COTD-EN039 |
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Supreme King Dragon Clear Wing
DARK / Dragon-Type Synchro / Level 8 / ATK 2500 / DEF 2000
1 Tuner + 1+ non-Tuner DARK Pendulum Monsters
If this card is Synchro Summoned: You can destroy all face-up monsters
your opponent controls. Once per turn, before damage calculation, if
this card battles an opponent's monster: You can destroy that monster,
and if you do, inflict damage to your opponent equal to the destroyed
monster's original ATK. If this card is in your GY: You can Tribute 2
"Supreme King Dragon" monsters; Special Summon this card.
RARE |
Rating: |
3 |
Comments: |
It's only non-Tuner specific and it can be
devastating against your opponent both when Synchro Summoned and during
its battles. The last effect I don't recommend using though. |
COTD-EN038 |
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Supreme King Dragon Starving Venom
DARK / Dragon-Type Fusion / Level 8 / ATK 2800 / DEF 2000
2 DARK Pendulum Monsters
Must be either Fusion Summoned, or Special Summoned by Tributing the
above cards you control (in which case you do not use "Polymerization").
Once per turn: You can target 1 other monster on the field or in the GY;
until the End Phase, this card's name becomes that monster's original
name, and replace this effect with that monster's original effects, also
for the rest of this turn, if your monster attacks a Defense Position
monster, inflict piercing battle damage to your opponent.
RARE |
Rating: |
2 |
Comments: |
The Fusion Materials aren't entirely specific
but they're specific enough that I can't really give this card a higher
rating. Being able to change its effects and name to that of any monster
on the field or in the Grave isn't that bad though. |
COTD-EN037 |
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Parry Knights
EARTH / Warrior / Level 6 / ATK 2300 / DEF 2100
When you take battle damage from an opponent's attacking monster: You
can Special Summon this card from your hand, then you can Special Summon
1 monster from your hand with ATK less than or equal to the damage you
took.
SHORT PRINT COMMON |
Rating: |
2 |
Comments: |
It's actually somewhat better than Gorz or
Tragoedia because you can use both monsters for Xyz or probably any type
of Summon. |
COTD-EN036 |
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The Ascended of Thunder
LIGHT / Thunder / Level 7 / ATK 2700 / DEF 2400
You can Special Summon this card (from your hand) by paying 3000 LP. If
this card Summoned this way in its owner's control is destroyed by an
opponent's card (by battle or card effect): Gain 5000 LP.
SHORT PRINT COMMON |
Rating: |
1 |
Comments: |
The fact that you paid 3000 LP is not going to
mean your opponent isn't going to get rid of it without destroying it.
This card is a waste all around. |
COTD-EN035 |
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Orbital Hydralander
DARK / Machine / Level 8 / ATK 3000 / DEF 1500
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand)
by having 5 or more monsters in your GY, and no monsters in your GY with
the same name. Once per turn (Quick Effect): You can send the top 3
cards of your Deck to the GY; destroy 1 card on the field. You must have
at least 2 monsters in your GY, and no monsters in your GY with the same
name, to activate and to resolve this effect.
COMMON |
Rating: |
1 |
Comments: |
It takes a certain kind of monster to have 3000
ATK and still be unplayable. This guy meets that criteria with ease
thanks to its terrible effects and summoning requirements. |
COTD-EN034 |
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Re: EX
LIGHT / Dinosaur / Level 4 / ATK 1900 / DEF 1200
If this card battles a monster in the Extra Monster Zone, it gains 800
ATK and DEF during the Damage Step only.
RARE |
Rating: |
4 |
Comments: |
Despite its name looking more like an e-mail
subject title, it has very nice ATK for a Level 4 monster and gets
stronger whenever it attacks a monster in the Extra Monster Zone,
especially with Honest. |
COTD-EN033 |
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Zombina
EARTH / Zombie / Level 4 / ATK 1400 / DEF 1500
If this card in its owner's possession is destroyed by an opponent's
card (by battle or card effect): You can target 1 Level 4 or lower
monster in your GY, except "Zombina"; Special Summon it.
COMMON |
Rating: |
2 |
Comments: |
Even she has a better effect than Treasure Panda
but she has to bite the dust first. |
COTD-EN032 |
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Treasure Panda
EARTH / Beast / Level 4 / ATK 1100 / DEF 2000
You can banish up to 3 Spells/Traps from your GY face-down; Special
Summon 1 Normal Monster from your Deck, whose Level equals the number of
cards banished to activate this effect.
COMMON |
Rating: |
2 |
Comments: |
The best you can get is a Level 3 Normal Monster
but I'd rather use Unexpected Dai to get a Level 4 Normal Monster for
free. At least this guy has 2000 DEF and doesn't need a Tribute and/or
have a summoning requirement. |
COTD-EN031 |
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Motivating Captain
EARTH / Warrior / Level 1 / ATK 400 / DEF 1200
When this card is Normal Summoned: You can target 1 Level 4 or lower
monster in your GY; Special Summon it in Defense Position, but it has
its effects negated.
RARE |
Rating: |
1 |
Comments: |
Marauding Captain doesn't look motivated, he
looks pissed off and this card is no motivation for me to use
it as its stats and effect are pretty poor. |
COTD-EN030 |
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Traptrix Mantis
EARTH / Insect / Level 4 / ATK 1500 / DEF 1300
When this card is Normal Summoned: You can add 1 "Traptrix" monster from
your Deck to your hand. Unaffected by the effects of "Hole" Normal
Traps. Once per turn (Quick Effect): You can target 1 Set Spell/Trap you
control; return that target to the hand, then you can Set 1 Spell/Trap
from your hand.
SUPER RARE |
Rating: |
2 |
Comments: |
It's only remotely playable for the 1st effect
and being searchable as the 2nd effect is pointless. |
COTD-EN029 |
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Rescue Ferret
EARTH / Beast / Level 4 / ATK 300 / DEF 100
You can shuffle this card you control into the Deck; Special Summon
monster(s) from your Deck, except "Rescue Ferret", whose total Levels
equal 6, to your zone(s) a Link Monster(s) points to, but those Summoned
monsters have their effects negated, also destroy them during the End
Phase. You can only use this effect of "Rescue Ferret" once per turn.
SECRET RARE |
Rating: |
2 |
Comments: |
You can bring out 1 Level 6 monster or a
combination of 2 or more monsters but only when you have a Link Monster
with arrows pointing to your Main Monster Zones. |
COTD-EN028 |
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Punishment Dragon
DARK / Dragon / Level 8 / ATK 3000 / DEF 2600
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand)
by possessing 4 or more banished "Lightsworn" monsters with different
names. Once per turn (Quick Effect): You can pay 1000 LP; shuffle into
the Decks, all cards in the GYs and all face-up banished cards, except
"Lightsworn" monsters. Once per turn, if your "Lightsworn" monster's
effect is activated: Send the top 4 cards of your Deck to the GY.
ULTRA RARE |
Rating: |
1 |
Comments: |
It does nothing for the cards on the field,
which means it does little against Decks that don't banish cards and for
the same activation fee as the original, it's just not really worth it.
Plus with the main threats that do banish cards banned or limited, I
don't see this card dealing much punishment as a whole. |
COTD-EN027 |
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Ryko, Twilightsworn Fighter
DARK / Beast / Level 2 / ATK 200 / DEF 100
If this card is Normal Summoned or flipped face-up: You can banish 1
"Lightsworn" monster from your hand or GY; banish 1 card on the field.
Once per turn, if your other "Lightsworn" monster's effect is activated:
Send the top 3 cards of your Deck to the GY.
RARE |
Rating: |
1 |
Comments: |
At least the original Ryko didn't cost you
anything to destroy a card on the field, apart frtom the top 3 cards of
your Deck but that benefits Lightsworns anyway. This guy risks you
taking big damage just to banish 1 card on the field. Not what I call a
smart trade-off. |
COTD-EN026 |
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Lumina, Twilightsworn Shaman
DARK / Spellcaster / Level 3 / ATK 1000 / DEF 1000
Once per turn: You can banish 1 "Lightsworn" monster from your hand or
GY, then target 1 of your banished "Lightsworn" monsters, except
"Lumina, Twilightsworn Shaman"; Special Summon it. Once per turn, if
your other "Lightsworn" monster's effect is activated: Send the top 3
cards of your Deck to the GY.
SECRET RARE |
Rating: |
2 |
Comments: |
She's as weak as her counterpart but at least
can bring back banished Lightsworns like the one she banishes to do so.
Still, she's not worth being such a high rarity. |
COTD-EN025 |
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Lyla, Twilightsworn Enchantress
DARK / Spellcaster / Level 4 / ATK 1700 / DEF 200
Once per turn, when a Spell/Trap Card or effect is activated (Quick
Effect): You can banish 1 "Lightsworn" monster from your hand or GY,
then target 1 face-up Spell/Trap on the field; destroy it. Once per
turn, if your other "Lightsworn" monster's effect is activated: Send the
top 3 cards of your Deck to the GY.
SUPER RARE |
Rating: |
2 |
Comments: |
She's no stronger than the original, which means
she has to rely on her effects but neither of them are particularly that
good IMO. |
COTD-EN024 |
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Jain, Twilightsworn General
DARK / Warrior / Level 4 / ATK 1800 / DEF 1200
Once per turn: You can banish 1 "Lightsworn" monster from your hand or
GY, then target 1 face-up monster on the field; it loses ATK and DEF
equal to the banished monster's Level x 300, until the end of this turn.
Once per turn, if your other "Lightsworn" monster's effect is activated:
Send the top 2 cards of your Deck to the GY.
COMMON |
Rating: |
3 |
Comments: |
So Lightsworns have DARK couterparts now but
unless they can reach the same Level of effectiveness as the original,
they aren't going to be worthy competitors. Jain at least has 1800 ATK
and low Level to make up for its sub-par effects. |
COTD-EN023 |
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World Legacy - "World Chalice"
DARK / Machine / Level 5 / ATK 0 / DEF 0
If a monster(s) is Special Summoned from the Extra Deck (except during
the Damage Step): You can Tribute this card; send that monster(s) to the
GY. You can only use each of the following effects of "World Legacy -
"World Chalice"" once per turn.
● If this face-up Normal Summoned/Set card leaves the field: You can
Special Summon 2 "World Chalice" monsters from your Deck, except "World
Legacy - "World Chalice"".
● During your Main Phase, except the turn this card was sent to the GY:
You can banish this card from your GY; add 1 "World Legacy" card from
your Deck to your hand.
RARE |
Rating: |
2 |
Comments: |
As of yet, there's only a small handful of World
Chalice monsters and as you can see, they don't provide much to work
with so this guy probably won't see much use but it isn't too bad
against Extra Deck monsters though. |
COTD-EN022 |
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Lee the World Chalice Fairy
LIGHT / Fairy / Level 2 / ATK 100 / DEF 2000
If this card is Normal or Special Summoned: You can add 1 "World
Chalice" monster from your Deck to your hand. If this card is in your
GY: You can send 1 monster from your hand or field to the GY; add this
card to your hand. You can only use each effect of "Lee the World
Chalice Fairy" once per turn.
ULTRA RARE |
Rating: |
2 |
Comments: |
It can be recycled and with 2000 DEF, that's
better than not drawing a Monster Card but it costs you a Monster Card
from your hand to revive and both effects can only be used once per
turn. |
COTD-EN021 |
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World Chalice Guardragon
WIND / Dragon / Level 1 / ATK 400 / DEF 400
When a card or effect is activated that targets your linked monster
(Quick Effect): You can send this card from your hand or field to the
GY; negate the activation, and if you do, destroy that card. You can
banish this card from your GY, then target 1 Normal Monster in your GY;
Special Summon it in Defense Position to your zone a Link Monster points
to. You can only use this effect of "World Chalice Guardragon" once per
turn.
ULTRA RARE |
Rating: |
2 |
Comments: |
The effects aren't all that bad but with only
400 ATK and DEF, it's not going to survive very long. |
COTD-EN020 |
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Beckoned by the World Chalice
EARTH / Warrior / Level 4 / ATK 1800 / DEF 0
His battle with the Mekkstrosities never seems to end. Even when
their forest was invaded by Mekkstrocious Insects, he stood his ground
and inspired the other defenders around him.
COMMON |
Rating: |
2 |
Comments: |
A slight improvement over Chosen by the World
Chalice but not by much. |