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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

Text card ratings Rarity Changes Visual spoiler Card spoiler Improved Effects

Invasion of Chaos (Page 3)

IOC-059
Sea Serpent Warrior of Darkness
WATER / Sea Serpent / Level 4 / ATK 1800 / DEF 1500
A warrior who defends the world of the Sea of Darkness. He prides himself on his fighting prowess both on the ground and, of course, in the water.
COMMON
Rating: 3
Comments: A good card for Sea Serpent or WATER decks!
IOC-058
Neo Bug
EARTH / Insect / Level 4 / ATK 1800 / DEF 1700
A huge bug-like monster said to come from another planet. It gathers in swarms.
COMMON
Rating: 3
Comments: One of the better Insect Cards out there! Any insect or Weevil Underwood fan should definitely use this card.
IOC-057
Mad Dog of Darkness
DARK / Beast / Level 4 / ATK 1900 / DEF 1400
He used to be a normal dog who played around in a park, but was corrupted by the powers of darkness.
RARE
Rating: 4
Comments: A must have for any duelist! 1900 ATK is one of the strongest beat down cards out there!
IOC-056
Giga Gagagigo
WATER / Reptile / Level 5 / ATK 2450 / DEF 1500
In order to fight tremendous evil, he gained formidable power through body reconstruction, but lost his heart and his redemption.
COMMON
Rating: 3
Comments: Take out that pesky Jinzo or Kazejin on your opponent's side of the field! A pretty good card overall.
IOC-055
Energy Drain
Normal Trap
Select 1 face-up monster on your side of the field. Increase the ATK and DEF of the monster by an amount equal to the number of cards in your opponent's hand x 200 points until the End Phase.
COMMON
Rating: 1
Comments: This card's ability to see play is being drained away by better and better cards.
IOC-054
Dark Mirror Force
Normal Trap
You can only activate this card when your opponent's monster declares an attack. Remove all monsters in Defense Position on your opponent's side of the field from play.
ULTRA RARE
Rating: 3
Comments: Combo this with Mirror Force and your opponent won't have any Monsters left on his or her field! The down side is that it's only Defense Position Monsters.
IOC-053
Zero Gravity
Normal Trap
Change the battle positions of all face-up monsters on you and your opponent's sides of the field.
COMMON
Rating: 1
Comments: The string of horrid cards rages on.... like all the other crappy cards in this set, don't use this one.
IOC-052
Chain Disappearance
Normal Trap
You can only activate this card when a monster with an ATK of 1000 or less is Normal Summoned. Remove the monster from play and your opponent removes all monsters of the same name in his/her hand and Deck from play. His/her Deck is then shuffled.
RARE
Rating: 1
Comments: This set is just full of useless cards and this one's no exception. Your opponent will most likely not summon Monsters with 1000 ATK or less. Just use Trap Hole instead.
IOC-051
Spatial Collapse
Continuous Trap
You can only activate this card when both you and your opponent each have 5 or less cards on the field. As long as this card remains face-up on the field, the total number of cards that each player can have on the field is 5.
COMMON
Rating: 1
Comments: Your opponent will be the one collapsing... over laughter by the fact that you activated this horrible card.
IOC-050
Tower of Babel
Continuous Trap
Each time you or your opponent activates a Spell Card, put 1 Spell Counter on this card. When the 4th Spell Counter is put on this card, destroy this card and inflict 3000 points of damage to the player that activated the Spell Card at that time.
COMMON
Rating: 1
Comments: This card is basically BtR without the 30 cards in your Graveyard requirement. Like I said about BtR, use Just Desserts instead of this card.
IOC-049
Cursed Seal of the Forbidden Spell
Counter Trap
Discard 1 Spell Card from your hand to negate the activation and the effect of a Spell Card and destroy it. Your opponent cannot activate Spell Cards of the same name (including the Spell Card that is destroyed by this card's effect) during the rest of this Duel.
COMMON
Rating: 3
Comments: An upgraded Magic Jammer! Not only does it negate the Spell card's activation but your opponent cannot activate any other copies of that Spell for the rest of the duel! Not bad at all.
IOC-048
Blasting the Ruins
Normal Trap
You can only activate this card if there are 30 or more cards in your Graveyard. Inflict 3000 points of damage to your opponent's Life Points.
COMMON
Rating: 1
Comments: What gives this card a 1 out of 5 is because in order to inflict 3000 points of damage you have to have at least 30 cards in your Graveyard. Use Just Desserts instead.
IOC-047
Big Burn
Normal Trap
You can only activate this card when your opponent activates a card that specifically designates a monster in the Graveyard as a target. Remove all monsters in both players' Graveyards from play.
SUPER RARE
Rating: 1
Comments: A card this bad only deserves to be thrown out as it serves no purpose in a duelist's deck. If you want to negate Graveyard-targeting effects, TEoA instead.
IOC-046
Soul Absorption
Continuous Spell
Each time a card is removed from play, the controller of this card increases his/her Life Points by 500 points.
COMMON
Rating: 1
Comments: Most of the time, you won't be removing Monsters from play except to play the XYZ Fusion Monsters and 500 points isn't a whole lot to gain. Use NH, DK or Nimble Momonga instead.
IOC-045
Reload
Quick-Play Spell
Add your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.
SUPER RARE
Rating: 3
Comments: This card is great especially when you have a bad hand. What keeps this card from getting a higher rating is that you may still end up drawing a bad hand. Not bad overall.
IOC-044
Dimension Distortion
Normal Spell
You can only activate this card when there are no cards in your Graveyard. Select 1 monster that is removed from play and Special Summon it on your side of the field.
COMMON
Rating: 1
Comments: There's a better card that does the job a lot better and that card is Return from the Different Dimension. Sure you pay half your lifepoints, but that's still better than this card.
IOC-043
Thunder Crash
Normal Spell
Destroy all monsters on your side of the field. Inflict damage to your opponent's Life Points equal to the number of monsters destroyed x300 points.
COMMON
Rating: 1
Comments: Destroying all of your Monsters just to inflict up to 1500 points of damage is not too good at all. Use Just Deserts instead as it can inflict up to 2500 points.
IOC-042
Primal Seed
Normal Spell
You can only activate this card when there is a "Black Luster Soldier - Envoy of the Beginning" or "Chaos Emperor Dragon - Envoy of the End" on the field. Add 2 of your cards that are removed from play to your hand.
COMMON
Rating: 1
Comments: Yet another horrid card from this set.
IOC-041
Recycle
Continuous Spell
During your Standby Phase, pay 300 Life Points to select 1 non-Monster Card in your Graveyard and return it to the bottom of your Deck.
COMMON
Rating: 1
Comments: There will be only 1 card recycled and that's this card. It should simply be put in a recycling bin as it doesn't deserve to be activated.
IOC-040
D. D. Borderline
Continuous Spell
When there are no Spell Cards in your Graveyard, neither player can conduct their Battle Phase.
COMMON
Rating: 1
Comments: This is a waste of a card because you will most likely have at least 1 Spell Card in your Graveyard so don't use this card.