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Bad |
Not Great |
Good |
Great! |
Killer!!! |
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* |
** |
*** |
**** |
***** |
Dark Crisis
| DCR-000 | DCR-001 | DCR-002 | DCR-003 |
| *** | *** | **** | ** |
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| A not-so-strong monster with a decent effect! If he is destroyed outside of battle and sent to the Graveyard by your opponent, under most cases, he comes back! Plus, you can use his other effect to ruin your opponent's deck too! | A nice solid 2100 blocks even 2000 ATK monsters like Vampire Lord! | Mow down that pesky Sonic Duck and even monsters with 1750 DEF! | 1800 DEF stops monsters like La Jinn and Nin-Ken Dog but it won't be able to hold against monsters like either of the Luster Dragons. |
| DCR-004 | DCR-005 | DCR-006 | DCR-007 |
| * | * | ** | *** |
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| With such limited choices as to what this card can pick up, it's not even worth setting on the field. | Her weak stats alone don't make her playable and needing a specific Equip Spell on the field just to summon her makes her even less playable. | I fail to see why this card was made Ultra Rare. Was it due to the fact that we have an Equip Spell that returns to the top of your deck when sent to the Graveyard? Or was it due to his effect allowed to be used more than once? Still not too great a card. | The reason for this 2500 ATK monster not getting 4/5 stars is due to the fact that to be summoned he needs a specific Equip Spell on your field. |
| DCR-008 | DCR-009 | DCR-010 | DCR-011 |
| * | ** | ** | * |
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| I thought GE was bad. This card is even worse! If you're not running his Equip Spell, why on earth are you running this card? | I allow this card to stay at 2/5 for she can't be attacked by your opponent's monsters and is unaffected by Spell Cards your opponent uses. | Why only 2/5? Two reasons: He requires a tribute and 2 he needs his Equip Spell to be summoned. | Low stats and pretty bad effect all add up to a card that isn't playable. |
| DCR-012 | DCR-013 | DCR-014 | DCR-015 |
| * | ** | ** | ** |
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| Even being an Ultra Rare card, his effect only lasts one turn and his stats aren't very high either. | Its effect is probably the only thing that would keep it alive after destroying a monster in battle. | Its effect of letting you select any card and shuffle it into your deck can come in handy but since it's not added to your hand, this card's rating is 2/5. | If it weren't for its effects, there would be no way this card's rating would be higher than 1/5. |
| DCR-016 | DCR-017 | DCR-018 | DCR-019 |
| ***** | ** | ** | ** |
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| Well deserving of 5/5 stars! 3300 ATK takes out BEWD and if it takes out a Defense Position monster your opponent has, your opponent takes the original ATK of the monster as damage! | A pretty strong monster but it requires another Fusion Monster and has only 800 DEF so if it goes to Defense Mode, it's easy prey for even LOB's Boneheimer with 850 ATK. | It's stronger than DFK but it can only be brought out by DFK's effect. It still gains the ATK of its attack target for Damage Calculation, though. | An immense 3500 ATK is enough to destroy Shinato and most likely any other monster your opponent has but it loses 500 ATK during all of your End Phases and has no DEF to help it last in Defense Mode. |
| DCR-020 | DCR-021 | DCR-022 | DCR-023 |
| ** | ** | **** | ** |
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| Its stats are hardly worth the card's summoning requirements. At least it can't be destroyed by anything and gets 500 ATK during each of your Standby Phases. This reason is why its rating is 2/5. | A monster that can become quite strong (2800 ATK) under the right conditions but that's not very likely as he'll either die in battle or you'll keep destroying your opponent's monsters. | A strong monster that stops cards like Snatch Steal and Brain Control from handing him over to your opponent! | A strong monster whose DEF can fend off a BEWD but even Shinato can take it down. |
| DCR-024 | DCR-025 | DCR-026 | DCR-027 |
| *** | ** | * | ** |
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| I gave this card 3/5 because it can either be a very strong or very weak monster for under most cases, you'll tribute strong monsters so that summoning this guy is worth it. | There isn't much to feat from this card as its stats barely make it playable. | Very low stats make it seem impossible for this card to do anything on the field except get destroyed in battle. | You'll probably want to use her effect if you know she's going to be destroyed in battle and/or your other monsters are all stronger than your opponent's because her stats won't allow her to survive on the field alone. |
| DCR-028 | DCR-029 | DCR-030 | DCR-031 |
| ** | ***** | ** | ** |
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| Another card from this set with the potential to be okay but with low odds of that happening. | Since Shinato cannot hit the field without this card, it's rating is equal to Shinato's. | The card needed to summon the not-so-playable Berserk Dragon. Like any card that needs another card to be summoned, both the summoned monster and the card for the summoned monster get equal ratings. | Like father, like son. Equally okay cards get equally bad ratings. |
| DCR-032 | DCR-033 | DCR-034 | DCR-035 |
| * | ** | ** | ** |
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| A horrible card. Only +300 ATK boost and returning to the hand only when equipped create bad cards overall. | If you're going to use this card for uses other than for summoning Guardian Ceal, do so on a monster that has high ATK. | It makes a 1500 ATK monster into a 2000 ATK monster and prevents your opponent's monsters from changing modes. That's about all it's good for overall. | Negate monsters like Sangan, Shining Angel and more, however you have to discard 1 of your own cards in your hand for this effect when even Dark Ruler Ha Des has the same effect so use him instead. |
| DCR-036 | DCR-037 | DCR-038 | DCR-039 |
| ** | ** | ** | ** |
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| 500 DEF isn't much these days and it only lasts while this card is equipped when even Chorus of Sanctuary does the job better so when not using this card, use CoS. | Like Shooting Star Bow - Ceal, this card requires the discard of 1 card from your hand and lowers the ATK of the equipped monster by 500, which isn't much. | Bring out BEWD and draw twice! Not much else for this card, though. | This card helps if you constantly battle monsters slightly weaker than yours but it hurts when you would normally deal more damage but instead it becomes only 1000. |
| DCR-040 | DCR-041 | DCR-042 | DCR-043 |
| ** | * | ** | * |
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| Limited uses for this card like taking back Axe of Despair or Premature Burial but that's about it. | Even if you do activate this card successfully, there is little chance that you'll gain much in the way of Life Points. | This card is a double-edged sword. It can give you tons of Life Points or deal you tons of damage. | There's no point to this card so don't use it. |
| DCR-044 | DCR-045 | DCR-046 | DCR-047 |
| * | *** | ** | * |
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| Since this card is continuous, a simple MST can take it out with ease. A waste of deck space overall. | Comes in quite handy to keep your strong monsters in Attack Mode as well as opponent's weakest monsters! | It's best to use it on a monster that can't be destroyed in battle or a monster with higher DEF than your opponent's monsters. | Hammering your opponent for a mere 900 damage is hardly worth it and the tokens can still be used for a Ritual Summon. |
| DCR-048 | DCR-049 | DCR-050 | DCR-051 |
| * | *** | * | **** |
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| A useless Trap Card that should not be part of any deck. | Stop Jinzo or any other powerful monster effect! Since you have to pay 1000 Life Points to activate this card and it includes your Effect Monsters, this card's rating is 3/5. | I'd much rather rename this card "Really Bad Card" and for good reason as it's worse than even Eternal Rest, which can be used with Jinzo on the field. | An excellent monster! 2400 ATK and being able to mow down Jinzo or Amphibian Beast is very nice and only one tribute is even better! |
| DCR-052 | DCR-053 | DCR-054 | DCR-055 |
| *** | *** | **** | ** |
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| Protect your weak monsters and leave your opponent with even fewer options of attacking! | Summon your more powerful monsters more easily for a small price! | 1850 ATK clobbers even La Jinn or Dark Blade and since it's a WATER monster, it'll benefit from Umi! | 2000 DEF is all this card has along with weak ATK. |
| DCR-056 | DCR-057 | DCR-058 | DCR-059 |
| * | **** | ** | * |
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| No ATK and hardly any DEF make this card a very poor monster to use so do whatever you wish with it but i recommend not using it in your deck. | A Level 4 monster with 1900 ATK in easy-to-get form? What is UDE thinking? Well be thankful as you'll now have any easy way to obtain at least 1 1900 ATK monster like this one. | He keeps your Pandemonium Field Spell on the field but he won't be watching it for long with only 1800 DEF. | I bet Sasuki Samurai was better than this card, being #1 and all and with hardly any stats, this card isn't going to see any play at all from experienced duelists. |