*Ratings below are based on when the product was released and NOT today's Yu-Gi-Oh format*
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Bad

 Not Great

Good

Great!

Killer!!!

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*****

 

*Also available as an Ultimate Rare card
STBL-EN096 STBL-EN097 STBL-EN098 STBL-EN099
** ** ** **
Since Fabled decks don't have much yet, you're better off just using this guy as a regular Level 4 Tuner monster. While specific for just about everything, at least you can double his ATK each turn. He lets you choose to add a Level 4 or less Winged-Beast or Dragon, then discard a Winged-Beast or Dragon from your hand, which can be good if you discard White Stone of Legend but not all that great. It doubles the ATK of the Machine-Type monster but then removes it from play during the End Phase.
STBL-EN092 STBL-EN093 STBL-EN094 STBL-EN095
* * * ***
An attribute that doesn't see much play these days so he'll most likely get destroyed without activating his effect.   Doesn't matter how many arms he has, he has no playability since LIGHT is currently the least-played attribute in Yu-Gi-Oh.  What makes him unknown? Probably that no one runs him and they shouldn't because like the previous two cards, his effect has little chance of activating.  Ignore the effect and you've got a decent 1800 Level 4 Beatstick to attack with! 
STBL-EN088 STBL-EN089* STBL-EN090 STBL-EN091
** ** * *
A Tuner monster that can survive at least 1 attack isn't all that bad since your opponent might have only 1 monster to attack with but it won't last much longer than that. It's really only an attempt to screw your opponent over when they try to Synchro Summon but this shouldn't have been higher than Super Rare. Why would you even bother to attack with it anyway, especially if it runs into a weaker monster that it can destroy in battle? His looks are better than his stats and effect combined and that's sad because looks are not generally found on successful cards in Yu-Gi-Oh.
STBL-EN084 STBL-EN085 STBL-EN086 STBL-EN087
** ** ** *
I'm not a mind reader but I can guess that Scrap decks will want this but doubt that any other decks will. It's a step in the right direction for Gravekeeper's decks but I don't consider it enough until they get at least a good Tuner and Synchro. If you manage to figure out that your opponent has the card whose name you declared then at least you can prevent it from hitting the field but this guy is pretty weak on his own. You only get to negate 1 Spell Card unless you have more than one out, which won't be for long whether you perform his maintenance cost or not.
STBL-EN080 STBL-EN081 STBL-EN082 STBL-EN083
** ** ** **
The only decks this card will get much out of is against X-Sabers and Gladiator Beasts because they tend to Special Summon at least 2 monsters each turn. Stops Necro Gardna, Sangan and Yubel's 1st two forms but not much else and he isn't a Tuner monster. Too bad it doesn't negate the effect of the card that allowed your opponent to add the cards in the first place or this card would get a higher rating. He's got some DEF to stand up to most Level 4 or lower monsters but he's limited on both the number of counters he can get and the amount of times he will get them per turn.
STBL-EN076 STBL-EN077 STBL-EN078 STBL-EN079
** * ** **
I suppose you could combo this with Imperial Custom to make it indestructible even by its own effect but it prevents you from Special Summoning and it can easily be played around. A wasted holo slot as Dimensional Fissure is not only a Spell Card but a Continuous Spell Card so Jinzo and Royal Decree cannot stop it and is more worthy of being this rarity in its Champion Pack release. It's basically a slow Skill Drain as it doesn't do anything effective until it gets that 2nd counter. It protects your monsters from other Trap Cards but so does Jinzo yet I suppose this isn't too bad since it won't negate your Trap Cards like Jinzo does.
STBL-EN072 STBL-EN073 STBL-EN074 STBL-EN075
*** ** ** **
Certainly a must for any Karakuri deck because Karakuris need extra defenses to  make up for their low stats. A situational card, even for Scrap decks because it only destroys face up Spell and Traps and includes your own. Not a lot you can do with this card except use the Special Summoned monster for a Tribute or Synchro Summon since the monster is destroyed during the End Phase. It negates any Spell or Trap your opponent activates and destroys it for a minimal fee but you must control a Naturia monster and have at least 1 card in your hand.
STBL-EN068 STBL-EN069 STBL-EN070 STBL-EN071
** ** ** **
With the main Spell/Trap remover Heavy Storm banned, this card isn't likely going to get much use but MST is at 2 now so there's still some left. You get a token even for your own Synchro Summoned Synchro monster and can make it Level 1 to slip under Gravity Bind and Level Limit Area - B but that's about it. Getting half the ATK of the attacking monster isn't too bad unless it's not enough or the attacking monster is Jinzo. Karakuri monsters change their battle positions all the time so this card will get some use if you run them but otherwise it's not worth it.
STBL-EN064 STBL-EN065 STBL-EN066 STBL-EN067
** *** ** **
It's the steep LP maintenance cost that hurts this card or otherwise it'd get a higher rating but even Jinzo stops this. With Blackwing Decks, they do very little Normal Summoning so this card will benefit them nicely and doesn't negate the effects of the monster you bring back with this! Works almost like a Skill Drain but you can't activate it any other time. If it's a weaker Synchro monster your're losing, then this card isn't all that bad but you'd better have other ways of protecting your LPs.
STBL-EN060 STBL-EN061 STBL-EN062 STBL-EN063
** ** ** ***
Kycoo the Ghost Destroyer in Spell Card form and not all that bad either but it's pretty much limited to Macro Cosmos Decks. Stops Battle Faders, Gorz and JD from hitting the field but it means that you can't Special Summon them either. At least you can send a Gemini monster being treated as a Normal Monster for this card's effect. Make a Defense Position monster twice as likely to survive your opponent's attacks and the monster's DEF stays permanent!