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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

Text card ratings Rarity Changes Visual spoiler Card spoiler Improved Effects

Absolute Powerforce (Page 4)

ABPF-EN079
Widespread Dud
Continuous Trap
Select 2 face-up Attack Position monsters on the field. When any of the selected monsters are removed from the field, destroy this card. When this card is destroyed, destroy the selected monster(s).
COMMON
Rating: 2
Comments: If it stopped the selected monster(s) from attacking, then it'd be a better card but still destroys the other monster if the first monster is tributed.
ABPF-EN078
Psi-Curse
Normal Trap
Activate only when a face-up Psychic-Type monster you control is destroyed by battle with an opponent's attacking monster and sent to the Graveyard. Destroy the attacking monster, and inflict damage to your opponent equal to the Level of your destroyed Psychic-Type monster x 300.
COMMON
Rating: 2
Comments: While not the worst Trap Card in this set, Mirror Force and Sakuretsu Armor are better.
ABPF-EN077
Tuner's Scheme
Continuous Trap
Activate only when a Synchro Monster is Special Summoned to your opponent's side of the field. Take control of that Synchro Monster. Remove it from play when it is destroyed. Destroy this card when that monster is removed from the field.
SUPER RARE
Rating: 3
Comments: Synchro Summoning is quite popular these days so this card is really going to get some decent use!
ABPF-EN076
Forgotten Temple of the Deep
Continuous Trap
While this card is on the field, this card's name is treated as "Umi". Once per turn, you can select and remove from play 1 face-up Level 4 or lower Fish-Type, Sea Serpent-Type or Aqua-Type monster you control. (This effect can be activated during either player's turn.) Special Summon it during your End Phase.
COMMON
Rating: 2
Comments: Other really bad effect aside, this card isn't too bad but should really only be used with Levia Dragon/Ocean Dragon Lord.
ABPF-EN075
Alien Brain
Normal Trap
Activate only when a Reptile-Type monster you control is destroyed by battle with an opponent's attacking monster and sent to the Graveyard. Take control of the attacking monster, and treat it as a Reptile-Type monster.
COMMON
Rating: 3
Comments: Reptile decks (like mine) will really benefit from this card as you permanently gain control of the attacking monster!
ABPF-EN074
Machine King - 3000 B.C.
Continuous Trap
After activation, Special Summon this card; it is treated as an Effect Monster Card (Machine-Type/EARTH/Level 4/ATK 1000/DEF 1000). You cannot Normal or Special Summon another monster the turn you activate this card. Once per turn, you can Tribute 1 Machine-Type monster to have this card gain ATK equal to the Tributed monster's ATK, until the End Phase. (This card is still treated as a Trap Card.)
COMMON
Rating: 1
Comments: So this is Machine King in 3000 B.C. is it? Well now I see where his unplayability came from: straight from this card!
ABPF-EN073
Saber Hole
Counter Trap
Activate only while you control a face-up "X-Saber" monster. Negate the Summon of a monster and destroy it.
SUPER RARE
Rating: 2
Comments: If you run X-Sabers, this card can be decent but it's another trash rare elsewhere.
ABPF-EN072
Core Blast
Continuous Trap
You can only activate this card's effect while you control a face-up "Koa'ki Meiru" monster. Once per turn, during your Standby Phase, if your opponent controls more monsters than you do, you can destroy a number of cards your opponent controls so that your opponent will control the same number of cards as you control monsters.
RARE
Rating: 2
Comments: A Koa'ki Meiru support card rated higher than 1? Has he lost his mind? No it's actually just slightly better than the rest since it doesn't have a cost to stay out.
ABPF-EN071
Lair Wire
Normal Trap
Remove from play 1 Insect-Type monster from your Graveyard and select 1 monster your opponent controls. Destroy the selected monster.
COMMON
Rating: 1
Comments: "Lame Wire" is more like it since even Tribute to the Doomed would be better to use.
ABPF-EN070
Call of the Reaper
Normal Trap
Activate only when a monster(s) is Special Summoned from your Graveyard. Select and Special Summon 1 "Supay" or 1 "Fire Ant Ascator" from your Graveyard.
COMMON
Rating: 2
Comments: It really doesn't have much except for bringing out Sun or Moon Dragon.
ABPF-EN069
Destruct Potion
Normal Trap
Select 1 monster you control. Destroy it, and gain Life Points equal to its ATK.
COMMON
Rating: 1
Comments: Mystic Wok is the better card because it's not only a Spell Card but you Tribute the monster instead of destroying it. A potion that has its own anecdote: Jinzo or Royal Decree is not something I'll prescribe for.
ABPF-EN068
Offering to the Immortals
Normal Trap
Activate only when your opponent's monster declares a direct attack while you have 3000 or less Life Points. Negate the attack and Special Summon 2 "Ceremonial Tokens" (Rock-Type/EARTH/Level 1/ATK 0/DEF 0) and add 1 "Earthbound Immortal" card, "Earthbound Revival" or "Roar of the Earthbound" from your Deck to your hand. "Ceremonial Tokens" cannot be Tributed, except for a Tribute Summon of an "Earthbound Immortal" monster and cannot be used as Synchro Material Monsters.
RARE
Rating:
Comments: The EI monsters would be pretty angry if you used this as an offering to them because there are better cards to use over this one.
ABPF-EN067
Meteor Flare
Normal Trap
Activate by sending 2 cards from your hand to the Graveyard while your opponent has more than 3000 Life Points. Inflict 2000 damage to your opponent. If this card is in the Graveyard, you can add it to your hand instead of conducting your normal draw during your Draw Phase.
COMMON
Rating: 3
Comments: You'll be able to use it a few times before your opponent's LPs are less than 3000 but you can return this card to your hand by skipping a Draw Phase! Must discard 2 cards from your hand to use, though.
ABPF-EN066
Serpent Suppression
Continuous Trap
Face-up Attack Position monsters your opponent controls with 0 ATK cannot be destroyed by battle by "Reptilianne" monsters.
COMMON
Rating: 2
Comments: Odds are you'll only get one or two turns before the monsters are tributed or synched for but you can deal some pretty immense damage with it though.
ABPF-EN065
Nature's Reflection
Normal Trap
During this turn, any effect activated by your opponent that would inflict damage becomes an effect that inflicts damage to their Life Points.
COMMON
Rating: 2
Comments: While inflicting damage to your opponent is nice, wouldn't it be better to gain the amount you would've taken with Prime Material Dragon? I think so.
ABPF-EN064
Fiendish Chain
Continuous Trap
Select 1 face-up Effect Monster on the field. Its effect(s) is negated, and it cannot attack. If it is destroyed, destroy this card.
SUPER RARE
Rating: 2
Comments: It comes in handy with cards like JD or DAD but has no effect on Jinzo.
ABPF-EN063
Changing Destiny
Normal Trap
Activate only when an opponent's monster declares an attack. Negate the attack and change it to Defense Position. It cannot change its battle position while it is face-up on the field. Then, your opponent selects and applies 1 of these effects:
● Gain Life Points equal to half the ATK of the monster whose attack was negated.
● Inflict damage to your opponent equal to half the ATK of the monster whose attack was negated.
COMMON
Rating: 1
Comments: In some ways, your destiny might not get changed at all. If you have very few Life Points, then your opponent will likely choose the effect to inflict damage, in which case you've lost by this card. Use Negate Attack instead.
ABPF-EN062
Synchro Control
Quick-Play Spell
Activate only if you have no Synchro Monsters on your side of the field or in your Graveyard. Pay 1000 Life Points and select 1 face-up Synchro Monster your opponent controls. Take control of the selected monster until the End Phase of your turn.
SUPER RARE
Rating: 2
Comments: I suppose if you aren't into running Synchros (which will likely hurt you in the end) you could use this to steal your opponent's Synchros but it's not all that good.
ABPF-EN061
Pot of Benevolence
Normal Spell
Select 2 cards from the Graveyard(s), and shuffle them into their owner's Deck(s). After activation, remove this card from play instead of sending it to the Graveyard. You can only activate 1 "Pot of Benevolence" per turn.
COMMON
Rating: 1
Comments: Oh how nice, you decided to return a card from my Grave to my deck to save me all the time and effort.......though it takes less effort to do it yourself! This card is terrible in more ways than it is nice.
ABPF-EN060
Ritual Cage
Continuous Spell
You take no Battle Damage from battles involving a face-up Ritual Monster you control. Also, face-up Ritual Monsters you control cannot be targeted or destroyed by the effects of Effect Monsters.
RARE
Rating: 2
Comments: This card really helps your Ritual Monsters survive longer, at least when it comes to things like Old Vindictives and Rykos but destroying them by other means is not covered by this card.