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Bad |
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Good |
Great! |
Killer!!! |
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| DCR-104 | DCR-105 | DCR-PY1 | DCR-PY2 |
| ** | **** | * | * |
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| The one called "Sacrifices Blast" on Yu-Gi-Oh that Ishizu uses. Not too bad to make your opponent regret Tribute Summoning the monster and wipe out their field of monsters but that's about it. | A very powerful Trap Card and it's no wonder it's a SCR! | Since the set ends before a row is completed, a proxy card will take the remaining spaces. | Since the set ends before a row is completed, a proxy card will take the remaining spaces. |
| DCR-100 | DCR-101 | DCR-102 | DCR-103 |
| * | * | * | ** |
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| For what it's worth, you could activate this card and have your opponent get the same or better roll! | Use Cursed Seal of the Forbidden Spell instead. | Use Mirror Force or Negate Attack instead. | If you're running a LIGHT deck, this card isn't too bad but horrible elsewhere. |
| DCR-096 | DCR-097 | DCR-098 | DCR-099 |
| * | * | * | * |
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| Use Negate Attack or Thunder of Ruler instead. | It's hardly worth it, especially since you still have to pay for the Archfiend monster(s). | What's truly sad is for the activation requirements this card needs, you deal only 2000 damage and your opponent can easily chain Mirror Force and destroy all of your monsters. | Another horrible Archfiend support card. |
| DCR-092 | DCR-093 | DCR-094 | DCR-095 |
| * | * | * | ** |
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| Odds are very high that you won't guess the next card of your deck and will not only lose it but be out 500 Life Points for using its effect. | Since the Dark Scorpion monsters aren't worth using, neither is this card. | The back bone to any Archfiend decks (if there are any). However, most won't even use the Archfiend monsters and therefore won't even touch this card. | You're probably going to use this when you have a strong monster out but that comes with a price because then the monster goes to the Graveyard. |
| DCR-088 | DCR-089 | DCR-090 | DCR-091 |
| * | * | ** | ** |
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| When it isn't your opponent that is falling down from laughter, it'll be you after you've lost the duel by using this card. | Since I'm sure you won't be using Terrorking, you surely won't be using this card as Terrorking is needed for this card. | Some of the decent Fairy-Type monsters will get better with this card but there aren't many. | A 20-turn victory. That only happens if you don't lose beforehand. |
| DCR-084 | DCR-085 | DCR-086 | DCR-087 |
| * | ** | *** | *** |
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| Your opponent will get dragged into laughter when they see you've played such a horrible card. | This is the flame lord's supposedly legendary Ritual Spell Card. Of course, there's nothing legendary about it so don't bother with it. | This card comes in quite handy when you either you don't have the Ritual Spell needed (be that in your hand or haven't pulled it yet)! Since it only works with DARK Ritual Monsters, its rating is 3/5. | What's there to say? Its the card necessary for a decent Ritual monster! |
| DCR-080 | DCR-081 | DCR-082 | DCR-083 |
| ** | ** | *** | * |
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| Low stats guarantee this card's arrival in the Graveyard with its effect activated. However, you'd better hope that the die result lands on a number for a monster you can summon. | You would think that for a legendary flame lord he'd be much stronger in ATK and much harder to get along with a powerful effect, most of which this guy lacks but the effect is enough to give him 2/5. | Despite being short 300 ATK of stomping BEWD, his effect almost guarantees he'll go to the Graveyard and may be joined by others. | All the big Spell Cards that would make this card more useful are banned from play, leaving nothing for this card. |
| DCR-076 | DCR-077 | DCR-078 | DCR-079 |
| ** | ** | ** | ** |
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| With enough Fairy-Type monsters in your Graveyard, this card can be quite strong but under most cases, it'll have probably no more than 1700 ATK. | Her stats make it easy for her to be destroyed in battle and at least you get to pick the two cards to be returned to your deck (most of the time). | Since most monsters on the field will be at least 1800 ATK, they'll go back to the hand but by then this card will be in the Graveyard and you'll have one less monster out. | If the 1700 ATK isn't enough for you, tribute it for a better one and gain 2000 Life Points! That's all this card has. |
| DCR-072 | DCR-073 | DCR-074 | DCR-075 |
| * | *** | * | ** |
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| I would have instead called this card "Terribleking Archfiend for his horrible effect. | Definitely one of the better Archfiend monsters in this set and would've gotten the 4/5 stars if it didn't have the Life Point cost. | 2 tributes for a monster that can easily be trampled by even Masaki the Legendary Swordsman (1100 ATK) isn't worth it at all but at least its rarity wasn't higher. | Really doesn't have much going for it but it can save itself from its own effect or flip face down a monster your opponent controls with low DEF and high ATK. |
| DCR-068 | DCR-069 | DCR-070 | DCR-071 |
| * | * | ** | * |
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| Horrendous, simply horrendous. | Same as DCR-068's comments. | 1800 DEF is enough to last at least one turn on the field but he probably won't last long enough to activate his effect. | Same as DCR-069's comments. |
| DCR-064 | DCR-065 | DCR-066 | DCR-067 |
| * | ** | ** | * |
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| With such low stats, he isn't even worth retrieving the Equip Spell. | Stop your opponent from using Magic Jammer or the like but it stops you too so it's an okay card to use. | He at least has trample but requires a tribute and that's why his rating is 2/5. | Very low stats and having to pay Life Points at all of your Standby Phases make this a very horrible card to use. |
| DCR-060 | DCR-061 | DCR-062 | DCR-063 |
| * | ** | * | **** |
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| He isn't very strong if he requires a tribute when there are monsters out there stronger than he is that need no tributes at all. | At least she stands up to the 1800 ATK monsters like the so-called "Gorg the Strong". | I don't consider having only 100 ATK and DEF outstanding at all and he doesn't return to your hand, making him even less outstanding. | Great he is for tribute a BEWD gives him 6000 ATK! |