*Cards below are written with a mock translation using the card's actual English card text. This is based on how the cards are actually translated and thus may not work exactly like the card's TCG version.

*Cards not listed below do not have a different card rarity in Japan.
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Secrets of Eternity Different Japan Card Rarities (Page 2)

*Also a Prismatic Secret Rare card.
**Also an Ultimate Rare card and a Prismatic Secret Rare card.
SECE-JP078*
Soul Transition
Normal Trap
If you have no monsters in play on your field that were played through a Special Summon, Tribute 1 Level 4 monster in play that was played through a Normal Summon or Set, then draw 2 cards from your Deck. You may only use 1 "Soul Transition" per turn. You may not play monsters through a Special Summon the turn you use this card.
SUPER RARE
SECE-JP074
Ritual Beast Ambush
Normal Trap
Choose 1 monster with "Ritual Beast Tamer" in its name 1 monster with "Spiritual Beast" in its name that are removed from play and or in your Graveyard and play them throgh a Special Summon to your field in Defense Mode. After this card is used, you may not play monsters through a Special Summon for the rest of this turn, other than monsters with "Ritual Beast" in its name. You may only use 1 "Ritual Beast Ambush" per turn.
RARE
SECE-JP072
Void Launch
Continuous Trap
During each of your Standby Phases, you can send up to 2 monsters with "Infernoid" in its name from your Deck to the Graveyard. If you have a monster in play that is not a monster with "Infernoid" in its name, this card is sent to the Graveyard.
RARE
SECE-JP071
Eye of the Void
Normal Trap
Play 1 monster with "Infernoid" in its name through a Special Summon from your hand to your field, regardless of its Summoning conditions, but its effects are nullified until the end of this turn.
COMMON
SECE-JP064*
A Wild Monster Appears!
Normal Spell
If your opponent has a monster in play on their field and you have no monsters in play on your field, play 1 monster through a Special Summon from your hand to your field whose original Level is 10 lower that may not be played through a Normal Summon or Set, regardless of its Summoning conditions. It may not be affected by your card effects, other than its effects and this card's effect, but it is shuffled into the Deck during your opponent's next End Phase. For the rest of this turn, you may not play monsters through a Normal Summon, Set or Special Summon and damage your opponent takes becomes 0.
SUPER RARE
SECE-JP063*
Pot of Riches
Normal Spell
Choose 3 Pendulum Monsters in your Graveyard and/or in your Extra Deck that are face-up and shuffle them into the Deck, then draw 2 cards from your Deck. You may only use 1 "Pot of Riches" per turn. You may not play monsters through a Special Summon the turn you use this card, other than by a Pendulum Summon.
SUPER RARE
SECE-JP059
Nephe Shaddoll Fusion
Equip Spell
Use only by announcing 1 Attribute. Equip only to a monster in play with "Shaddoll" in its name and have it count as that Attribute. During your Main Phase, you can play 1 Fusion Monster with "Shaddoll" in its name through a Fusion Summon from your Extra Deck to your field, using monsters from your hand or that you have in play as Fusion Materials, including the equipped monster. You may only use this effect of "Nephe Shaddoll Fusion" once per turn.
RARE
SECE-JP058
Void Expansion
Field Spell
During your Standby Phase, you can play 1 "Infernoid Token" (Fiend-Type/FIRE/
Level 1/ATK 0/DEF 0) through a Special Summon to your field. You can play a monster with "Infernoid" in its name through a Special Summon to your field by removing monster(s) you have in play with "Infernoid in its name" instead of removing monsters in the Graveyard with "Infernoid" in its name from play (or from both). Your opponent may not choose monsters you have in play with "Infernoid" in its name for an attack target or card effects other than the monsters you have in play with "Infernoid" in its name that has the highest Level.
COMMON
SECE-JP057
Void Seer
Quick-Play Spell
Choose 1 monster you have in play with "Infernoid" In its name. That monster may not be affected by your opponent's card effects this turn. If a monster(s) you have in play with "Infernoid" would be destroyed by a card effect, you can remove this card in your Graveyard from play instead of destroying 1 of those monsters.
COMMON
SECE-JP056
Gottoms' Second Call
Normal Spell
If you have a Synchro Monster in play on your field with "X-Saber" in its name, you can choose 2 monsters in your Graveyard with "X-Saber" in their names and play them through a Special Summon to your field regardless of their summoning conditions, but their ATKs become 0 and they are destroyed during the End Phase of this turn. You may only use 1 "Gottoms' Second Call" per turn. You may not perform your Battle Phase the turn you use this card.
COMMON
SECE-JP052
Sky Cavalry Centaurea
LIGHT / Beast-Warrior-Type Xyz / Rank 2 / ATK 2000 / DEF 0
2 Level 2 monsters
This card may not be defeated through battle while it has Xyz Material. When the Damage Step ends, if this card battled an opponent's monster, you can remove 1 Xyz Material from this card to return the opponent's monster to the owner's hand.
SUPER RARE
SECE-JP050
Raidraptor - Rise Falcon
DARK / Winged Beast-Type Xyz / Rank 4 / ATK 100 / DEF 2000
3 Level 4 Winged Beast-Type monsters
This card can attack all monsters your opponent has in play once each that were played through a Special Summon. Once per turn, you can remove 1 Xyz Material from this card, then choose 1 monster your opponent has in play that is face-up and was played through a Special Summon. This card receives ATK equal to that monster's ATK.
RARE
SECE-JP048**
Superheavy Samurai Warlord Susanowo
EARTH / Machine-Type Synchro / Level 10 / ATK 2400 / DEF 3800
1 Machine-Type Tuner + 1 or more non-Tuner monsters with "Superheavy Samurai" in its name
This card may attack while in Defense Mode face-up. When doing so, it applies its DEF when damage is calculated. Once per turn, during either player's turn, if you have no Spell or Trap Cards in your Graveyard, you can choose 1 Spell or Trap Card in your opponent's Graveyard and Set it on your field, but it is removed from play when it is taken off the field.
ULTRA RARE
SECE-JP044**
Nekroz of Gungnir
WATER / Spellcaster-Type Ritual / Level 7 / ATK 2500 / DEF 1700
You can play this card through a Ritual Summon using any Ritual Spell Card with "Nekroz" in its name. This card may not be played through a Special Summon other than by a Ritual Summon without using Level 7 monsters. You may only use each of the following effects of "Nekroz of Gungnir" once per turn.
● During either player's turn, you can discard this card from your hand to the Graveyard, then choose 1 monster you have in play with "Nekroz" in its name. It may not be defeated through battle or be destroyed by card effects this turn.
● During either player's turn, you can discard 1 card with "Nekroz" in its name from your hand to the Graveyard, then choose 1 card in play and destroy it.
ULTRA RARE
SECE-JP040
Uni-Zombie
DARK / Zombie-Type Tuner / Level 3 / ATK 1300 / DEF 0
You can choose 1 monster in play that is face-up, then discard 1 card from your hand to the Graveyard, and increase the chosen monster's Level by 1. You can choose 1 monster in play that is face-up and send 1 Zombie-Type monster from your Deck to the Graveyard, then increase the chosen monster's Level by 1. Monsters you have in play may not attack the turn you use this effect, other than Zombie-Type monsters. You may only use each effect of "Uni-Zombie" once per turn.
RARE
SECE-JP039
Frontline Observer
EARTH / Machine / Level 4 / ATK 1000 / DEF 1500
During the End Phase, if this card was played through a Normal Summon, this turn, you can choose 1 EARTH Pendulum Monster in your Deck and add it to your hand. If this card was played through a Normal Summon, during the End Phase of the owner's next turn, you can Tribute this card to choose 1 EARTH monster in your Deck and add it to your hand.
COMMON
SECE-JP038
Dragon Dowser
EARTH / Wyrm / Level 4 / ATK 1500 / DEF 1500
When this card is defeated through battle or is destroyed by an opponent's card effect and sent to your Graveyard, you can play 1 EARTH Pendulum Monster through a Special Summon from your Deck to your field in Defense Mode, but it is destroyed during the End Phase. You may only use this effect of "Dragon Dowser" once per turn.
COMMON