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Soul of the Duelist (Page 3)
*Also available as an Ultimate Rare card | |
SOD-EN060* | |
Hallowed Life Barrier Normal Trap Discard 1 card from your hand. During this turn, any damage you take from your opponent becomes 0. SUPER RARE |
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SOD-EN059 | |
Cemetary Bomb Normal Trap Inflict 100 points of damage to your opponent's Life Points for each card in his/her Graveyard. COMMON |
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SOD-EN058 | |
Gorgon's Eye Normal Trap Until the end of the End Phase, all effects of monsters on the field in Defense Position are negated. COMMON |
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SOD-EN057* | |
Null and Void Normal Trap You can only activate this card when an effect of drawing card(s) is activated. Both players see the cards drawn by the effect and send them all to the Graveyard. SUPER RARE |
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SOD-EN056 | |
Mind Crush Normal Trap Declare 1 card name. If your opponent has a declared card(s) in his/her hand, discard all of the declared card(s) to the Graveyard. Otherwise, you randomly discard 1 card from your hand. COMMON |
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SOD-EN055* | |
Greed Continuous Trap Each time a player draws cards because of a card effect, he/she takes 500 points of damage during the End Phase for each card drawn by the card effect. SUPER RARE |
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SOD-EN054 | |
Heavy Slump Normal Trap You can only activate this card when your opponent has 8 or more cards in his/her hand. Your opponent adds his/her hand to the Deck, shuffles it, and draws 2 cards. COMMON |
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SOD-EN053* | |
Enervating Mist Continuous Trap Your opponent's hand size limit becomes 5. RARE |
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SOD-EN052 | |
Ninjitsu Art of Decoy Continuous Trap Select 1 face-up monster on your side of the field that includes "Ninja" in its card name to activate this card. As long as this card remains face-up on the field, the selected monster is not destroyed as a result of battle (damage calculation is applied normally). COMMON |
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SOD-EN051* | |
Spirit Barrier Continuous Trap As long as a monster(s) remain(s) on your side of the field, battle damage to the controller of this card becomes 0. RARE |
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SOD-EN050 | |
Absolute End Normal Trap You can only activate this card during your opponent's turn. This turn, the attacks from your opponent's monsters become direct attacks to your Life Points. COMMON |
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SOD-EN049 | |
Taunt Normal Trap During your opponent's Main Phase 1, select 1 monster on your side of the field to activate this card. As long as the selected card remains on the field, if your opponent attacks with a monster(s) this turn, he/she must select the selected monster as the attack target. COMMON |
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SOD-EN048 | |
Ritual Weapon Equip Spell This card can only be equipped to a Ritual Monster of Level 6 or less. Increase the ATK and DEF of the equipped monster by 1500 points. COMMON |
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SOD-EN047 | |
Fusion Weapon Equip Spell This card can only be equipped to a Fusion Monster of Level 6 or less. Increase the ATK and DEF of the equipped monster by 1500 points. COMMON |
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SOD-EN046 | |
Big Wave Small Wave Normal Spell Destroy all face-up WATER monsters on your side of the field. Then you can Special Summon WATER monsters from your hand, up to the same number of monsters destroyed by this effect. COMMON |
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SOD-EN045 | |
Two-Man Cell Battle Continuous Spell During each player's End Phase, each player can Special Summon 1 Level 4 Normal Monster from his/her hand. COMMON |
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SOD-EN044 | |
The Graveyard in the Fourth Dimension Normal Spell Add 2 monsters in your Graveyard that have "LV" in their card name to your Deck and shuffle it. COMMON |
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SOD-EN043* | |
Ectoplasmer Continuous Spell Only once during each player's End Phase, each player Tributes 1 face-up monster on his/her side of the field and inflicts damage to the opponent's Life Points equal to half of the original ATK of the Tributed Monster. SUPER RARE |
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SOD-EN042* | |
Inferno Fire Blast Normal Spell Select 1 face-up "Red-Eyes B. Dragon" on your side of the field to activate this card. Inflict damage to your opponent's Life Points equal to the original ATK of the selected "Red-Eyes B. Dragon". "Red-Eyes B. Dragon" cannot attack during the turn you use this card. ULTRA RARE |
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SOD-EN041 | |
Level up! Normal Spell Send 1 face-up monster on your side of the field that has "LV" in its card name to the Graveyard to activate this card. Special Summon the monster that is written in the card text of that monster from your hand or Deck, ignoring the Summoning conditions. COMMON |