SHSP-EN039 |
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Genomix Fighter
WIND / Psychic-Type Tuner / Level 6
/ ATK 2200 / DEF 1100
You can Normal Summon this card without Tributing, but its
original ATK is halved and its Level becomes 3. Once per turn:
You can declare 1 Monster Type; if
this card is used as a Synchro Material Monster this turn, treat
this card and the other Synchro Material Monsters as that
Monster Type for that Synchro Summon. If you activate this
effect, you cannot Normal or Special Summon monsters for the
rest of this turn, except monsters with the declared Monster
Type.
ULTRA RARE |
Rating: |
4 |
Comments: |
You don't get more versatile than this! He
may be a high-level tuner but his effects will make him Level 3
and make him usable with any deck, including non-themed ones! |
SHSP-EN038 |
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Knight Day Grepher
LIGHT / Warrior-Type Gemini / Level 4
/ ATK 1700 / DEF 1600
This card is treated as a Normal Monster while face-up on the
field or in the Graveyard. While this card is face-up on the
field, you can Normal Summon it to have it become an Effect
Monster with this effect.
● During your End Phase: You can target 1 Equip
Spell Card in your Graveyard; add that target
to your hand. You can only use this effect of "Knight Day
Grepher" once per turn.
COMMON |
Rating: |
2 |
Comments: |
There are some decent targets for him to
pick up but he also has to wait before his powers can be
unleashed and isn't very strong. |
SHSP-EN037 |
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Skelesaurus
DARK / Zombie-Type Gemini / Level 4
/ ATK 1700 / DEF 1400
This card is treated as a Normal Monster while face-up on the
field or in the Graveyard. While this card is face-up on the
field, you can Normal Summon it to have it become an Effect
Monster with these effects.
● This card becomes EARTH Dinosaur-Type. When this card destroys
an opponent's monster by battle and sends it to the Graveyard:
You can Special Summon that monster to your side of the field in
face-up Defense Position, and if you do, it becomes Zombie-Type.
COMMON |
Rating: |
2 |
Comments: |
It's a Gemini monster so it has the support
Normal Monsters have and is somewhat better than Paladin of the
Cursed Dragon but won't get its powers right away. |
SHSP-EN036 |
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Rasetsu
FIRE / Fairy-Type Spirit / Level 4
/ ATK 1500 / DEF 1900
Cannot be Special Summoned. During the End Phase of the turn
this card is Normal Summoned or flipped face-up: Return it to
the hand. When this card is Normal Summoned or flipped face-up:
You can reveal 1 Spirit monster from your hand, except
"Rasetsu", then target 1 face-up Attack Position monster your
opponent controls; return that target to the
hand. You cannot Special Summon during the turn you activate
this effect.
COMMON |
Rating: |
1 |
Comments: |
Who cares if they don't Special Summon? This
guy just makes an opponent's monster in Attack Mode act as one
of them when there are better alternatives. |
SHSP-EN035 |
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Aratama
DARK / Fiend-Type Spirit / Level 4
/ ATK 800 / DEF 1800
Cannot be Special Summoned. During the End Phase of the turn
this card is Normal Summoned or flipped face-up:
Return it to the hand. When this card is Normal Summoned or
flipped face-up: You can add 1 Spirit monster
from your Deck to your hand, except “Aratama”.
RARE |
Rating: |
1 |
Comments: |
None of the current Spirit monsters are
worth making your hand worse and it doesn't have the stats to
back it up either. |
SHSP-EN034 |
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Vampire Hunter
DARK / Warrior / Level 4
/ ATK 1600 / DEF 1600
At the start of the Damage Step, if this card battles a DARK
monster: Destroy that monster.
SUPER RARE |
Rating: |
1 |
Comments: |
A 1 in 6 chance of battling a DARK monster
and having those bad stats for a Level 4 monster leave this
hunter to become hunted. |
SHSP-EN033 |
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Yellow-Bellied Oni
DARK / Zombie / Level 4
/ ATK 1000 / DEF 1000
When you Xyz Summon a monster: You can Special
Summon this card from your hand. Once per turn:
You can detach 1 Xyz Material from a monster you control, then
target 1 face-up Xyz Monster on the field;
reduce its Rank by 1, and if you do, it loses 300 ATK.
COMMON |
Rating: |
1 |
Comments: |
A mere 1000 ATK and DEF is not worth Special
Summoning when you Xyz Summon, especially since you won't likely
have another monster to use with it and its other effect is
horrible. |
SHSP-EN032 |
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Pumprincess the Princess of Ghosts
DARK / Zombie / Level 3
/ ATK 900 / DEF 1000
If this face-up card is destroyed while in a Monster Card Zone,
you can place it face-up in your Spell & Trap Card Zone as a
Continuous Spell Card, instead of sending it to the Graveyard.
While this card is treated as a Continuous Spell Card by this
effect, during each player's Standby Phase:
Place 1 Pumpkin Counter on this card. All monsters your opponent
controls lose 100 ATK and DEF for each Pumpkin Counter on this
card.
COMMON |
Rating: |
1 |
Comments: |
It clogs up one of your Spell and Trap Card
Zones and weakens your opponent's monsters by a measly 100 ATK
each turn, which is hardly worth keeping her on your field. |
SHSP-EN031 |
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Vampire Grace
DARK / Zombie / Level 6
/ ATK 2000 / DEF 1200
When a Level 5 or higher Zombie-Type monster(s) is Special
Summoned to your side of the field by the effect of a
Zombie-Type monster while this card is in your Graveyard:
You can pay 2000 Life Points; Special Summon
this card from your Graveyard. You can only use this effect of
"Vampire Grace" once per turn. Once per turn:
You can declare 1 card type (Monster, Spell, or Trap);
your opponent sends 1 card of that type from their Deck to the
Graveyard.
COMMON |
Rating: |
2 |
Comments: |
Unlike Vampire Lord, which has to deal
Battle Damage to activate the same effect, this vampire can just
do it effortlessly but her other effect isn't all that great. |
SHSP-EN030 |
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Shadow Vampire
DARK / Zombie / Level 5
/ ATK 2000 / DEF 0
When this card is Normal Summoned: You can
Special Summon 1 DARK "Vampire" monster from your hand or Deck,
except "Shadow Vampire", but if you do, only that monster can
attack for the rest of this turn. This card cannot be used as an
Xyz Material for an Xyz Summon, except for the Xyz Summon of a
DARK monster.
SECRET RARE |
Rating: |
3 |
Comments: |
Normal Summoning him is easy, especially
with the previous card's help and while he's limited to DARK Xyz
Monsters, he's virtually not limited on which of his friends he
brings out! |
SHSP-EN029 |
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Vampire Sorcerer
DARK / Zombie / Level 4
/ ATK 1500 / DEF 1500
If this card in your possession is sent to your Graveyard by
your opponent's card (either by battle or by card effect):
You can add 1 DARK "Vampire" monster or 1 "Vampire" Spell/Trap
Card from your Deck to your hand. You can banish this card from
your Graveyard; 1 DARK "Vampire" monster you
Normal Summon this turn can be Summoned without Tributing.
ULTRA RARE |
Rating: |
3 |
Comments: |
Sangan's zombified cousin picks up any DARK
Vampire monster, including itself or past Vampire monsters,
doesn't care how it gets destroyed and sent to the Grave and
makes summoning them easier! |
SHSP-EN028 |
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Mecha Phantom Beast Kalgriffin
WIND / Machine / Level 8
/ ATK 1000 / DEF 2500
You can Tribute 2 "Mecha Phantom Beast" monsters;
Special Summon this card from your hand. You can only use this
effect of "Mecha Phantom Beast Kalgriffin" once per turn. While
you control a Token, this card cannot be destroyed by battle or
card effects. Once per turn: You can discard 1
"Mecha Phantom Beast" monster; Special Summon 1
"Mecha Phantom Beast Token" (Machine-Type/
WIND/Level
3/ATK 0/DEF 0).
RARE |
Rating: |
2 |
Comments: |
It can easily be protected by disposing one
of its friends in your hand and has somewhat decent DEF for its
Level but its ATK is pretty weak and Special Summoning it its
way is virtually pointless. |
SHSP-EN027 |
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Mecha Phantom Beast Sabre Hawk
WIND / Machine / Level 4
/ ATK 2100 / DEF 100
This card cannot attack your opponent directly. If you have a
monster in your Graveyard that is not a "Mecha Phantom Beast"
monster, this card cannot attack. This card's Level is increased
by the total Levels of all "Mecha Phantom Beast Tokens" you
control. While you control a Token, this card cannot be
destroyed by battle or card effects. Once per turn:
You can Tribute 1 Token, then target 1 card in either player's
Graveyard; banish that target.
COMMON |
Rating: |
1 |
Comments: |
It may be just stronger than either
Alexandrite Dragon or Gene-Warped Warwolf but neither of those
have the side-effects this guy has. |
SHSP-EN026 |
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Bujingi Centipede
LIGHT / Beast / Level 4
/ ATK 1700 / DEF 500
If you control a Beast-Warrior-Type "Bujin" monster:
You can banish this card from your Graveyard, then
target 1 Spell/Trap Card your opponent controls;
destroy that target. You can only use the effect of "Bujingi
Centipede" once per turn.
COMMON |
Rating: |
1 |
Comments: |
You'd be better off using Worm Apocalypse
than this as that card's effect is reusable and easier to
activate. |
SHSP-EN025 |
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Bujingi Boar
LIGHT / Beast / Level 4
/ ATK 1100 / DEF 1900
If you control a "Bujin" monster: You can
banish this card from your Graveyard, then target 1 face-up
Attack Position monster your opponent controls;
change it to face-up Defense Position, and if you do, its DEF
becomes 0 until the End Phase.
COMMON |
Rating: |
2 |
Comments: |
Has enough DEF to survive against most Level
4 or lower monsters and can make an opponent's monster weak
enough to be destroyed but is overall not great. |
SHSP-EN024 |
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Bujingi Ibis
LIGHT / Winged Beast / Level 4
/ ATK 1600 / DEF 300
During your Main Phase 1: You can send this
card from your hand to the Graveyard, then target 1 "Bujin"
monster you control; this turn, if it attacks a
Defense Position monster, inflict piercing battle damage to your
opponent.
COMMON |
Rating: |
2 |
Comments: |
Works on any Bujin monster but only one
Bujin monster gets to inflict piercing Battle Damage. |
SHSP-EN023 |
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Bujingi Crow
LIGHT / Winged Beast / Level 4
/ ATK 1700 / DEF 800
When a Beast-Warrior-Type "Bujin" monster you control is
targeted for an attack by an opponent's monster:
You can send this card from your hand to the Graveyard;
negate the attack, and if you do, inflict damage to your
opponent equal to half the attacker's ATK. You can only use the
effect of "Bujingi Crow" once per turn.
RARE |
Rating: |
2 |
Comments: |
It can save your monster and make your
opponent take some damage but it only works when your monster is
attacked and unless you have another one of these, your monster
won't likely survive. |
SHSP-EN022 |
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Bujin Mikazuchi
LIGHT / Beast-Warrior / Level
4 / ATK 1900 / DEF 1500
When a Beast-Warrior-Type "Bujin" monster you control is
destroyed by battle or by card effect and sent to the Graveyard:
You can Special Summon this card from your hand. Once per turn,
during the End Phase, if a "Bujin" monster(s) was sent from your
hand to your Graveyard this turn while you controlled this
face-up card: You can add 1 "Bujin" Spell/Trap
Card from your Deck to your hand. You can only control 1 "Bujin
Mikazuchi".
ULTRA RARE |
Rating: |
3 |
Comments: |
He falls a bit short of the typical rating
for monsters like him as you can't have more than one on your
field at a time but his effect does include himself. |
SHSP-EN021 |
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Ghostrick Stein
DARK / Zombie / Level 3
/ ATK 1600 / DEF 0
Cannot be Normal Summoned, unless you control a "Ghostrick"
monster. Once per turn: You can change this
card to face-down Defense Position. When this card inflicts
battle damage to your opponent: You can add 1 "Ghostrick"
Spell/Trap Card from your Deck to your hand.
You can only use this effect of "Ghostrick Stein" once per turn.
COMMON |
Rating: |
2 |
Comments: |
Get the ever-necessary Field Spell or
another Spell or Trap you need to help your Ghostricks but
cannot save himself from battle. |
SHSP-EN020 |
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Ghostrick Jiangshi
DARK / Zombie / Level 3
/ ATK 400 / DEF 1800
Cannot be Normal Summoned, unless you control a "Ghostrick"
monster. Once per turn: You can change this
card to face-down Defense Position. When this card is flipped
face-up: You can add from your Deck to your
hand, 1 "Ghostrick" monster whose Level is less than or equal to
the number of "Ghostrick" monsters you control. You can only use
this effect of "Ghostrick Jiangshi" once per turn.
COMMON |
Rating: |
2 |
Comments: |
A sort-of Reinforcement of the Army for
Ghostricks but it's restricted to the Level being no more than
your Ghostricks in play. |