*Ratings below are based on when the product was released and NOT today's Yu-Gi-Oh format*
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Killer!!!

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Soul of the Duelist

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Other than in Ishizu decks, this card shouldn't see play. Why not use a Monster that negates the effect of Effect Monsters it destroys in battle like Dark Ruler Ha Des? Use him instead. This bomb isn't worth detonating as 100 points per card in your opponent's Graveyard isn't all that great. Reducing damage to your lifepoints to 0 is great and if it means discarding a card then so be it.

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While limiting your opponent's hand size may be nice, this card will eventually be destroyed. Put it in your "worst deck ever" deck instead.

Put this card wherever you keep your "trash cards" pile and keep it there.

I guess this is okay in threes but don't count on this card from saving you when you need it. 

Only use this card if you know the name of  1 or more cards in  your opponent's hand are.

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This card is good for stall decks even though it's only 1 turn but you can use it to select Ojama King, Millennium Shield or Labyrinth Wall.

If you activate this card it will be the absolute end alright... of the duel and the rest of your lifepoints! Just don't use this card.

Use this in weak Monster decks to avoid taking any damage and saving your Monsters for tributes however, it doesn't save direct attacks though.

Just ditch this card for Mirror Force instead.

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This card works well if you need an extra Defense but the downside is that it not only works for your opponent but the Special Summoned Monsters have to be  level 4 Normal Monsters. This is a horrible card especially if your hand contains less WATER Monsters than the ones you destroyed so don't use this card. Give this to Thousand Eyes Restrict or Ojama King for a major boost! The downside is that the Fusion Monster must be level 6 or less The Fusion Weapon for Ritual Monsters. Power up Relinquished or Paladin of White Dragon immensely! 

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Play Armed Dragon LV5 or 7 more quickly! Very nice card!

Don't use this card except for Red-Eyes decks.

The only situations that this card is useful is when you have Malice Doll of Demise or Monster Tokens as you can tribute the weak tokens without losing your powerful Monsters.

Armed Dragon decks shouldn't leave this card out as they can be revived over and over again.

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Retrieve those arms and legs of Exodia discarded by Card Destruction/Morphing Jar #2 or retrieve those Blue-Eyes cards to devastate your opponent!

Not worth playing. Raigeki destroys all Monsters on the opponent's field so use that instead.

Another useless card. Your opponent isn't likely going to have 3 or less cards in his or her hand and  will probably negate this card with Magic Jammer or Spell Shield Type-8.

Paying 1000 lifepoints just to have your opponent send a Monster with the attribute and type to his or her Graveyard is just horrible. Don't ever use this card.

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Summoned Skull is a better Monster than this card so use it instead.

Not only does this card have 3000 DEF, but it also lets you disable 3 of your opponent's Monster Card Zones! Use this with GC to prevent your opponent from playing Monsters!

This is the strongest Fusion Monster released so far! A must have for Koala fans!

What a strange Monster and yet not a good one either so use Master of Oz or Ojama King instead.

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Use this Monster to summon Buster Blader or another powerful useful EARTH Monster. Other than that, this card shouldn't see play.

This card isn't worth playing except maybe in Insect decks and for all the other decks, use Raigeki or Cyber Jar instead.

While tributing a Monster for a Monster with stats of (1200/600) may seem like a waste but if you have at least 3 cards in your hand, he has 2400 ATK points and if it's 6 cards, he has 3600 ATK points!

When you're faced with 3 BEWDs or 3 other powerful Monsters, setting this guy is worth it!

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This card isn't good even in Insect decks. Even Flying Kamakiri #1 can take this card out.

I guess he's helpful if you need another defense or Monster for tributing but that's pretty much it.

A Monster with stats of (1000/1600) isn't worth tributing a Monster when Giant Soldier has stats of (1300/2000) and requires no tributes so use him instead.

He's helpful in WATER decks only for getting Levia Dragon-Daedalus out but that's it.

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FIRE decks should include this card as he gets supported by them. Just have 4 out and he as 4500 ATK! Not a hot card but certainly a good one.

Take out that annoying SoRL or Trap Hole! The fact is that we have HFD to do the job better which is why this card's rating is 3 out of 5.

This card isn't worth playing in any decks we have Luster Dragon and Armed Dragon LV5 that are better than this card.

Another horrid card. This card is exactly like Element Dragon except with different attributes mentioned in the effect but that doesn't make this card playable.

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Get that Red-Eyes out faster  and with only 800 ATK and 500 DEF, you'll want to tribute this card.

This fiend isn't worth playing except with Ectoplasmer because he has a Monster Reborn effect when sent to the Graveyard by a Continuous Spell Card effect.

Get rid of that Total Defense Shogun or Gear Golem the Moving Fortress from your opponent's field without breaking a sweat! Not too bad a card overall!

Don't use this card as we have Change of Heart and Snatch Steal to use instead.

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With 1200 ATK, he's certainly better than Ultimate Insect LV1 but he won't last long without protection though.

As this Dragon gets stronger, the rating gets better as this card's effect isn't too bad at all. You destroy an opponent's Monster in battle, you get to Special Summon AD LV7!

Discard a card like Blue-Eyes and you may be clearing your opponent's field of Monsters and still get a normal attack! Works well with Ojama Trio also!

With stats of (100/100), it won't last long to put its effect to good use so skip this card.

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The only nice thing about this card is that he become DM LV3 but in order to do so this card must be on your field during your Standby Phase. Not bad but not good either.

You get a Pot of Greed effect if this little feller was played by DM LV1. His stats are what give him a 3.

He destroys a face down Defense Position Monster when he attacks but with 900 ATK, your opponent won't have all face down Defense Position Monsters for long.

He's better than MS LV2, well sort of. He's put in face down Defense Mode when Normal Summoned, which isn't too good at all, which is why this card's rating is 2/5.

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This is basically Armed Dragon LV3 but 2 levels down. Insect decks can live without this card as a can everyone else.

Give him support in Dragon decks and he might do okay but otherwise this card's useless.

2300 ATK and unaffected by Spell Cards is pretty good plus he gets upgraded like HtBFD LV4

A very powerful card! Just send Horus LV6 to the Graveyard to bring him out and you can negate any Spell Card activation and destroy it! Nice card overall!

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With 2100 DEF, he'll stand up to quite a few Monsters but 100 ATK is what gives him 3 out of 5.

Another great stall card! 3000 DEF will protect you against most of those beat down Monsters out there!

The third card in a row from this set that has great DEF! A must have for Stall decks.

The worst card in this set so far. Just don't use it.