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Bad |
Not Great |
Good |
Great! |
Killer!!! |
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* |
** |
*** |
**** |
***** |
Light of Destruction
| LODT-EN000 | LODT-EN001 | LODT-EN002 | LODT-EN003 |
| **** | **** | ** | * |
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| Slap down a Cyber Dragon when you have no monsters, Normal Summon a LIGHT monster and finally bring this guy out for a total of 3 monsters in one turn! The downside is you can only have one of this guy out at a time. | Its stats aren't very impressive(which is why his rating is only 4) but everything else make this card a sure winner in your deck(literally) | At least you can send itself to the Grave(which is most likely your best option to avoid big damage to you) so you can trigger both effects but overall not a great card. | Boy is this card bad all over and I don't mean in a good way. With horrible stats and a terrible effect, this card's only use is in Jaden's Season 3 deck. |
| LODT-EN004 | LODT-EN005 | LODT-EN006 | LODT-EN007 |
| ** | * | * | *** |
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| This guy can give you that least needed Clock Counter to activate Clock Tower's effect(which can be activated with this guy's other effect) but still not a great card to use. | The only thing good about this card is that it was made a common since everything about it adds up to it being unplayable. Stick to Lava Golem as it works more to your advantage than this card ever will. | He brings out Jinzo from your Grave more easily but with Monster Reborn back, there's no reason for this card to see play except if you also have Jinzo - Lord in your deck. | Since all it needs is Jinzo to bring itself to the field, 2600 is pretty good for one tribute and his abilities are also pretty good but his "destroying face up Trap Cards" effect includes yours too and that's why his rating is only 3 stars. |
| LODT-EN008 | LODT-EN009 | LODT-EN010 | LODT-EN011 |
| *** | ** | ** | ** |
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| It may lack any ATK or DEF but strength isn't everything in duels and his effect prevents any monster from taking him out in battle! His effect is really a bonus for you regardless of what effect he gets! | Land on Heads, and he has a chance to survive longer but otherwise, he's no match for around 90% of the playable monsters out there. | Like The Magician, she needs to land on Heads to be of any use, especially since she lets you bring out your much stronger Arcana Force monsters like The World. | Yet another Arcana Force monster that needs to land on Heads to be successful and his Tails effect hurts him and your other Arcana Force monsters more. |
| LODT-EN012 | LODT-EN013 | LODT-EN014 | LODT-EN015 |
| ** | ** | **** | ** |
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| Same as LODT-EN011's comments. | The strongest Level 4 Arcana Force monster in this set, however, like the others, Heads has his best opportunities to be successful as his Tails effect really hurts your chances of winning. | What's not to like? Very strong stats for a one-tribute monster and being able to discard it to reduce damage you take to 0! His effects are also a bonus regardless of which one he gets! | There are ways to make even his Tails effect work for you(give your opponent a weak monster) but two tributes for his stats when even BEWD or Tri-Horned Dragon(2850 ATK) still beats this guy. |
| LODT-EN016 | LODT-EN017 | LODT-EN018 | LODT-EN019 |
| **** | **** | *** | * |
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| With 3100 ATK and DEF, it really doesn't matter what effect he gets(although Heads is better) since he is strong enough to take out BEWD and Cosmo Queen! | No wonder it's a Secret Rare! A very strong monster with very strong stats, a very easy summoning requirement and very powerful effects! | I would've rated her 4 stars if she didn't send the next 2 cards of your deck to your Grave. Other than that, she's pretty good but will do better in Lightsworn decks. | Her stats and effect are pretty bad for an Ultra Rare so keep her only in Lightsworn decks. |
| LODT-EN020 | LODT-EN021 | LODT-EN022 | LODT-EN023 |
| *** | * | ** | ** |
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| He's pretty good in regular decks but like Jain, will do better in Lightsworn decks. | She's probably the worst Lightsworn monster in this set due to her stats and her effect doesn't exactly help since she isn't likely to stay on the field to use it. | At least you can destroy any card on the field but its rarity doesn't justify the effect at all. | High ATK, but bad DEF and effect, however it can be useful with Marauding Captain but will be more useful in Lightsworn decks. |
| LODT-EN024 | LODT-EN025 | LODT-EN026 | LODT-EN027 |
| * | * | ** | *** |
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| His effect makes him only useful in Lightsworn decks as otherwise he has no uses. | Run this only in Lightsworn decks. | A very strong monster with a good effect! So why only 2 stars? His summoning requirement and the fact that his other effect destroys your other cards too. Not worth being a Secret Rare in my opinion. | She has decent stats and can get stronger with Spell Counters! |
| LODT-EN028 | LODT-EN029 | LODT-EN030 | LODT-EN031 |
| ** | * | * | * |
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| Well this toad won't croak as easily as others will but 2000 DEF won't let it last forever. | This card was a really bad idea by Konami in both ways. | Run this in Batteryman decks or not at all. | If he really had industrial strength, then he'd most likely be a higher rarity and have more ATK but even Big Koala (2700 ATK) or Skull Knight (2650 ATK) have more strength than this guy. |
| LODT-EN032 | LODT-EN033 | LODT-EN034 | LODT-EN035 |
| ** | * | * | * |
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| At least if destroyed in battle you get to draw 1 card but he really doesn't have much outside Batteryman decks. | Well he won't be reconing long with 1700 ATK and no DEF but you most likely won't use him at all as you shouldn't. | I don't see him invading anything with those stats except a garbage can since he'll be joined by thousands of other worthless cards. | Keep your Normal Trap Card but don't keep this card in your deck. |
| LODT-EN036 | LODT-EN037 | LODT-EN038 | LODT-EN039 |
| * | ** | *** | ** |
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| The fact that this ladybug is golden is totally unrelated to the fact that it's horrible. Don't bother. | If it instead let you return a Level 4 or lower monster to the hand, then I'd say this card is worth being Super and would've rated it higher but it doesn't so I rate it 2 stars. | She at least has 2200 DEF to allow her to stay out longer but she has no ATK and doesn't protect herself with her own effect. | Well so finally Wind Effigy has a friend. Not a great friend, though but probably should only be used in WIND decks. |
| LODT-EN040 | LODT-EN041 | LODT-EN042 | LODT-EN043 |
| * | * | **** | **** |
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| The mighty "storm dragon" can only muster up 1000 ATK and 0 DEF? That's just bad. Worse yet it cannot be summoned normally. Totally not worth running at all. | A really bad Ultra Rare card when compared to Cyber Dinosaur which has the same effect except that he doesn't block 2 of your Monster Card Zones. Use Cyber Dinosaur instead. | An excellent monster! Its high stats and excellent effect let it be rated 4/5 stars! I can't give it 5 stars due to its summoning requirement and having to skip your Battle Phase if you activate its "Monster Destruction" effect. | This guy is certainly a force to be reckoned with as it boasts 4400 ATK and all of Ancient Gear Golem's other effects! |
| LODT-EN044 | LODT-EN045 | LODT-EN046 | LODT-EN047 |
| **** | ** | ** | * |
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| A very strong Gladiator Beast Fusion Monster and one worth summoning! The minute it hits the field, you get to destroy any 2 cards on the field! | It's ok if you need that Elemental Hero monster buried deep in your deck to bring out a monster like Shining Flare but not much else. | At most, you won't pick up more than 2 cards but you might want to run more than one of the same Neo-Spacian to increase your defenses and chances of drawing more cards with this card. | Avoid having to wait to activate your Field Spell by using Terraforming instead. |
| LODT-EN048 | LODT-EN049 | LODT-EN050 | LODT-EN051 |
| ** | *** | ** | ** |
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| Pretty situational. It gets a D counter every time a Destiny Hero monster gets destroyed and then you can send it to the Grave and pick up monsters with the same name as your summoned monster from your deck. Overall not great. | Its activation requirements and preventing you from playing monsters drop this card's rating to 3 but it summoning up to 2 AGG cards from your hand and deck total are why it's rating is not 1 or 2. | This card is VERY situational. Either you get an advantage or your opponent gets an advantage. | This card is key to Arcana Force decks as they need this card to hopefully ensure they get their Heads effect. |
| LODT-EN052 | LODT-EN053 | LODT-EN054 | LODT-EN055 |
| * | * | ** | * |
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| A card like this is normally rated much higher but because it only has uses in Lightsworn decks it's rating must be dropped for playability. | I wouldn't recommend using this card anywhere, even in Lightsworn decks but you are welcome to use it anywhere, just be wary of the consequences. | It powers up the weak Aqua-Type monsters but there are so few monsters that are not only playable but fit this card's requirements and at most this'll be a dead draw. | Don't use this outside Batteryman decks. |
| LODT-EN056 | LODT-EN057 | LODT-EN058 | LODT-EN059 |
| * | * | * | ** |
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| Same as LODT-EN055's comments. | Even if your Fairy-Type monster is removed from play I'd still use D.D.R. instead and you should. | You end up occupying 4 of your Spell and Trap Zones just from using two of these, which is just bad, especially if you don't draw monsters with their effects. | Lower your Level 4 monsters to slide under Gravity Bind and Level Limit Area - B but that's about it. |