you can
banish this card from your Graveyard instead. (Common) |
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Maximum Crisis (MACR-EN073) Phantasm Spiral Power |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
If all monsters you control are Normal Monsters (min. 1): Target
1 Effect Monster your opponent controls; until the end of this
turn, it loses 1000 ATK and DEF, also it has its effects
negated. If "Umi" is on the field, you can activate this card
from your hand. You can banish this card from your Graveyard,
then target 1 Normal Monster you control; equip 1 "Phantasm
Spiral" Equip Spell Card from your hand or Graveyard to that
Normal Monster. (Common) |
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Maximum Crisis (MACR-EN072) Phantasm Spiral Battle |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
If all monsters you control are Normal Monsters (min. 1): Target
1 card your opponent controls; destroy it. If "Umi" is on the
field, you can activate this card from your hand. You can banish
this card from your Graveyard, then target 1 Normal Monster you
control; equip that Normal Monster with all "Phantasm Spiral"
Equip Spell Cards you control that can equip to it. (Rare) |
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Maximum Crisis (MACR-EN071) Zoodiac Gathering |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
If a "Zoodiac" Xyz Monster you control would detach its Xyz
Material(s) to activate an effect, you can detach Xyz
Material(s) from another Xyz Monster(s) you control instead. You
can only use this effect of "Zoodiac Gathering" once per turn.
You can banish this card from your Graveyard, then target 2
"Zoodiac" Xyz Monsters you control; attach 1 of those monsters
to the other monster as Xyz Material. (Common) |
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Maximum Crisis (MACR-EN070) True Draco Apocalypse |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
If this card is sent from the Spell & Trap Zone to the
Graveyard: You can target 1 monster on the field; destroy it.
You cannot activate the following effects of "True Draco
Apocalypse" in the same Chain. ● You can target 1 other "True Draco" or "True King" card you control; destroy it, and if you do, the ATK and DEF of all face-up monsters your opponent controls become half their current ATK and DEF (even if this card leaves the field). ● During your opponent's Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "True Draco" or "True King" monster face-up. You can only use each effect of "True Draco Apocalypse" once per turn. (Common) |
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Maximum Crisis (MACR-EN069) True King's Return |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
If this card is sent from the Spell & Trap Zone to the
Graveyard: You can target 1 monster on the field; destroy it.
You cannot activate the following effects of "True King's
Return" in the same Chain. ● You can target 1 "True Draco" or "True King" monster in your Graveyard; Special Summon it in Defense Position, also for the rest of this turn, you cannot Special Summon. ● During your opponent's Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "True Draco" or "True King" monster face-up. You can only use each effect of "True King's Return" once per turn. (Ultra Rare) |
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Maximum Crisis (MACR-EN068) Dark Contract with the Eternal Darkness |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
While you have 2 "D/D" cards in your Pendulum Zones, your
opponent cannot target monsters on the field with Spell/Trap
effects, Tribute them for a Tribute Summon, nor use them as
Materials for a Fusion, Synchro, or Xyz Summon. Once per turn,
during your Standby Phase: Take 1000 damage. (Rare) |
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Maximum Crisis (MACR-EN067) The Phantom Knights of Wrong Magnetring |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
When an opponent's monster declares an attack: Negate that attack, then
Special Summon this card in Attack Position as an Effect Monster
(Warrior-Type/DARK/Level 2/ATK 0/DEF 0) with the following effect. (This card is NOT
treated as a Trap Card.) ● During either player's turn: You can send this card and 1 face-up card you control to the Graveyard (either a "The Phantom Knights" monster or a "Phantom Knights" Continuous Spell/Trap Card); draw 2 cards. (Common) |
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Maximum Crisis (MACR-EN066) The Phantom Knights of Lost Vambrace |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Target 1 face-up monster on the field; if that target is still
face-up on the field, "The Phantom Knights" monsters you control
cannot be destroyed by battle, also that target loses 600 ATK,
also its Level becomes 2. These effects last until the end of
this turn. Then, Special Summon this card in Defense Position as
a Normal Monster (Warrior-Type/DARK/Level 2/ATK 600/ DEF 0). (This card is NOT treated as a Trap Card.) (Common) |
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Maximum Crisis (MACR-EN065) Break Away |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
During your opponent's Battle Phase: Send 1 Spell Card from your
hand to the Graveyard; end the Battle Phase, then face-up
monsters currently on the field have their effects negated until
the end of this turn. (Common) |
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Maximum Crisis (MACR-EN064) Set Rotation |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: |
Set 2 Field Spell Cards with different names from your Deck on
the field (1 on your field, and 1 on your opponent's field).
While either of those cards remain Set on the field, neither
player can activate or Set other Field Spell Cards. (Short Print Common) |
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Maximum Crisis (MACR-EN063) Duelist Alliance |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
If there is a card in the Pendulum Zone: Add 1 "Pendulum"
Pendulum Monster or "Pendulum" Spell/Trap Card from your Deck to
your hand. You can only activate 1 "Duelist Alliance" per turn. (Secret Rare) |
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Maximum Crisis (MACR-EN062) B.E.F. Zelos |
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SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale: |
When this card is activated: You can add 1 "Boss Rush" from your
Deck to your hand. All "B.E.S." monsters you control gain 500
ATK and DEF, your opponent cannot target them with card effects,
and they cannot be destroyed by your opponent's card effects.
Once per turn: You can Special Summon 1 "B.E.S." monster from
your hand. If a "B.E.S." monster(s) is Normal or Special
Summoned to your field: Place 1 counter on it. (Common) |
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Maximum Crisis (MACR-EN061) Zefra Providence |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Add 1 "Zefra" card from your Deck to your hand, except "Zefra
Providence". If a "Zefra" card(s) you control would be
destroyed, except the turn this card was sent to the Graveyard,
you can banish this card from your Graveyard instead. You can
only activate 1 "Zefra Providence" per turn. (Rare) |
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Maximum Crisis (MACR-EN060) Bug Signal |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: |
Target 1 Insect-Type Xyz Monster you control; Special Summon
from your Extra Deck, 1 Insect-Type monster that is 2 Ranks
higher or lower than that monster you control, by using it as
the Xyz Material. (This Special Summon is treated as an Xyz
Summon. Xyz Materials attached to that target also become Xyz
Materials on the Summoned monster.) You can only activate 1 "Bug
Signal" per turn. (Common) |
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Maximum Crisis (MACR-EN059) Phantasm Spiral Wave |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale: |
Equip only to a Normal Monster. The first time the equipped
monster would be destroyed by battle each turn, it is not
destroyed. At the end of the Battle Phase, if the equipped
monster battled: You can Special Summon 1 "Phantasm Spiral
Dragon" from your hand, Deck, or Graveyard, and equip it with
this card, then if they have any, your opponent discards 1 card.
You can only use this effect of "Phantasm Spiral Wave" once per
turn. (Common) |
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Maximum Crisis (MACR-EN058) Phantasm Spiral Grip |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale: |
Equip only to a Normal Monster. It gains 500 ATK. When the
equipped monster destroys an opponent's monster by battle: You
can Special Summon 1 "Phantasm Spiral Dragon" from your hand,
Deck, or Graveyard, and equip it with this card, then inflict
1000 damage to your opponent. You can only use this effect of
"Phantasm Spiral Grip" once per turn. (Common) |
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Maximum Crisis (MACR-EN057) Phantasm Spiral Crash |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale: |
Equip only to a Normal Monster. If the equipped monster attacks
a Defense Position monster, inflict piercing battle damage to
your opponent. When the equipped monster inflicts battle damage
to your opponent: You can Special Summon 1 "Phantasm Spiral
Dragon" from your hand, Deck, or Graveyard, and equip it with
this card, then you can change 1 Attack Position monster your
opponent controls to Defense Position. You can only use this
effect of "Phantasm Spiral Crash" once per turn. (Common) |
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Maximum Crisis (MACR-EN056) Pacifis, the Phantasm City |
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SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale: |
(This card's name is always treated as "Umi".) You cannot Normal or Special Summon Effect Monsters the turn you activate either of this card's effects (even if this card leaves the field). Once per turn, if you Normal or Special Summon exactly 1 Normal Monster (and no other cards): Add 1 "Phantasm Spiral" card from your Deck to your hand. If your opponent activates a card or effect (except during the Damage Step), and you control no Tokens: You can Special Summon 1 "Phantasm Spiral Token" (Wyrm-Type/WATER/Level 8/ATK 2000/DEF 2000). (Rare) |
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Maximum Crisis (MACR-EN055) Disciples of the True Dracophoenix |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
You can target 3 "True Draco" and/or "True King" cards in your
Graveyard; shuffle them into the Deck, then draw 1 card. During
your Main Phase, you can: Immediately after this effect
resolves, Tribute Summon 1 "True Draco" or "True King" monster
face-up. If this card is sent from the Spell & Trap Zone to the
Graveyard: You can target 1 Spell/Trap Card on the field;
destroy it. You can only use each effect of "Disciples of the
True Dracophoenix" once per turn. (Common) |
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Maximum Crisis (MACR-EN054) True Draco Heritage |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
During your Main Phase: You can draw cards equal to the number
of "True Draco" and "True King" card types (Monster, Spell, and
Trap) sent from the field to the Graveyard this turn. During
your Main Phase, you can: Immediately after this effect
resolves, Tribute Summon 1 "True Draco" or "True King" monster
face-up. If this card is sent from the Spell & Trap Zone to the
Graveyard: You can target 1 Spell/Trap Card on the field;
destroy it. You can only use each effect of "True Draco
Heritage" once per turn. (Ultra Rare) |
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Maximum Crisis (MACR-EN053) Dragonic Diagram |
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SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale: |
All "True Draco" and "True King" monsters on the field gain 300
ATK and DEF. The first time each Tribute Summoned "True Draco"
or "True King" monster would be destroyed by battle each turn,
it is not destroyed. Once per turn: You can destroy 1 other card
you control or in your hand, and if you do, add 1 "True Draco"
or "True King" card from your Deck to your hand. (Secret Rare) |
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Maximum Crisis (MACR-EN052) Ultra Polymerization |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Pay 2000 LP; Fusion Summon 1 Fusion Monster from your Extra
Deck, using 2 monsters you control as Fusion Materials. Neither
player can activate cards or effects in response to this card's
activation. You can banish this card from your Graveyard, then
target 1 Fusion Monster that was Fusion Summoned with this
card's effect; Special Summon all the Fusion Materials used for
its Fusion Summon from your Graveyard, but change their ATK and
DEF to 0, also they have their effects negated. (Secret Rare) |
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Maximum Crisis (MACR-EN051) Magician's Restage |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
You can target 1 Level 3 or lower Spellcaster-Type monster in
your Graveyard; Special Summon it. This effect can only be used
once while this card is face-up on the field. If this card is
sent to the Graveyard: You can add 1 "Magician" Continuous Spell
Card from your Deck to your hand, except "Magician's Restage". (Rare) |
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Maximum Crisis (MACR-EN050) Magician's Left Hand |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
Negate the effect of your opponent's first Trap Card or effect
that resolves each turn while you control a Spellcaster-Type
monster, and if you do, destroy that card. (Common) |
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Maximum Crisis (MACR-EN049) Magician's Right Hand |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
Negate the effect of your opponent's first Spell Card or effect
that resolves each turn while you control a Spellcaster-Type
monster, and if you do, or if it did not have an effect, destroy
that card. (Common) |
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Maximum Crisis (MACR-EN048) Zoodiac Chakanine |
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EARTH | Beast-Warrior / Xyz / Effect | Rank 4 | ATK: ? DEF: ? |
Pendulum Scale: |
2 or more Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Chakanine" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Zoodiac" monster in your Graveyard; Special Summon it, but for the rest of this turn, it has its effects negated, also it cannot be used as an Xyz Material for a Summon. (Ultra Rare) |
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Maximum Crisis (MACR-EN047) Zoodiac Hammerkong |
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EARTH | Beast-Warrior / Xyz / Effect | Rank 4 | ATK: ? DEF: ? |
Pendulum Scale: |
3 or more Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Hammerkong" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. While this card has Xyz Material, your opponent cannot target face-up "Zoodiac" monsters on the field with card effects, except this one. Once per turn, during the End Phase: Detach 1 Xyz Material from this card. (Common) |
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Maximum Crisis (MACR-EN046) True King of All Calamities |
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DARK | Wyrm / Xyz / Effect | Rank 9 | ATK: 3000 DEF: 3000 |
Pendulum Scale: |
2 or more Level 9 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card and declare 1 Attribute; this turn, all face-up monsters on the field become that Attribute, also all monsters in your opponent's possession with that Attribute cannot activate their effects or attack. Monsters that "True Draco" and "True King" monsters in your hand would destroy with their effects can be chosen from your opponent's field. (Super Rare) |
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Maximum Crisis (MACR-EN045) D/D/D Stone King Darius |
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EARTH | Fiend / Xyz / Effect | Rank 3 | ATK: 1900 DEF: 1000 |
Pendulum Scale: |
2 Level 3 Fiend-Type monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 "Dark Contract" card you control; destroy it, and if you do, draw 1 card. If this card battles an opponent's monster, during damage calculation: You can detach 1 Xyz Material from this card; make this card unable to be destroyed by that battle, destroy the opponent's monster that battled it after damage calculation, and if you do, inflict 500 damage to your opponent. (Rare) |
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Maximum Crisis (MACR-EN044) Raidraptor - Stranger Falcon |
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DARK | Winged Beast / Xyz / Effect | Rank 5 | ATK: 2000 DEF: 2000 |
Pendulum Scale: |
2 Level 5 monsters If this card has an Xyz Monster as Xyz Material, it gains this effect. ● Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal its original ATK. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 "Raidraptor" Xyz Monster in your Graveyard, except "Raidraptor - Stranger Falcon"; Special Summon it, and if you do, attach this card to it as Xyz Material. (Rare) |
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Maximum Crisis (MACR-EN043) Lyrilusc - Assembled Nightingale |
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WIND | Winged Beast / Xyz / Effect | Rank 1 | ATK: 0 DEF: 0 |
Pendulum Scale: |
2 or more Level 1 monsters This card gains 200 ATK for each Xyz Material attached to it. This card can attack directly. While this card has Xyz Material, it can attack a number of times each Battle Phase, up to the number of Xyz Materials attached to it. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; until the end of this turn, "Lyrilusc" monsters you control cannot be destroyed by battle or card effects, also you take no battle damage. (Super Rare) |
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Maximum Crisis (MACR-EN042) The Phantom Knights of Cursed Javelin |
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DARK | Warrior / Xyz / Effect | Rank 2 | ATK: 1600 DEF: 0 |
Pendulum Scale: |
2 Level 2 monsters You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; until the end of this turn, change its ATK to 0, also it has its effects negated. This effect can be activated during either player's turn, if this card has a "The Phantom Knights" card as Xyz Material. You can only use this effect of "The Phantom Knights of Cursed Javelin" once per turn. (Super Rare) |
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Maximum Crisis (MACR-EN041) Lyrilusc - Independent Nightingale |
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WIND | Winged Beast / Fusion / Effect | Level 1 | ATK: 1000 DEF: 0 |
Pendulum Scale: |
"Lyrilusc - Assembled Nightingale" + 1 "Lyrilusc" monster If this card is Fusion Summoned using an Xyz Monster on the field as Fusion Material whose original name includes "Lyrilusc": You can increase this card's Level by the number of Xyz Materials that monster(s) had. This card gains ATK equal to its Level x 500. Unaffected by other cards' effects. Once per turn: You can inflict damage to your opponent equal to this card's Level x 500. (Super Rare) |
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Maximum Crisis (MACR-EN040) Performapal Gatlinghoul |
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DARK | Fiend / Fusion / Effect | Level 8 | ATK: 2900 DEF: 900 |
Pendulum Scale: |
1 "Performapal" monster + 1 Level 5 or higher DARK monster If this card is Fusion Summoned: You can inflict 200 damage to your opponent for each card on the field, then, if this card was Fusion Summoned using a Pendulum Monster as Material, destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. You can only use this effect of "Performapal Gatlinghoul" once per turn. (Ultra Rare) |
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Maximum Crisis (MACR-EN039) Supreme King Z-ARC |
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DARK | Dragon / Fusion / Pendulum / Effect |
Level 12 | ATK: 4000 DEF: 4000 |
Pendulum Scale: 1 |
Pendulum Text |
Fusion, Synchro, and Xyz Monsters your opponent controls cannot activate their effects. Once per turn, when your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can destroy that card(s). | |||
Monster Text |
4 Dragon-Type monsters (1 Fusion,
1 Synchro, 1 Xyz, and 1 Pendulum) Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card is Special Summoned: Destroy all cards your opponent controls. Cannot be destroyed by your opponent's card effects. Your opponent cannot target this card with card effects. When this card destroys an opponent's monster by battle: You can Special Summon 1 "Supreme King Dragon" monster from your Deck or Extra Deck. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone. (Secret Rare) |
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Maximum Crisis (MACR-EN038) Fairy Tail - Luna |
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LIGHT | Spellcaster / Effect | Level 4 | ATK: 1850 DEF: 1000 |
Pendulum Scale: |
When this card is Normal Summoned: You can add 1
Spellcaster-Type monster with 1850 ATK from your Deck to your
hand. Once per turn, during either player's turn: You can target
1 face-up monster your opponent controls; your opponent can send
1 card with that monster's name from their Deck or Extra Deck to
the Graveyard to negate this effect, otherwise return both this
card and that monster to the hand. (Super Rare) |
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Maximum Crisis (MACR-EN037) Familiar-Possessed - Lyna |
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LIGHT | Spellcaster / Effect | Level 4 | ATK: 1850 DEF: 1500 |
Pendulum Scale: |
You can Special Summon this card (from your hand or Deck) by sending 1
face-up "Lyna the Light Charmer" you control and 1 face-up LIGHT monster
you control to the Graveyard. When Summoned this way: You can add 1
Spellcaster-Type monster with 1500 DEF from your Deck to your hand,
except "Familiar-Possessed - Lyna". If this card Special Summoned by its
own effect attacks a Defense Position monster, inflict piercing battle
damage to your opponent. (Short Print Common) |
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Maximum Crisis (MACR-EN036) Ash Blossom & Joyous Spring |
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FIRE | Zombie / Tuner / Effect | Level 3 | ATK: 0 DEF: 1800 |
Pendulum Scale: |
During either player's turn, when a card or effect is activated
that includes any of these effects: You can discard this card;
negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the Graveyard. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn. (Secret Rare) |
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Maximum Crisis (MACR-EN035) Fire Cracker |
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FIRE | Fiend / Effect | Level 4 | ATK: 1700 DEF: 200 |
Pendulum Scale: |
During either player's turn: You can discard this card; inflict
1000 damage to your opponent, and if you do, skip your next Draw
Phase. You can only use this effect of "Fire Cracker" once per
turn. Each time your opponent takes effect damage, place 1
counter on this card. Once per turn, during the End Phase:
Remove all counters from this card that were placed by its
effect, and if you do, inflict 300 damage to your opponent for
each. (Short Print Common) |
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Maximum Crisis (MACR-EN034) Baobaboon |
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DARK | Plant / Effect | Level 3 | ATK: 1200 DEF: 1000 |
Pendulum Scale: |
If this card is Normal or Special Summoned: You can draw 1 card,
then place 1 card from your hand on either the top or bottom of
your Deck. If this card is destroyed by battle or card effect:
You can Special Summon any number of "Baobaboon" from your Deck. (Common) |
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Maximum Crisis (MACR-EN033) Pendulummucho |
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EARTH | Winged Beast / Pendulum / Effect | Level 1 | ATK: 0 DEF: 0 |
Pendulum Scale: 0 |
Pendulum Text |
Once per turn, during your Main Phase, if this card was activated this turn: You can target 1 of your Pendulum Monsters, that is banished or in your Graveyard, except "Pendulumucho"; add it to your Extra Deck face-up. | |||
Monster Text |
If this card is Normal or Special
Summoned: You can Special Summon 1 face-up Level 1 Pendulum
Monster from your Extra Deck, except "Pendulumucho", but banish
it when it leaves the field. (Super Rare) |
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Maximum Crisis (MACR-EN032) B.E.S. Big Core MK-3 |
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LIGHT | Machine / Effect | Level 8 | ATK: 2700 DEF: 1900 |
Pendulum Scale: |
If your opponent controls a monster and you control no monsters,
you can Special Summon this card (from your hand) in Defense
Position. If this card is Normal or Special Summoned: Place 3
counters on this card. Cannot be destroyed by battle. At the end
of the Damage Step, if this card battles a monster: Remove 1
counter from this card. If you cannot, destroy it. You can
banish this card from your Graveyard; shuffle all "B.E.S."
monsters from your Graveyard into the Deck. (Rare) |
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Maximum Crisis (MACR-EN031) Ariel, Priestess of the Nekroz |
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WATER | Psychic / Effect | Level 4 | ATK: 1000 DEF: 1800 |
Pendulum Scale: |
Once per turn: You can reveal any number of "Nekroz" cards in
your hand; increase or reduce this card's Level by the number of
revealed cards until the end of this turn. If this card is
Tributed by a card effect: You can add 1 "Nekroz" monster from
your Deck to your hand, except a Ritual Monster. You can only
use this effect of "Ariel, Priestess of the Nekroz" once per
turn. (Rare) |
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Maximum Crisis (MACR-EN030) Zefraath |
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EARTH | Rock / Pendulum / Effect | Level 11 | ATK: 3450 DEF: 2950 |
Pendulum Scale: 5 |
Pendulum Text |
During your Main Phase: You can add 1 "Zefra" Pendulum Monster from your Deck to your Extra Deck face-up, and if you do, change this card's Pendulum Scale to be the same as that Pendulum Monster's, until the end of this turn. You can only use this effect of "Zefraath" once per turn. | |||
Monster Text |
Cannot be Normal Summoned/Set.
Must be Special Summoned (from your face-up Extra Deck) by
Tributing all monsters you control, including at least 3 "Zefra"
monsters, and cannot be Special Summoned by other ways. After
you Special Summon this card, you can conduct 1 Pendulum Summon
of a "Zefra" monster(s) during your Main Phase this turn, in
addition to your Pendulum Summon. (You can only gain this effect
once per turn.) Once per turn: You can Tribute 1 monster;
Special Summon 1 "Zefra" monster from your Deck. (Super Rare) |
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Maximum Crisis (MACR-EN029) Digitial Bug LEDybug |
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LIGHT | Insect / Effect | Level 3 | ATK: 500 DEF: 0 |
Pendulum Scale: |
Cannot be used as an Xyz Material for an Xyz Summon, except for
the Xyz Summon of an Insect-Type monster. Once per turn, when
this face-up card is changed from Attack Position to Defense
Position: You can add 1 Level 3 Insect-Type monster from your
Deck to your hand. An Xyz Monster that was Summoned using this
card on the field as Xyz Material gains this effect. ● When this card destroys a monster by battle, draw 1 card. (Common) |
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Maximum Crisis (MACR-EN028) Phantasm Spiral Dragon |
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WATER | Wyrm / Normal | Level 8 | ATK: 2900 DEF: 2900 |
Pendulum Scale: |
A ferocious serpent that was being hunted by Atlanteans.
Battle-weary and ragged, it came upon an ancient light, and
gained new strength for its battle. With its increased power, it
launched an invasion of enemy territory with a renewed assault. (Rare) |
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Maximum Crisis (MACR-EN027) Zoodiac Kataroost |
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EARTH | Beast-Warrior / Effect | Level 4 | ATK: 800 DEF: 1200 |
Pendulum Scale: |
If this card is destroyed by battle or card effect: You can
target 1 "Zoodiac" card in your Graveyard, except "Zoodiac
Kataroost"; shuffle it into the Deck. An Xyz Monster whose
original Type is Beast-Warrior and has this card as Xyz Material
gains this effect. ● During either player's turn, when your opponent activates a monster effect that targets this card: You can detach 1 Xyz Material from this card; negate the activation. (Common) |
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Maximum Crisis (MACR-EN026) Mariamne, the True Dracophoenix |
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WIND | Wyrm / Effect | Level 9 | ATK: 2700 DEF: 2100 |
Pendulum Scale: |
If this card is in your hand: You can destroy 2 other monsters
in your hand and/or face-up on your field, including a WIND
monster, and if you do, Special Summon this card, and if you do
that, and both destroyed monsters were WIND, you can also banish
exactly 4 cards from the top of your opponent's Deck. If this
card is destroyed by card effect: You can add 1 non-WIND
Wyrm-Type monster from your Deck to your hand. You can only use
each effect of "Mariamne, the True Dracophoenix" once per turn. (Ultra Rare) |
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Maximum Crisis (MACR-EN025) Metaltron XII, the True Dracombatant |
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LIGHT | Wyrm / Effect | Level 9 | ATK: 3000 DEF: 3000 |
Pendulum Scale: |
Requires 3 Tributes to Normal Summon (cannot be Normal Set). To
Tribute Summon this card face-up, you can Tribute Continuous
Spell/Trap Card(s) you control, as well as monsters. Unaffected
by the effects of cards with the same card type (Monster, Spell,
and/or Trap) as the original card type of the cards Tributed for
its Tribute Summon. If this Tribute Summoned monster in its
owner's control is destroyed by an opponent's card (by battle or
card effect): You can Special Summon 1 Fusion, Synchro, or Xyz
Monster that is EARTH, WATER, FIRE, or WIND from your Extra
Deck. (Super Rare) |
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Maximum Crisis (MACR-EN024) Master Peace, the True Dracoslaying King |
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LIGHT | Wyrm / Effect | Level 8 | ATK: 2950 DEF: 2950 |
Pendulum Scale: |
To Tribute Summon this card face-up, you can Tribute Continuous
Spell/Trap Card(s) you control, as well as monsters. Unaffected
by the effects of cards with the same card type (Monster, Spell,
and/or Trap) as the original card type of the cards Tributed for
its Tribute Summon. Once per turn, during either player's turn,
if you control this Tribute Summoned monster: You can banish 1
Continuous Spell/Trap Card from your Graveyard, then target 1
other card on the field; destroy it. (Secret Rare) |
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Maximum Crisis (MACR-EN023) Dreiath III, the True Dracavalry General |
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EARTH | Wyrm / Effect | Level 6 | ATK: 2100 DEF: 2800 |
Pendulum Scale: |
To Tribute Summon this card face-up, you can Tribute a
Continuous Spell/Trap Card you control, instead of a monster.
Your opponent cannot target face-up "True Draco" or "True King"
monsters on the field with card effects, except this one, also
they cannot be destroyed by your opponent's card effects. If
this face-up Tribute Summoned monster leaves the field: You can
Special Summon 1 "True Draco" or "True King" monster from your
Deck in Defense Position. (Ultra Rare) |
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Maximum Crisis (MACR-EN022) Dinomight Knight, the True Dracofighter |
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WATER | Wyrm / Effect | Level 6 | ATK: 2500 DEF: 1200 |
Pendulum Scale: |
To Tribute Summon this card face-up, you can Tribute a
Continuous Spell/Trap Card you control, instead of a monster.
Once per turn, during either player's turn, when your opponent
activates a card or effect while you control this Tribute
Summoned monster: You can take 1 "True Draco" or "True King"
Continuous Trap Card from your Deck, and either activate it or
add it to your hand. (Ultra Rare) |
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Maximum Crisis (MACR-EN021) Ignis Heat, the True Dracowarrior |
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FIRE | Wyrm / Effect | Level 5 | ATK: 2400 DEF: 1000 |
Pendulum Scale: |
To Tribute Summon this card face-up, you can Tribute a
Continuous Spell/Trap Card you control, instead of a monster.
Once per turn, during either player's turn, when your opponent
activates a card or effect while you control this Tribute
Summoned monster: You can take 1 "True Draco" or "True King"
Continuous Spell Card from your Deck, and either activate it or
add it to your hand. (Ultra Rare) |
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Maximum Crisis (MACR-EN020) Majesty Maiden, the True Dracocaster |
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WIND | Wyrm / Effect | Level 5 | ATK: 2300 DEF: 1500 |
Pendulum Scale: |
To Tribute Summon this card face-up, you can Tribute a
Continuous Spell/Trap Card you control, instead of a monster.
Once per turn, during either player's turn, when your opponent
activates a card or effect while you control this Tribute
Summoned monster: You can add 1 "True Draco" or "True King"
monster from your Deck to your hand. (Ultra Rare) |
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Maximum Crisis (MACR-EN019) Supreme King Dragon Darkwurm |
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DARK | Dragon / Pendulum / Effect | Level 4 | ATK: 1800 DEF: 1200 |
Pendulum Scale: 5 |
Pendulum Text |
Once per turn, if you control no monsters: You can place 1 "Supreme King Gate" Pendulum Monster from your Deck in your Pendulum Zone, also you cannot Pendulum Summon monsters for the rest of this turn, except DARK monsters. | |||
Monster Text |
If this card is Normal or Special
Summoned: You can add 1 "Supreme King Gate" Pendulum Monster
from your Deck to your hand. If this card is in your Graveyard
and you control no monsters: You can Special Summon this card.
You can only use each monster effect of "Supreme King Dragon
Darkwurm" once per turn. (Common) |
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Maximum Crisis (MACR-EN018) Supreme King Gate Infinity |
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DARK | Fiend / Pendulum / Effect | Level 7 | ATK: 0 DEF: 0 |
Pendulum Scale: 13 |
Pendulum Text |
If you control a monster, you cannot Pendulum Summon. This effect cannot be negated. Once per turn, if you control "Supreme King Z-ARC": You can target 1 face-up monster your opponent controls; gain LP equal to its ATK. | |||
Monster Text |
Once per turn: You can target 1
other face-up card you control; destroy both it and this card,
and if you do, Special Summon 1 Dragon-Type Xyz or Pendulum
Monster from your Extra Deck, but its ATK and DEF become 0, it
has its effects negated, also it cannot be used as a Material
for a Synchro or Xyz Summon. If this card in the Monster Zone is
destroyed by battle or card effect: You can place this card in
your Pendulum Zone. (Super Rare) |
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Maximum Crisis (MACR-EN017) Supreme King Gate Zero |
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DARK | Fiend / Pendulum / Effect | Level 7 | ATK: 0 DEF: 0 |
Pendulum Scale: 0 |
Pendulum Text |
If you control "Supreme King Z-ARC", you take no damage. Once per turn, if you have "Supreme King Gate Infinity" in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 "Polymerization" Spell Card or "Fusion" Spell Card from your Deck to your hand. | |||
Monster Text |
Once per turn: You can target 1
other face-up card you control; destroy both it and this card,
and if you do, Special Summon 1 Dragon-Type Fusion or Synchro
Monster from your Extra Deck, but its ATK and DEF become 0, it
has its effects negated, also it cannot be used as a Material
for a Synchro or Xyz Summon. If this card in the Monster Zone is
destroyed by battle or card effect: You can place this card in
your Pendulum Zone. (Super Rare) |
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Maximum Crisis (MACR-EN016) Double Resonator |
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FIRE | Fiend / Tuner / Effect | Level 1 | ATK: 0 DEF: 0 |
Pendulum Scale: |
If this card is Normal or Special Summoned: You can target 1
face-up monster on the field; that target is treated as a Tuner
this turn. You can banish this card from your Graveyard, then
target 1 Fiend-Type monster you control; that Fiend-Type monster
is treated as a Tuner this turn. You can only use this effect of
"Double Resonator" once per turn. (Common) |
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Maximum Crisis (MACR-EN015) D/D Ghost |
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FIRE | Fiend / Tuner / Effect | Level 2 | ATK: 600 DEF: 300 |
Pendulum Scale: |
If this card is sent to the Graveyard: You can target 1 "D/D" monster or
"Dark Contract" card in your Graveyard, except "D/D Ghost"; send 1 card
from your Deck to the Graveyard with that name. If this card is
banished: You can target 1 of your banished "D/D" monsters or "Dark
Contract" cards, except "D/D Ghost"; return it to the Graveyard. (Common) |
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Maximum Crisis (MACR-EN014) Lyrilusc - Turquoise Warbler |
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WIND | Winged Beast / Effect | Level 1 | ATK: 100 DEF: 100 |
Pendulum Scale: |
If you control no monsters, you can Special Summon this card
(from your hand). If this card is Special Summoned from the
hand: You can Special Summon 1 "Lyrilusc" monster from your hand
or Graveyard. You can only use this effect of "Lyrilusc -
Turquoise Warbler" once per turn. (Common) |
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Maximum Crisis (MACR-EN013) Lyrilusc - Sapphire Swallow |
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WIND | Winged Beast / Effect | Level 1 | ATK: 100 DEF: 0 |
Pendulum Scale: |
If you control a Winged Beast-Type monster: You can Special
Summon both this card and 1 Level 1 Winged Beast-Type monster
from your hand. You can only use this effect of "Lyrilusc -
Sapphire Swallow" once per turn. A WIND Xyz Monster that was
Summoned using this card on the field as Xyz Material gains this
effect. ● If it is Xyz Summoned: You can target 1 "Lyrilusc" monster in your Graveyard; attach it to this card as Xyz Material. (Common) |
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Maximum Crisis (MACR-EN012) Lyrilusc - Cobalt Sparrow |
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WIND | Winged Beast / Effect | Level 1 | ATK: 0 DEF: 100 |
Pendulum Scale: |
If this card is Special Summoned: You can add 1 Level 1 Winged
Beast-Type monster from your Deck to your hand. You can only use
this effect of "Lyrilusc - Cobalt Sparrow" once per turn. A WIND
Xyz Monster that was Summoned using this card on the field as
Xyz Material gains this effect. ● Your opponent cannot target this card with card effects. (Common) |
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Maximum Crisis (MACR-EN011) Predaplant Cordyceps |
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DARK | Plant / Effect | Level 1 | ATK: 0 DEF: 0 |
Pendulum Scale: |
During your Standby Phase: You can banish this card from your
Graveyard, then target 2 Level 4 or lower "Predaplant" monsters
in your Graveyard; Special Summon them, also, for the rest of
this turn, you cannot Special Summon monsters, except Fusion
Monsters, nor Normal Summon/Set any monsters. (Common) |
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Maximum Crisis (MACR-EN010) Predaplant Darlingtonia Cobra |
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DARK | Plant / Effect | Level 3 | ATK: 1000 DEF: 1500 |
Pendulum Scale: |
If this card is Special Summoned by the effect of a "Predaplant"
monster: You can add 1 "Polymerization" Spell Card or "Fusion"
Spell Card from your Deck to your hand. You can only use this
effect of "Predaplant Darlingtonia Cobra" once per Duel. (Common) |
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Maximum Crisis (MACR-EN009) Predaplant Ophrys Scorpio |
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DARK | Plant / Effect | Level 3 | ATK: 1200 DEF: 800 |
Pendulum Scale: |
If this card is Normal or Special Summoned: You can send 1
monster from your hand to the Graveyard; Special Summon 1
"Predaplant" monster from your Deck, except "Predaplant Ophrys
Scorpio". You can only use this effect of "Predaplant Ophyrs
Scorpio" once per turn. (Rare) |
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Maximum Crisis (MACR-EN008) Speedroid Rubberband Plane |
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WIND | Machine / Effect | Level 5 | ATK: 1800 DEF: 0 |
Pendulum Scale: |
If a monster is Special Summoned to your field (except during
the Damage Step): You can Special Summon this card from your
hand, also you cannot Special Summon monsters for the rest of
this turn, except WIND monsters. You can only use this effect of
"Speedroid Rubberband Plane" once per turn. If this card is
Normal or Special Summoned: You can target 1 face-up monster on
the field; it loses 600 ATK until the end of this turn. (Rare) |
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Maximum Crisis (MACR-EN007) Speedroid Maliciousmagnet |
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WIND | Machine / Tuner / Effect | Level 1 | ATK: 0 DEF: 0 |
Pendulum Scale: |
Cannot be used as Synchro Material except for a Synchro Summon
by its own effect. During your Main Phase, if this card is
Normal or Special Summoned: You can target 1 face-up monster
your opponent controls; immediately after this effect resolves,
Synchro Summon 1 WIND Synchro Monster using only this card you
control and that monster. You can only use this effect of
"Speedroid Maliciousmagnet" once per turn. (Common) |
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Maximum Crisis (MACR-EN006) Speedroid Skull Marbles |
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WIND | Machine / Effect | Level 7 | ATK: 0 DEF: 3000 |
Pendulum Scale: |
Once per turn, during the Standby Phase, if your opponent
controls a face-up monster that was Special Summoned from the
Extra Deck: You can Special Summon this card from your hand.
Cannot be destroyed by battle with a Normal Summoned/Set
monster. Your opponent takes any battle damage you would have
taken from battles involving this card. You can only use this
effect of "Speedroid Skull Marbles" once per turn. If you
control a face-up monster that is not a "Speedroid" monster,
destroy this card. (Common) |
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Maximum Crisis (MACR-EN005) Performapal Coin Dragon |
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WATER | Dragon / Pendulum / Effect | Level 4 | ATK: 1700 DEF: 1000 |
Pendulum Scale: 5 |
Pendulum Text |
Once per turn: You can target 1 Dragon-Type monster you control that was Special Summoned from the Extra Deck; this turn, if that monster you control battles an opponent's monster, banish that opponent's monster after damage calculation (even if this card leaves the field). | |||
Monster Text |
Other Dragon-Type monsters you
control gain 500 ATK, also they cannot be destroyed by card
effects. (Rare) |
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Maximum Crisis (MACR-EN004) Performapal U Go Golem |
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DARK | Fiend / Pendulum / Effect | Level 4 | ATK: 1600 DEF: 1000 |
Pendulum Scale: 1 |
Pendulum Text |
Once per turn, if a monster is Fusion Summoned to your field (except during the Damage Step): You can add 1 "Performapal", "Odd-Eyes", or "Magician" Pendulum Monster from your Graveyard or face-up in your Extra Deck to your hand. | |||
Monster Text |
Once per turn, during your Main
Phase, if this card was Pendulum Summoned this turn: You can
Fusion Summon 1 Fusion Monster from your Extra Deck, using this
card you control and Dragon-Type monsters you control as Fusion
Materials. (Rare) |
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Maximum Crisis (MACR-EN003) Performapal Revue Dancer |
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LIGHT | Spellcaster / Effect | Level 3 | ATK: 800 DEF: 1000 |
Pendulum Scale: |
If your opponent controls a monster and you control no monsters,
you can Special Summon this card (from your hand). This card can
be treated as 2 Tributes for the Tribute Summon of a
"Performapal" monster. (Common) |
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Maximum Crisis (MACR-EN002) Performapal Sky Pupil |
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LIGHT | Spellcaster / Effect | Level 3 | ATK: 800 DEF: 800 |
Pendulum Scale: |
During either player's turn: You can return 1 Level 5 or higher
"Performapal" monster you control to the hand; Special Summon
this card from your hand. You can only use this effect of
"Performapal Sky Pupil" once per turn. If this card battles an
opponent's monster, that monster has its effects negated until
the end of the Damage Step. Before damage calculation, if this
card attacked an opponent's monster while you control another
"Performapal" monster: You can destroy that opponent's monster. (Rare) |
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Maximum Crisis (MACR-EN001) Performapal Sky Magician |
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WIND | Spellcaster / Effect | Level 7 | ATK: 2500 DEF: 2000 |
Pendulum Scale: |
Once per turn, if you activate a Spell Card: This card gains 300
ATK. During either player's turn: You can target 1 Continuous
Spell Card you control; return it to the hand, then you can
activate 1 "Magician" Continuous Spell Card from your hand. You
can only use this effect of "Performapal Sky Magician" once per
turn. If this face-up card leaves the field: You can target 1
card on the field; destroy it. (Rare) |
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Maximum Crisis (MACR-EN000) Pendulum Switch |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
You can target 1 card in your Pendulum Zone; Special Summon it.
You can target 1 Pendulum Monster in your Monster Zone; place it
in your Pendulum Zone. You can only use 1 "Pendulum Switch"
effect per turn, and only once that turn. (Rare) |