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Great! |
Killer!!! |
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Crossroads of Chaos
| CSOC-EN056 | CSOC-EN057 | CSOC-EN058 | CSOC-EN059 |
| * | ** | *** | *** |
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| I think UDE ran out of good cards to make into this rarity so they had to make a few bad ones, like this one, hard to get. | While not a bad card for letting you bring back any Plant-Type monster you want from your Graveyard, if any one of the monsters you bring back with this goes, so does this card. | What makes this card so good is that it can destroy any Plant-Type monster on the field! | I've already found what a good card this card is as I was quickly able to rack up 4 counters on it at the Sneak Preview. |
| CSOC-EN052 | CSOC-EN053 | CSOC-EN054 | CSOC-EN055 |
| * | ** | ** | ** |
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| Morphtronics, start your engines! Then prepare to meet an untimely end in the Grave! A terrible card, even in Morphtronic decks. | It can hurt your opponent's deck, that is if the deck isn't DARK or Lightsworn! It's the fact that DARK and Lightsworn decks can take advantage of this card that this card's rating is only 2 stars. | This is a card that could hurt Lightsworn decks as they have plenty of cards that require sending cards from the top of the deck to the Graveyard but Macro Cosmos screws this card over. | At the moment, there aren't really any Psychic-Type monsters that would benefit from this card but maybe future sets will help this card out. |
| CSOC-EN048 | CSOC-EN049 | CSOC-EN050 | CSOC-EN051 |
| ** | ** | * | * |
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| Basically the only good thing about it is being able to destroy it and bring back 1 of your monsters(hence the 2-star rating) but the monster's ATK must equal the ATK of the destroyed monsters. | You can't have 100 Machine-Type monsters in your Graveyard or deck but this gives your Morphtronic or other Machines a temporary boost. A card only for Morphtronic decks. | This card was bad to start with and with the errata the card just received a few days ago, it just lost even more playability. | Do not run outside Morphtronic decks. |
| CSOC-EN044 | CSOC-EN045 | CSOC-EN046 | CSOC-EN047 |
| ** | ** | * | *** |
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| I highly recommend you only run this with Zombie decks for obvious reasons. | I suppose this card could be useful if all monsters your opponent has are in Attack Position or if they have weak ATK and are in Defense Position but that's about it. | This card is extremely limited in its playability, literally. Keep only in Plant decks. | It's the fact that you need to remove from play a Plant-Type monster in your Graveyard to use this card as other wise I'd see no reason not to rate it higher. |
| CSOC-EN040 | CSOC-EN041 | CSOC-EN042 | CSOC-EN043 |
| * | ** | ** | *** |
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| It can become quite strong if you remove enough Iron Chain monsters but its stats are terrible for 2 monsters and it doesn't keep the boost. | Sure you can gain 1200 LPs but it's easier to do that with Poison of the Old Man. | What really hurts this card are its stats for needing 2 monsters and its effect applying to both players. | He's certainly a must for Zombie decks since his monsters must be Zombies, including Plaguespreader! His effect certainly makes up for needing 2 monsters! |
| CSOC-EN036 | CSOC-EN037 | CSOC-EN038 | CSOC-EN039 |
| **** | ** | ** | *** |
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| His solid stats for a one-tribute monster is very nice! Plus, his effect doesn't restrict him on how he can be summoned! | He protects your Machine-Type monsters(as well as himself) from Trap Cards but with those stats, he's no match for even the weakest monsters out there. | At least he can ram into that Goyo Guardian or another Turbo Warrior and deal some damage, plus his other effect protects him as well but still not a great Synchro monster. | It's the fact that he destroy everything you own and himself that knocks his rating down but its his last effect that keeps his rating from dropping lower. Decent nonetheless. |
| CSOC-EN032 | CSOC-EN033 | CSOC-EN034 | CSOC-EN035 |
| * | * | ** | ** |
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| I think that when they said "decoy" they were intending on having this card get attacked as opposed to another monster but that's not really going to happen since this card won't get used. | He may be friends with other monsters but he won't be friends with most duelists because we all know that Command Knight is better as he protects other Warrior monsters and has better stats. | It's at least a Tuner monster and can use its effect during either player's turn, which is good since I'm sure you will not be putting it on the field very often, if at all. | Well he helps you bring your BEUD out faster and he is a Tuner monster but isn't really built to last on the field though. |
| CSOC-EN028 | CSOC-EN029 | CSOC-EN030 | CSOC-EN031 |
| *** | ** | * | ** |
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| Yes, I really did rate this card 3 stars. If he gets taken out in battle and stay after being sent to the Grave it locks down two of your opponent's Spell or Trap Cards! Not too bad a card overall. | The big problem with this card is the two tributes for stats that can't even stand against BEWD but at least it can help keep your cards safe. Still not worth being an Ultra Rare though. | Mammoths may be large but the playability for this one is small, in fact it's so small you can't even see with with the most powerful microscope! | I suppose it was made Ultra because it can bring itself back at the cost of you losing 1 card for the turn but even so I feel it should've been perhaps a Super Rare but being a Tuner, it gets 2 stars. |
| CSOC-EN024 | CSOC-EN025 | CSOC-EN026 | CSOC-EN027 |
| ** | *** | * | * |
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| Since he's a Tuner monster, he gets the standard 2-star rating but his effect doesn't allow him to go any higher than that. | Hey, would you look at that, our first decent card from CSOC! He rivals the Familiar Possessed monsters and whenever a Plant-Type monster goes to the Grave, he gets stronger! | Just when I thought this set was going to have better cards, UDE throws in this worthless card. It is all around bad, from its terrible name, right down to the effect and stats. | While there are Plant-Type monsters that can be picked up by this card, none of them are really that playable except for Cursed Fig. |
| CSOC-EN020 | CSOC-EN021 | CSOC-EN022 | CSOC-EN023 |
| * | * | * | * |
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| I think this monster can just go coil up into a tight ball and moan about how unplayable it is since it stands no chance on the field. | This guy should inject some brain cells into the empty minds of Konami since there was clearly no thought put into making this card. | Well he doesn't need to be tributed with a WIND monster but he's still just as bad as Swift Birdman Joe. | Advanced players won't be jumping at all when they see this horrid card. Stick to Creature Swap or even Mark of the Rose. |
| CSOC-EN016 | CSOC-EN017 | CSOC-EN018 | CSOC-EN019 |
| ** | * | ** | * |
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| Luckily, this guy's effect activates when a Defense Position monster dies in battle from either side! The fact is, he can't uphold his end of the bargain with his stats alone. | He's got a big mallet but small stats and an even smaller playability! Perhaps he can try repairing Konami's minds as they're clearly not the brightest for introducing this guy or his "friends". | What he lacks in his stats he somewhat makes up for in his effect! Lightsworn and DARK decks will benefit from this card, though. | While speculation had this card be a Machine-Type monster, we already knew this card would be bad from seeing the Japanese spoiler. If you MUST build an Iron Chain deck, leave this guy out. |
| CSOC-EN012 | CSOC-EN013 | CSOC-EN014 | CSOC-EN015 |
| * | ** | * | ** |
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| Same as CSOC-EN008's comments. | He lacks any DEF but what he does have is potential to be quite powerful and can be found by his friend Giant Rat. Still should only be played in Morphtronic decks, though. | Same as CSOC-EN012's comments. | I'll give it 2 stars for being able to smack into face down monsters and destroy them without costing you anything but he goes to Defense Mode afterwards and 1200 DEF won't help him much. |
| CSOC-EN008 | CSOC-EN009 | CSOC-EN010 | CSOC-EN011 |
| * | ** | ** | ** |
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| Same as CSOC-EN007's comments. | Well, the first of a very small number of Morphtronics with the 2-star rating. It should see a slight increase in playability with cards from the next set, thus explaining its rating of 2 stars. | Any smart duelist will have this guy in Defense Mode, thus protecting other Morphtronic monsters (and his rating from 1 star) but there is still no playability for him outside Morphtronic decks. | This guy certainly has some of the better effects but some of the weakest stats. At most, he can become an 1800 attacker but watch out for Skill Drain, which will hurt him and you. |
| CSOC-EN004 | CSOC-EN005 | CSOC-EN006 | CSOC-EN007 |
| * | ** | * | * |
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| I've never heard of a wall having such low DEF points, especially since it's designed to actually withstand at least some brute force. Not worth using anywhere. | This critter gets a 2 because it can come in handy if you need a high-level monster to Synchro Summon with but that's the only reason. | There is no reason this card should see play outside Morphtronic decks. | Same as CSOC-EN006's comments. |
| CSOC-EN000 | CSOC-EN001 | CSOC-EN002 | CSOC-EN003 |
| ** | ** | ** | ** |
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| A very disappointing Ultra Rare or Sneak Preview card. Only use it for Synchro Summoning since it's unplayable anywhere else. | This card apparently has some potential thanks to a combo my friend came up with using Gravity Bind but that's it. | While this guy does combo with other monsters to help your opponent's monsters fall more easily, he must battle and that will likely cost you heavy damage. | A Level 4 1800 ATK monster getting only 2 stars? Why? Well his lack of DEF and going to Defense Mode when attacked in Attack Mode would do that to his rating. |