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Dark Crisis (DCR-EN) Card Spoiler
| 1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Dark_Crisis_(TCG-NA-1E) | ||||
| Dark 
				Crisis (DCR-105) Judgment of Anubis | ||||
| TRAP | Counter Trap | Level | ATK: DEF: | Pendulum Scale | 
| Discard 1 card from your hand to negate the 
				activation and the effect of a Spell Card controlled by your 
				opponent that includes the effect of destroying Spell and/or 
				Trap Card(s) on the field and destroy it. Then, you can destroy 
				1 face-up monster on your opponent's side of the field and 
				inflict damage to your opponent equal to the ATK of the 
				destroyed monster. (Secret Rare) | ||||
| Dark 
				Crisis (DCR-104) Blast Held by a Tribute | ||||
| TRAP | Normal Trap | Level | ATK: DEF: | Pendulum Scale | 
| You can only activate this card when your 
				opponent declares an attack with a monster on his/her side of 
				the field that has been Tribute Summoned or Set. Destroy all 
				face-up Attack Position monsters on your opponent's side of the 
				field and inflict 1000 points of damage to your opponent's Life 
				Points. (Ultra Rare) | ||||
| Dark 
				Crisis (DCR-103) Ray of Hope | ||||
| TRAP | Normal Trap | Level | ATK: DEF: | Pendulum Scale | 
| Select 2 LIGHT monsters from your Graveyard 
				and add them to your Deck. Then shuffle your Deck. Common) | ||||
| Dark 
				Crisis (DCR-102) Sakuretsu Armor | ||||
| TRAP | Normal Trap | Level | ATK: DEF: | Pendulum Scale | 
| You can only activate this card when your 
				opponent declares an attack. Destroy the attacking monster. Common) | ||||
| Dark 
				Crisis (DCR-101) Spell Vanishing | ||||
| TRAP | Counter Trap | Level | ATK: DEF: | Pendulum Scale | 
| Discard 2 cards from your hand to negate the 
				activation of a Spell Card and destroy it. Also, check your 
				opponent's hand and Deck and if you find any Spell Cards of the 
				same name as the destroyed Spell Card, send all of them to the 
				Graveyard. (Super Rare) | ||||
| Dark 
				Crisis (DCR-100) Dice Re-Roll | ||||
| TRAP | Normal Trap | Level | ATK: DEF: | Pendulum Scale | 
| After this card is activated, for the rest of 
				this turn you can negate 1 six-sided die roll and re-roll it. Common) | ||||
| Dark 
				Crisis (DCR-099) Archfiend's Roar | ||||
| TRAP | Normal Trap | Level | ATK: DEF: | Pendulum Scale | 
| Pay 500 Life Points to activate this card. 
				Special Summon 1 Archfiend Monster Card from your Graveyard. 
				This monster cannot be offered as a Tribute under any conditions 
				and is destroyed during the End Phase of this turn. Common) | ||||
| Dark 
				Crisis (DCR-098) Dark Scorpion Combination | ||||
| TRAP | Normal Trap | Level | ATK: DEF: | Pendulum Scale | 
| You can only activate this card when you have 
				"Don Zaloog", "Cliff the Trap Remover", "Dark Scorpion - Chick 
				the Yellow", "Dark Scorpion - Gorg the Strong", and "Dark 
				Scorpion - Meanae the Thorn" face-up on your side of the field. 
				During the turn this card is activated, any of these 5 cards can 
				attack your opponent's Life Points directly. In that case, the 
				Battle Damage inflicted by each of those cards (that attack your 
				opponent's Life Points directly) becomes 400 points. (Rare) | ||||
| Dark 
				Crisis (DCR-097) Battle-Scarred | ||||
| TRAP | Continuous Trap | Level | ATK: DEF: | Pendulum Scale | 
| Select 1 Archfiend monster on your side of the 
				field when you activate this card. When the monster's controller 
				pays Life Points during the Standby Phase for the selected 
				monster, that player's opponent also must pay equal Life Points. 
				If this card is destroyed or removed from the field, destroy the 
				selected monster. When the selected monster is destroyed or 
				removed from the field, this card is also destroyed. Common) | ||||
| Dark 
				Crisis (DCR-096) Frozen Soul | ||||
| TRAP | Normal Trap | Level | ATK: DEF: | Pendulum Scale | 
| You can only activate this card when your 
				opponent's Life Points are at least 2000 points higher than 
				yours. Your opponent skips his/her next Battle 
				Phase. Common) | ||||
| Dark 
				Crisis (DCR-095) Altar for Tribute | ||||
| TRAP | Normal Trap | Level | ATK: DEF: | Pendulum Scale | 
| Select 1 monster on your side of the field and 
				send it to the Graveyard. Increase your Life Points by an amount 
				equal to the original ATK of the monster. Common) | ||||
| Dark 
				Crisis (DCR-094) Pandemonium | ||||
| SPELL | Field Spell | Level | ATK: DEF: | Pendulum Scale | 
| Neither player has to 
				pay Life Points during the Standby Phase of Archfiend monsters. 
				Each time a players Archfiend Monster Card(s) are destroyed and 
				sent to the Graveyard, except as a result of battle, that player 
				can select 1 Archfiend Monster Card from his/her 
				Deck that has fewer Level Stars than the destroyed card and add 
				it to his/her 
				hand. Common) | ||||
| Dark 
				Crisis (DCR-093) Mustering of the Dark Scorpions | ||||
| SPELL | Normal Spell | Level | ATK: DEF: | Pendulum Scale | 
| You can only activate this card when you have 
				"Don Zaloog" face-up on your side of the field. You can Special 
				Summon any of the cards from your hand that include "Dark 
				Scorpion" on the name, or are named "Cliff the Trap Remover". 
				You cannot Special Summon 2 cards with the same card name by the 
				effect of this card. Common) | ||||
| Dark 
				Crisis (DCR-092) Archfiend's Oath | ||||
| SPELL | Continuous Spell | Level | ATK: DEF: | Pendulum Scale | 
| Once per turn you can pay 500 Life Points to 
				declare 1 card name. Pick up the top card from your Deck and if 
				the card name is the one you declared, add it to your hand. If 
				not, send the card you picked up to the Graveyard. Common) | ||||
| Dark 
				Crisis (DCR-091) Final Countdown | ||||
| SPELL | Normal Spell | Level | ATK: DEF: | Pendulum Scale | 
| Pay 2000 Life Points. After 20 turns have 
				passed after you activate this card (counting the turn you 
				activate this card as the 1st turn), you win the Duel. Common) | ||||
| Dark 
				Crisis (DCR-090) Cestus of Dagla | ||||
| SPELL | Equip Spell | Level | ATK: DEF: | Pendulum Scale | 
| This card can only be equipped to Fairy-Type 
				monsters. A monster equipped with this card increases its ATK by 
				500 points. When this card inflicts Battle Damage to your 
				opponent's Life Points, increase your Life Points by an equal 
				amount. Common) | ||||
| Dark 
				Crisis (DCR-089) Checkmate | ||||
| SPELL | Normal Spell | Level | ATK: DEF: | Pendulum Scale | 
| Offer 1 Archfiend monster on your side of the 
				field as a Tribute. During the turn this card is activated, 1 
				"Terrorking Archfiend" on your side of the field can attack your 
				opponents Life Points directly. Common) | ||||
| Dark 
				Crisis (DCR-088) Falling Down | ||||
| SPELL | Equip Spell | Level | ATK: DEF: | Pendulum Scale | 
| Destroy this card if there is no face-up 
				Archfiend card on your side of the field. Take control of 1 of 
				your opponent's face-up monsters. Inflict 800 points of damage to 
				your Life Points during each of your opponent's Standby Phases. Common) | ||||
| Dark 
				Crisis (DCR-087) Contract with the Dark Master | ||||
| SPELL | Ritual Spell | Level | ATK: DEF: | Pendulum Scale | 
| This card is used to Ritual Summon "Dark 
				Master - Zorc". You must also offer monsters whose total Level 
				Stars equal 8 or more as a Tribute from the field or your hand. Common) | ||||
| Dark 
				Crisis (DCR-086) Contract with the Abyss | ||||
| SPELL | Ritual Spell | Level | ATK: DEF: | Pendulum Scale | 
| This card is used to Ritual Summon any DARK 
				monster. You must also offer monsters from the field or your 
				hand whose total Level Stars equal the Level Stars of the Ritual 
				Monster you are attempting to Ritual Summon. (Rare) | ||||
| Dark 
				Crisis (DCR-085) Incandescent Ordeal | ||||
| SPELL | Ritual Spell | Level | ATK: DEF: | Pendulum Scale | 
| This card is used to Ritual Summon "Legendary 
				Flame Lord". You must also offer monsters whose total Level 
				Stars equal 7 or more as a Tribute from the field or your hand. Common) | ||||
| Dark 
				Crisis (DCR-084) Dragged Down into the Grave | ||||
| SPELL | Normal Spell | Level | ATK: DEF: | Pendulum Scale | 
| You and your opponent look at each other's 
				hands, select 1 card from each other's hands and discard them to 
				the Graveyard, and each draw 1 card. Common) | ||||
| Dark 
				Crisis (DCR-083) Spell Reproduction | ||||
| SPELL | Normal Spell | Level | ATK: DEF: | Pendulum Scale | 
| Send 2 Spell Cards from your hand to the 
				Graveyard. Select 1 Spell Card from your Graveyard and add it to 
				your hand. Common) | ||||
| Dark 
				Crisis (DCR-082) Dark Master - Zorc | ||||
| DARK | Fiend / Ritual / Effect | Level 8 | ATK: 2700 DEF: 1500 | Pendulum Scale | 
| This card can only be Ritual Summoned with the 
				Ritual Spell Card, "Contract with the Dark Master". You must 
				also offer monsters whose total Level Stars equal 8 or more as a 
				Tribute from the field or your hand. During your turn you can 
				roll 1 six-sided die. If the result is 1 or 2, destroy all 
				monsters on your opponent's side of the field. If the result is 
				3, 4, or 5, destroy 1 monster on your opponent's side of the 
				field. If the result is 6, destroy all monsters on your side of 
				the field. (Super Rare) | ||||
| Dark 
				Crisis (DCR-081) Legendary Flame Lord | ||||
| FIRE | Spellcaster / Ritual / Effect | Level 7 | ATK: 2400 DEF: 2000 | Pendulum Scale | 
| This card can only be Ritual Summoned with the 
				Ritual Spell Card, "Incandescent Ordeal". You must also offer 
				monsters whose total Level Stars equal 7 or more as a Tribute 
				from the field or your hand. Each time you or your opponent 
				activates 1 Spell Card, put 1 Spell Counter on this card. Remove 
				3 Spell Counters from this card to destroy all monsters on the 
				field except this card. (Rare) | ||||
| Dark 
				Crisis (DCR-080) Agido | ||||
| EARTH | Fairy / Effect | Level 4 | ATK: 1500 DEF: 1300 | Pendulum Scale | 
| When this card is destroyed and sent to the 
				Graveyard as a result of battle, roll a six-sided die. You can 
				Special Summon 1 Fairy-Type monster from your Graveyard whose 
				Level Stars are equal to the number rolled. If the result is 6, 
				you can Special Summon a Level 6 or higher monster. Common) | ||||
| Dark 
				Crisis (DCR-079) Zolga | ||||
| EARTH | Fairy / Effect | Level 4 | ATK: 1700 DEF: 1200 | Pendulum Scale | 
| The controller of this card increases his/her 
				Life Points by 2000 points when this monster is offered as a 
				Tribute for a successful Tribute Summon or Set. Common) | ||||
| Dark 
				Crisis (DCR-078) Kelbek | ||||
| EARTH | Fairy / Effect | Level 4 | ATK: 1500 DEF: 1800 | Pendulum Scale | 
| Any monster that attacks this card is returned 
				to its owners hand. Damage calculation is applied normally. Common) | ||||
| Dark 
				Crisis (DCR-077) Keldo | ||||
| EARTH | Fairy / Effect | Level 4 | ATK: 1200 DEF: 1600 | Pendulum Scale | 
| When this card is destroyed and sent to the 
				Graveyard as a result of battle, select 2 cards from your 
				opponents Graveyard and return them to your opponents Deck. Your 
				opponent then shuffles his/her Deck. Common) | ||||
| Dark 
				Crisis (DCR-076) Mudora | ||||
| EARTH | Fairy / Effect | Level 4 | ATK: 1500 DEF: 1800 | Pendulum Scale | 
| The ATK of this card increases by 200 points 
				for every Fairy-Type monster in your Graveyard. (Super Rare) | ||||
| Dark 
				Crisis (DCR-075) Tsukuyomi | ||||
| DARK | Spellcaster / Spirit / Effect | Level 4 | ATK: 1100 DEF: 1400 | Pendulum Scale | 
| This card cannot be Special Summoned. This 
				card returns to the owner's hand during the End Phase of the 
				turn that it is Normal Summoned, Flip Summoned, or flipped 
				face-up. When this card is Normal Summoned, Flip Summoned, or 
				flipped face-up, flip 1 face-up monster on the field into 
				face-down Defense Position. (Rare) | ||||
| Dark 
				Crisis (DCR-074) Metallizing Parasite - Lunatite | ||||
| WATER | Aqua / Union / Effect | Level 7 | ATK: 1000 DEF: 500 | Pendulum Scale | 
| Once per turn, during your Main Phase, if you 
				control this monster on the field, you can equip it to a face-up 
				monster on your side of the field as an Equip Spell Card, OR 
				change it back to a monster in face-up Attack Position. When 
				equipped to a monster by this card's effect, that monster will 
				not be affected by the effects of Spell Cards controlled by your 
				opponent. (1 monster can only be equipped with 1 Union Monster 
				at a time. If the monster that this card is equipped to is 
				destroyed in battle, this card is destroyed instead.) (Rare) | ||||
| Dark 
				Crisis (DCR-073) Skull Archfiend of Lightning | ||||
| DARK | Fiend / Effect | Level 6 | ATK: 2500 DEF: 1200 | Pendulum Scale | 
| The controller of this card pays 500 Life 
				Points during each of his/her Standby Phases 
				(this is not optional). When this card is specifically 
				designated as a target of the effect of a card controlled by 
				your opponent, when resolving the effect, roll a six-sided die. 
				If the result is 1, 3, or 6, negate the effect and destroy the 
				opponent's card. (Ultra Rare) | ||||
| Dark 
				Crisis (DCR-072) Terrorking Archfiend | ||||
| DARK | Fiend / Effect | Level 4 | ATK: 2000 DEF: 1500 | Pendulum Scale | 
| You cannot Normal Summon or Flip Summon this 
				card unless you have an Archfiend Monster Card on your side of 
				the field. The controller of this card pays 800 Life Points 
				during each of his/her Standby Phases (this is 
				not optional). When this card is specifically designated as a 
				target of the effect of a card controlled by your opponent, when 
				resolving the effect, roll a six-sided die. If the result is 2 
				or 5, negate the effect and destroy the opponent's card. Also 
				negate the effect of an Effect Monster that is destroyed by this 
				monster in battle. (Super Rare) | ||||
| Dark 
				Crisis (DCR-071) Infernalqueen Archfiend | ||||
| FIRE | Fiend / Effect | Level 3 | ATK: 900 DEF: 1300 | Pendulum Scale | 
| The controller of this card pays 500 Life 
				Points during each of his/her Standby Phases 
				(this is not optional). When this card is specifically 
				designated as a target of the effect of a card controlled by 
				your opponent, when resolving the effect, roll a six-sided die. 
				If the result is 2 or 5, negate the effect and destroy the 
				opponent's card. As long as this card remains on the field, 
				during each Standby Phase increase the ATK of 1 Archfiend 
				monster by 1000 points. (Rare) | ||||
| Dark 
				Crisis (DCR-070) Desrook Archfiend | ||||
| LIGHT | Fiend / Effect | Level 3 | ATK: 1100 DEF: 1800 | Pendulum Scale | 
| The controller of this card pays 500 Life 
				Points during each of his/her Standby Phases 
				(this is not optional). When this card is specifically 
				designated as a target of the effect of a card controlled by 
				your opponent, when resolving the effect, roll a six-sided die. 
				If the result is 3, negate the effect and destroy the opponent's 
				card. When a "Terrorking Archfiend" on your side of the field is 
				destroyed and sent to the Graveyard, you can send this card from 
				your hand to the Graveyard to Special Summon the "Terrorking 
				Archfiend". Common) | ||||
| Dark 
				Crisis (DCR-069) Darkbishop Archfiend | ||||
| WATER | Fiend / Effect | Level 3 | ATK: 300 DEF: 1400 | Pendulum Scale | 
| The controller of this card pays 500 Life 
				Points during each of his/her Standby Phases 
				(this is not optional). When an Archfiend Monster Card on your 
				side of the field is specifically designated as a target of the 
				effect of a card controlled by your opponent, when resolving the 
				effect, roll a six-sided die. If the result is 1, 3, or 6, 
				negate the effect and destroy the opponent's card. (Rare) | ||||
| Dark 
				Crisis (DCR-068) Shadowknight Archfiend | ||||
| WIND | Fiend / Effect | Level 4 | ATK: 2000 DEF: 1600 | Pendulum Scale | 
| The controller of this card pays 900 Life 
				Points during each of his/her Standby Phases 
				(this is not optional). When this card is specifically 
				designated as a target of the effect of a card controlled by 
				your opponent, when resolving the effect, roll a six-sided die. 
				If the result is 3, negate the effect and destroy the opponent's 
				card. The Battle Damage this card inflicts to your opponent's 
				Life Points is halved. Common) | ||||
| Dark 
				Crisis (DCR-067) Vilepawn Archfiend | ||||
| EARTH | Fiend / Effect | Level 2 | ATK: 1200 DEF: 200 | Pendulum Scale | 
| The controller of this card pays 500 Life 
				Points during each of his/her Standby Phases 
				(this is not optional). When this card is specifically 
				designated as a target of the effect of a card controlled by 
				your opponent, when resolving the effect, roll a six-sided die. 
				If the result is 3, negate the effect and destroy the opponent's 
				card. As long as this card remains face-up on the field, your 
				opponent cannot attack another face-up Archfiend Monster Card. Common) | ||||
| Dark 
				Crisis (DCR-066) Mefist the Infernal General | ||||
| DARK | Fiend / Effect | Level 5 | ATK: 1800 DEF: 1700 | Pendulum Scale | 
| When this card attacks with an ATK that is 
				higher than the DEF of your opponent's Defense Position monster, 
				inflict the difference as Battle Damage to your opponent's Life 
				Points. When this card inflicts Battle Damage to your opponent's 
				Life Points, select 1 card from your opponent's hand randomly 
				and discard it. (Rare) | ||||
| Dark 
				Crisis (DCR-065) Goblin of Greed | ||||
| EARTH | Fiend / Effect | Level 4 | ATK: 1000 DEF: 1800 | Pendulum Scale | 
| As long as this card remains face-up on your 
				side of the field, neither player can discard from his/her 
				hand as a cost. Common) | ||||
| Dark 
				Crisis (DCR-064) Iron Blacksmith Kotetsu | ||||
| FIRE | Beast-Warrior / Effect | Level 2 | ATK: 500 DEF: 500 | Pendulum Scale | 
| FLIP: Select 1 Equip Spell 
				Card from your Deck and add it to your hand. Common) | ||||
| Dark 
				Crisis (DCR-063) Great Maju Garzett | ||||
| DARK | Fiend / Effect | Level 6 | ATK: 0 DEF: 0 | Pendulum Scale | 
| The ATK of this card becomes twice the 
				original ATK of the Tribute Monster you used to Tribute Summon 
				this card. (Rare) | ||||
| Dark 
				Crisis (DCR-062) Outstanding Dog Marron | ||||
| LIGHT | Beast / Effect | Level 1 | ATK: 100 DEF: 100 | Pendulum Scale | 
| When this card is sent to your Graveyard, it 
				is returned to your Deck. Then shuffle your Deck. Common) | ||||
| Dark 
				Crisis (DCR-061) Dark Scorpion - Meanae the Thorn | ||||
| DARK | Warrior / Effect | Level 4 | ATK: 1000 DEF: 1800 | Pendulum Scale | 
| When this card inflicts Battle Damage to your opponent's Life 
				Points, you can select and activate one of the following 
				effects: ● Select 1 card that includes "Dark Scorpion" in its name, or is named "Cliff the Trap Remover", from your Deck and add it to your hand. ● Select 1 card that includes "Dark Scorpion" in its card name, or is named "Cliff the Trap Remover", from your Graveyard and add it to your hand. Common) | ||||
| Dark 
				Crisis (DCR-060) Dark Scorpion - Gorg the Strong | ||||
| DARK | Warrior / Effect | Level 5 | ATK: 1800 DEF: 1500 | Pendulum Scale | 
| When this card inflicts Battle Damage to your 
				opponent's Life Points, you can select and activate 1 of the 
				following effects: ● Return 1 Monster Card on your opponent's side of the field to the top of its owner's Deck. ● Send 1 card from the top of your opponent's Deck to the Graveyard. Common) | ||||
| Dark 
				Crisis (DCR-059) Sasuke Samruai #2 | ||||
| WIND | Warrior / Effect | Level 1 | ATK: 200 DEF: 300 | Pendulum Scale | 
| Once per turn, during your Main Phase, you can 
				pay 800 Life Points. If you do this, until the End Phase, Spell 
				and Trap Cards cannot be activated. Common) | ||||
| Dark 
				Crisis (DCR-058) Pandemonium Watchbear | ||||
| DARK | Beast / Effect | Level 4 | ATK: 1300 DEF: 1800 | Pendulum Scale | 
| As long as this card remains face-up on your side of the field, 
				"Pandemonium" on your side of the field cannot be destroyed by 
				your opponent's card effects. Common) | ||||
| Dark 
				Crisis (DCR-057) Archfiend Soldier | ||||
| DARK | Fiend / Normal | Level 4 | ATK: 1900 DEF: 1500 | Pendulum Scale | 
| An expert at battle who belongs to a crack diabolical unit. 
				He's famous because he always gets the job done. (Rare) | ||||
| Dark 
				Crisis (DCR-056) Ojama Green | ||||
| LIGHT | Beast / Normal | Level 2 | ATK: 0 DEF: 1000 | Pendulum Scale | 
| He's one of the Ojama Trio. It's said that he butts in by 
				any means necessary. It's also said that when the three are 
				together, something happens. Common) | ||||
| Dark 
				Crisis (DCR-055) D. D. Trainer | ||||
| DARK | Fiend / Normal | Level 1 | ATK: 100 DEF: 2000 | Pendulum Scale | 
| A poor goblin that was sucked into a 
				different dimension. However, he's doing his best with his new 
				destiny. Common) | ||||
| Dark 
				Crisis (DCR-054) Gagagigo | ||||
| WATER | Reptile / Normal | Level 4 | ATK: 1850 DEF: 1000 | Pendulum Scale | 
| This young evildoer used to have an evil 
				heart, but by meeting a special person, he discovered justice. Common) | ||||
| Dark 
				Crisis (DCR-053) Cost Down | ||||
| SPELL | Normal Spell | Level | ATK: DEF: | Pendulum Scale | 
| Discard 1 card from your hand. Downgrade all 
				Monster Cards in your hand by 2 Levels until the End Phase of 
				the turn this card is activated. (Ultra Rare) | ||||
| Dark 
				Crisis (DCR-052) Interdimensional Matter Transporter | ||||
| TRAP | Normal Trap | Level | ATK: DEF: | Pendulum Scale | 
| Select 1 face-up monster on your side of the 
				field and remove it from play until the End Phase of the turn 
				this card is activated. (Ultra Rare) | ||||
| Dark 
				Crisis (DCR-051) Kaiser Glider | ||||
| LIGHT | Dragon / Effect | Level 6 | ATK: 2400 DEF: 2200 | Pendulum Scale | 
| This card is not destroyed as a result of 
				battle when this card battles with a monster with the same ATK. 
				When this card is destroyed and sent to the Graveyard, return 1 
				monster on the field to its owner's hand. (Ultra Rare) | ||||
| Dark 
				Crisis (DCR-050) Really Eternal Rest | ||||
| TRAP | Normal Trap | Level | ATK: DEF: | Pendulum Scale | 
| Destroy all monsters equipped with Equip 
				Cards. Common) | ||||
| Dark 
				Crisis (DCR-049) Skill Drain | ||||
| TRAP | Continuous Trap | Level | ATK: DEF: | Pendulum Scale | 
| Pay 1000 Life Points. As long as this card 
				remains face-up on the field, negate the effects of all face-up 
				Effect Monsters on the field. (Rare) | ||||
| Dark 
				Crisis (DCR-048) Arsenal Robber | ||||
| TRAP | Normal Trap | Level | ATK: DEF: | Pendulum Scale | 
| Your opponent selects 1 Equip Spell Card form 
				his/her Deck and sends it to the Graveyard. Common) | ||||
| Dark 
				Crisis (DCR-047) Ojama Trio | ||||
| TRAP | Normal Trap | Level | ATK: DEF: | Pendulum Scale | 
| Special Summon 3 "Ojama Tokens" 
				(Beast-Type/LIGHT/2 Stars/ATK 
				0/DEF 1000) in Defense Position on your 
				opponent's side of the field. The tokens cannot be used as a 
				Tribute for a Tribute Summon. When an "Ojama Token" is 
				destroyed, inflict 300 points of damage to the controller's Life 
				Points. Common) | ||||
| Dark 
				Crisis (DCR-046) Staunch Defender | ||||
| TRAP | Normal Trap | Level | ATK: DEF: | Pendulum Scale | 
| You can only activate this card when your 
				opponent declares an attack. Select 1 face-up monster on your 
				side of the field. During the turn this card is activated, your 
				opponent can only attack the monster you selected. Your opponent 
				must attack the selected monster with all face-up monsters on 
				his/her side of the field. Common) | ||||
| Dark 
				Crisis (DCR-045) Final Attack Orders | ||||
| TRAP | Continuous Trap | Level | ATK: DEF: | Pendulum Scale | 
| As long as this card remains face-up on the 
				field, all face-up monsters on the field are changed to Attack 
				Position and their battle position cannot be changed. Common) | ||||
| Dark 
				Crisis (DCR-044) Different Dimension Gate | ||||
| SPELL | Continuous Spell | Level | ATK: DEF: | Pendulum Scale | 
| Select 1 Monster Card each from you and your 
				opponent's sides of the field and remove them from play. When 
				this card is destroyed and sent to the Graveyard, return those 
				monsters to the field in the same battle position as when they 
				were removed from play. (Rare) | ||||
| Dark 
				Crisis (DCR-043) Non-Spellcasting Area | ||||
| SPELL | Continuous Spell | Level | ATK: DEF: | Pendulum Scale | 
| All face-up Monster Cards on the field, except 
				for Effect Monsters, are unaffected by any Spell Card (excluding 
				this card). Common) | ||||
| Dark 
				Crisis (DCR-042) Morale Boost | ||||
| SPELL | Continuous Spell | Level | ATK: DEF: | Pendulum Scale | 
| Each time a player equips an Equip Spell Card, 
				that player's Life Points increase by 1000 points. Each time an 
				Equip Spell Card is destroyed or removed from the field, inflict 
				1000 damage to the Life Points of the controller of that Equip 
				Spell Card. Common) | ||||
| Dark 
				Crisis (DCR-041) Token Thanksgiving | ||||
| SPELL | Normal Spell | Level | ATK: DEF: | Pendulum Scale | 
| Destroy all tokens on the field. Increase your 
				Life Points by the number of tokens destroyed x 800 points. Common) | ||||
| Dark 
				Crisis (DCR-040) Fairy of the Spring | ||||
| SPELL | Normal Spell | Level | ATK: DEF: | Pendulum Scale | 
| Select 1 Equip Spell Card from your Graveyard 
				and add it to your hand. You cannot activate that Equip Spell 
				Card this turn. Common) | ||||
| Dark 
				Crisis (DCR-039) Rod of the Mind's Eye | ||||
| SPELL | Equip Spell | Level | ATK: DEF: | Pendulum Scale | 
| When a monster equipped with this card 
				inflicts Battle Damage to your opponent, the damage becomes 1000 
				points. Common) | ||||
| Dark 
				Crisis (DCR-038) Precious Cards from Beyond | ||||
| SPELL | Continuous Spell | Level | ATK: DEF: | Pendulum Scale | 
| When you successfully Tribute Summon or Set a 
				monster that required 2 or more Tributes, draw 2 cards from your 
				Deck. Common) | ||||
| Dark 
				Crisis (DCR-037) Twin Swords of Flashing Light - Tryce | ||||
| SPELL | Equip Spell | Level | ATK: DEF: | Pendulum Scale | 
| You must send 1 card from your hand to your 
				Graveyard when you activate this card. A monster equipped with 
				this card decreases its ATK by 500 points. A monster equipped 
				with this card can attack twice during the same Battle Phase. Common) | ||||
| Dark 
				Crisis (DCR-036) Rod of Silence - Kay'est | ||||
| SPELL | Equip Spell | Level | ATK: DEF: | Pendulum Scale | 
| A monster equipped with this card increases 
				its DEF by 500 points. Negate the effect of a Spell Card 
				(excluding this card) that specifically designates a monster 
				equipped with this card as a target and destroy it. Common) | ||||
| Dark 
				Crisis (DCR-035) Wicked-Breaking Flamberge - Baou | ||||
| SPELL | Equip Spell | Level | ATK: DEF: | Pendulum Scale | 
| You must send 1 card from your hand to your 
				Graveyard when you activate this card. A monster equipped with 
				this card increases its ATK by 500 points. When a monster 
				equipped with this card destroys a monster with an effect on 
				your opponent's side of the field in battle, negate the effect 
				of that monster. (Rare) | ||||
| Dark 
				Crisis (DCR-034) Gravity Axe - Grarl | ||||
| SPELL | Equip Spell | Level | ATK: DEF: | Pendulum Scale | 
| A monster equipped with this card increases 
				its ATK by 500 points. As long as this card remains face-up on 
				the field, monsters on your opponent's side of the field cannot 
				change their battle position. Common) | ||||
| Dark 
				Crisis (DCR-033) Shooting Star Bow - Ceal | ||||
| SPELL | Equip Spell | Level | ATK: DEF: | Pendulum Scale | 
| A monster equipped with this card decreases 
				its ATK by 1000 points. A monster equipped with this card can 
				attack your opponent's Life Points directly. Common) | ||||
| Dark 
				Crisis (DCR-032) Butterfly Dagger - Elma | ||||
| SPELL | Equip Spell | Level | ATK: DEF: | Pendulum Scale | 
| A monster equipped with this card increases 
				its ATK by 300 points. When this card is destroyed and sent to 
				the Graveyard while equipped to a monster, this card can be 
				returned to the owner's hand. (Super Rare) | ||||
| Dark 
				Crisis (DCR-031) Contract with Exodia | ||||
| SPELL | Normal Spell | Level | ATK: DEF: | Pendulum Scale | 
| You can only activate this card when you have 
				"Exodia the Forbidden One", "Right Arm of the Forbidden One", 
				"Left Arm of the Forbidden One", "Right Leg of the Forbidden 
				One", and "Left Leg of the Forbidden One" in your Graveyard. 
				Special Summon 1 "Exodia Necross" from your hand. Common) | ||||
| Dark 
				Crisis (DCR-030) A Deal with Dark Ruler | ||||
| SPELL | Quick-Play Spell | Level | ATK: DEF: | Pendulum Scale | 
| You can only activate this card during a turn 
				in which a monster with 8 or more Level Stars on your side of 
				the field was sent to the Graveyard. Special Summon 1 "Berserk 
				Dragon" from your hand or Deck. Common) | ||||
| Dark 
				Crisis (DCR-029) Shinato's Ark | ||||
| SPELL | Ritual Spell | Level | ATK: DEF: | Pendulum Scale | 
| This card is used to Ritual Summon "Shinato, 
				King of a Higher Plane". You must also offer monsters whose 
				total Level Stars equal 8 or more as a Tribute from the field or 
				your hand. Common) | ||||
| Dark 
				Crisis (DCR-028) Thousand Needles | ||||
| EARTH | Beast / Effect | Level 4 | ATK: 1000 DEF: 1800 | Pendulum Scale | 
| When this Defense Position card is attacked 
				and the ATK of the attacking monster is lower than the DEF of 
				this card, after Damage Calculation destroy the attacking 
				monster. Common) | ||||
| Dark 
				Crisis (DCR-027) D. D. Warrior Lady | ||||
| LIGHT | Warrior / Effect | Level 4 | ATK: 1500 DEF: 1600 | Pendulum Scale | 
| When this card battles another monster, after 
				Damage Calculation you can remove the opponent's monster and 
				this card from play. (Super Rare) | ||||
| Dark 
				Crisis (DCR-026) Dark Scorpion - Chick the Yellow | ||||
| DARK | Warrior / Effect | Level 3 | ATK: 1000 DEF: 1000 | Pendulum Scale | 
| When this card inflicts Battle Damage to your 
				opponent's Life Points, you can select and activate 1 of the 
				following effects: ● Return 1 card on the field to its owner's hand. ● See 1 card on the top of your opponent's Deck. Your opponent does not see the card. Then return it on the top or the bottom of your opponent's Deck. Common) | ||||
| Dark 
				Crisis (DCR-025) Fear from the Dark | ||||
| DARK | Zombie / Effect | Level 4 | ATK: 1700 DEF: 1500 | Pendulum Scale | 
| When this card inflicts Battle Damage to your 
				opponent's Life Points, you can select and activate 1 of the 
				following effects: ● Return 1 card on the field to its owner's hand. ● See 1 card on the top of your opponent's Deck. Your opponent does not see the card. Then return it on the top or the bottom of your opponent's Deck. Common) | ||||
| Dark 
				Crisis (DCR-024) Maju Garzett | ||||
| DARK | Fiend / Effect | Level 7 | ATK: ? DEF: 0 | Pendulum Scale | 
| The ATK of this card becomes equal to the 
				combined original ATK of the 2 monsters you offered as a Tribute 
				to Tribute Summon this card. Common) | ||||
| Dark 
				Crisis (DCR-023) Despair from the Dark | ||||
| DARK | Zombie / Effect | Level 8 | ATK: 2800 DEF: 3000 | Pendulum Scale | 
| When this card is sent directly from your hand 
				or Deck to your Graveyard by your opponent's card effect, 
				Special Summon this card to your side of the field. Common) | ||||
| Dark 
				Crisis (DCR-022) Blindly Loyal Goblin | ||||
| EARTH | Warrior / Effect | Level 4 | ATK: 1800 DEF: 1500 | Pendulum Scale | 
| As long as this card remains face-up on the 
				field, control of this card cannot switch. Common) | ||||
| Dark 
				Crisis (DCR-021) Gyaku-Gire Panda | ||||
| EARTH | Beast / Effect | Level 3 | ATK: 800 DEF: 1600 | Pendulum Scale | 
| The ATK of this card increases by 500 points 
				for every monster on your opponent's side of the field. When 
				this card attacks with an ATK that is higher than the DEF of 
				your opponent's Defense Position monster, inflict the difference 
				as Battle Damage to your opponent's Life Points. Common) | ||||
| Dark 
				Crisis (DCR-020) Exodia Necross | ||||
| DARK | Spellcaster / Effect | Level 4 | ATK: 1800 DEF: 0 | Pendulum Scale | 
| This card can only be Special Summoned by the 
				effect of "Contract with Exodia". This card is not destroyed as 
				a result of battle at any time or by the effects of Spell or 
				Trap Cards. During each of your Standby Phases, increase the ATK 
				of this card by 500 points. This card is destroyed when you do 
				not have all 5 of these cards in your Graveyard: "Exodia the 
				Forbidden One", "Right Arm of the Forbidden One", "Left Arm of 
				the Forbidden One", "Right Leg of the Forbidden One", "Left Leg 
				of the Forbidden One". (Ultra Rare) | ||||
| Dark 
				Crisis (DCR-019) Berserk Dragon | ||||
| DARK | Zombie / Effect | Level 8 | ATK: 3500 DEF: 0 | Pendulum Scale | 
| This card can only be Special Summoned by the 
				effect of "A Deal with Dark Ruler". This card can attack all 
				monsters on your opponent's side of the field once. You cannot 
				attack your opponent directly if you attack any monsters first. 
				Decrease the ATK of this card by 500 points during each of your 
				End Phases. (Super Rare) | ||||
| Dark 
				Crisis (DCR-018) Mirage Knight | ||||
| LIGHT | Warrior / Effect | Level 8 | ATK: 2800 DEF: 2000 | Pendulum Scale | 
| This card can only be Special Summoned by the 
				effect of "Dark Flare Knight". When this card battles another 
				monster, during damage calculation increase the ATK of this card 
				by the original ATK of the opponent's monster. During the End 
				Phase after this card was involved in battle, remove this card 
				from play. (Super Rare) | ||||
| Dark 
				Crisis (DCR-017) Dark Flare Knight | ||||
| DARK | Warrior / Fusion / Effect | Level 6 | ATK: 2200 DEF: 800 | Pendulum Scale | 
| "Dark Magician" + "Flame Swordsman" Any damage to the controller of this card from battle involving this monster becomes 0. When this card is destroyed and sent to the Graveyard as a result of battle, Special Summon 1 "Mirage Knight" from your hand or Deck. (Super Rare) | ||||
| Dark 
				Crisis (DCR-016) Shinato, King of a Higher Plane | ||||
| LIGHT | Fairy / Ritual / Effect | Level 8 | ATK: 3300 DEF: 3000 | Pendulum Scale | 
| This card can only be Ritual Summoned with the 
				Ritual Spell Card, "Shinato's Ark". You must also offer monsters 
				whose total Level Stars equal 8 or more as a Tribute from the 
				field or your hand. When a Defense Position monster on your 
				opponent's side of the field is destroyed and sent to the 
				Graveyard by this card as a result of battle, inflict damage to 
				your opponent's Life Points equal to the original ATK of the 
				destroyed monster. (Ultra Rare) | ||||
| Dark 
				Crisis (DCR-015) Different Dimension Dragon | ||||
| LIGHT | Dragon / Effect | Level 5 | ATK: 1200 DEF: 1500 | Pendulum Scale | 
| The effect of a Spell of Trap Card cannot 
				destroy this card unless the Spell or Trap Card specifically 
				designates a target. This card is not destroyed as a result of 
				battle when this card battles with a monster with an ATK of 1900 
				or less. (Super Rare) | ||||
| Dark 
				Crisis (DCR-014) Des Feral Imp | ||||
| DARK | Reptile / Effect | Level 4 | ATK: 1600 DEF: 1800 | Pendulum Scale | 
| FLIP: Select 1 card from your Graveyard and 
				add it to your Deck. Then shuffle your Deck. (Rare) | ||||
| Dark 
				Crisis (DCR-013) Little-Winguard | ||||
| WIND | Warrior / Effect | Level 4 | ATK: 1400 DEF: 1800 | Pendulum Scale | 
| Once during each of your End Phases, you can 
				change the battle position of this card. Common) | ||||
| Dark 
				Crisis (DCR-012) Reflect Bounder | ||||
| LIGHT | Machine / Effect | Level 4 | ATK: 1700 DEF: 1000 | Pendulum Scale | 
| When this face-up Attack Position card is 
				attacked by a monster on your opponent's side of the field, 
				before damage calculation is resolved in the Damage Step, this 
				card inflicts damage to your opponent's Life Points equal to the 
				ATK of the attacking monster. Then, after damage calculation is 
				resolved, this card is destroyed. (Ultra Rare) | ||||
| Dark 
				Crisis (DCR-011) Cyber Raider | ||||
| DARK | Machine / Effect | Level 4 | ATK: 1400 DEF: 1000 | Pendulum Scale | 
| When this card is Normal Summoned, Flip 
				Summoned, or Special Summoned successfully, select and activate 
				1 of the following effects: ● Select 1 equipped Equip Spell Card and destroy it. ● Select 1 equipped Equip Spell Card and equip it to this card. Common) | ||||
| Dark 
				Crisis (DCR-010) Guardian Tryce | ||||
| LIGHT | Thunder / Effect | Level 5 | ATK: 1900 DEF: 1700 | Pendulum Scale | 
| This card can only be Normal Summoned, Flip 
				Summoned, or Special Summoned when there is a "Twin Swords of 
				Flashing Light - Tryce" on your side of the field. When this 
				card is destroyed and sent to the Graveyard, Special Summon the 
				monster that was offered as a Tribute for this card. (Rare) | ||||
| Dark 
				Crisis (DCR-009) Guardian Kay'est | ||||
| WATER | Sea Serpent / Effect | Level 4 | ATK: 1000 DEF: 1800 | Pendulum Scale | 
| This card can only be Normal Summoned, Flip 
				Summoned, or Special Summoned when there is a "Rod of Silence - 
				Kay'est" on your side of the field. This card is unaffected by 
				any Spell Cards and cannot be attacked by your opponent's 
				monsters. Common) | ||||
| Dark 
				Crisis (DCR-008) Guardian Baou | ||||
| DARK | Fiend / Effect | Level 4 | ATK: 800 DEF: 800 | Pendulum Scale | 
| This card can only be Normal Summoned, Flip 
				Summoned, or Special Summoned when there is a "Wicked-Breaking 
				Flamberge - Baou" on your side of the field. Each time 1 of your 
				opponent's monsters is destroyed and sent to the Graveyard in 
				battle by this monster, increase the ATK of this card by 1000 
				points. Also negate the effect of an Effect Monster that is 
				destroyed by this monster in battle. (Rare) | ||||
| Dark 
				Crisis (DCR-007) Guardian Grarl | ||||
| EARTH | Dinosaur / Effect | Level 5 | ATK: 2500 DEF: 1000 | Pendulum Scale | 
| This card can only be Normal Summoned, Flip 
				Summoned, or Special Summoned when there is a "Gravity Axe - 
				Grarl" on your side of the field. If this is the only card in 
				your hand, you can Special Summon it without offering Tributes. (Ultra Rare) | ||||
| Dark 
				Crisis (DCR-006) Guardian Ceal | ||||
| FIRE | Pyro / Effect | Level 4 | ATK: 1700 DEF: 1400 | Pendulum Scale | 
| This card can only be Normal Summoned, Flip 
				Summoned, or Special Summoned when there is a "Shooting Star Bow 
				- Ceal" on your side of the field. Send an Equip Spell Card on 
				your side of the field equipped to this card to the Graveyard to 
				destroy 1 monster on your opponent's side of the field. (Ultra Rare) | ||||
| Dark 
				Crisis (DCR-005) Guardian Elma | ||||
| WIND | Fairy / Effect | Level 3 | ATK: 1300 DEF: 1200 | Pendulum Scale | 
| This card can only be Normal Summoned, Flip 
				Summoned, or Special Summoned when there is a "Butterfly Dagger 
				- Elma" on your side of the field. When this card is Summoned 
				successfully, you can select 1 appropriate Equip Spell Card in 
				your Graveyard and equip it to this card. Common) | ||||
| Dark 
				Crisis (DCR-004) Arsenal Summoner | ||||
| WIND | Spellcaster / Effect | Level 4 | ATK: 1600 DEF: 1600 | Pendulum Scale | 
| FLIP: Select 1 card that includes "Guardian" in 
				its card name from your Deck and add it to your hand. You cannot 
				select "Celtic Guardian", "Winged Dragon, Guardian of the 
				Fortress #1", "Winged Dragon Guardian of the Fortress #2", 
				"Guardian of the Labyrinth", or "The Reliable Guardian". Common) | ||||
| Dark 
				Crisis (DCR-003) Acrobat Monkey | ||||
| EARTH | Machine / Normal | Level 4 | ATK: 1000 DEF: 1800 | Pendulum Scale | 
| An autonomous monkey type robot which was 
				developed with cutting-edge technology. It moves very 
				acrobatically. Common) | ||||
| Dark 
				Crisis (DCR-002) Nin-Ken Dog | ||||
| WIND | Beast-Warrior / Normal | Level 4 | ATK: 1800 DEF: 1000 | Pendulum Scale | 
| Ninja dog who has mastered extreme 
				Ninjitsu. Through hard training, it learned the technique to 
				metamorphose into a human being. Common) | ||||
| Dark 
				Crisis (DCR-001) Battle Footballer | ||||
| FIRE | Machine / Normal | Level 4 | ATK: 1000 DEF: 2100 | Pendulum Scale | 
| A cyborg with high defense power. 
				Originally it was invented for a football machine. Common) | ||||
| Dark 
				Crisis (DCR-000) Vampire Lord | ||||
| DARK | Zombie / Effect | Level 5 | ATK: 2000 DEF: 1500 | Pendulum Scale | 
| Each time this card inflicts Battle Damage to 
				your opponent, declare 1 card type (Monster, Spell, or Trap). 
				Your opponent selects 1 card of that type from his/her 
				Deck and sends it to the Graveyard. Also, when this card is 
				destroyed and sent to your Graveyard by your opponent's card 
				effect, it is Special Summoned to the field during your next 
				Standby Phase. (Secret Rare) | ||||