MACR-EN039 |
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Supreme King Z-ARC
DARK / Dragon, Fusion and Pendulum / Level 12 / ATK 4000 / DEF 4000 /
Scale 1
Fusion, Synchro, and Xyz Monsters your
opponent controls cannot activate their effects. Once per turn, when
your opponent adds a card(s) from their Deck to their hand (except
during the Draw Phase or the Damage Step): You can destroy that card(s).
4 Dragon-Type monsters (1 Fusion, 1
Synchro, 1 Xyz, and 1 Pendulum)
Must be Fusion Summoned and cannot be Special Summoned by other ways. If
this card is Special Summoned: Destroy all cards your opponent controls.
Cannot be destroyed by your opponent's card effects. Your opponent
cannot target this card with card effects. When this card destroys an
opponent's monster by battle: You can Special Summon 1 "Supreme King
Dragon" monster from your Deck or Extra Deck. If this card in the
Monster Zone is destroyed by battle or card effect: You can place this
card in your Pendulum Zone.
SECRET RARE |
Rating: |
2 |
Comments: |
There's a lot on this guy's table, including its
Fusion Materials, which are very much restricted to the main Extra Deck
Monsters and Pendulum Monsters. Speaking of which, this guy is also one
of them but its low Scale is pretty much negated by the fact that it's
difficult to bring out on the field and that also renders Pendulum
Switch pretty well useless too. |
MACR-EN038 |
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Fairy Tail - Luna
LIGHT / Spellcaster / Level 4 / ATK 1850 / DEF 1000
When this card is Normal Summoned: You can add 1 Spellcaster-Type
monster with 1850 ATK from your Deck to your hand. Once per turn, during
either player's turn: You can target 1 face-up monster your opponent
controls; your opponent can send 1 card with that monster's name from
their Deck or Extra Deck to the Graveyard to negate this effect,
otherwise return both this card and that monster to the hand.
SUPER RARE |
Rating: |
3 |
Comments: |
While I wouln't recommend using the 2nd effect,
the first effect is certainly a good one as you can even get another
copy of itself and with 1850 ATK and being Level 4, you haven't really
lost any cards from your hand in doing so. |
MACR-EN037 |
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Familiar-Possessed - Lyna
LIGHT / Spellcaster / Level 4 / ATK 1850 / DEF 1500
You can Special Summon this card (from your hand or Deck) by sending 1
face-up "Lyna the Light Charmer" you control and 1 face-up LIGHT monster
you control to the Graveyard. When Summoned this way: You can add 1
Spellcaster-Type monster with 1500 DEF from your Deck to your hand,
except "Familiar-Possessed - Lyna". If this card Special Summoned by its
own effect attacks a Defense Position monster, inflict piercing battle
damage to your opponent.
SHORT PRINT COMMON |
Rating: |
3 |
Comments: |
These guys haven't changed a thing since their
first member was released but that's not all bad since they're still
worthwhile to use. |
MACR-EN036 |
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Ash Blossom & Joyous Spring
FIRE / Zombie-Type Tuner / Level 3 / ATK 0 / DEF 1800
During either player's turn, when a card or effect is activated that
includes any of these effects: You can discard this card; negate that
effect.
● Add a card from the Deck to the hand.
● Special Summon from the Deck.
● Send a card from the Deck to the Graveyard.
You can only use this effect of "Ash Blossom & Joyous Spring" once per
turn.
SECRET RARE |
Rating: |
3 |
Comments: |
It doesn't ask for anything else when using its
effect and it's a Tuner so it can be revived later for Synchro Summons,
especially in a Zombie Deck. |
MACR-EN035 |
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Fire Cracker
FIRE / Fiend / Level 4 / ATK 1700 / DEF 200
During either player's turn: You can discard this card; inflict 1000
damage to your opponent, and if you do, skip your next Draw Phase. You
can only use this effect of "Fire Cracker" once per turn. Each time your
opponent takes effect damage, place 1 counter on this card. Once per
turn, during the End Phase: Remove all counters from this card that were
placed by its effect, and if you do, inflict 300 damage to your opponent
for each.
SHORT PRINT COMMON |
Rating: |
1 |
Comments: |
Meteor of Destruction isn't short-printed and is
much easier to use than this, not to mention deals the same amount of
damage. This guy may deal a bit more but that's only by giving up its
collection of counters and only 300 for each one. |
MACR-EN034 |
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Baobaboon
DARK / Plant / Level 3 / ATK 1200 / DEF 1000
If this card is Normal or Special Summoned: You can draw 1 card, then
place 1 card from your hand on either the top or bottom of your Deck. If
this card is destroyed by battle or card effect: You can Special Summon
any number of "Baobaboon" from your Deck.
COMMON |
Rating: |
1 |
Comments: |
It doesn't do a whole lot of good to replace
this guy with two more copies when they're just as bad as the first. |
MACR-EN033 |
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Pendulumucho
EARTH / Winged Beast-Type Pendulum / Level 1 / ATK 0 / DEF 0 / Scale 0
Once per turn, during your Main Phase,
if this card was activated this turn: You can target 1 of your Pendulum
Monsters, that is banished or in your Graveyard, except "Pendulumucho";
add it to your Extra Deck face-up.
If this card is Normal or Special
Summoned: You can Special Summon 1 face-up Level 1 Pendulum Monster from
your Extra Deck, except "Pendulumucho", but banish it when it leaves the
field.
SUPER RARE |
Rating: |
2 |
Comments: |
The only thing I like about this is its Scale at
the lowest possible value because its ATK and DEF are that low too,
which makes it too vulnerable as a Monster Card and neither of its
effects are any good. |
MACR-EN032 |
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B.E.S. Big Core MK-3
LIGHT / Machine / Level 8 / ATK 2700 / DEF 1900
If your opponent controls a monster and you control no monsters, you can
Special Summon this card (from your hand) in Defense Position. If this
card is Normal or Special Summoned: Place 3 counters on this card.
Cannot be destroyed by battle. At the end of the Damage Step, if this
card battles a monster: Remove 1 counter from this card. If you cannot,
destroy it. You can banish this card from your Graveyard; shuffle all
"B.E.S." monsters from your Graveyard into the Deck.
RARE |
Rating: |
1 |
Comments: |
MK-3 is just as bad as any of its previous
incarnations or its friends. These guys need to be sold for scrap
because they're useless on the field. |
MACR-EN031 |
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Ariel, Priestess of the Nekroz
WATER / Psychic / Level 4 / ATK 1000 / DEF 1800
Once per turn: You can reveal any number of "Nekroz" cards in your hand;
increase or reduce this card's Level by the number of revealed cards
until the end of this turn. If this card is Tributed by a card effect:
You can add 1 "Nekroz" monster from your Deck to your hand, except a
Ritual Monster. You can only use this effect of "Ariel, Priestess of the
Nekroz" once per turn.
RARE |
Rating: |
2 |
Comments: |
It can help with Xyz or Synchro Summons and can
also search itself when Tributed by a card effect but anything other
than Nekroz cannot make use of this card. |
MACR-EN030 |
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Zefraath
EARTH / Rock-Type Pendulum / Level 11 / ATK 3450 / DEF 2950 / Scale 5
During your Main Phase: You can add 1
"Zefra" Pendulum Monster from your Deck to your Extra Deck face-up, and
if you do, change this card's Pendulum Scale to be the same as that
Pendulum Monster's, until the end of this turn. You can only use this
effect of "Zefraath" once per turn.
Cannot be Normal Summoned/Set. Must be
Special Summoned (from your face-up Extra Deck) by Tributing all
monsters you control, including at least 3 "Zefra" monsters, and cannot
be Special Summoned by other ways. After you Special Summon this card,
you can conduct 1 Pendulum Summon of a "Zefra" monster(s) during your
Main Phase this turn, in addition to your Pendulum Summon. (You can only
gain this effect once per turn.) Once per turn: You can Tribute 1
monster; Special Summon 1 "Zefra" monster from your Deck.
SUPER RARE |
Rating: |
1 |
Comments: |
The Scale is mediocre and factor in the
summoning requirement for when it's a Monster Card and you get a pretty
much unplayable Pendulum Monster, which is sad since it's a Level 11
monster with pretty high ATK and DEF. |
MACR-EN029 |
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Digital Bug LEDybug
LIGHT / Insect / Level 3 / ATK 500 / DEF 0
Cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz
Summon of an Insect-Type monster. Once per turn, when this face-up card
is changed from Attack Position to Defense Position: You can add 1 Level
3 Insect-Type monster from your Deck to your hand. An Xyz Monster that
was Summoned using this card on the field as Xyz Material gains this
effect.
● When this card destroys a monster by battle, draw 1 card.
COMMON |
Rating: |
2 |
Comments: |
With only 500 ATK and 0 DEF, you'd better use
this as Xyz Material or be punished for letting such a vulnerable
monster try to defend your LP. Of course, you'll have to find an Insect
Xyz Monster to use it with. |
MACR-EN028 |
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Phantasm Spiral Dragon
WATER / Wyrm / Level 8 / ATK 2900 / DEF 2900
A ferocious serpent that was being hunted by Atlanteans.
Battle-weary and ragged, it came upon an ancient light, and gained new
strength for its battle. With its increased power, it launched an
invasion of enemy territory with a renewed assault.
RARE |
Rating: |
1 |
Comments: |
Though a counterpart to Spiral Serpent, it's no
better than Spiral Serpent and thus won't get a better rating. |
MACR-EN027 |
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Zoodiac Kataroost
EARTH / Beast-Warrior / Level 4 / ATK 800 / DEF 1200
If this card is destroyed by battle or card effect: You can target 1
"Zoodiac" card in your Graveyard, except "Zoodiac Kataroost"; shuffle it
into the Deck. An Xyz Monster whose original Type is Beast-Warrior and
has this card as Xyz Material gains this effect.
● During either player's turn, when your opponent activates a monster
effect that targets this card: You can detach 1 Xyz Material from this
card; negate the activation.
COMMON |
Rating: |
2 |
Comments: |
Zoodiacs continue to mystify me as I still
haven't a clue why they're so popular given all their weaknesses and
poor monster arsenal, especially with the latest Banned List. This guy
is only adding to that mystery as it really doesn't seem that good. |
MACR-EN026 |
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Mariamne, the True Dracophoenix
WIND / Wyrm / Level 9 / ATK 2700 / DEF 2100
If this card is in your hand: You can destroy 2 other monsters in your
hand and/or face-up on your field, including a WIND monster, and if you
do, Special Summon this card, and if you do that, and both destroyed
monsters were WIND, you can also banish exactly 4 cards from the top of
your opponent's Deck. If this card is destroyed by card effect: You can
add 1 non-WIND Wyrm-Type monster from your Deck to your hand. You can
only use each effect of "Mariamne, the True Dracophoenix" once per turn.
ULTRA RARE |
Rating: |
2 |
Comments: |
No Continuous Spell/Trap options for this guy's
Summoning and that already adds to its already hurt playability thanks
to its low stats. The effects make it even worse by basically limiting
you WIND monsters or excluding them in regards to searching after its
destruction. |
MACR-EN025 |
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Metaltron XII, the True Dracombatant
LIGHT / Wyrm / Level 9 / ATK 3000 / DEF 3000
Requires 3 Tributes to Normal Summon (cannot be Normal Set). To Tribute
Summon this card face-up, you can Tribute Continuous Spell/Trap Card(s)
you control, as well as monsters. Unaffected by the effects of cards
with the same card type (Monster, Spell, and/or Trap) as the original
card type of the cards Tributed for its Tribute Summon. If this Tribute
Summoned monster in its owner's control is destroyed by an opponent's
card (by battle or card effect): You can Special Summon 1 Fusion,
Synchro, or Xyz Monster that is EARTH, WATER, FIRE, or WIND from your
Extra Deck.
SUPER RARE |
Rating: |
2 |
Comments: |
Like Master Peace, this guy is less restrained
on Tribute Summoning it but still requires more if you wish to protect
it from harm. Plus I wouldn't recommend bringing out an Extra Deck
Monster by its effect. |
MACR-EN024 |
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Master Peace, the True Dracoslaying King
LIGHT / Wyrm / Level 8 / ATK 2950 / DEF 2950
To Tribute Summon this card face-up, you can Tribute Continuous
Spell/Trap Card(s) you control, as well as monsters. Unaffected by the
effects of cards with the same card type (Monster, Spell, and/or Trap)
as the original card type of the cards Tributed for its Tribute Summon.
Once per turn, during either player's turn, if you control this Tribute
Summoned monster: You can banish 1 Continuous Spell/Trap Card from your
Graveyard, then target 1 other card on the field; destroy it.
SECRET RARE |
Rating: |
2 |
Comments: |
It's a bit more lenient on how it can be Tribute
Summoned but only protects itself from effects that relate to what it
was Tribute Summoned with, though one can use Safe Zone for protection
too. |
MACR-EN023 |
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Dreiath III, the True Dracocavalry General
EARTH / Wyrm / Level 6 / ATK 2100 / DEF 2800
To Tribute Summon this card face-up, you can Tribute a Continuous
Spell/Trap Card you control, instead of a monster. Your opponent cannot
target face-up "True Draco" or "True King" monsters on the field with
card effects, except this one, also they cannot be destroyed by your
opponent's card effects. If this face-up Tribute Summoned monster leaves
the field: You can Special Summon 1 "True Draco" or "True King" monster
from your Deck in Defense Position.
ULTRA RARE |
Rating: |
2 |
Comments: |
We were doing so well with these guys but this
guy wrecks it for everyone by being less useful. You'd be better of
Setting this guy since it has higher DEF and will protect your LP from
most monsters' attacks. |
MACR-EN022 |
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Dinomight Knight, the True Dracofighter
WATER / Wyrm / Level 6 / ATK 2500 / DEF 1200
To Tribute Summon this card face-up, you can Tribute a Continuous
Spell/Trap Card you control, instead of a monster. Once per turn, during
either player's turn, when your opponent activates a card or effect
while you control this Tribute Summoned monster: You can take 1 "True
Draco" or "True King" Continuous Trap Card from your Deck, and either
activate it or add it to your hand.
ULTRA RARE |
Rating: |
4 |
Comments: |
Now we're up to the strength of Summoned Skull,
another worthwhile monster but this guy adds a bit more by helping you
perform an additional Tribute Summon later. |
MACR-EN021 |
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Ignis Heat, the True Dracowarrior
FIRE / Wyrm / Level 5 / ATK 2400 / DEF 1000
To Tribute Summon this card face-up, you can Tribute a Continuous
Spell/Trap Card you control, instead of a monster. Once per turn, during
either player's turn, when your opponent activates a card or effect
while you control this Tribute Summoned monster: You can take 1 "True
Draco" or "True King" Continuous Spell Card from your Deck, and either
activate it or add it to your hand.
ULTRA RARE |
Rating: |
4 |
Comments: |
As close to a Monarch as one can get, including
playability as its stats are certainly worth the effort it takes ti get
it out and it's a FIRE monster so it has uses there too. Plus the other
effect gets you set up for a 2nd Tribute Summon later. |
MACR-EN020 |
|
Majesty Maiden, the True Dracocaster
WIND / Wyrm / Level 5 / ATK 2300 / DEF 1500
To Tribute Summon this card face-up, you can Tribute a Continuous
Spell/Trap Card you control, instead of a monster. Once per turn, during
either player's turn, when your opponent activates a card or effect
while you control this Tribute Summoned monster: You can add 1 "True
Draco" or "True King" monster from your Deck to your hand.
ULTRA RARE |
Rating: |
2 |
Comments: |
You don't have to Tribute Summon it normally but
doing so by its effect requires a Continuous Spell/Trap you have out,
preferably one you can't use or don't need at the moment. Aside from
that, it's not much to work with. |