← Back to My Yu-Gi-Oh Cards | Return to Index | Forward to Custom Yu-Gi-Oh Cards Page 2 → |
Custom Yu-Gi-Oh Cards (Page 1)
1. Effect Monsters below were originally dubbed "Elemental Villain" monsters well before Evil HERO monsters existed. I've opted to shorten their names to make effects listing them shorter as well. |
Njyugoh Exclusive Chaos Contact TRAP / Normal Trap 1. Shuffles 1 "E-Vil" Fusion Monster not Special Summoned with "E-Vil Fusion" back into the Extra Deck, then can Special Summon 1 "E-Vil" Fusion Monster with a different name. 2. Negates the Special Summoned monster's effects and prevents it from attacking. (Common) |
Njyugoh Exclusive Dark Cosmos SPELL / Field Spell Can revive 1 monster from your Grave to your field once per turn that was used in a Fusion Summon of 1 "E-Vil" Fusion Monster if that Fusion Monster leaves the field. (Common) |
Njyugoh Exclusive E-Vil Growth DARK / Effect Monster / Level 3 / ATK 900 / DEF 300 (Plant / Effect) Can Tribute itself to Special Smmon 1 "E-Vil" monster from your hand to your field with the same Level as this card on the field. (Common) |
Njyugoh Exclusive E-Vil Nectar DARK / Effect Monster / Level 3 / ATK 600 / DEF 800 (Winged Beast / Effect) Can be Special Summoned from your hand to your field by revealing 1 "E-Vil" monster drawn from the Deck by an effect. (Common) |
Njyugoh Exclusive Infinite Stars SPELL / Quick-Play Spell 1. Special Summons up to 2 "E-Vil Galaxy" or "E-Vil Skies" from your hand or Deck to your field by paying 2000 Life Points. 2. Prevents you Summoning monsters on your next turn. (Common) |
Njyugoh Exclusive Reverse Track SPELL / Equip Spell 1. Equips to 1 "E-Vil" monster you control and gives it to the opponent. 2. Destroys monsters the opponent controls with less ATK than the monster they gain control of this way. (Common) |
Njyugoh Exclusive E-Vil Spark Blaze DARK / Fusion Monster / Level 8 / ATK 2100 / DEF 2500 (Warrior / Fusion / Effect) "E-Vil Gust Blaze" + "E-Vil Sparks" 1. Gains 500 ATK for all face-up "E-Vil" monsters on the field. 2. Can equip 1 "Elemental HERO Shining Phoenix Enforcer" to itself once per turn. 3. Destroys itself if "Elemental HERO Shining Phoenix Enforcer" is not on the field. (Common) |
Njyugoh Exclusive E-Vil Gust Blaze DARK / Fusion Monster / Level 6 / ATK 1200 / DEF 2100 (Warrior / Fusion / Effect) "E-Vil Wind" + "E-Vil Fire" 1. Gains 500 ATK for all face-up "E-Vil" monsters on the field. 2. Can equip 1 "Elemental HERO Phoenix Enforcer" to itself once per turn. 3. Destroys itself if "Elemental HERO Phoenix Enforcer" is not on the field. (Common) |
Njyugoh Exclusive Curse of Blades TRAP / Normal Trap Special Summons 1 "E-Vil Blade" from your Deck to your field in Attack Mode with its ATK halved if the opponent attacks you directly. (Common) |
Njyugoh Exclusive Mirror of Malice TRAP / Normal Trap Gives you control of 1 monster the opponent controls by halving its ATK and negating itseffects if you control 1 "E-Vil" Fusion Monster. (Common) |
Njyugoh Exclusive E-Vil Mix DARK / Fusion Monster / Level 10 / ATK 2600 / DEF 2900 (Warrior / Fusion / Effect) "E-Vil Wind" + "E-Vil Fire" + "E-Vil Earth" + "Evil Water" 1. Can send all cards in your hand to the Grave if Fusion Summoned, then destroy that many cards on the field. 2. Can prevent the destruction of 1 "E-Vil" monster(s) you control by sendijng 1 card from your hand to the Grave. 3. Prevents controlling more than 1 "E-Vil Mix". (Common) |
Njyugoh Exclusive E-Vil Skies DARK / Effect Monster / Level 4 / ATK 300 / DEF 1800 (Warrior / Effect) Can count as 1 Fusion Material in a Fusion Summon of 1 "E-Vil" Fusion Monster, but forces the others to be correct. (Common) |
Njyugoh Exclusive Power Portal TRAP / Continuous Trap 1. Gives you an extra Normal Summon or Set of 1 "E-Vil" monster by paying 1000 Life Points. 2. Prevents using this effect more than once per turn. (Common) |
Njyugoh Exclusive Battle Disaster SPELL / Normal Spell Prevents you from taking Battle Damage from battles involving "E-Vil" monsters for 1 turn. (Common) |
Njyugoh Exclusive E-Vil Captain DARK / Fusion Monster / Level 5 / ATK 1000 / DEF 1400 (Warrior / Fusion / Effect) "E-Vil Water" + "E-Vil Wind" 1. Gains 500 ATK for all face-up "E-Vil" monsters on the field. 2. Can equip 1 "Elemental HERO Mariner" to itself once per turn. 3. Destroys itself if "Elemental HERO Mariner" is not on the field. (Common) |
Njyugoh Exclusive E-Vil Galaxy DARK / Effect Monster / Level 7 / ATK 2000 / DEF 2500 (Warrior / Effect) 1. Can give all "E-Vil" monsters on the field 500 ATK once per turn if "Cosmic Chaos" is on the field. 2. Negates effects of Effect Monsters destroyed by "E-Vil" monsters you control in battle. (Common) |
Njyugoh Exclusive Chaos City TRAP / Continuous Trap 1. Prevents "Cosmic Chaos" from being destroyed by effects. 2. Can Special Summon 1 "E-Vil" monster from your hand to your field once per turn if you control no other cards and "Cosmic Chaos". 3. Destroys itself if you don't control "Cosmic Chaos" or 1 "E-Vil" monster. (Common) |
Njyugoh Exclusive Cosmic Chaos SPELL / Field Spell 1. Prevents "E-Vil" monsters on the field from being attacked or destroyed by effects. 2. Destroys itself unless you send 1 non-"E-Vil" card you control to the Grave at your Standby Phases. (Common) |
Njyugoh Exclusive E-Vil Contrast DARK / Fusion Monster / Level 5 / ATK 1000 / DEF 1800 (Warrior / Fusion / Effect) "E-Vil Water" + "E-Vil Fire" Prevents the opponent from activating effects of Set cards on the field. (Common) |
Njyugoh Exclusive Spark Ignition TRAP / Normal Trap Destroys 1 monster battling 1 "E-Vil Sparks" when the Damage Step starts. (Common) |
Njyugoh Exclusive Bubble Burst SPELL / Normal Spell 1. Reveals 1 "E-Vil Water" in your hand, then destroys it. 2. Sends 1 "E-Vil" monster from your Deck to the Grave. (Common) |
Njyugoh Exclusive E-Vil Rock Burn DARK / Fusion Monster / Level 6 / ATK 2500 / DEF 2000 (Warrior / Fusion / Effect) "E-Vil Fire" + "E-Vil Earth" 1. Deals the opponent 600 damage once per turn if you Summon an "E-Vil" monster(s). 2. Deals the opponent 1000 damage instead if you Summon an "E-Vil" Fusion Monster except "E-Vil Rock Burn". (Common) |
Njyugoh Exclusive E-Vil Rock Blast DARK / Fusion Monster / Level 6 / ATK 1500 / DEF 2400 (Warrior / Fusion / Effect) "E-Vil Sparks" + "E-Vil Earth" Can return 1 "E-Vil" monster from your Grave to your hand once per turn. (Common) |
Njyugoh Exclusive Heartless TRAP / Normal Trap Revives 1 "E-Vil Heart" from your Grave to your field. (Common) |
Njyugoh Exclusive Wind Gust SPELL / Normal Spell Special Summons 1 "E-Vil Wind" from your hand to your field. (Common) |
Njyugoh Exclusive E-Vil Sharp Pain DARK / Fusion Monster / Level 8 / ATK 2300 / DEF 2600 (Warrior / Fusion / Effect) "E-Vil Blade" + "E-Vil Heart" Can destroy face-up monsters the opponent controls once per turn equal to the number of non-Fusion "E-Vil" monsters you control. (Common) |
Njyugoh Exclusive E-Vil Derecho DARK / Fusion Monster / Level 8 / ATK 2800 / DEF 2800 (Warrior / Fusion / Effect) "E-Vil Wind" + "E-Vil Sparks" + "E-Vil Water" Lets 1 non-Fusion Monster "E-Vil" monster you control attack the opponent directly that turn, but changes it to Defense Mode after the Damage Step. (Common) |
Njyugoh Exclusive Fire Whirl TRAP / Normal Trap Gives "E-Vil Fire" 600 ATK for 1 turn if battling a monster. (Common) |
Njyugoh Exclusive Rock Smash SPELL / Normal Spell Lets 1 "E-Vil Earth" you control attack all monsters the opponent controls once each, but changes it to Defense Mode after the Damage Step. (Common) |
Njyugoh Exclusive E-Vil Heart DARK / Effect Monster / Level 4 / ATK 1500 / DEF 1600 (Warrior / Effect) 1. Can negate an activated Trap Card and destroy it by paying 1000 Life Points. 2. Prevents using this effect more than once per turn. (Common) |
Njyugoh Exclusive E-Vil Blade DARK / Effect Monster / Level 7 / ATK 1800 / DEF 2600 (Warrior / Effect) Can be Normal Summoned from your hand to your field without Tributing, but makes its DEF 0. (Common) |
Njyugoh Exclusive Chaos Reverse TRAP / Counter Trap Negates an activated effect that targets 1 "E-Vil" Fusion Monster you control and destroys it by discarding 2 cards. (Common) |
Njyugoh Exclusive E-Vil Clash SPELL / Quick-Play Spell Activates 1 effect below by tossing a coin if an "E-Vil" monster you control is attacked. ● Heads: Destroys your monster and deals you 500 damage. ● Tails: Destroys the opponent's monster and deals them 500 damage. (Common) |
Njyugoh Exclusive E-Vil Fir Sparks DARK / Fusion Monster / Level 8 / ATK 2100 / DEF 2500 (Warrior / Fusion / Effect) "E-Vil Wildfire" + "E-Vil Sparks" 1. Can attack all monsters the opponent controls once each. 2. Can add 1 Level 4 "E-Vil" monster frrom your Deck to your hand once per turn instead of your normal draw. (Common) |
Njyugoh Exclusive E-Vil Wildfire DARK / Fusion Monster / Level 6 / ATK 1200 / DEF 2100 (Warrior / Fusion / Effect) "E-Vil Wind" + "E-Vil Fire" 1. Can send up to 2 "E-Vil" monsters from your hand to the Grave to attack an additional time for each one sent. 2. Can equip itself with 1 monster it destroys in battle and sends to the Grave and give itself 400 ATK. (Common) |
Njyugoh Exclusive Draw Cycle TRAP / Continuous Trap 1. Can draw 1 card if an "E-Vil" Fusion Monster destroys a monster the opponent controls in battle. 2. Can Special Summon the drawn card if it is a Level 3 "E-Vil" mnster. (Common) |
Njyugoh Exclusive Shadow Pierce SPELL / Equip Spell 1. Equips to 1 "E-Vil" monster on the field. 2. Lets that monster deal piercing battle damage to the opponent if attacking a monster in Defense Mode. 3. Can draw 1 card after using #2's effect if equipped to an "E-Vil" Fusion Monster. (Common) |
Njyugoh Exclusive E-Vil Water DARK / Effect Monster / Level 4 / ATK 1200 / DEF 800 (Warrior / Effect) 1. Can be Special Summoned from your hand to your field if you control a Level 4 or less "E-Vil" monster. 2. The opponent banishes up to 2 cards from their hand if Special Summoned while you control no other cards. 3. Prevents controlling more than 1 "E-Vil Water". (Common) |
Njyugoh Exclusive E-Vil Earth DARK / Effect Monster / Level 4 / ATK 2000 / DEF 800 (Warrior / Effect) 1. Can't attack unless you control an "E-Vil" monster. 2. Can add 1 "E-Vil Fusion" from your Deck to your hand by discarding itself. (Common) |
Njyugoh Exclusive Dark Summon TRAP / Nrmal Trap 1. Can reveal "E-Vil" monsters in your hand equal to the number of monsters the opponent Special Summoned at the time. 2. Special Summons your revealed mnsters face-up in Defense Mode, but negates thjeir effects. (Common) |
Njyugoh Exclusive E-Vil Fusion SPELL / Normal Spell 1. Performs a Fusion Summon of 1 "E-Vil" Fusion Monster by paying 1000 Life Points and banishing Fusion Materials from your hand, field or Deck. 2. Prevents activating more than 1 "E-Vil Fusion" per turn. (Common) |
Njyugoh Exclusive E-Vil Fire DARK / Effect Monster / Level 3 / ATK 800 / DEF 1200 (Warrior / Effect) 1. Lowers the ATK of monsters the opponent controls by 300 for all "E-Vil" monsters you control. 2. Can return 1 "E-Vil" monster from your Grave to your hand once per turn if you control "E-Vil Wind". (Common) |
Njyugoh Exclusive E-Vil Wind DARK / Effect Monster / Level 3 / ATK 1000 / DEF 1000 (Warrior / Effect) 1. Gains 500 ATK for all "E-Vil" monsters you control. 2. Can destroy 1 card on the field once per turn by sending 1 "E-Vil" monster from your hand to the Grave. (Common) |