| *Ratings below are based on when the product was released and NOT today's Yu-Gi-Oh format* | ||||
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Starstrike Blast
| *Also available as an Ultimate Rare card **Also available as an Ultimate Rare and Ghost Rare card |
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| STBL-EN056 | STBL-EN057 | STBL-EN058 | STBL-EN059 |
| * | *** | * | ** |
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| This isn't even a good enough ring for weddings so throw this card away or use it for Proxies. | Weaken even the most powerful monster so you can take it out in battle! | Only fools run this card over Axe of Despair. | If the equipped monster has high DEF, then this card can deal some damage but it's not likely these days. |
| STBL-EN052 | STBL-EN053 | STBL-EN054 | STBL-EN055 |
| ** | ** | ** | * |
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| If you don't have Bamboo Shoot in your hand or on the field yet, this card isn't too bad but otherwise it's probably a dead draw. | Strengthen your weaker Naturia monsters to take down your opponent's monsters but they lose their effects for the turn and that might cost you the duel later. | There are a couple of decent Ice Barrier monsters like Medium and Dai-sojo but not much else at the moment. | Only really works against Macro Cosmos decks so unless you face one, this card is a dead draw. |
| STBL-EN048 | STBL-EN049 | STBL-EN050 | STBL-EN051 |
| ** | * | ** | * |
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| I guess Konami is trying to eliminate OTK decks further by limiting the amount of cards you can draw with this to 2, which is okay but not great. | I doubt even Scrap decks will want this since they want their monsters to be destroyed by their own effects but they can't do that if they Special Summon the Scrap monster with this. | Watt decks should be the only ones to use this as they'll get the most benefit from it. | Give any monster you choose 1000 ATK instead of using this card. |
| STBL-EN044* | STBL-EN45* | STBL-EN046 | STBL-EN047 |
| ** | ** | ** | ** |
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| This guy is much harder to bring out and forces you to lose your card but your opponent will most likely keep their cards you selected in their hand but if you select Synchros, then there's some use for this. | Another wasted UR slot because this card is specific on what it could add instead of perhaps letting you add any Tuner monster to your hand but it can pick up Quickdraw or Junk Synchron at least. | Karakuri decks will need this because its effect can activate each time a Karakuri monster attacks but it shouldn't be used anywhere else. | Another Karakuri deck support card that gives Karakuris a 1500 DEF and 500 ATK boost for the turn, which may or may not be enough to take down the opponent's monster or win the duel. |
| STBL-EN040** | STBL-EN041 | STBL-EN042* | STBL-EN043* |
| ** | ** | **** | ** |
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| The sad thing is he's the Ghost Rare in the set but at least he dropped to a Tin promo as he isn't all that good. | You can Synchro Summon with it during your opponent's turn but that does very little good when your Synchro is pretty much a sitting duck but he lets you draw 1 card. | He's a bit hard to summon but unlike Shooting Star Dragon, this guy is actually worth it because he can't be destroyed by card effects AND gains 500 ATK per Tuner in your Grave and there will be at least 3! | Karakuri decks might want this but even though I'm building one myself, I'm still unsure if I want one but maybe. He only gets the effect when Synchro Summoned, which limits his playability and rating. |
| STBL-EN036 | STBL-EN037 | STBL-EN038* | STBL-EN039* |
| *** | ** | * | * |
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| Sort of the cousin to Kycoo the Ghost Destroyer as he doesn't even need to stay on the field to get his effect and has 1800 ATK, which is decent for a Level 4 monster! | He gets his effect when Normal or Special Summoned but much like his lighter side (no pun intended) Kuraz, he can't attack so you're better off using Caius. | What is he supreme to? Not his easier-to-summon-and-overall-better Synchro cousin so just stick to regular Arcanite Magician instead. | He's harder to summon than the "supreme" Arcanite Magician and only protects himself from Effect Monsters so he is not even remotely a universal force or even playable. |
| STBL-EN032 | STBL-EN033 | STBL-EN034 | STBL-EN035 |
| ** | ** | ** | * |
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| If you attack it, it's not going to do anything to protect your LPs (ie Special Summon a Naturia monster) and there are plenty of monsters that can kill it that are Level 4. | If your opponent only has monsters weaker than your monsters, this card isn't too bad but it can only reveal Ice Barrier monsters in your hand and return set Spell or Trap Cards. | You at least can control more than one of this guy and Special Summon it from the Grave but you can only use it for Beast-Type Synchro Monsters. | Konami is STILL trying to support this deck? No one runs it and worst of all, this card isn't all that good support. |
| STBL-EN028 | STBL-EN029 | STBL-EN030 | STBL-EN031 |
| *** | ** | *** | ** |
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| It may not be a Tuner monster but it has no restrictions on what Watt monster it can search out, including itself! | Be sure to have Honest or something in your hand so you can protect it because 700 ATK has little that it can take out in battle. | Searchable both by its effect and other monster effects and is a Tuner monster! | In most cases, your opponent will have a monster out when this guy hits the field but only gets the effect when Normal Summoned. |
| STBL-EN024 | STBL-EN025 | STBL-EN026 | STBL-EN027 |
| ** | ** | ** | ** |
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| A Tuner monster that Scrap decks might like but nothing else. | Another card only Scrap decks would like. | It protects itself from battle when attacking but they don't have any protection when they get attacked. | I suppose you could create a lock with 2 of these but they can be destroyed by cards that don't target such as Smashing Ground. |
| STBL-EN020 | STBL-EN021 | STBL-EN022 | STBL-EN023 |
| ** | *** | *** | ** |
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| He can add any Karakuri card from your Deck to your hand but only when Normal Summoned. | Unlike Karakuri Merchant, this guy gets the effect if Normal OR Special Summoned, can work on any face up monster and he's a Tuner monster! | Although not a Tuner monster, just by being flipped face up (either by battle or card effect, he sends any face up monster straight to the Graveyard and he's searchable! | His main flaw is that he changes to Defense Mode when attacked and with 600 DEF, he won't stand up to much. |
| STBL-EN016 | STBL-EN017 | STBL-EN018* | STBL-EN019 |
| * | * | ** | *** |
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| Pretty steep summoning requirements (needs a Blackwing Tuner and non-Tuner) and it doesn't even keep the effects of the RFG Synchro. | You can't even use the effect in Main Phase 2! Worse yet that each time it uses the effect to return Spells and Traps to the hand, it gets weaker! Its stats are terrible for a LV7 monster. | I must've missed why this card is considered good as it's a once-per-duel revival effect yet somehow this guy is at least $30! It's at least a Tuner monster but not a good one. | He has to attack if he can but not only does he switch to Defense Mode if attacked but he works like Giant Rat to search out any Level 4 or less Karakuri monster from your Deck if sent to the Grave by battle! |
| STBL-EN012 | STBL-EN013 | STBL-EN014 | STBL-EN015 |
| * | ** | ** | * |
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| Well we can't put him in the army because his stats are under 1800 but we can certainly put him in the trash can because his effect makes him well-deserving of that. | Have multiples in your hand and a Level 8 Synchro on your field and you might be able to bring out Red Nova Dragon but you'd probably be better off with Krebons instead. | At least if you use 2 of these for Red Nova Dragon then your opponent's monster will be 2000 ATK weaker but it's only until the End Phase. | If the monster you attacked is still on the field, just use Bora the Spear or Armed Wing and drop a Kalut from your hand when it attacks so you can still damage your opponent instead. |
| STBL-EN008 | STBL-EN009 | STBL-EN010 | STBL-EN011 |
| ** | * | ** | ** |
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| 2000 ATK for the Synchro Monster this guy is used for isn't too bad but the 2000 damage certainly is so you'd better have Prime Material Dragon out beforehand. | The sad thing is that he doesn't get the effect himself but even if he did, there are stronger monsters out there with the effect built-in. | With Spear Dragon's stats and Goblin Attack Force's "change to Defense Mode after attacking" effect, this guy's playability is severely limited. | This guy would get much more playability if Frog decks were still around (and they may still be but they're scarce) but since Synchro Summons are still going, there's some minor uses with this. |
| STBL-EN004 | STBL-EN005 | STBL-EN006 | STBL-EN007* |
| ** | ** | ** | ** |
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| It gives the Synchro Summoned Synchro monster Piercing Damage if this guy is used for that Synchro Summon but there are better ways to make your Synchro gain that effect like Fairy Meteor Crush. | Works for fetching Junk or Quickdraw Synchron but it's specific to Synchrons only. | If nothing else, at least you don't take Battle Damage when he battles. | A sort of weaker version of The Tricky but at least he can make cards like Magic Cylinder virtually useless can slip under Gravity Bind and Level Limit Area - B if Special Summoned his way. |
| STBL-EN000 | STBL-EN001 | STBL-EN002 | STBL-EN003 |
| ** | *** | * | ** |
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| She's Level 8 so Hardened Armed Dragon can give her some protection but she only can protect your 1 DARK Fiend monster if you have DARK Fiends to RFG in your Grave. | A cheaper version of Battle Fader (who isn't that expensive anymore) that doesn't get RFG, is searchable and also ends the Battle Phase! | Having the Total Levels of all monsters you control does it no good when its stats don't change and he self-destructs if his Level goes over 12. Even the superstitious will have better luck if they break this mirror. | This card isn't all bad since Synchros are very popular but it doesn't have much going for it. |