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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

Text card ratings Rarity Changes Visual spoiler Card spoiler Improved Effects

Invasion of Chaos (Page 2)

IOC-039
D. D. Designator
Normal Spell
Declare 1 card name. Look at your opponent's hand, and if he/she has the declared card in his/her hand, remove that 1 card from play. If he/she doesn't have the declared card in his/her hand, remove 1 random card in your hand from play.
SUPER RARE
Rating: 3
Comments: Use this card in combination with Eye of Truth to know exactly what cards are in your opponent's hand!
IOC-038
Chaos Greed
Normal Spell
You can only activate this card when 4 or more of your cards are removed from play and there are no cards in your Graveyard. Draw 2 cards from your Deck.
COMMON
Rating: 1
Comments: This card's effect is just completely horrid. You have to have no cards in your Graveyard and 4 cards out of play just to draw 2 cards. Use Pot of Greed instead.
IOC-037
Yellow Luster Shield
Continuous Spell
Increase the DEF of all monsters on your side of the field by 300 points.
COMMON
Rating: 3
Comments: While 300 extra DEF doesn't seem like a lot, but use it with Chorus of Sanctuary and that's 800 additional DEF points! Great for stall decks. 
IOC-036
Chaos End
Normal Spell
You can only activate this card when 7 or more of your cards are removed from play. Destroy all Monster Cards on the field.
COMMON
Rating: 1
Comments: This card should not be played in any deck. Dark Hole does the job better in any other deck.
IOC-035
Stumbling
Continuous Spell
As long as this card remains face-up on the field, any monster that is Normal Summoned, Flip Summoned or Special Summoned successfully is changed to Defense Position.
COMMON
Rating: 2
Comments: While the summoned go to Defense Position, they can be switched to Attack Position  next turn. Use LLA-B as the Monsters remain in Defense.
IOC-034
Ojama Delta Hurricane!!
Normal Spell
You can only activate this card when "Ojama Green", "Ojama Yellow", and "Ojama Black" are face-up on your side of the field. Destroy all cards on your opponent's side of the field.
COMMON
Rating: 3
Comments: You need all 3 Ojama Monsters face up on your field, but if you can surpass this task, your opponent's field gets wiped out and you can tribute them for a God card or another powerful monster!
IOC-033
Wild Nature's Release
Normal Spell
Increase the ATK of 1 face-up Beast-Type or Beast-Warrior-Type Monster on the field by an amount equal to its DEF. Destroy the monster during the End Phase.
SUPER RARE
Rating: 1
Comments: Why such a bad rating? Sure your Monster's ATK gets a boost by the amount of its DEF but it's destroyed at your End Phase and , if it was your only Monster, you're defenseless!
IOC-032
Heart of the Underdog
Continuous Spell
During your Draw Phase, if the card you draw is a Normal Monster Card, you can draw 1 more card by showing the card to your opponent.
COMMON
Rating: 3
Comments: This is a card that Exodia decks shouldn't be without! It gives them a chance to get more Exodia pieces from the deck quicker.
IOC-031
Fuhma Shuriken
Equip Spell
This card can only be used to equip a monster that includes "Ninja" in its card name. A monster equipped with this card increases its ATK by 700 points. When this card is sent from the field to the Graveyard, inflict 700 points of damage to your opponent's Life Points.
RARE
Rating: 1
Comments: A Malevolent Nuzzler for Ninja Monsters and not a good one at that. Stick with Malevolent Nuzzler instead.
IOC-030
Granadora
WATER / Reptile / Level 4 / ATK 1900 / DEF 700
When this monster is Normal Summoned, Flip Summoned or Special Summoned successfully, increase your Life Points by 1000 points. When this card is destroyed and sent to the Graveyard, you take 2000 points of damage.
COMMON
Rating: 3
Comments: Combo him with Barrel behind the Door when he's destroyed and take out 2000 of your opponent's lifepoints! 1900 ATK is also great for beat down or Reptile decks.
IOC-029
Bowganian
DARK / Machine / Level 3 / ATK 1300 / DEF 1000
During each of your Standby Phases, inflict 600 points of damage to your opponent's Life Points.
COMMON
Rating: 3
Comments: Keep 3 of these out and you'll be taking 1800 points out of your opponent's lifepoints each of your turns! Powering them up will help them stay out longer as they cannot do it alone.
IOC-028
Lord Poison
WATER / Plant / Level 4 / ATK 1500 / DEF 1000
When this card is destroyed and sent to the Graveyard as a result of battle, Special Summon 1 Plant-Type monster in your Graveyard except "Lord Poison" on your side of the field.
COMMON
Rating: 1
Comments: A horrible card even for a Plant-Type Monster. His effect might come in handy though but don't count on it.
IOC-027
Lekunga
WATER / Plant / Level 4 / ATK 1700 / DEF 500
Remove 2 WATER monsters in your Graveyard from play to Special Summon 1 'Lekunga Token' (Plant-Type/WATER/2 Stars/ATK 700/DEF 700) in Attack Position on your side of the field.
RARE
Rating: 1
Comments: Removing 2 WATER Monsters just for a token with (700/700) just isn't worth it and with only 1700 ATK, it won't last very long with GE's and GAF's out.
IOC-026
Drillago
DARK / Machine / Level 4 / ATK 1600 / DEF 1100
When there are only face-up monsters with ATK 1600 or more on your opponent's side of the field, this monster can attack your opponent's Life Points directly.
RARE
Rating: 3
Comments: Boost him up and your opponent could be in for some real trouble. What hurts this card is that your opponent must only have Monsters with 1600 ATK or more on his or her field.
IOC-025
Black Luster Soldier - Envoy of the Beginning
LIGHT / Warrior / Level 8 / ATK 3000 / DEF 2500
This card can only be Special Summoned by removing 1 LIGHT and 1 DARK monster in your Graveyard from play. Once during each of your turns, you can select and activate 1 of the following effects:
● Remove 1 monster on the field from play. If you activate this effect, this card cannot attack during this turn.
● If this card destroyed your opponent's monster as a result of battle, it can attack once again in a row.
ULTRA RARE
Rating: 4
Comments: Like CED, this card receives a 4 out of 5 because of its devastating effect. First of all, if it destroys a Monster in battle, it can attack again! Great for Warrior or beat down decks.
IOC-024
Gren Maju Da Eiza
FIRE / Fiend / Level 3 / ATK ? / DEF ?
The ATK and the DEF of this card become the number of your cards removed from play x 400 points.
COMMON
Rating: 1
Comments: He's most likely going to see play in a Banisher of the Light deck but not much else.
IOC-023
Chaos Sorcerer
DARK / Spellcaster / Level 6 / ATK 2300 / DEF 2000
This card can only be Special Summoned by removing 1 LIGHT and 1 DARK monster in your Graveyard from play. Once during each of your turns, you can remove 1 face-up monster on the field from play. If you activate this effect, this card cannot attack during this turn.
COMMON
Rating: 1
Comments: This card is at least better than the last 3 but isn't better than Chaos Emperor Dragon or Black Luster Soldier - Envoy of the Beginning so use them instead. 
IOC-022
Silpheed
WIND / Fairy / Level 4 / ATK 1700 / DEF 700
This card can only be Special Summoned by removing 1 WIND monster in your Graveyard from play. When this card is destroyed and sent to the Graveyard as a result of battle, your opponent discards 1 card randomly from his/her hand.
COMMON
Rating: 1
Comments: This card is worse than Gigantes with stats of just (1700/700) there's no reason to use this card.
IOC-021
Gigantes
EARTH / Rock / Level 4 / ATK 1900 / DEF 1300
This card can only be Special Summoned by removing 1 EARTH monster in your Graveyard from play. When this card is destroyed and sent to the Graveyard as a result of battle, destroy all Spell and Trap Cards on the field.
COMMON
Rating: 1
Comments: Use Gemini Elf over this card as it has no effect and is overall a better card than this one.
IOC-020
Fenrir
WATER / Beast / Level 4 / ATK 1400 / DEF 1200
This card can only be Special Summoned by removing 2 WATER monsters in your Graveyard from play. When this card destroys an opponent's monster as a result of battle, your opponent skips his/her next Draw Phase.
COMMON
Rating: 1
Comments: Another useless card. Removing 2 WATER Monsters just to summon a Monster with stats of (1400/1200) is just horrid. I'd rather summon Celtic Guardian instead of this card.