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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5 2/5 3/5 4/5 5/5
Text card ratings Rarity Changes Visual spoiler Card spoiler Improved effects

Code of the Duelist (Page 3)

COTD-EN059
March of the Dark Brigade
Normal Spell
Target 1 "Lightsworn" monster in your GY that has a Level; add it to your hand, then banish a number of cards from the top of your Deck equal to the original Level of that monster in your hand. You can only activate 1 "March of the Dark Brigade" per turn.
ULTRA RARE
Rating: 1
Comments: Seriously? This card is far worse than Monster Reincarnation. WHY was this even considered to be Ultra Rare, let alone actually being so? This is one march I don't see lasting that long.
COTD-EN058
World Legacy's Heart
Normal Spell
Target 2 "World Chalice" monsters in your GY with different names; add them to your hand. If your linked Link Monster would be destroyed by battle, you can banish this card from your GY instead. You can only activate 1 "World Legacy's Heart" per turn.
COMMON
Rating: 2
Comments: Arguably there will probably be more World Chalice monsters but none of what we have currently, save for some of the Link Monsters, are that good.
COTD-EN057
World Legacy Discovery
Field Spell
All "World Chalice" monsters on the field gain 300 ATK and DEF. Once per turn, if a face-up "World Chalice" monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can target 1 "World Chalice" monster in your GY; Special Summon it in Defense Position.
RARE
Rating: 1
Comments: Tonight on World Legacy Discovery. Your list of reasons why this card is not worth your precious Deckspace. Plus, the impending downfall of World Chalice itself. More at 11.
COTD-EN056
Smile Universe
Quick-Play Spell
Special Summon as many face-up Pendulum Monsters from your Extra Deck as possible, but they have their effects negated (if any), then your opponent gains LP equal to the total original ATK of those Special Summoned monsters. You cannot Normal or Special Summon other monsters, or attack, during the turn you activate this card.
COMMON
Rating: 1
Comments: The only thing to smile about this card is how bad it is. You're reviving Pendulum Monsters from face-up on your Extra Deck that don't have any effects and will likely give your opponent a major LP boost. To top it off, that's the only Summoning you'll be doing that turn and you can't attack that turn either.
COTD-EN055
Air Cracking Storm
Equip Spell
Equip only to a Machine monster. When that attacking monster destroys your opponent's monster by battle: You can activate this effect; it can make a second attack during this Battle Phase. Your other monsters cannot attack the turn you activate this effect.
COMMON
Rating: 1
Comments: What good is getting a 2nd attack when your other monsters are locked out from attacking at all? You'd get more attacks without this.
COTD-EN054
Gouki Re-Match
Normal Spell
Target 2 "Gouki" monsters in your GY with different Levels; Special Summon them in Defense Position. You can only activate 1 "Gouki Re-Match" per turn.
SUPER RARE
Rating: 2
Comments: It can't revive Gouki Link monsters like The Great Ogre but I suppose it can be useful to get The Great Ogre onto the field.
COTD-EN053
Trickstar Light Stage
Field Spell
When this card is activated: You can add 1 "Trickstar" monster from your Deck to your hand. Once per turn: You can target 1 Set card in your opponent's Spell & Trap Zone; while this card is in the Field Zone, that Set card cannot be activated until the End Phase, and your opponent must activate it during the End Phase or else send it to the GY. Each time a "Trickstar" monster you control inflicts battle or effect damage to your opponent, inflict 200 damage to them.
ULTRA RARE
Rating: 3
Comments: You don't need a Trickstar monster to use this card's best effect, which is to lock down your opponent's pending face-down Spell/Trap Cards, then force them to activate it or place it in the Graveyard. Plus Terraforming makes this card easy to search and Field Barrier can help lock it into place.
COTD-EN052
Missus Radiant
EARTH / Beast-Type Link / ATK 1400 / Link-2
Active Link Arrow(s): Bottom-Left and Bottom-Right
2 EARTH monsters
All EARTH monsters on the field gain 500 ATK and DEF, also all WIND monsters on the field lose 400 ATK and DEF. If this card is destroyed by battle or card effect: You can target 1 EARTH monster in your GY; add it to your hand. You can only use this effect of "Missus Radiant" once per turn.
SUPER RARE
Rating: 1
Comments: The original that gave us this card is poor enough but this guy takes more effort to be just as poor. Might as well put this dog out of its misery before he gives you some upon his failure on the field.
COTD-EN051
Gaia Saber, the Lightning Shadow
EARTH / Machine-Type Link / ATK 2600 / Link-3
Active Link Arrow(s): Left, Right and Bottom
2+ monsters
SECRET RARE
Rating: 2
Comments: Not much more to work with than Gaia the Dragon Champion, except that it can't be in Defense Mode, which is good and bad.
COTD-EN050
Ningirsu the World Chalice Warrior
EARTH / Warrior-Type Link / ATK 2500 / Link-3
Active Link Arrow(s): Top, Left and Right
2+ Link Monsters
If this card is Link Summoned: Draw cards equal to the number of "World Chalice" monsters this card points to. You can only use this effect of "Ningirsu the World Chalice Warrior" once per turn. Once per turn: You can send 1 card from each player's field to the GYs. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.
SECRET RARE
Rating: 2
Comments: The effects are pretty bad but not bad enough to make this guy completely unplayable. They do make me question why this card is such a high rarity considering the ability to draw cards is only going to happen once and probably not going to be more than one or two cards.
COTD-EN049
Auram the World Chalice Blademaster
FIRE / Cyberse-Type Link / ATK 2000 / Link-2
Active Link Arrow(s): Bottom-Left and Bottom-Right
2 "World Chalice" monsters
Gains 300 ATK for each "World Legacy" monster in your GY with a different name. You can Tribute 1 "World Chalice" monster this card points to, then target 1 other monster in your GY; Special Summon it to your zone this card points to. You can only use this effect of "Auram the World Chalice Blademaster" once per turn. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.
SUPER RARE
Rating: 2
Comments: A bit stronger than Ib and get get stronger still but at the moment we only have one World Legacy monster and it sucks badly. The other effects aren't that bad, though the last one requires use of what mediocre-to-dismal World Chalice Main Deck monsters we have out.
COTD-EN048
Ib the World Chalice Priestess
WATER / Spellcaster-Type Link / ATK 1800 / Link-2
Active Link Arrow(s): Left and Right
2 monsters with different Types and Attributes
This linked card cannot be destroyed by battle or card effects. Your opponent cannot target this linked card with card effects. If a monster(s) this card points to would be destroyed by a card effect, you can send this card to the GY instead. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.
SUPER RARE
Rating: 2
Comments: Eventually, it'll probably get linked but if not, it can deter your opponent from Special Summoning from their Extra Deck. It's not very strong but it's more than twice as strong as Imduk.
COTD-EN047
Imduk the World Chalice Dragon
WIND / Dragon-Type Link / ATK 800 / Link-1
Active Link Arrow(s): Top
1 Normal Monster, except a Token
During your Main Phase, you can Normal Summon 1 "World Chalice" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) At the start of the Damage Step, if this card battles an opponent's monster this card points to: You can destroy that opponent's monster. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.
RARE
Rating: 1
Comments: All the World Chalice monsters in the world aren't going to help you because right now they'e awful and this guy isn't going to last long enough for you to do much with it.
COTD-EN046
Topologic Bomber Dragon
DARK / Cyberse-Type Link / ATK 3000 / Link-4
Active Link Arrow(s): Top, Bottom, Bottom-Left and Bottom-Right
2+ Effect Monsters
If another monster is Special Summoned to a zone a Link Monster points to, while this monster is on the field: Destroy all monsters in the Main Monster Zones, also your other monsters cannot attack for the rest of this turn. After damage calculation, if this card attacked an opponent's monster: Inflict damage to your opponent equal to that monster's original ATK.
SECRET RARE
Rating: 3
Comments: It's a bit risky to play but should the first effect be triggered during your opponent's turn, it's less harm to you. Plus, this guy makes up for that by possibly dealing heavy damage to your opponent just by attacking an opponent's monster.
COTD-EN045
Gouki The Great Ogre
EARTH / Warrior-Type Link / ATK 2600 / Link-3
Active Link Arrow(s): Bottom, Bottom-Left and Bottom-Right
2+ "Gouki" monsters
All monsters on the field lose ATK equal to their original DEF. If this card would be destroyed by battle or card effect, you can destroy 1 of your monsters this card points to instead.
SUPER RARE
Rating: 3
Comments: It's going to cost you a bit but once you get this guy out, he's going to wreak havoc on your opponent given most monsters today have a good deal of DEF that will then cost them ATK. He can affect your side too but it probably won't matter much, especially if you run high DEF monsters.
COTD-EN044
Trickstar Holly Angel
LIGHT / Fairy-Type Link / ATK 2000 / Link-2
Active Link Arrow(s): Bottom-Left and Bottom-Right
2 "Trickstar" monsters
Each time a "Trickstar" monster(s) is Normal or Special Summoned to a zone(s) this card points to, inflict 200 damage to your opponent. "Trickstar" monsters this card points to cannot be destroyed by battle or card effects. If your opponent takes damage by a "Trickstar" monster's effect: This card gains ATK equal to the damage they took, until the end of this turn.
ULTRA RARE
Rating: 1
Comments: Both effects are pretty poor for needing such specific Link Materials and not even its ATK or Attribute will help either.
COTD-EN043
Firewall Dragon
LIGHT / Cyberse-Type Link / ATK 2500 / Link-4
Active Link Arrow(s): Top, Bottom, Left and Right
2+ monsters
Once while face-up on the field (Quick Effect): You can target monsters on the field and/or GY up to the number of monsters co-linked to this card; return them to the hand. If a monster this card points to is destroyed by battle or sent to the GY: You can Special Summon 1 monster from your hand.
SECRET RARE
Rating: 3
Comments: The first effect isn't worth using at all considering there will likely only be one monster co-linked if at all in most cases. The other effect is pretty decent and helps make up for the number of monsters this guy normally requires.
COTD-EN042
D/D/D Wave High King Caesar
WATER / Fiend-Type Xyz / Rank 6 / ATK 2800 / DEF 1800
2 Level 6 Fiend monsters
When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can make 1 other "D/D" monster you control and this card gain 1800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Dark Contract" card from your Deck to your hand.
SUPER RARE
Rating: 2
Comments: Harder to bring out than Gust High King Alexander but it's not too bad for its Xyz Material requirements.
COTD-EN041
Supreme King Dragon Dark Rebellion
DARK / Dragon-Type Xyz / Rank 4 / ATK 2500 / DEF 2000
2 Level 4 DARK Pendulum Monsters
Once per turn, before damage calculation, if this card battles an opponent's monster: You can detach 1 material from this card; until the end of this turn, change the ATK of that face-up opponent's monster to 0, and if you do, this card gains ATK equal to the original ATK of that opponent's monster. During the Battle Phase (Quick Effect): You can return this card to the Extra Deck; Special Summon up to 2 face-up "Supreme King Dragon" and/or "Supreme King Gate" Pendulum Monsters from your Extra Deck in Defense Position.
RARE
Rating: 3
Comments: Pretty easy to Summon and has at least one decent effect to go with its rather high ATK for its Rank.
COTD-EN040
D/D/D Gust High King Alexander
WIND / Fiend-Type Synchro / Level 10 / ATK 3000 / DEF 2500
1 Tuner + 1+ non-Tuner monsters
If 3 or more "D/D/D" monsters are on the field, this card gains 3000 ATK. If another "D/D" monster(s) is Normal or Special Summoned to your field while this monster is on the field (except during the Damage Step): You can target 1 "D/D" monster in your GY; Special Summon it. You can only use this effect of "D/D/D Gust High King Alexander" once per turn.
RARE
Rating: 2
Comments: For the most part, it'll probably sit there with 3000 ATK but with more of its D/D/D friends, it becomes twice as strong in most cases. It's also not Synchro Material specific in any way but being a Level 10 monster makes the effort a bit higher.