COTD-EN059 |
|
March of the Dark Brigade
Normal Spell
Target 1 "Lightsworn" monster in your GY that has a Level; add it to
your hand, then banish a number of cards from the top of your Deck equal
to the original Level of that monster in your hand. You can only
activate 1 "March of the Dark Brigade" per turn.
ULTRA RARE |
Rating: |
1 |
Comments: |
Seriously? This card is far worse than Monster
Reincarnation. WHY was this even considered to be Ultra Rare, let alone
actually being so? This is one march I don't see lasting that
long. |
COTD-EN058 |
|
World Legacy's Heart
Normal Spell
Target 2 "World Chalice" monsters in your GY with different names; add
them to your hand. If your linked Link Monster would be destroyed by
battle, you can banish this card from your GY instead. You can only
activate 1 "World Legacy's Heart" per turn.
COMMON |
Rating: |
2 |
Comments: |
Arguably there will probably be more World
Chalice monsters but none of what we have currently, save for some of
the Link Monsters, are that good. |
COTD-EN057 |
|
World Legacy Discovery
Field Spell
All "World Chalice" monsters on the field gain 300 ATK and DEF. Once per
turn, if a face-up "World Chalice" monster you control is destroyed by
battle, or leaves the field because of an opponent's card effect: You
can target 1 "World Chalice" monster in your GY; Special Summon it in
Defense Position.
RARE |
Rating: |
1 |
Comments: |
Tonight on World Legacy Discovery. Your list of
reasons why this card is not worth your precious Deckspace. Plus, the
impending downfall of World Chalice itself. More at 11. |
COTD-EN056 |
|
Smile Universe
Quick-Play Spell
Special Summon as many face-up Pendulum Monsters from your Extra Deck as
possible, but they have their effects negated (if any), then your
opponent gains LP equal to the total original ATK of those Special
Summoned monsters. You cannot Normal or Special Summon other monsters,
or attack, during the turn you activate this card.
COMMON |
Rating: |
1 |
Comments: |
The only thing to smile about this card
is how bad it is. You're reviving Pendulum Monsters from face-up on your
Extra Deck that don't have any effects and will likely give your
opponent a major LP boost. To top it off, that's the only Summoning
you'll be doing that turn and you can't attack that turn either. |
COTD-EN055 |
|
Air Cracking Storm
Equip Spell
Equip only to a Machine monster. When that attacking monster destroys
your opponent's monster by battle: You can activate this effect; it can
make a second attack during this Battle Phase. Your other monsters
cannot attack the turn you activate this effect.
COMMON |
Rating: |
1 |
Comments: |
What good is getting a 2nd attack when your
other monsters are locked out from attacking at all? You'd get more
attacks without this. |
COTD-EN054 |
|
Gouki Re-Match
Normal Spell
Target 2 "Gouki" monsters in your GY with different Levels; Special
Summon them in Defense Position. You can only activate 1 "Gouki
Re-Match" per turn.
SUPER RARE |
Rating: |
2 |
Comments: |
It can't revive Gouki Link monsters like The
Great Ogre but I suppose it can be useful to get The Great Ogre onto the
field. |
COTD-EN053 |
|
Trickstar Light Stage
Field Spell
When this card is activated: You can add 1 "Trickstar" monster from your
Deck to your hand. Once per turn: You can target 1 Set card in your
opponent's Spell & Trap Zone; while this card is in the Field Zone, that
Set card cannot be activated until the End Phase, and your opponent must
activate it during the End Phase or else send it to the GY. Each time a
"Trickstar" monster you control inflicts battle or effect damage to your
opponent, inflict 200 damage to them.
ULTRA RARE |
Rating: |
3 |
Comments: |
You don't need a Trickstar monster to use this
card's best effect, which is to lock down your opponent's pending
face-down Spell/Trap Cards, then force them to activate it or place it
in the Graveyard. Plus Terraforming makes this card easy to search and
Field Barrier can help lock it into place. |
COTD-EN052 |
|
Missus Radiant
EARTH / Beast-Type Link / ATK 1400 / Link-2
Active Link Arrow(s):
Bottom-Left
and
Bottom-Right
2 EARTH monsters
All EARTH monsters on the field gain 500 ATK and DEF, also all WIND
monsters on the field lose 400 ATK and DEF. If this card is destroyed by
battle or card effect: You can target 1 EARTH monster in your GY; add it
to your hand. You can only use this effect of "Missus Radiant" once per
turn.
SUPER RARE |
Rating: |
1 |
Comments: |
The original that gave us this card is poor
enough but this guy takes more effort to be just as poor. Might as well
put this dog out of its misery before he gives you some upon his failure
on the field. |
COTD-EN051 |
|
Gaia Saber, the Lightning Shadow
EARTH / Machine-Type Link / ATK 2600 / Link-3
Active Link Arrow(s):
Left,
Right
and
Bottom
2+ monsters
SECRET RARE |
Rating: |
2 |
Comments: |
Not much more to work with than Gaia the Dragon
Champion, except that it can't be in Defense Mode, which is good and
bad. |
COTD-EN050 |
|
Ningirsu the World Chalice Warrior
EARTH / Warrior-Type Link / ATK 2500 / Link-3
Active Link Arrow(s):
Top,
Left
and
Right
2+ Link Monsters
If this card is Link Summoned: Draw cards equal to the number of "World
Chalice" monsters this card points to. You can only use this effect of
"Ningirsu the World Chalice Warrior" once per turn. Once per turn: You
can send 1 card from each player's field to the GYs. If this card is
sent from the field to the GY: You can Special Summon 1 "World Chalice"
monster from your hand.
SECRET RARE |
Rating: |
2 |
Comments: |
The effects are pretty bad but not bad enough to
make this guy completely unplayable. They do make me question why this
card is such a high rarity considering the ability to draw cards is only
going to happen once and probably not going to be more than one or two
cards. |
COTD-EN049 |
|
Auram the World Chalice Blademaster
FIRE / Cyberse-Type Link / ATK 2000 / Link-2
Active Link Arrow(s):
Bottom-Left
and
Bottom-Right
2 "World Chalice" monsters
Gains 300 ATK for each "World Legacy" monster in your GY with a
different name. You can Tribute 1 "World Chalice" monster this card
points to, then target 1 other monster in your GY; Special Summon it to
your zone this card points to. You can only use this effect of "Auram
the World Chalice Blademaster" once per turn. If this card is sent from
the field to the GY: You can Special Summon 1 "World Chalice" monster
from your hand.
SUPER RARE |
Rating: |
2 |
Comments: |
A bit stronger than Ib and get get stronger
still but at the moment we only have one World Legacy monster and it
sucks badly. The other effects aren't that bad, though the last one
requires use of what mediocre-to-dismal World Chalice Main Deck monsters
we have out. |
COTD-EN048 |
|
Ib the World Chalice Priestess
WATER / Spellcaster-Type Link / ATK 1800 / Link-2
Active Link Arrow(s):
Left
and
Right
2 monsters with different Types and Attributes
This linked card cannot be destroyed by battle or card effects. Your
opponent cannot target this linked card with card effects. If a
monster(s) this card points to would be destroyed by a card effect, you
can send this card to the GY instead. If this card is sent from the
field to the GY: You can Special Summon 1 "World Chalice" monster from
your hand.
SUPER RARE |
Rating: |
2 |
Comments: |
Eventually, it'll probably get linked but if
not, it can deter your opponent from Special Summoning from their Extra
Deck. It's not very strong but it's more than twice as strong as Imduk. |
COTD-EN047 |
|
Imduk the World Chalice Dragon
WIND / Dragon-Type Link / ATK 800 / Link-1
Active Link Arrow(s):
Top
1 Normal Monster, except a Token
During your Main Phase, you can Normal Summon 1 "World Chalice" monster
in addition to your Normal Summon/Set. (You can only gain this effect
once per turn.) At the start of the Damage Step, if this card battles an
opponent's monster this card points to: You can destroy that opponent's
monster. If this card is sent from the field to the GY: You can Special
Summon 1 "World Chalice" monster from your hand.
RARE |
Rating: |
1 |
Comments: |
All the World Chalice monsters in the world
aren't going to help you because right now they'e awful and this guy
isn't going to last long enough for you to do much with it. |
COTD-EN046 |
|
Topologic Bomber Dragon
DARK / Cyberse-Type Link / ATK 3000 / Link-4
Active Link Arrow(s):
Top,
Bottom,
Bottom-Left
and
Bottom-Right
2+ Effect Monsters
If another monster is Special Summoned to a zone a Link Monster points
to, while this monster is on the field: Destroy all monsters in the Main
Monster Zones, also your other monsters cannot attack for the rest of
this turn. After damage calculation, if this card attacked an opponent's
monster: Inflict damage to your opponent equal to that monster's
original ATK.
SECRET RARE |
Rating: |
3 |
Comments: |
It's a bit risky to play but should the first
effect be triggered during your opponent's turn, it's less harm to you.
Plus, this guy makes up for that by possibly dealing heavy damage to
your opponent just by attacking an opponent's monster. |
COTD-EN045 |
|
Gouki The Great Ogre
EARTH / Warrior-Type Link / ATK 2600 / Link-3
Active Link Arrow(s):
Bottom,
Bottom-Left
and
Bottom-Right
2+ "Gouki" monsters
All monsters on the field lose ATK equal to their original DEF. If this
card would be destroyed by battle or card effect, you can destroy 1 of
your monsters this card points to instead.
SUPER RARE |
Rating: |
3 |
Comments: |
It's going to cost you a bit but once you get
this guy out, he's going to wreak havoc on your opponent given most
monsters today have a good deal of DEF that will then cost them ATK. He
can affect your side too but it probably won't matter much, especially
if you run high DEF monsters. |
COTD-EN044 |
|
Trickstar Holly Angel
LIGHT / Fairy-Type Link / ATK 2000 / Link-2
Active Link Arrow(s):
Bottom-Left
and
Bottom-Right
2 "Trickstar" monsters
Each time a "Trickstar" monster(s) is Normal or Special Summoned to a
zone(s) this card points to, inflict 200 damage to your opponent.
"Trickstar" monsters this card points to cannot be destroyed by battle
or card effects. If your opponent takes damage by a "Trickstar"
monster's effect: This card gains ATK equal to the damage they took,
until the end of this turn.
ULTRA RARE |
Rating: |
1 |
Comments: |
Both effects are pretty poor for needing such
specific Link Materials and not even its ATK or Attribute will help
either. |
COTD-EN043 |
|
Firewall Dragon
LIGHT / Cyberse-Type Link / ATK 2500 / Link-4
Active Link Arrow(s):
Top,
Bottom,
Left
and
Right
2+ monsters
Once while face-up on the field (Quick Effect): You can target
monsters on the field and/or GY up to the number of monsters
co-linked to this card; return them to the hand. If a monster
this card points to is destroyed by battle or sent to the GY:
You can Special Summon 1 monster from your hand.
SECRET RARE |
Rating: |
3 |
Comments: |
The first effect isn't worth using at all
considering there will likely only be one monster co-linked if at all in
most cases. The other effect is pretty decent and helps make up for the
number of monsters this guy normally requires. |
COTD-EN042 |
|
D/D/D Wave High King Caesar
WATER / Fiend-Type Xyz / Rank 6 / ATK 2800 / DEF 1800
2 Level 6 Fiend monsters
When a Spell/Trap Card, or monster effect, is activated that includes an
effect that Special Summons a monster (Quick Effect): You can detach 1
material from this card; negate the activation, and if you do, destroy
that card, then you can make 1 other "D/D" monster you control and this
card gain 1800 ATK until the end of this turn. If this card is sent from
the field to the GY: You can add 1 "Dark Contract" card from your Deck
to your hand.
SUPER RARE |
Rating: |
2 |
Comments: |
Harder to bring out than Gust High King
Alexander but it's not too bad for its Xyz Material requirements. |
COTD-EN041 |
|
Supreme King Dragon Dark Rebellion
DARK / Dragon-Type Xyz / Rank 4 / ATK 2500 / DEF 2000
2 Level 4 DARK Pendulum Monsters
Once per turn, before damage calculation, if this card battles an
opponent's monster: You can detach 1 material from this card; until the
end of this turn, change the ATK of that face-up opponent's monster to
0, and if you do, this card gains ATK equal to the original ATK of that
opponent's monster. During the Battle Phase (Quick Effect): You can
return this card to the Extra Deck; Special Summon up to 2 face-up
"Supreme King Dragon" and/or "Supreme King Gate" Pendulum Monsters from
your Extra Deck in Defense Position.
RARE |
Rating: |
3 |
Comments: |
Pretty easy to Summon and has at least one
decent effect to go with its rather high ATK for its Rank. |
COTD-EN040 |
|
D/D/D Gust High King Alexander
WIND / Fiend-Type Synchro / Level 10 / ATK 3000 / DEF 2500
1 Tuner + 1+ non-Tuner monsters
If 3 or more "D/D/D" monsters are on the field, this card gains 3000
ATK. If another "D/D" monster(s) is Normal or Special Summoned to your
field while this monster is on the field (except during the Damage
Step): You can target 1 "D/D" monster in your GY; Special Summon it. You
can only use this effect of "D/D/D Gust High King Alexander" once per
turn.
RARE |
Rating: |
2 |
Comments: |
For the most part, it'll probably sit there with
3000 ATK but with more of its D/D/D friends, it becomes twice as strong
in most cases. It's also not Synchro Material specific in any way but
being a Level 10 monster makes the effort a bit higher. |