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Good

Great!

Killer!!!

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*****

 

 LODT-EN096 LODT-EN097  LODT-EN098 LODT-EN099 
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 Dangerous indeed because it's a 50-50 chance of the card working for you. It's because the odds of it working in your favor are not higher than it not working in your favor that its rating is only 2 stars.   The one tribute and getting only 200 ATK times the die number result that leave this card with only 2 stars, which is pretty sad for an Ultra Rare.   At least you can make it a strong monster but you need two tributes to bring it out and he's easily susceptible to Trap and Bottomless Trap and his other effect applies to you as well. "But he stops Special Summons..." yes he does but that's if he's on the field(which his stats don't permit him from doing so for very long) and he stops you from Special Summoning too.
LODT-EN092 LODT-EN093 LODT-EN094 LODT-EN095
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It's the two tributes and having to Tribute Summon it to get the effect that hurt this card and keep its rating at 2 stars. All this card is is a sad excuse to destroy a monster in battle since it can't deal Battle Damage and no other monsters get to attack. A bad Super Rare no doubt. It helps against cards like Creature Swap but with the big cards like Snatch Steal and Change of Heart banned, it joins the other cards with its rating in the "Okay Card Club".   There is major potential for this card but it needs 2 tributes most of the time and it doesn't come back if removed from play. 
 LODT-EN088 LODT-EN089 LODT-EN090 LODT-EN091
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This card should only be ran in Dinosaur decks as it needs one less tribute and lets you draw a card if a Dinosaur-Type monster is Special Summoned from your Grave.   Same as LODT-EN081's comments.   A pretty situational monster. Most likely, you'll want to Special Summon it since its effect completely relies on him being Special Summoned and even if you do, he's susceptible to Bottomless. A miniature DMoC but without getting removed from play if leaving the field, its stats are lower and it needs only one tribute. An okay monster that should probably be used in Remove from Play decks.
 LODT-EN084 LODT-EN085 LODT-EN086  LODT-EN087
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Use Premature Burial or Call of the Haunted instead.   Bad stats to start off is a good sign that this card is terrible and his effect justifies just that.   Musasabi be nimble, Musasabi be quick, Musasabi is bad and that's about it.   His stats are terrible and to pull of even 1000 damage you need 10 FIRE monsters in your Grave! Stick to Meteor of Destruction instead.  
LODT-EN080 LODT-EN081 LODT-EN082 LODT-EN083
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The only card requiring a die that is most likely going to hit the field is Snipe Hunter, making this card a dead draw 90% of the time. Same as LODT-EN071's comments.   I highly doubt that this card was made a Secret Rare for its returning a monster to the deck effect. I bet it was made for use in Lightsworn decks, which is where it should be.   Its stats fall below playability status but its effects have allowed it to receive 2 stars.
LODT-EN076 LODT-EN077 LODT-EN078 LODT-EN079
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If your opponent used Enemy Controller or another card to put your Cloudian monster to Defense Mode and therefore destroy it, this card isn't too bad but its uses are limited. Use Cold Wave instead as you can not only play it right away but it doesn't occupy any of your Spell and Trap Zones very long.   Use Jar of Greed instead since you don't need to rely on a coin toss to draw a card.   This card has it's own limit on playability, which is near 0.  
LODT-EN072 LODT-EN073 LODT-EN074 LODT-EN075
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A pretty good card! Unlike Divine Wrath, this card can negate Spell and Trap Cards too all for the same cost as DW! Despite the fact that Frog decks have croaked long ago, Konami still produces support for it and not even decent support at that. Don't bother with this card unless you are using Batteryman decks.   This is bad, even in Gladiator Beast decks.  
LODT-EN068 LODT-EN069 LODT-EN070 LODT-EN071
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This card is EXTREMELY situational. You risk not being able to summon during your turn and even if you can set, you leave yourself with very few options to save yourself.   Use Reversal of Fate instead as you don't need to remove anything to change the Arcana Force monster's effect.   Like all the other Lightsworn support in this set, don't run this in any deck except Lightsworn.   Same as LODT-EN070's comments.  
LODT-EN064 LODT-EN065 LODT-EN066 LODT-EN067
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Pick the right monster and destroy your opponent's strongest monster to take a big chunk out of his or her's LPs but there are very few monsters that are actually playable to use this. Bring out your Rainbow Dragon or Dark Dragon from anywhere in your possession! Remove from play a weak Destiny Hero monster to save your monsters or LPs but even Negate Attack doesn't need anything else to provide the same effect this card does so use that instead. Be sure that you have 3 of these when playing Arcana Force monsters as luck will not always side with you.  
LODT-EN060 LODT-EN061 LODT-EN062 LODT-EN063
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It might've seen more play if it stayed on the field until destroyed by another card but the fact is it hurts you too. Equip it to that Sangan, have it die in battle, select an Exodia piece and bring it back again! If this card would come back to the field(if not the hand) then it's rating would've been higher. Support for an already bad card that no one uses only makes the support card not useable so don't use this. Bring back Sangan or Yubel, then change them to Defense Mode to get them destroyed and trigger their effects!