| DANE-EN079 | 
	
		|  | Snowman Effect Normal Trap
 Target 1 face-up monster you control; it gains ATK equal to the combined 
		original ATK of the other monsters you control, until the end of this 
		turn. It cannot attack directly during the turn you activate this card. 
		You can only activate 1 "Snowman Effect" per turn.
 COMMON
 | 
	
		| DANE-EN078 | 
	
		|  | Crackdown Continuous Trap
 Activate by targeting 1 face-up monster your opponent controls; take 
		control of that monster. While you control that monster, it cannot 
		attack or activate effects. When that monster leaves the field, destroy 
		this card.
 SUPER RARE
 | 
	
		| DANE-EN077 | 
	
		|  | Chain Hole Normal Trap
 When your opponent activates a monster effect in response to a card or 
		effect activation: Negate that opponent's effect, then, your opponent 
		can banish 1 card from their hand or Deck with the same original name as 
		that negated card. If they did not, you can banish 1 random card from 
		their hand.
 SUPER RARE
 | 
	
		| DANE-EN076 | 
	
		|  | World Legacy Cliffhanger Normal Trap
 When an attack is declared involving 2 Link Monsters: Shuffle all 
		monsters on the field and in the GYs into the Decks. For the rest of 
		this turn after this card resolves, neither player can Link Summon.
 COMMON
 | 
	
		| DANE-EN075 | 
	
		|  | World Legacy Collapse Continuous Trap
 You can banish 1 "World Legacy" monster from your hand, GY, or face-up 
		field, then target 1 Link Monster on the field; it gains ATK equal to 
		the original ATK of the banished monster (even if this card leaves the 
		field). If a Link Monster(s) you control is destroyed by battle or an 
		opponent's card effect while this card is in your GY: You can banish 
		this card; Special Summon 1 Cyberse Link Monster from your GY. You can 
		only use each effect of "World Legacy Collapse" once per turn.
 COMMON
 | 
	
		| DANE-EN074 | 
	
		|  | Orcust Crescendo Counter Trap
 When a Spell/Trap Card, or monster effect, is activated while you 
		control an "Orcust" Link Monster: Negate the activation, and if you do, 
		banish that card. You can banish this card from your GY; add to your 
		hand 1 of your DARK Machine monsters that is banished or in your Deck. 
		You cannot Special Summon monsters the turn you activate this effect, 
		except DARK Machine monsters. You can only use 1 "Orcust Crescendo" 
		effect per turn, and only once that turn.
 SUPER RARE
 | 
	
		| DANE-EN073 | 
	
		|  | The Weather Rainbowed Canvas Continuous Trap
 You can only control 1 "The Weather Rainbowed Canvas". "The Weather" 
		Effect Monsters in your Main Monster Zones of this card's column and its 
		adjacent columns gain this effect.
 ● If your opponent controls a monster (Quick Effect): You can banish 
		this card; Special Summon 1 "The Weather" monster with a different name 
		from your Deck, also you cannot Special Summon other monsters from the 
		Deck for the rest of this turn.
 RARE
 | 
	
		| DANE-EN072 | 
	
		|  | Magical Musket - Crooked Crown Continuous Trap
 You can only control 1 "Magical Musket - Crooked Crown". During the Main 
		Phase: You can Special Summon 1 "Magical Musket" monster from your hand, 
		and if you do, if your opponent's Main Monster Zone in that monster's 
		current column is unused, that zone cannot be used until the end of this 
		turn (even if this card leaves the field). You can only use this effect 
		of "Magical Musket - Crooked Crown" once per turn.
 COMMON
 | 
	
		| DANE-EN071 | 
	
		|  | Super Quantal Union - Magnaformation Continuious Trap
 Your opponent cannot target "Super Quant" cards on the field with card 
		effects during your Main Phase 1. You can target 1 "Super Quant" Xyz 
		Monster you control; attach 1 other face-up monster you control to it as 
		material. You can only use this effect of "Super Quantal Union - 
		Magnaformation" once per turn.
 COMMON
 | 
	
		| DANE-EN070 | 
	
		|  | Assault Reboot Normal Trap
 Tribute 1 "/Assault Mode" monster; Special Summon 1 "/Assault Mode" 
		monster from your Deck with a different name in Defense Position, 
		ignoring its Summoning conditions. You can banish this card from your 
		GY, then target any number of cards in your GY, with different names, 
		that are "Assault Mode Activate" and/or specifically list "Assault Mode 
		Activate" in their text, except "Assault Reboot"; shuffle them into the 
		Deck. You can only use each effect of "Assault Reboot" once per turn.
 RARE
 | 
	
		| DANE-EN069 | 
	
		|  | D - Tactics Continuous Trap
 During the Standby Phase: You can have all "HERO" monsters you control 
		gain 400 ATK (even if this card leaves the field). If a Level 8 or 
		higher "Destiny HERO" monster(s) or a "Destiny End Dragoon" is Special 
		Summoned to your field (except during the Damage Step): You can banish 1 
		card from your opponent's hand (random), field, or GY. If this card in 
		the Spell & Trap Zone is destroyed by card effect: You can add 1 
		"Destiny HERO" monster from your Deck to your hand. You can only use 
		each effect of "D - Tactics" once per turn.
 RARE
 | 
	
		| DANE-EN068 | 
	
		|  | Altergesit Haunted Rock Continuous Trap
 If this card was Set by the effect of an "Altergeist" card, you can 
		activate it the turn it was Set. When this card is activated: Send 1 
		"Altergeist" monster from your hand to the GY. When your opponent 
		activates a Trap Card (except during the Damage Step): You can send 1 
		"Altergeist" monster from your hand to the GY; negate that effect, and 
		if you do, destroy that card. You can only use each effect of 
		"Altergeist Haunted Rock" once per turn.
 COMMON
 | 
	
		| DANE-EN067 | 
	
		|  | Packet Swap Normal Spell
 Target 1 face-up non-Link Monster you control and 1 Link Monster your 
		opponent controls; switch control of those monsters. You can only 
		activate 1 "Packet Swap" per turn.
 COMMON
 | 
	
		| DANE-EN066 | 
	
		|  | Stand In Quick-Play Spell
 Tribute 1 monster, then target 1 monster in your opponent's GY with the 
		same original Type and Attribute; Special Summon it to your field. You 
		can only activate 1 "Stand In" per turn.
 COMMON
 | 
	
		| DANE-EN065 | 
	
		|  | Mordschlag Equip Spell
 Equip only to a Normal Summoned/Set monster you control. It is 
		unaffected by your opponent's activated effects of Special Summoned 
		monsters. During damage calculation, if the equipped monster battles an 
		opponent's Special Summoned monster: That opponent's monster loses 
		ATK/DEF equal to the equipped monster's original ATK, during that damage 
		calculation only.
 COMMON
 | 
	
		| DANE-EN064 | 
	
		|  | Mystic Mine Field Spell
 If your opponent controls more monsters than you do, your opponent 
		cannot activate monster effects or declare an attack. If you control 
		more monsters than your opponent does, you cannot activate monster 
		effects or declare an attack. Once per turn, during the End Phase, if 
		both players control the same number of monsters: Destroy this card.
 SUPER RARE
 | 
	
		| DANE-EN063 | 
	
		|  | Dirge of the Lost Dragon Continuous Spell
 Activate this card by declaring 1 card name. Each time the declared 
		card, or its effect, is activated, halve its owner's LP immediately 
		after it resolves. During the End Phase, if this card halved a player's 
		LP this turn, send this card to the GY. While your opponent controls a 
		monster, this card cannot be destroyed by card effects.
 SUPER RARE
 | 
	
		| DANE-EN062 | 
	
		|  | Impcantation Thanatosis Field Spell
 When this card is activated: You can reveal 1 "Impcantation" monster in 
		your hand and Special Summon 2 monsters with that monster's name from 
		your Deck, then shuffle the revealed monster into the Deck. Once per 
		turn, if a Ritual Monster is Special Summoned to your field (except 
		during the Damage Step): You can target 1 card on the field; destroy it. 
		You can only activate 1 "Impcantation Thanatosis" per turn.
 COMMON
 | 
	
		| DANE-EN061 | 
	
		|  | Crusadia Testament Quick-Play Spell
 Activate 1 of these effects.
 ● Your opponent cannot activate cards or effects in response to the 
		activation of your "Crusadia" monster effects this turn.
 ● After damage calculation, if your "Crusadia" Link Monster destroys an 
		opponent's monster by battle: Draw cards equal to your monster's Link 
		Rating.
 You can only activate 1 "Crusadia Testament" per turn.
 COMMON
 | 
	
		| DANE-EN060 | 
	
		|  | Guardragon Reincarnation Quick-Play Spell
 Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing Fusion 
		Materials listed on it, that are all Link Monsters, from your field or 
		GY. You can only activate 1 "Guardragon Reincarnation" per turn.
 COMMON
 |