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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

Text card ratings Rarity Changes Visual spoiler Card spoiler Improved Effects

Absolute Powerforce (Page 3)

*Also available as an Ultimate Rare card
**Also available as an Ultimate Rare and Ghost Rare card
ABPF-EN059
Ascending Soul
Continuous Spell
Once per turn, when a Ritual Monster is Ritual Summoned, you can select and add to your hand 1 monster in your Graveyard that was Tributed for the Ritual Summon.
RARE
Rating: 2
Comments: Really only worth it with certain Ritual monsters as you could pick up the monster on this card's art, Ritual Raven to re-use again for the next Ritual Summoning but Ritual Summoning is rare these days.
ABPF-EN058
Ritual of Destruction
Ritual Spell
This card is used to Ritual Summon "Garlandolf, King of Destruction". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand. During your Main Phase, you can remove from play this card from your Graveyard. If you do, during this turn, any monster destroyed by battle with a Ritual Monster you control will be returned to the top of the Deck instead of being sent to the Graveyard.
COMMON
Rating: 3
Comments: By default, all Ritual Monsters get the same rating as their Ritual Spells and vice-versa. This one has a bonus effect but it doesn't really help or hurt this card so its rating will stay the same.
ABPF-EN057
Machine Assembly Line
Continuous Spell
All face-up Machine-Type monsters on the field gain 200 ATK. Each time a Machine-Type monster(s) on the field is destroyed, place 2 Junk Counters on this card. You can send this card to the Graveyard to select and Special Summon 1 Machine-Type monster from your Graveyard, whose Level is less than or equal to the number of Junk Counters on this card.
COMMON
Rating: 2
Comments: Well it's pretty clear they aren't making much that will actually last long since the boost is only 200 ATK and there aren't many Machine-Type monsters that'll make this card any good.
ABPF-EN056
Gravekeeper's Stele
Normal Spell
Select 2 "Gravekeeper's" monsters in your Graveyard and add them to your hand. This effect cannot be negated by the effect of "Necrovalley".
COMMON
Rating: 2
Comments: Good thing it's a Common since it doesn't have anything about it that makes it worth being holo as Gravekeeper's decks are the only decks that will want this.
ABPF-EN055
Iron Core Specimen Lab
Field Spell
During each of your End Phases, destroy this card unless you reveal 1 "Iron Core of Koa'ki Meiru" in your hand. Each time a "Koa'ki Meiru" monster on the field is destroyed during the End Phase, its owner can add 1 "Koa'ki Meiru" monster from their Deck to their hand.
SUPER RARE
Rating: 1
Comments: Here we have yet another terrible Koa'ki Meiru card that self-destructs unless it has its daily dose of iron.
ABPF-EN054
Spiders' Lair
Continuous Spell
Once per turn, you can select 1 face-up Insect-Type monster you control. While this card remains on the field, any opponent's monster that battles with one of those monsters is changed to Defense Position at the end of the Battle Phase, and cannot change its battle position while this card is on the field.
COMMON
Rating: 1
Comments: Like most spiders end up, this card's playability will quickly get squished.
ABPF-EN053
Power Pickaxe
Equip Spell
Once per turn, you can select and remove from play 1 monster in your opponent's Graveyard whose Level is less than or equal to the equipped monster's, and have the equipped monster gain 500 ATK until the End Phase.
RARE
Rating: 1
Comments: "I've got the power!" Yeah the power of a temporary 500 ATK boost and the eventual destruction of your monster next turn.
ABPF-EN052
Break! Draw!
Equip Spell
Equip only to a Machine-Type monster. When the equipped monster destroys an opponent's monster by battle and sends it to the Graveyard, draw 1 card. Destroy this card during your 3rd End Phase after activation.
COMMON
Rating: 2
Comments: If you use it on a strong Machine-Type monster like Ancient Gear Golem, then you'll get more out of it but it only lasts 3 turns.
ABPF-EN051
Rocket Pilder
Equip Spell
While the equipped monster is attacking, it cannot be destroyed by battle. (Damage calculation is applied normally.) At the end of the Damage Step when the equipped monster attacks, the attack target monster loses ATK equal to the ATK of the equipped monster, until the End Phase.
COMMON
Rating: 2
Comments: Problem is that it only prevents the equipped monster from dying in battle when it attacks, leaving it with only your face down cards to protect it but if attacking, the attack target probably won't survive.
ABPF-EN050
Temple of the Sun
Continuous Spell
Face-up monsters you control that were Special Summoned from the Graveyard gain 300 ATK.
COMMON
Rating: 1
Comments: More like Forgotten Temple of the Sun since it has nothing that makes it worth remembering.
ABPF-EN049
Viper's Rebirth
Normal Spell
Activate only if all monsters in your Graveyard are Reptile-Type. Select 1 non-Tuner monster in your Graveyard. Special Summon it. Destroy it during the End Phase.
COMMON
Rating: 2
Comments: Not much to do with this card other than maybe bring back Vennominon to attack for game or a weak Reptile to Tribute.
ABPF-EN048
Advance Force
Continuous Spell
You can Tribute 1 Level 5 or higher monster to Tribute Summon a Level 7 or higher monster.
COMMON
Rating: 3
Comments: Pretty decent for making summoning Earthbound Immortals, Yubel or any other high-level monster easier to bring out!
ABPF-EN047
Reptilianne Rage
Equip Spell
The equipped monster is treated as Reptile-Type. It gains 800 ATK. When this card is destroyed and sent to the Graveyard, select 1 face-up monster your opponent controls. It loses 800 ATK.
COMMON
Rating: 2
Comments: Reptile decks are really the only deck this card will benefit from and -800 ATK on an opposing monster isn't much these days.
ABPF-EN046
Variety Comes Out
Normal Spell
Return 1 face-up Synchro Monster you control to the Extra Deck to select and Special Summon a Tuner monster(s) from your Graveyard, whose total Levels equal the Level of that Synchro Monster. You cannot Synchro Summon the turn you activate this card.
COMMON
Rating: 1
Comments: The playability of this card came out when this card was first created so this card isn't likely to ever "come out and play".
ABPF-EN045
Cards of Consonance
Normal Spell
Discard 1 Dragon-Type Tuner monster with 1000 or less ATK to draw 2 cards.
SUPER RARE
Rating: 3
Comments: This card really makes BEWD decks playable as it was made to work well with the BEWD Tuner White Stone of Legend.
ABPF-EN044*
XX-Saber Hyunlei
EARTH / Warrior-Type Synchro / Level 6 / ATK 2300 / DEF 1300
1 Tuner + 1 or more non-Tuner "X-Saber" monsters
When this card is Synchro Summoned, you can select and destroy up to 3 Spell or Trap Cards on the field.
ULTRA RARE
Rating: 2
Comments: The fact that he only gets the effect when Synchro Summoned and needs a specific non-Tuner really hurt his rating and his playability.
ABPF-EN043*
Moon Dragon Quilla
DARK / Dragon-Type Synchro / Level 6 / ATK 2500 / DEF 2000
"Supay" + 1 or more non-Tuner monsters
When this card is selected as an attack target, gain Life Points equal to half the attacking monster's ATK. If this card on the field is destroyed, you can Special Summon 1 "Sun Dragon Inti" from your Graveyard.
ULTRA RARE
Rating: 3
Comments: Same as ABPF-EN042's comments.
ABPF-EN042*
Sun Dragon Inti
LIGHT / Dragon-Type Synchro / Level 8 / ATK 3000 / DEF 2800
"Fire Ant Ascator" + 1 or more non-Tuner monsters
When this card is destroyed by battle and sent to the Graveyard, destroy the monster that destroyed this card, and inflict damage to your opponent equal to half that monster's ATK. If this card on the field is destroyed, during the Standby Phase of the next turn, you can Special Summon 1 "Moon Dragon Quilla" from your Graveyard.
ULTRA RARE
Rating: 3
Comments: A pretty powerful Synchro as well and if it goes, he can just bring back his twin from the Graveyard! It requires a specific Tuner monster and that's why his rating is only 3 stars.
ABPF-EN041*
Drill Warrior
EARTH / Warrior-Type Synchro / Level 6 / ATK 2400 / DEF 2000
"Drill Synchron" + 1 or more non-Tuner monsters.
Once per turn, during your Main Phase, you can halve this card's ATK (permanently). If you do, it can attack your opponent directly this turn. Once per turn, during your Main Phase, you can discard 1 card and remove this card from play. During your next Standby Phase, Special Summon this card, if removed by this effect. Then, add 1 Monster Card from your Graveyard to your hand.
ULTRA RARE
Rating: 2
Comments: If you can power him up, then halving his ATK to attack directly isn't too bad but he really isn't all that great.
ABPF-EN040**
Majestic Red Dragon
DARK / Dragon-Type Synchro / Level 10 / ATK 4000 / DEF 3000
"Majestic Dragon" + "Red Dragon Archfiend" + 1 non-Tuner monster
This card cannot be destroyed by card effects. If this card attacks, destroy all Defense Position monsters on the field after damage calculation. Once per turn, you can negate the effect(s) of 1 face-up monster your opponent controls and have this card gain ATK equal to the negated monster's ATK, until the End Phase. During the End Phase, return this card from the field to the Extra Deck, and Special Summon 1 "Red Dragon Archfiend" from your Graveyard.
ULTRA RARE
Rating: 3
Comments: A very powerful Synchro monster with steep summoning requirements and a price that occurs during the End Phase but your RDA comes back. His End Phase effect and requirements drop his rating.