| DANE-EN099 | 
	
		|  | Memories of Hope Normal Spell
 Draw cards equal to the number of "Number" Xyz Monsters with different 
		names you control. You can only activate 1 "Memories of Hope" per turn.
 SUPER RARE
 | 
	
		| DANE-EN098 | 
	
		|  | Whitefish Salvage Continuous Spell
 You can target 1 Fish monster in your GY; add it to your hand. You can 
		only use this effect of "Whitefish Salvage" once per turn. If this card 
		in your possession is destroyed by an opponent's card effect and sent to 
		your GY: Take 1 Fish monster from your Deck, and either add it to your 
		hand or Special Summon it.
 RARE
 | 
	
		| DANE-EN097 | 
	
		|  | Pendulum Halt Normal Spell
 If you have 3 or more face-up Pendulum Monsters with different names in 
		your Extra Deck: Draw 2 cards. You cannot add cards from the Deck to 
		your hand for the rest of this turn after this card resolves.
 SUPER RARE
 | 
	
		| DANE-EN096 | 
	
		|  | Speedlift Quick-Play Spell
 If you control exactly 1 Tuner and no other monsters: Special Summon 1 
		Level 4 or lower "Speedroid" monster from your Deck. Neither player can 
		activate cards or effects when that monster is Special Summoned.
 COMMON
 | 
	
		| DANE-EN095 | 
	
		|  | Cherubini, Ebon Angel of the Burning Abyss DARK / Fairy-Type Link / ATK 500 / Link-2
 Active Link Arrow(s):
		Bottom-Left and 
		Bottom-Right
 2 Level 3 monsters
 Monsters this card points to cannot be destroyed by card effects. If 
		this card would be destroyed by battle or an opponent's card effect, you 
		can send 1 other card you control to the GY instead. You can send 1 
		Level 3 monster from your Deck to the GY, then target 1 "Burning Abyss" 
		monster on the field; it gains ATK/DEF equal to the ATK/DEF of the 
		monster sent to the GY, until the end of this turn. You can only use 
		this effect of "Cherubini, Ebon Angel of the Burning Abyss" once per 
		turn.
 SECRET RARE
 | 
	
		| DANE-EN094 | 
	
		|  | Mermail Abyssalacia WATER / Sea Serpent-Type Link / ATK 1600 / Link-2
 Active Link Arrow(s):
		Bottom-Left and 
		Bottom-Right
 2 Fish, Sea Serpent, and/or Aqua monsters
 Monsters this card points to gain 500 ATK/DEF. You can only use each of 
		the following effects of "Mermail Abyssalacia" once per turn.
 ● During your opponent's turn (Quick Effect): You can send 1 card from 
		your hand to the GY; add 1 "Mermail" monster from your Deck to your 
		hand.
 ● If this card in its owner's possession is destroyed by an opponent's 
		attack or card effect: You can send 1 WATER monster from your Deck to 
		the GY, then target 1 WATER monster in your GY; Special Summon it in 
		Defense Position.
 ULTRA RARE
 | 
	
		| DANE-EN093 | 
	
		|  | Number XX: Utopic Dark Infinity DARK / Warrior-Tupe Xyz / Rank 10 / ATK 4000 / DEF 4000
 2+ Level 10 monsters
 When a monster is destroyed by battle and sent to the GY: You can detach 
		1 material from this card, then target that monster; Special Summon it 
		to your field in Defense Position. You can target 1 other face-up 
		Special Summoned monster you control; gain LP equal to its original ATK. 
		You can only use each effect of "Number XX: Utopic Dark Infinity" once 
		per turn.
 ULTRA RARE
 | 
	
		| DANE-EN092 | 
	
		|  | Number 5: Doom Chimera Dragon DARK / Dragon-Type Xyz / Rank 5 / ATK 0 / DEF 0
 2+ Level 5 monsters
 Gains 1000 ATK for each material attached to it. This card with material 
		can attack all monsters your opponent controls once each. At the end of 
		the Battle Phase, if this card battled: You can activate one of the 
		following effects.
 ● Target 1 monster in your GY; attach it to this card as material.
 ● Target 1 card in your opponent's GY; place it on top of their Deck.
 SUPER RARE
 | 
	
		| DANE-EN091 | 
	
		|  | Loge's Flame Continuous Trap
 While you control a "Valkyrie" monster, monsters your opponent controls 
		with 2000 or less ATK cannot attack. If this card in your possession is 
		destroyed by an opponent's card effect: You can Special Summon 1 Level 5 
		or higher "Valkyrie" monster from your hand or Deck.
 SUPER RARE
 | 
	
		| DANE-EN090 | 
	
		|  | Pegasus Wing Normal Spell
 If you have a Union monster in your GY: Target any number of "Valkyrie" 
		monsters you control; those monsters can attack directly this turn, but 
		if they do so using this effect, their battle damage inflicted to your 
		opponent is halved.
 COMMON
 | 
	
		| DANE-EN089 | 
	
		|  | Valkyrie's Embrace Normal Spell
 If all monsters you control are "Valkyrie" monsters: Target 1 Attack 
		Position "Valkyrie" monster you control and 1 face-up monster your 
		opponent controls; change your monster to Defense Position, and if you 
		do, banish that opponent's monster. You cannot Special Summon monsters 
		the turn you activate this card, except "Valkyrie" monsters. You can 
		only activate 1 "Valkyrie's Embrace" per turn.
 ULTRA RARE
 | 
	
		| DANE-EN088 | 
	
		|  | Valkyrie Chariot WIND / Fairy-Type Union / Level 3 / ATK 500 / DEF 1000
 Once per turn, you can either: Target 1 Fairy monster you control; equip 
		this card to that target, OR: Unequip this card and Special Summon it. 
		If the equipped monster would be destroyed by battle or card effect, 
		destroy this card instead. When the equipped monster declares an attack: 
		You can have it gain 500 ATK. (This ATK gain remains even if this card 
		leaves the field.)
 COMMON
 | 
	
		| DANE-EN087 | 
	
		|  | Valkyrie Erda LIGHT / Fairy / Level 8 / ATK 2000 / DEF 2200
 You can only control 1 "Valkyrie Erda". While you control this card, 
		Special Summoned by the effect of a "Valkyrie" card, all face-up 
		monsters your opponent controls lose 1000 ATK. Any card destroyed by 
		battle or card effect that would be sent to your opponent's GY is 
		banished instead.
 SUPER RARE
 | 
	
		| DANE-EN086 | 
	
		|  | Valkyrie Funfte LIGHT / Fairy / Level 2 / ATK 800 / DEF 1200
 "Valkyrie" monsters you control gain 200 ATK for each of your opponent's 
		banished monsters. If you control a "Valkyrie" monster other than 
		"Valkyrie Funfte": You can send 1 Spell/Trap from your Deck to the GY. 
		You can only use this effect of "Valkyrie Funfte" once per turn.
 RARE
 | 
	
		| DANE-EN085 | 
	
		|  | You're in Danger! Normal Trap
 Reveal 3 "Danger!" monsters with different names from your Deck, your 
		opponent randomly picks 1 for you to Special Summon, and you shuffle the 
		rest into the Deck. During the End Phase, destroy that Special Summoned 
		monster. You can only activate 1 "You're in Danger!" per turn.
 RARE
 | 
	
		| DANE-EN084 | 
	
		|  | Danger! Feets of Strength! Equip Spell
 Equip only to a "Danger!" monster. It gains 800 ATK/DEF. It cannot be 
		destroyed by card effects. It can make up to 2 attacks on monsters 
		during each Battle Phase.
 RARE
 | 
	
		| DANE-EN083 | 
	
		|  | Danger! Excitement! Mystery! Normal Spell
 Discard 1 Level 5 or higher "Danger!" monster; add 1 Level 4 or lower 
		"Danger!" monster from your Deck to your hand. You cannot Special Summon 
		monsters for the rest of this turn after this card resolves, except 
		"Danger!" monsters. You can only activate 1 "Danger! Excitement! 
		Mystery!" per turn.
 ULTRA RARE
 | 
	
		| DANE-EN082 | 
	
		|  | Saryuja's Shackles Normal Trap
 Target 1 Link Monster your opponent controls or is in their GY; draw 
		cards equal to its Link Rating, then, if you have 2 or more cards in 
		your hand, place 2 cards from your hand on the bottom of your Deck in 
		any order. You can only activate 1 "Saryuja's Shackles" per turn.
 COMMON
 | 
	
		| DANE-EN081 | 
	
		|  | Muddy Mudragon DARK / Dragon-Type Synchro / Level 5 / ATK 500 / DEF 2200
 1 Tuner + 1+ non-Tuner monsters
 This card can be used as a substitute for any 1 Fusion Material whose 
		name is specifically listed on the Fusion Monster Card, but the other 
		Fusion Material(s) must be correct. During your Main Phase, if you 
		control this Synchro Summoned card: You can Fusion Summon 1 Fusion 
		Monster from your Extra Deck, using monsters you control as Fusion 
		Material, including this card. You can only use this effect of "Muddy 
		Mudragon" once per turn.
 RARE
 | 
	
		| DANE-EN080 | 
	
		|  | Dice It Normal Trap
 Roll a six-sided die. Apply this effect, depending on whose turn it is.
 ● During your turn: Banish cards from your GY equal to the result. Then, 
		if the result was 1, send 6 cards from the top of your Deck to the GY.
 ● During your opponent's turn: Send cards from the top of your Deck to 
		the GY equal to the result. Then, if the result was 6, banish 1 card 
		from your GY.
 COMMON
 |