| DCR-019 | 
	
		|  | Berserk Dragon DARK / Zombie / Level 8
				/ ATK 3500 / DEF 0
 This card can only be Special Summoned by the 
				effect of "A Deal with Dark Ruler". This card can attack all 
				monsters on your opponent's side of the field once. You cannot 
				attack your opponent directly if you attack any monsters first. 
				Decrease the ATK of this card by 500 points during each of your 
				End Phases.
 SUPER RARE
 | 
	
		| Rating: | 2 | 
	
		| Comments: | An immense 3500 ATK is enough 
		to destroy Shinato and most likely any other monster your opponent has 
		but it loses 500 ATK during all of your End Phases and has no DEF to 
		help it last in Defense Mode. | 
	
		| DCR-018 | 
	
		|  | Mirage Knight LIGHT / Warrior / Level 8
				/ ATK 2800 / DEF 2000
 This card can only be Special Summoned by the 
				effect of "Dark Flare Knight". When this card battles another 
				monster, during damage calculation increase the ATK of this card 
				by the original ATK of the opponent's monster. During the End 
				Phase after this card was involved in battle, remove this card 
				from play.
 SUPER RARE
 | 
	
		| Rating: | 2 | 
	
		| Comments: | It's stronger than DFK but it 
		can only be brought out by DFK's effect. It still gains the ATK of its 
		attack target for Damage Calculation, though. | 
	
		| DCR-017 | 
	
		|  | Dark Flare Knight DARK / Warrior-Type Fusion / Level 6
				/ ATK 2200 / DEF 800
 "Dark Magician" + "Flame Swordsman"
 Any damage to the controller of this card from battle involving 
				this monster becomes 0. When this card is destroyed and sent to 
				the Graveyard as a result of battle, Special Summon 1 "Mirage 
				Knight" from your hand or Deck.
 SUPER RARE
 | 
	
		| Rating: | 2 | 
	
		| Comments: | A pretty strong monster but it 
		requires another Fusion Monster and has only 800 DEF so if it goes to 
		Defense Mode, it's easy prey for even  LOB's Boneheimer with 850 
		ATK. | 
	
		| DCR-016 | 
	
		|  | Shinato, King of a Higher Plane LIGHT / Fairy-Type Ritual / Level 8
				/ ATK 3300 / DEF 3000
 This card can only be Ritual Summoned with the 
				Ritual Spell Card, "Shinato's Ark". You must also offer monsters 
				whose total Level Stars equal 8 or more as a Tribute from the 
				field or your hand. When a Defense Position monster on your 
				opponent's side of the field is destroyed and sent to the 
				Graveyard by this card as a result of battle, inflict damage to 
				your opponent's Life Points equal to the original ATK of the 
				destroyed monster.
 ULTRA RARE
 | 
	
		| Rating: | 5 | 
	
		| Comments: | Well deserving of 5/5 
		stars! 3300 ATK takes out BEWD and if it takes out a Defense Position 
		monster your opponent has, your opponent takes the original ATK of the 
		monster as damage! | 
	
		| DCR-015 | 
	
		|  | Different Dimension Dragon LIGHT / Dragon / Level 5
				/ ATK 1200 / DEF 1500
 The effect of a Spell of Trap Card cannot 
				destroy this card unless the Spell or Trap Card specifically 
				designates a target. This card is not destroyed as a result of 
				battle when this card battles with a monster with an ATK of 1900 
				or less.
 SUPER RARE
 | 
	
		| Rating: | 2 | 
	
		| Comments: | If it weren't for its effects, 
		there would be no way this card's rating would be higher than 1/5. | 
	
		| DCR-014 | 
	
		|  | Des Feral Imp DARK / Reptile / Level 4
				/ ATK 1600 / DEF 1800
 FLIP: Select 1 card from your Graveyard and 
				add it to your Deck. Then shuffle your Deck.
 RARE
 | 
	
		| Rating: | 2 | 
	
		| Comments: | Its effect of letting you 
		select any card and shuffle it into your deck can come in handy but 
		since it's not added to your hand, this card's rating is 2/5. | 
	
		| DCR-013 | 
	
		|  | Little-Winguard WIND / Warrior / Level 4
				/ ATK 1400 / DEF 1800
 Once during each of your End Phases, you can 
				change the battle position of this card.
 COMMON
 | 
	
		| Rating: | 2 | 
	
		| Comments: | Its effect is probably the only 
		thing that would keep it alive after destroying a monster in battle. | 
	
		| DCR-012 | 
	
		|  | Reflect Bounder LIGHT / Machine / Level 4
				/ ATK 1700 / DEF 1000
 When this face-up Attack Position card is 
				attacked by a monster on your opponent's side of the field, 
				before damage calculation is resolved in the Damage Step, this 
				card inflicts damage to your opponent's Life Points equal to the 
				ATK of the attacking monster. Then, after damage calculation is 
				resolved, this card is destroyed.
 ULTRA RARE
 | 
	
		| Rating: | 1 | 
	
		| Comments: | Even being an Ultra Rare card, 
		his effect only lasts one turn and his stats aren't very high either. | 
	
		| DCR-011 | 
	
		|  | Cyber Raider DARK / Machine / Level 4
				/ ATK 1400 / DEF 1000
 When this card is Normal Summoned, Flip 
				Summoned, or Special Summoned successfully, select and activate 
				1 of the following effects:
 ● Select 1 equipped Equip Spell Card and destroy it.
 ● Select 1 equipped Equip Spell Card and equip it to this card.
 COMMON
 | 
	
		| Rating: | 1 | 
	
		| Comments: | Low stats and pretty bad effect 
		all add up to a card that isn't playable. | 
	
		| DCR-010 | 
	
		|  | Guardian Tryce LIGHT / Thunder / Level 5
				/ ATK 1900 / DEF 1700
 This card can only be Normal Summoned, Flip 
				Summoned, or Special Summoned when there is a "Twin Swords of 
				Flashing Light - Tryce" on your side of the field. When this 
				card is destroyed and sent to the Graveyard, Special Summon the 
				monster that was offered as a Tribute for this card.
 RARE
 | 
	
		| Rating: | 2 | 
	
		| Comments: | Why only 2/5? 
		Two reasons: He requires a tribute and 2 he needs his Equip Spell to be 
		summoned. | 
	
		| DCR-009 | 
	
		|  | Guardian Kay'est WATER / Sea Serpent / Level 4
				/ ATK 1000 / DEF/
				1800
 This card can only be Normal Summoned, Flip 
				Summoned, or Special Summoned when there is a "Rod of Silence - 
				Kay'est" on your side of the field. This card is unaffected by 
				any Spell Cards and cannot be attacked by your opponent's 
				monsters.
 COMMON
 | 
	
		| Rating: | 2 | 
	
		| Comments: | I allow this card to stay at 2/5 
		for she can't be attacked by your opponent's monsters and is unaffected 
		by Spell Cards your opponent uses. | 
	
		| DCR-008 | 
	
		|  | Guardian Baou DARK / Fiend / Level 4 
				/ ATK 800 / DEF 800
 This card can only be Normal Summoned, Flip 
				Summoned, or Special Summoned when there is a "Wicked-Breaking 
				Flamberge - Baou" on your side of the field. Each time 1 of your 
				opponent's monsters is destroyed and sent to the Graveyard in 
				battle by this monster, increase the ATK of this card by 1000 
				points. Also negate the effect of an Effect Monster that is 
				destroyed by this monster in battle.
 RARE
 | 
	
		| Rating: | 1 | 
	
		| Comments: | I thought GE was bad. This card 
		is even worse! If you're not running his Equip Spell, why on earth are 
		you running this card? | 
	
		| DCR-007 | 
	
		|  | Guardian Grarl EARTH / Dinosaur / Level 5
				/ ATK 2500 / DEF 1000
 This card can only be Normal Summoned, Flip 
				Summoned, or Special Summoned when there is a "Gravity Axe - 
				Grarl" on your side of the field. If this is the only card in 
				your hand, you can Special Summon it without offering Tributes.
 ULTRA RARE
 | 
	
		| Rating: | 3 | 
	
		| Comments: | The reason for this 2500 ATK 
		monster not getting 4/5 stars is due to the fact that 
		to be summoned he needs a specific Equip Spell on your field. | 
	
		| DCR-006 | 
	
		|  | Guardian Ceal FIRE / Pyro / Level 4 
				/ ATK 1700 / DEF 1400
 This card can only be Normal Summoned, Flip 
				Summoned, or Special Summoned when there is a "Shooting Star Bow 
				- Ceal" on your side of the field. Send an Equip Spell Card on 
				your side of the field equipped to this card to the Graveyard to 
				destroy 1 monster on your opponent's side of the field.
 ULTRA RARE
 | 
	
		| Rating: | 2 | 
	
		| Comments: | Was the reason this card was 
		made Ultra Rare because we have an Equip Spell that 
		returns to the top of your deck when sent to the Graveyard or his effect 
		that can be used more than once? Still not too great 
		a card. | 
	
		| DCR-005 | 
	
		|  | Guardian Elma WIND / Fairy / Level 3 
				/ ATK 1300 / DEF 1200
 This card can only be Normal Summoned, Flip 
				Summoned, or Special Summoned when there is a "Butterfly Dagger 
				- Elma" on your side of the field. When this card is Summoned 
				successfully, you can select 1 appropriate Equip Spell Card in 
				your Graveyard and equip it to this card.
 COMMON
 | 
	
		| Rating: | 1 | 
	
		| Comments: | Her weak stats alone don't make 
		her playable and needing a specific Equip Spell on the field just to 
		summon her makes her even less playable. | 
	
		| DCR-004 | 
	
		|  | Arsenal Summoner WIND / Spellcaster / Level 4
				/ ATK 1600 / DEF 1600
 FLIP: Select 1 card that includes "Guardian" in 
				its card name from your Deck and add it to your hand. You cannot 
				select "Celtic Guardian", "Winged Dragon, Guardian of the 
				Fortress #1", "Winged Dragon Guardian of the Fortress #2", 
				"Guardian of the Labyrinth", or "The Reliable Guardian".
 COMMON
 | 
	
		| Rating: | 1 | 
	
		| Comments: | With such limited choices as to 
		what this card can pick up, it's not even worth setting on the field. | 
	
		| DCR-003 | 
	
		|  | Acrobat Monkey EARTH / Machine / Level 3
				/ ATK 1000 / DEF 1800
 An autonomous monkey type robot which was 
				developed with cutting-edge technology. It moves very 
				acrobatically.
 COMMON
 | 
	
		| Rating: | 2 | 
	
		| Comments: | 1800 DEF stops monsters like La 
		Jinn and Nin-Ken Dog but it won't be able to hold against monsters like 
		either of the Luster Dragons. | 
	
		| DCR-002 | 
	
		|  | Nin-Ken Dog WIND / Beast-Warrior / Level 4
				/ ATK 1800 / DEF 1000
 Ninja dog who has mastered extreme 
				Ninjitsu. Through hard training, it learned the technique to 
				metamorphose into a human being.
 COMMON
 | 
	
		| Rating: | 4 | 
	
		| Comments: | Mow down that pesky Sonic Duck 
		and even monsters with 1750 DEF! | 
	
		| DCR-001 | 
	
		|  | Battle Footballer FIRE / Machine / Level 4
				/ ATK 1000 / DEF 2100
 A cyborg with high defense power. 
				Originally it was invented for a football machine.
 COMMON
 | 
	
		| Rating: | 3 | 
	
		| Comments: | A nice solid 2100 blocks even 
		2000 ATK monsters like Vampire Lord! | 
	
		| DCR-000 | 
	
		|  | Vampire Lord DARK / Zombie / Level 5
				/ ATK 2000 / DEF 1500
 Each time this card inflicts Battle Damage to 
				your opponent, declare 1 card type (Monster, Spell, or Trap). 
				Your opponent selects 1 card of that type from his/her 
				Deck and sends it to the Graveyard. Also, when this card is 
				destroyed and sent to your Graveyard by your opponent's card 
				effect, it is Special Summoned to the field during your next 
				Standby Phase.
 SECRET RARE
 | 
	
		| Rating: | 3 | 
	
		| Comments: | A not-so-strong monster with 
		decent effects! If he is destroyed and sent to the 
		Graveyard by your opponent's card effect, under most cases, he comes 
		back! Plus his other effect can ruin your opponent's deck too! |