*Cards below are written with a mock translation using the card's actual English card text. This is based on how the cards are actually translated and thus may not work exactly like the card's TCG version.

*Cards not listed below do not have a different card rarity in Japan.
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Judgment of the Light Different Japan Card Rarities (Page 1)

JOTL-JP045
Armades, Keeper of Boundaries
LIGHT / Fiend-Type Synchro / Level 5 / ATK 2300 / DEF 1500
1 Tuner + 1 or more non-Tuner monsters
If this card attacks or is chosen for an attack target, your opponent may not use cards or card effects until the Damage Step ends.
SUPER RARE
JOTL-JP044
Underworld Fighter Balmung
DARK / Warrior-Type Synchro / Level 4 / ATK 2100 / DEF 800
1 Tuner + 1 or more non-Tuner monsters
When this card is destroyed by a card effect and sent to the Graveyard, you can choose 1 Level 4 or lower monster in your Graveyard, other than this card and play it through a Special Summon to your field.
SUPER RARE
JOTL-JP043
Mist Bird Clausolas
WIND / Winged Beast-Type Synchro / Level 3 / ATK 0 / DEF 2300
1 Tuner + 1 or more non-Tuner monsters
Once per turn, you can choose 1 monster your opponent has in play that is face-up. Its ATK becomes 0 its effects are nullified until the end of this turn.
COMMON
JOTL-JP038
Masked Chameleon
EARTH / Reptile / Level 4 / ATK 1600 / DEF 1100
This card may not be played through a Normal Summon if you have a Level 5 or higher monster in play on your field. When this card is played through a Normal Summon, you can choose 1 monster with 0 DEF in your Graveyard and play it through a Special Summon to your field in Defense Mode face-up. Its effects are not able to be used. You may not play other monsters through a Special Summon other than from the Extra Deck during the turn you use this effect.
COMMON
JOTL-JP033
Traptrix Myrmeleo
EARTH / Insect / Level 4 / ATK 1600 / DEF 1200
This card may not be affected by the effects of Normal Trap Cards with "Hole" in its name. When this card is played through a Normal Summon, you can choose 1 Normal Trap Card with "Hole" in its name in your Deck and add it to your hand. When this card is played through a Special Summon, you can choose 1 Spell or Trap Card your opponent has in play and destroy it.
COMMON
JOTL-JP030
Archfiend Cavalry
DARK / Fiend / Level 4 / ATK 1900 / DEF 0
If this card in play is destroyed by a card effect and sent to the Graveyard, you can choose 1 monster in your Graveyard with "Archfiend" in its name, other than "Archfiend Cavalry" and play it through a Special Summon to your field. It may not attack this turn.
COMMON
JOTL-JP028
World of Prophecy
LIGHT / Spellcaster / Level 9 / ATK 2900 / DEF 2400
When this card is played through a Special Summon using the effect of a Spellcaster-Type monster or a Spell Card with "Spellbook" in its name, you can choose 2 Spell Cards in your Graveyard with "Spellbook" in their names and add them to your hand. You may not play other monsters through a Special Summon the turn you use this effect. When you add card(s) to your hand by this effect, you can show 4 Spell Cards with "Spellbook in their names with different names in your hand to your opponent to destroy all other cards in play.
SUPER RARE
JOTL-JP026
Brotherhood of the Fire Fist - Boar
FIRE / Beast-Warrior / Level 4 / ATK 1100 / DEF 1400
This card may not be used as a Synchro Material Monster, other than for the Synchro Summon of a FIRE monster. When this card is defeated through battle and sent to the Graveyard, you can play 1 Level 4 monster with "Fire Fist" in its name from your Deck through a Special Summon to your field, other than "Brotherhood of the Fire Fist - Boar". Once per turn, when a monster with "Fire Fist" in its name is played through a Special Summon from your Extra Deck, you can Set 1 Spell Card with "Fire Formation" in its name from your Deck to your field.
COMMON
JOTL-JP023
Mecha Phantom Beast Blue Impala
WIND / Machine / Level 3 / ATK 1400 / DEF 1100
Thia card may not be used as a Synchro Material Monster, other than for the Synchro Summon of a Machine-Type monster. You must use monsters with "Mecha Phantom Beast" in their names in your hand or that you have in play on your field as the other Synchro Material Monster(s). While you have a Token in play on your field, this card may not be defeated through battle or be destroyed by card effects. If your opponent has a monster in play on their field and you do not, you can remove this card in your Graveyard from play to play 1 "Mecha Phantom Beast Token" (MachineType/WIND/
Level 3/ATK0/DEF 0) to your field.
COMMON
JOTL-JP020
Bujingi Crane
LIGHT / Winged Beast / Level 4 / ATK 1600 / DEF 300
During either player's turn, if a Beast-Warrior-Type "Bujin" monster you have in play battles an opponent's monster and damage is being calculated you can send this card from your hand to the Graveyard to have ATK of your monster become double its original ATK, during that damage calculation only.
COMMON
JOTL-JP017
Bujingi Quilin
LIGHT / Beast / Level 4 / ATK 1600 / DEF 900
If you have a Beast-Warrior-Type monster with "Bujin" in its name in play on your field, you can remove this card in your Graveyard from play, then choose 1 card your opponent has in play and destroy it. You may only use the effect of "Bujingi Quilin" once per turn.
RARE
JOTL-JP016
Bujin Yamato
LIGHT / Beast-Warrior / Level 4 / ATK 1800 / DEF 200
Once per turn, during your End Phase, you can choose 1 monster with "Bujin" in its name in your Deck and add it to your hand, then send 1 card from your hand to the Graveyard. You may only have 1 "Bujin Yamato" in play on your field at a time.
SUPER RARE