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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

Text card ratings DJCR DJCR Text Visual spoiler Card spoiler

Starstrike Blast (Page 4)

STBL-EN079
Tyrant's Temper
Continuous Trap
Tribute 1 monster to activate this card. All face-up monsters on the field that you own are unaffected by other Trap Cards.
SUPER RARE
Rating: 2
Comments: It protects your monsters from other Trap Cards but so does Jinzo yet I suppose this isn't too bad since it won't negate your Trap Cards like Jinzo does.
STBL-EN078
Powersink Stone
Continuous Trap
Each time a monster effect is activated, place 1 Spellstone Counter on this card (max. 2). While this card has 2 Spellstone Counters, face-up monsters on the field cannot activate their effects, and their effects are negated. During each End Phase, remove all Spellstone Counters on this card.
COMMON
Rating: 1
Comments: It's basically a slow Skill Drain as it doesn't do anything effective until it gets that 2nd counter.
STBL-EN077
Different Dimension Ground
Normal Trap
This turn, any monster sent to the Graveyard is removed from play instead.
SUPER RARE
Rating: 2
Comments: A wasted holo slot as Dimensional Fissure is not only a Spell Card but a Continuous Spell Card so Jinzo and Royal Decree cannot stop it and is more worthy of being this rarity in its Champion Pack release.
STBL-EN076
Vanity's Emptiness
Continuous Trap
Neither player can Special Summon monsters. Destroy this card when a card is sent from the Deck or the field to your Graveyard.
COMMON
Rating: 2
Comments: I suppose you could combo this with Imperial Custom to make it indestructible even by its own effect but it prevents you from Special Summoning and it can easily be played around.
STBL-EN075
Exterio's Fang
Counter Trap
Activate only if you control a face-up "Naturia" monster and have at least 1 card in your hand. Negate the activation of an opponent's Spell/Trap Card and destroy it. Then, send 1 card from your hand to the Graveyard.
COMMON
Rating: 2
Comments: It negates any Spell or Trap your opponent activates and destroys it for a minimal fee but you must control a Naturia monster and have at least 1 card in your hand.
STBL-EN074
Wattkeeper
Normal Trap
Select 1 Level 4 or lower "Watt" monster in your Graveyard. Special Summon that monster from the Graveyard. Destroy it during the End Phase.
COMMON
Rating: 2
Comments: Not a lot you can do with this card except use the Special Summoned monster for a Tribute or Synchro Summon since the monster is destroyed during the End Phase.
STBL-EN073
Scrap Crash
Normal Trap
Activate only when a "Scrap" monster you control is destroyed and sent to the Graveyard. Destroy all face-up Spell/Trap Cards on the field.
COMMON
Rating: 2
Comments: A situational card, even for Scrap decks because it only destroys face up Spell and Traps and includes your own.
STBL-EN072
Karakuri Klock
Normal Trap
Activate only when a face-up Defense Position "Karakuri" monster is selected as an attack target. Destroy all face-up monsters your opponent controls.
SUPER RARE
Rating: 3
Comments: Certainly a must for any Karakuri deck because Karakuris need extra defenses to make up for their low stats.
STBL-EN071
Karakuri Trick House
Normal Trap
Activate only when the battle position of a face-up "Karakuri" monster you control is changed. Select 1 card on the field, and destroy it.
COMMON
Rating: 2
Comments: Karakuri monsters change their battle positions all the time so this card will get some use if you run them but otherwise it's not worth it.
STBL-EN070
Half Counter
Normal Trap
Activate only during damage calculation if a monster you control is being attacked. The attack target monster you control gains ATK equal to half the original ATK of the attacking monster, until the End Phase.
COMMON
Rating: 2
Comments: Getting half the ATK of the attacking monster isn't too bad unless it's not enough or the attacking monster is Jinzo.
STBL-EN069
Star Siphon
Normal Trap
Activate only when a Synchro Monster is Special Summoned, by selecting it. Special Summon 1 "Siphon Token" (Spellcaster-Type/DARK/Level 1/ATK 0/
DEF 0). Its Level is that of the selected monster, and the selected monster is now Level 1.
COMMON
Rating: 2
Comments: You get a token even for your own Synchro Summoned Synchro monster and can make it Level 1 to slip under Gravity Bind and Level Limit Area - B but that's about it.
STBL-EN068
Blackwing - Boobytrap
Normal Trap
When this Set card is destroyed by your opponent's card effect while you control a face-up "Blackwing" monster, inflict 1000 damage to your opponent and draw 1 card.
COMMON
Rating: 2
Comments: With the main Spell/Trap remover Heavy Storm banned, this card isn't likely going to get much use but MST is at 2 now so there's still some left.
STBL-EN067
Gravity Collapse
Counter Trap
Activate by sending 1 face-up Synchro Monster you control to the Graveyard when your opponent Summons a monster. Negate the Summon and destroy that card. Your opponent cannot Summon a monster until the End Phase of this turn.
RARE
Rating: 2
Comments: If it's a weaker Synchro monster you're losing, then this card isn't all that bad but you'd better have other ways of protecting your LPs.
STBL-EN066
Defenders Intersect
Normal Trap
Activate only during the Battle Phase. Defense Position monsters your opponent controls are changed to face-up Attack Position, and their effects are negated.
COMMON
Rating: 2
Comments: Works almost like a Skill Drain but you can't activate it any other time.
STBL-EN065
Blackback
Normal Trap
Activate only during your turn. Select 1 "Blackwing" monster with 2000 or less ATK in your Graveyard, and Special Summon it. You cannot Normal Summon or Set the turn you activate this card.
SUPER RARE
Rating: 3
Comments: With Blackwing Decks, they do very little Normal Summoning so this card will benefit them nicely and doesn't negate the effects of the monster you bring back with this!
STBL-EN064
Red Screen
Continuous Trap
Your opponent's monsters cannot declare attacks. This card's controller must pay 1000 Life Points during each of their End Phases (this is not optional), or this card is destroyed. If "Red Dragon Archfiend" is face-up on the field, you can select 1 Level 1 Tuner monster in your Graveyard, then destroy this card and Special Summon that monster.
COMMON
Rating: 2
Comments: It's the steep LP maintenance cost that hurts this card or otherwise it'd get a higher rating but even Jinzo stops this.
STBL-EN063
D2 Shield
Normal Trap
Select 1 face-up Defense Position monster you control. Its DEF becomes double its original DEF.
SUPER RARE
Rating: 3
Comments: Make a Defense Position monster twice as likely to survive your opponent's attacks and the monster's DEF stays permanent!
STBL-EN062
White Elephant's Gift
Normal Spell
Send 1 face-up non-Effect Monster you control to the Graveyard to draw 2 cards.
COMMON
Rating: 2
Comments: At least you can send a Gemini monster being treated as a Normal Monster for this card's effect.
STBL-EN061
Heat Wave
Normal Spell
This card can only be activated at the start of Main Phase 1. Neither player can Normal or Special Summon an Effect Monster, until your next Draw Phase.
RARE
Rating: 2
Comments: Stops Battle Faders, Gorz and JD from hitting the field but it means that you can't Special Summon them either.
STBL-EN060
Tokkosho of Ghost Destroying
Equip Spell
When the equipped monster inflicts Battle Damage to your opponent, you can select up to 2 monsters in your opponent's Graveyard, and remove them from play.
RARE
Rating: 2
Comments: Kycoo the Ghost Destroyer in Spell Card form and not all that bad either but it's pretty much limited to Macro Cosmos Decks.