ABPF-EN079 |
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Widespread Dud
Continuous Trap
Select 2 face-up Attack Position monsters on the field. When any of the
selected monsters are removed from the field, destroy this card. When
this card is destroyed, destroy the selected monster(s).
COMMON |
Rating: |
2 |
Comments: |
If it stopped the selected
monster(s) from attacking, then it'd be a better card but still destroys
the other monster if the first monster is tributed. |
ABPF-EN078 |
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Psi-Curse
Normal Trap
Activate only when a face-up Psychic-Type monster you control is
destroyed by battle with an opponent's attacking monster and sent to the
Graveyard. Destroy the attacking monster, and inflict damage to your
opponent equal to the Level of your destroyed Psychic-Type monster x
300.
COMMON |
Rating: |
2 |
Comments: |
While not the worst Trap Card
in this set, Mirror Force and Sakuretsu Armor are better. |
ABPF-EN077 |
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Tuner's Scheme
Continuous Trap
Activate only when a Synchro Monster is Special Summoned to your
opponent's side of the field. Take control of that Synchro Monster.
Remove it from play when it is destroyed. Destroy this card when that
monster is removed from the field.
SUPER RARE |
Rating: |
3 |
Comments: |
Synchro Summoning is quite
popular these days so this card is really going to get some decent use! |
ABPF-EN076 |
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Forgotten Temple of the Deep
Continuous Trap
While this card is on the field, this card's name is treated as "Umi".
Once per turn, you can select and remove from play 1 face-up Level 4 or
lower Fish-Type, Sea Serpent-Type or Aqua-Type monster you control.
(This effect can be activated during either player's turn.) Special
Summon it during your End Phase.
COMMON |
Rating: |
2 |
Comments: |
Other really bad effect aside,
this card isn't too bad but should really only be used with Levia Dragon/Ocean
Dragon Lord. |
ABPF-EN075 |
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Alien Brain
Normal Trap
Activate only when a Reptile-Type monster you control is destroyed by
battle with an opponent's attacking monster and sent to the Graveyard.
Take control of the attacking monster, and treat it as a Reptile-Type
monster.
COMMON |
Rating: |
3 |
Comments: |
Reptile decks (like mine) will
really benefit from this card as you permanently gain control of the
attacking monster! |
ABPF-EN074 |
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Machine King - 3000 B.C.
Continuous Trap
After activation, Special Summon this card; it is treated as an Effect
Monster Card (Machine-Type/EARTH/Level 4/ATK 1000/DEF 1000). You cannot
Normal or Special Summon another monster the turn you activate this
card. Once per turn, you can Tribute 1 Machine-Type monster to have this
card gain ATK equal to the Tributed monster's ATK, until the End Phase.
(This card is still treated as a Trap Card.)
COMMON |
Rating: |
1 |
Comments: |
So this is Machine King in 3000 B.C. is it? Well now I see where his unplayability came from:
straight from this card! |
ABPF-EN073 |
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Saber Hole
Counter Trap
Activate only while you control a face-up "X-Saber" monster. Negate the
Summon of a monster and destroy it.
SUPER RARE |
Rating: |
2 |
Comments: |
If you run X-Sabers, this card
can be decent but it's another trash rare elsewhere. |
ABPF-EN072 |
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Core Blast
Continuous Trap
You can only activate this card's effect while you control a face-up "Koa'ki
Meiru" monster. Once per turn, during your Standby Phase, if your
opponent controls more monsters than you do, you can destroy a number of
cards your opponent controls so that your opponent will control the same
number of cards as you control monsters.
RARE |
Rating: |
2 |
Comments: |
A Koa'ki Meiru support card
rated higher than 1? Has he lost his mind? No it's actually just
slightly better than the rest since it doesn't have a cost to stay out. |
ABPF-EN071 |
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Lair Wire
Normal Trap
Remove from play 1 Insect-Type monster from your Graveyard and select 1
monster your opponent controls. Destroy the selected monster.
COMMON |
Rating: |
1 |
Comments: |
"Lame Wire" is more like it
since even Tribute to the Doomed would be better to use. |
ABPF-EN070 |
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Call of the Reaper
Normal Trap
Activate only when a monster(s) is Special Summoned from your Graveyard.
Select and Special Summon 1 "Supay" or 1 "Fire Ant Ascator" from your
Graveyard.
COMMON |
Rating: |
2 |
Comments: |
It really doesn't have much
except for bringing out Sun or Moon Dragon. |
ABPF-EN069 |
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Destruct Potion
Normal Trap
Select 1 monster you control. Destroy it, and gain Life Points equal to
its ATK.
COMMON |
Rating: |
1 |
Comments: |
Mystic Wok is the better card
because it's not only a Spell Card but you Tribute the monster instead
of destroying it. A potion that has its own anecdote: Jinzo or Royal
Decree is not something I'll prescribe for. |
ABPF-EN068 |
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Offering to the Immortals
Normal Trap
Activate only when your opponent's monster declares a direct attack
while you have 3000 or less Life Points. Negate the attack and Special
Summon 2 "Ceremonial Tokens" (Rock-Type/EARTH/Level 1/ATK 0/DEF 0) and
add 1 "Earthbound Immortal" card, "Earthbound Revival" or "Roar of the
Earthbound" from your Deck to your hand. "Ceremonial Tokens" cannot be
Tributed, except for a Tribute Summon of an "Earthbound Immortal"
monster and cannot be used as Synchro Material Monsters.
RARE |
Rating: |
1 |
Comments: |
The EI monsters would be
pretty angry if you used this as an offering to them because there are
better cards to use over this one. |
ABPF-EN067 |
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Meteor Flare
Normal Trap
Activate by sending 2 cards from your hand to the Graveyard while your
opponent has more than 3000 Life Points. Inflict 2000 damage to your
opponent. If this card is in the Graveyard, you can add it to your hand
instead of conducting your normal draw during your Draw Phase.
COMMON |
Rating: |
3 |
Comments: |
You'll be able to use it a few
times before your opponent's LPs are less than 3000 but you can return
this card to your hand by skipping a Draw Phase! Must discard 2 cards
from your hand to use, though. |
ABPF-EN066 |
|
Serpent Suppression
Continuous Trap
Face-up Attack Position monsters your opponent controls with 0 ATK
cannot be destroyed by battle by "Reptilianne" monsters.
COMMON |
Rating: |
2 |
Comments: |
Odds are you'll only get one or
two turns before the monsters are tributed or synched for but you can
deal some pretty immense damage with it though. |
ABPF-EN065 |
|
Nature's Reflection
Normal Trap
During this turn, any effect activated by your opponent that would
inflict damage becomes an effect that inflicts damage to their Life
Points.
COMMON |
Rating: |
2 |
Comments: |
While inflicting damage to your
opponent is nice, wouldn't it be better to gain the amount you would've
taken with Prime Material Dragon? I think so. |
ABPF-EN064 |
|
Fiendish Chain
Continuous Trap
Select 1 face-up Effect Monster on the field. Its effect(s) is negated,
and it cannot attack. If it is destroyed, destroy this card.
SUPER RARE |
Rating: |
2 |
Comments: |
It comes in handy with cards
like JD or DAD but has no effect on Jinzo. |
ABPF-EN063 |
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Changing Destiny
Normal Trap
Activate only when an opponent's monster declares an attack. Negate the
attack and change it to Defense Position. It cannot change its battle
position while it is face-up on the field. Then, your opponent selects
and applies 1 of these effects:
● Gain Life Points equal to half the ATK of the monster whose attack was
negated.
● Inflict damage to your opponent equal to half the ATK of the monster
whose attack was negated.
COMMON |
Rating: |
1 |
Comments: |
In some ways, your destiny
might not get changed at all. If you have very few Life Points, then
your opponent will likely choose the effect to inflict damage, in which
case you've lost by this card. Use Negate Attack
instead. |
ABPF-EN062 |
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Synchro Control
Quick-Play Spell
Activate only if you have no Synchro Monsters on your side of the field
or in your Graveyard. Pay 1000 Life Points and select 1 face-up Synchro
Monster your opponent controls. Take control of the selected monster
until the End Phase of your turn.
SUPER RARE |
Rating: |
2 |
Comments: |
I suppose if you aren't into
running Synchros (which will likely hurt you in the end) you could use
this to steal your opponent's Synchros but it's not all that
good. |
ABPF-EN061 |
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Pot of Benevolence
Normal Spell
Select 2 cards from the Graveyard(s), and shuffle them into their
owner's Deck(s). After activation, remove this card from play instead of
sending it to the Graveyard. You can only activate 1 "Pot of
Benevolence" per turn.
COMMON |
Rating: |
1 |
Comments: |
Oh how nice, you decided to
return a card from my Grave to my deck to save me all the time and
effort.......though it takes less effort to do it yourself! This
card is terrible in more ways than it is nice.
|
ABPF-EN060 |
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Ritual Cage
Continuous Spell
You take no Battle Damage from battles involving a face-up Ritual
Monster you control. Also, face-up Ritual Monsters you control cannot be
targeted or destroyed by the effects of Effect Monsters.
RARE |
Rating: |
2 |
Comments: |
This card really helps your
Ritual Monsters survive longer, at least when it comes to things like
Old Vindictives and Rykos but destroying them by other means is not
covered by this card. |