*Cards below are written with a mock translation using the card's actual
English card text. This is based on how the cards are actually
translated and thus may not work exactly like the card's TCG version. *Cards not listed below do not have a different card rarity in Japan. |
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Generation Force Different Japan Card Rarities
*Also an Ultimate Rare card. | |
GENF-JP079 | |
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Raigeki Bottle Continuous Trap Each time a monster you have in play declares an attack, give this card 1 Thunder Counter. You can send this card with 4 or more Thunder Counters to the Graveyard to destroy all monsters your opponent has in play. SUPER RARE |
GENF-JP069 | |
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Oh F!sh! Counter Trap When an Effect Monster uses its effect, shuffle 1 of your Fish, Sea Serpent, or Aqua-Type monsters that are removed from play into the Main Deck to negate the activation of that card's effect and destroy it. COMMON |
GENF-JP064 | |
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Poseidon Wave Normal Trap When an opponent's monster declares an attack, negate the attack, then if you have any face-up Fish, Sea Serpent, or Aqua-Type monsters in play on your field, make your opponent take 800 points of damage to your opponent for each of those monsters you have in play on your field. RARE |
GENF-JP058 | |
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Quill Pen of Gulldos Normal Spell Choose 2 WIND monsters in your Graveyard and 1 card in play. Shuffle both of the first 2 chosen cards into your Deck and return the other chosen card to the hand. COMMON |
GENF-JP054 | |
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Wind-Up Factory Continuous Spell Once per turn, if a monster with "Wind-Up" in its name uses its effect, you can add 1 Level 4 or lower monster with "Wind-Up" monster from your Deck to your hand. RARE |
GENF-JP049 | |
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Surface Normal Spell Choose 1 Level 3 or lower Fish, Sea Serpent, or Aqua-Type monster in your Graveyard. Play that monster through a Special Summon from your Graveyard to your field in Defense Mode face-up. RARE |
GENF-JP045 | |
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Wonder Wand Equip Spell Equip only to a Spellcaster-Type monster. It receives 500 ATK. If you have the equipped monster and this card in play on your field, you can send both cards to the Graveyard, then draw 2 cards from your Deck. RARE |
GENF-JP044* | |
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Tiras, Keeper of Genesis LIGHT / Fairy-Type Xyz / Rank 5 / ATK 2600 / DEF 1700 2 Level 5 monsters This card's effects can only occur while it has Xyz Material included. This card may not be destroyed by card effects. At the end of the Battle Phase, if this card attacked or was chosen for an attack target, choose 1 card your opponent has in play and destroy it. During each of your End Phases, remove 1 Xyz Material from this card. ULTRA RARE |
GENF-JP042 | |
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Wind-Up Zenmaister EARTH / Machine-Type Xyz / Rank 4 / ATK 1900 / DEF 1500 2 Level 4 monsters This card receives 300 ATK for each Xyz Material included with this card. Once per turn: You can remove 1 Xyz Material from this card to choose 1 monster you have in play that is face-up. Change that monster to Defense Position face-down. During the End Phase, change it to Attack Mode face-up. SUPER RARE |
GENF-JP040* | |
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Submersible Carrier Aero Shark WATER / Fish-Type Xyz / Rank 3 / ATK 1900 / DEF 1000 2 Level 3 monsters Once per turn: You can remove 1 Xyz Material from this card to make your opponent receive 100 points of damage for each of your monsters that are removed from play. ULTRA RARE |
GENF-JP034 | |
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Blue-Blooded Oni DARK / Zombie / Level 4 / ATK 1000 / DEF 1700 When this card is played through a Normal Summon or Flip Summon, change it to Defense Mode. Once per turn, you can remove 1 Xyz Material you have in play to choose 1 Level 4 Zombie-Type monster in your Graveyard and play it through a Special Summon to your field. RARE |
GENF-JP000 | |
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Gishki Diviner WATER / Sea Serpent / Level 3 / ATK 1200 / DEF 800 Once per turn, you can announce 1 card name; then reveal the top card of your Deck, and if it is the card you announced, add it to your hand. Otherwise, return it to the top of the Deck. COMMON |
GENF-JP024 | |
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Time Escaper EARTH / Psychic / Level 2 / ATK 500 / DEF 100 You can discard this card and choose 1 Psychic-Type monster you have in play that is face-up. Remove that monster from play until your next Standby Phase. This effect may be used during either player's turn. COMMON |
GENF-JP023 | |
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Space-Time Police WIND / Psychic / Level 5 / ATK 2300 / DEF 1500 When this card is played through a Special Summon, choose 1 card your opponent has in play that is face-up and remove it from play. When this card is taken off the field, Set the card that was removed from play by this effect to your opponent's side of the field. SUPER RARE |
GENF-JP022 | |
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Wingtortoise WIND / Aqua / Level 3 / ATK 1500 / DEF 1400 When a Fish, Sea Serpent, or Aqua-Type monster(s) you have in play that is face-up is removed from play, you can play this card through a Special Summon from your hand or Graveyard to your field. COMMON |
GENF-JP008 | |
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Jawsman WATER / Beast-Warrior / Level 6 / ATK 2600 / DEF 1600 This card may not be played through a Special Summon. If this card is played through a Tribute Summon, you must use WATER monsters you have in play. This card receives 300 ATK for each WATER monster you have in play that is face-up, other than this card. SUPER RARE |
GENF-JP002 | |
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Gogogo Golem EARTH / Rock / Level 4 / ATK 1800 / DEF 1500 Once per turn, this card may not be defeated through battle while in Defense Mode face-up. RARE |