← Back to Yu-Gi-Oh Content Return to Index Forward to Hybrid Fanfic Season 9 Part 4's Episode Cards →
Learn to play the TCG Read the episodes  

My Yu-Gi-Oh Hybrid Fanfic Season 9 Part 3's Episode Cards

1. Some cards' info is from the time they were released and thus will differ from the info on their links.
2. Episode 24 was skipped as no cards were played.
A Thorny Confrontation (Part 3)
Turn 16: Mai Valentine
Hysteric Party

TRAP / Continuous Trap
1. Revives as many "Harpie Lady" as possible from your Grave to your field by discarding 1 card. 2. Destroys the monster(s) if this card leaves the field.
More info: https://yugipedia.com/wiki/Hysteric_Party
Turn 16: Mai Valentine
Harpie Lady 1 (via Hysteric Party)

WIND / Effect Monster / Level 4 / ATK 1300 / DEF 1400
(Winged Beast / Effect)
(Always counts as "Harpie Lady".)
Gives WIND monsters on the field 300 ATK.
More info: https://yugipedia.com/wiki/Harpie_Lady_1
Turn 16: Mai Valentine
Cyber Harpie Lady (via Hysteric Party)

WIND / Effect Monster / Level 4 / ATK 1800 / DEF 1300
(Winged Beast / Effect)
(Always counts as "Harpie Lady").
More info: https://yugipedia.com/wiki/Cyber_Harpie_Lady
Turn 16: Mai Valentine
Harpie Queen (via Hysteric Party)

WIND / Effect Monster / Level 4 / ATK 1900 / DEF 1200
(Winged Beast / Effect)
1. Counts as "Harpie Lady" if on the field or in the Grave. 2. Can add 1 "Harpies' Hunting Ground" from your Deck to your hand by discarding itself to the Grave.
More info: https://yugipedia.com/wiki/Harpie_Queen
Turn 16: Mai Valentine
Harpie Lady Sisters (via Hysteric Party)

WIND / Effect Monster / Level 6 / ATK 1950 / DEF 2100
(Winged Beast / Effect)
1. Can't be Normal Summoned or Set. 2. First Special Summoned with "Elegant Egotist".
More info: https://yugipedia.com/wiki/Harpie_Lady_Sisters
Turn 18: Mai Valentine
Card of Sanctity

SPELL / Normal Spell
Forces both players to draw from their Decks until they hold 6 cards in their hands.
More info:
https://yugipedia.com/wiki/Card_of_Sanctity_(anime)
Turn 18: Akiza Izinski
Rose Fairy (via its effect)

WIND / Effect Monster / Level 3 / ATK 600 / DEF 1200
(Fairy / Effect)
Can be Special Summoned from your hand to your field if added from your Deck to your hand by an effect.
More info: https://yugipedia.com/wiki/Rose_Fairy
Turn 18: Mai Valentine
Tribute Doll

SPELL / Normal Spell
Special Summons 1 Level 7 monster that can be Normal Summoned or Set from your hand to your field by Tributing 1 monster.
More info: https://yugipedia.com/wiki/Tribute_Doll
Turn 18: Mai Valentine
Harpie's Pet Dragon (via Tribute Doll)

WIND / Effect Monster / Level 7 / ATK 2000 / DEF 2500
(Dragon / Effect)
Gains 300 ATK and DEF for all
"Harpie Lady" on the field.
More info: https://yugipedia.com/wiki/Harpie's_Pet_Dragon
Turn 19: Akiza Izinski
Gigaplant

EARTH / Effect Monster / Level 6 / ATK 2400 / DEF 1200
(Plant / Gemini / Effect)
1. Counts as a Normal Monster if face-up on the field or in the Grave. 2. Can be Normal Summoned as an Effect Monster with the effect below.
● Can Special Summon 1 Insect or Plant monster from your hand or Grave to your field once per turn.

More info: https://yugipedia.com/wiki/Gigaplant
Turn 19: Akiza Izinski
Thorn of Malice

SPELL / Equip Spell
1. Equips only to "Black Rose Dragon" or 1 Plant monster on the field and gives it 600 ATK. 2. That monster deals piercing battle damage to the opponent if attacking a monster in Defense Mode. 3. Lowers the ATK and DEF of a monster it attacks by 600 after damage calculation. 4. Prevents the monster it attacks from being destroyed in battle.
More info: https://yugipedia.com/wiki/Thorn_of_Malice
Turn 19: Akiza Izinski
Mystical Space Typhoon

SPELL / Quick-Play Spell
Destroys 1 Spell or Trap Card on the field.

More info: https://yugipedia.com/wiki/Mystical_Space_Typhoon
Turn 19: Mai Valentine
Mirror Wall

TRAP / Continuous Trap
1. Halves the ATK of attacking monsters the opponent controls. 2. Destroys itself unless you pay 2000 Life Points at your Standby Phases.
More info: https://yugipedia.com/wiki/Mirror_Wall
Turn 20: Mai Valentine
Harpie Lady Phoenix Formation

SPELL / Normal Spell
1. Destroys monsters the opponent contols up to the number of "Harpie" monsters you control. 2. Deals the destroyed monsters(s) total ATk to the opponent's Life Points.
3. Prevents "Harpie" monsters from attacking that turn.

More info: https://yugipedia.com/wiki/Harpie_Lady_Phoenix_Formation_(anime)
Turn 20: Akiza Izinski
Nature's Reflection

TRAP / Normal Trap
Deals the opponent any effect damage you would take to their Life Points this turn.
More info: https://yugipedia.com/wiki/Nature's_Reflection
Turn 21: Akiza Izinski
Shining Rebirth (by banishing Synchro Materials)

SPELL / Normal Spell
1. Revives 1 Synchro Monster from your Grave to your field by sending Synchro Materials from your field to your Grave. 2. Counts as a Synchro Summon. 3.  Prevents the monster's destruction this turn.
More info: https://yugipedia.com/wiki/Shining_Rebirth
Turn 21: Akiza Izinski
Black Rose Dragon (via Shining Rebirth)

FIRE / Synchro Monster / Level 7 / ATK 2400 / DEF 1800
(Dragon / Synchro / Effect)
1 Tuner + 1+ non-Tuner monsters
1. Can destroy all cards on the field when Synchro Summoned. 2. Can change 1 Defense Position monster the opponent controls to Attack Mode once per turn and make its ATK 0 until the turn ends by banishing 1 Plant monster from your Grave.
More info: https://yugipedia.com/wiki/Black_Rose_Dragon
A Thorny Confrontation (Part 2)
Turn 9: Mai Valentine
Harpie's Apprentice

WIND / Effect Monster / Level 1 / ATK 300 / DEF 600
(Winged Beast / Effect)
Can revive 1 Level 4 "Harpie" monster from your Grave to your field if Normal Summoned.
Card image: Coming Soon!
Turn 9: Mai Valentine
Cyber Harpie Lady (via Harpie's Apprentice)

WIND / Effect Monster / Level 4 / ATK 1800 / DEF 1300
(Winged Beast / Effect)
(Always counts as "Harpie Lady").
More info: https://yugipedia.com/wiki/Cyber_Harpie_Lady
Turn 9: Mai Valentine
Harpie's Empress

WIND / Synchro Monster / Level 5 / ATK 2500 / DEF 1000
(Winged Beast / Synchro / Effect)
1 Tuner + 1+ non-Tuner Winged Beast monsters
Gains 1000 ATK at damage calculation if attacking the opponent directly.

Card image: Coming Soon!
Turn 9: Akiza Izinski
Black Rose Dragon (via Blue Rose Dragon)

FIRE / Synchro Monster / Level 7 / ATK 2400 / DEF 1800
(Dragon / Synchro / Effect)
1 Tuner + 1+ non-Tuner monsters
1. Can destroy all cards on the field when Synchro Summoned. 2. Can change 1 Defense Position monster the opponent controls to Attack Mode once per turn and make its ATK 0 until the turn ends by banishing 1 Plant monster from your Grave.
More info: https://yugipedia.com/wiki/Black_Rose_Dragon
Turn 10: Mai Valentine
Harpie Lady 1

WIND / Effect Monster / Level 4 / ATK 1300 / DEF 1400
(Winged Beast / Effect)
(Always counts as "Harpie Lady".)
Gives WIND monsters on the field 300 ATK.
More info: https://yugipedia.com/wiki/Harpie_Lady_1
Turn 10: Akiza Izinski
Illusion Destruction (Negated via Trap Jammer)

TRAP / Normal Trap
Sets 1 face-up card on the field face-down.
More info: https://yugipedia.com/wiki/Illusion_Destruction
Turn 10: Mai Valentine
Trap Jammer

TRAP / Counter Trap
Negates a Trap Card activated during the Battle Phase and destroys it.
More info: https://yugipedia.com/wiki/Trap_Jammer
Turn 11: Akiza Izinski
Pot of Greed

SPELL / Normal Spell
Draw 2 cards.
More info: https://yugipedia.com/wiki/Pot_of_Greed
Turn 11: Akiza Izinski
Lord Poison

WATER / Effect Monster / Level 4 / ATK 1500 / DEF 1000
(Plant / Effect)
Revives 1 Plant monster from your Grave to your field (except "Lord Poison") if destroyed in battle and sent to the Grave.
More info: https://yugipedia.com/wiki/Lord_Poison
Turn 12: Akiza Izinski
Wall of Thorns

TRAP / Normal Trap
Destorys all Attack Position monsters the opponent controls if a Plant monster you control is attacked.
More info: https://yugipedia.com/wiki/Wall_of_Thorns
Turn 13: Akiza Izinski
Twilight Rose Knight

DARK / Effect Monster / Level 3 / ATK 1000 / DEF 1000
(Warrior / Tuner / Effect)
1. Prevents monsters the opponent controls from attacking Plant monsters on the field.
2. Can Special Summon 1 Level 4 or lower Plant monster from your hand to your field if Normal Summoned.

More info: https://yugipedia.com/wiki/Twilight_Rose_Knight
Turn 13: Akiza Izinski
Black Rose Moonlight Dragon

LIGHT / Synchro Monster / Level 7 / ATK 2400 / DEF 1800
(Dragon / Synchro / Effect)
1 Tuner + 1+ non-Tuner monsters
1. Returns 1 Special Summoned monster the opponent controls to the hand if Synchro Summoned or a Level 5 or higher monster(s) is Special Summoned to the opponent's field. 2. Prevents using #1's effect more than once per turn.
More info:
https://yugipedia.com/wiki/Black_Rose_Moonlight_Dragon
Turn 15: Akiza Izinski
Violet Witch

DARK / Effect Monster / Level 4 / ATK 1100 / DEF 1200
(Spellcaster / Effect)
Adds
1 Plant monster with 1500 or less ATK from your Deck to your hand if destroyed in battle and sent to the Grave.
More info: https://yugipedia.com/wiki/Violet_Witch
Turn 15: Mai Valentine
Gravity Bind

TRAP / Continuous Trap
Prevents Level 4 or higher monsters on the field from attacking.
More info: https://yugipedia.com/wiki/Gravity_Bind
A Thorny Confrontation (Part 1)
Turn 1: Mai Valentine
Harpie Queen (Discarded via its effect)

WIND / Effect Monster / Level 4 / ATK 1900 / DEF 1200
(Winged Beast / Effect)
1. Counts as "Harpie Lady" if on the field or in the Grave. 2. Can add 1 "Harpies' Hunting Ground" from your Deck to your hand by discarding itself to the Grave.
More info: https://yugipedia.com/wiki/Harpie_Queen
Turn 1: Mai Valentine
Cyber Harpie Lady

WIND / Effect Monster / Level 4 / ATK 1800 / DEF 1300
(Winged Beast / Effect)
(Always counts as "Harpie Lady").
More info: https://yugipedia.com/wiki/Cyber_Harpie_Lady
Turn 1: Mai Valentine
Harpies' Hunting Ground

SPELL / Field Spell
1. Gives Winged Beast monsters on the field 200 ATK and DEF. 2. The controller of a Normal or Special Summoned "Harpie Lady" or "Harpie Lady Sisters" destroys 1 Spell or Trap Card on the field.
More info: https://yugipedia.com/wiki/Harpies'_Hunting_Ground
Turn 2: Akiza Izinski
Witch of the Black Rose

DARK / Effect Monster / Level 4 / ATK 1700 / DEF 1200
(Spellcaster / Tuner / Effect)
1. Can't be Special Summoned. 2. You draw 1 if Normal Summoned while you control no other cards. 2. Sends the drawn card to the Grave if it's not a monster, then destroys itself.
More info: https://yugipedia.com/wiki/Witch_of_the_Black_Rose
Turn 2: Akiza Izinski
Black Garden

SPELL / Field Spell
1. Halves the ATK and DEF of a Summoned monster, then Special Summons 1 Level 2 DARK Plant "Rose Token" with 800 ATK and DEF in Attack Mode to their opponent's field. 2. Can revive 1 monster from your Grave to your field with ATK equal to the total ATK of all Plant monsters on the field by destroying itself and as many Plant monsters on the field as possible.
More info: https://yugipedia.com/wiki/Black_Garden
Turn 3: Mai Valentine
Elegant Egotist

SPELL / Normal Spell
Special Summons 1 "Harpie Lady Sisters" from your hand or Deck to your field if
"Harpie Lady" is on the field.
More info: https://yugipedia.com/wiki/Elegant_Egotist
Turn 3: Mai Valentine
Harpie Lady Sisters (Summon was negated via Pollinosis)

WIND / Effect Monster / Level 6 / ATK 1950 / DEF 2100
(Winged Beast / Effect)
1. Can't be Normal Summoned or Set. 2. First Special Summoned with "Elegant Egotist".
More info: https://yugipedia.com/wiki/Harpie_Lady_Sisters
Turn 3: Akiza Izinski
Pollinosis

TRAP / Counter Trap
Negates a Normal or Special Summoned monster(s) or activated Spell or Trap Card and destroys it by Tributing 1 Plant monster.
More info: https://yugipedia.com/wiki/Pollinosis
Turn 3: Mai Valentine
Cyber Shield

SPELL / Equip Spell
Equips only to "Harpie Lady" or "Harpie Lady Sisters" and gives it 500 ATK.

More info: https://yugipedia.com/wiki/Cyber_Shield
Turn 3: Akiza Izinski
Hedge Guard (Discarded via its effect)

EARTH / Effect Monster / Level 3 / ATK 0 / DEF 2100
(Plant / Effect)
Can prevent the destruction of 1 monster you control in battle by discarding itself and halving that monster's ATK at damage calculation.
More info: https://yugipedia.com/wiki/Hedge_Guard
Turn 4: Akiza Izinski
Wall of Ivy

EARTH / Effect Monster / Level 2 / ATK 300 / DEF 1200
(Plant / Flip / Effect)
FLIP: 1. Special Summons 1 Level 1 EARTH Plant "Ivy Token" with 0 ATK and DEF to the opponent's field. 2. Deals the controller of an "Ivy Token" 300 damage if an "Ivy Token" is destroyed.
More info: https://yugipedia.com/wiki/Wall_of_Ivy
Turn 4: Akiza Izinski
Seed of Deception

SPELL / Quick-Play Spell
Special Summons 1 Level 2 or lower Plant monster from your hand to your field.

More info:
https://yugipedia.com/wiki/Seed_of_Deception
Turn 4: Akiza Izinski
Copy Plant (vis  Seed of Deception)

WIND / Effect Monster / Level 1 / ATK 0 / DEF 0
(Plant / Tuner / Effect)
Can make its Level the Level of 1 other Plant monster on the field once per turn until the turn ends.

More info:
https://yugipedia.com/wiki/Copy_Plant
Turn 4: Akiza Izinski
Mark of the Rose

SPELL / Equip Spell
1. Gives you control of 1 face-up monster the opponent controls by banishing 1 Plant monster from your Grave. 2. Negates #1's effect at your End Phase.
More info: https://yugipedia.com/wiki/Mark_of_the_Rose
Turn 4: Akiza Izinski
Black Rose Dragon

FIRE / Synchro Monster / Level 7 / ATK 2400 / DEF 1800
(Dragon / Synchro / Effect)
1 Tuner + 1+ non-Tuner monsters
1. Can destroy all cards on the field when Synchro Summoned. 2. Can change 1 Defense Position monster the opponent controls to Attack Mode once per turn and make its ATK 0 until the turn ends by banishing 1 Plant monster from your Grave.
More info: https://yugipedia.com/wiki/Black_Rose_Dragon
Turn 6: Akiza Izinski
Rose, Warrior of Revenge

FIRE / Effect Monster / Level 4 / ATK 1600 / DEF 600
(Plant / Tuner / Effect)
Deals the opponent 300 damage if it deals them battle damage.

More info: https://yugipedia.com/wiki/Rose,_Warrior_of_Revenge
Turn 7: Mai Valentine
Monster Reborn

SPELL / Normal Spell
Revives 1 monster from either Grave to your field.

More info: https://yugipedia.com/wiki/Monster_Reborn
Turn 7: Mai Valentine
Cyber Harpie Lady (via Monster Reborn)

WIND / Effect Monster / Level 4 / ATK 1800 / DEF 1300
(Winged Beast / Effect)
(Always counts as "Harpie Lady").
More info: https://yugipedia.com/wiki/Cyber_Harpie_Lady
Turn 8: Akiza Izinski
Blue Rose Dragon

WIND / Effect Monster / Level 4 / ATK 1600 / DEF 1200
(Dragon / Effect)
Can revive 1 "Black Rose Dragon" or Plant monster from your Grave to your field if destroyed and sent to the Grave.

More info: https://yugipedia.com/wiki/Blue_Rose_Dragon
Landstar Forces (Part 3)
Turn 10: Joey Wheeler
Kunai with Chain
TRAP / Normal Trap
Activates 1 effect below or both at the same time.
● Equips to 1 face-up monster you control and gives it 500 ATK.
● Blocks an attack from 1 monster the opponent controls, then changes it to Defense Mode.

More info: https://yugipedia.com/wiki/Kunai_with_Chain
Turn 11: Joey Wheeler
Gearfried the Iron Knight

EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1600
(Warrior / Effect)
Destroys any Equip Card(s) equipped to it.
More info: https://yugipedia.com/wiki/Gearfried_the_Iron_Knight
Turn 11: Joey Wheeler
Shield & Sword

SPELL / Normal Spell
Switches the ATK and DEF of all monsters on the field until the turn ends.
More info: https://yugipedia.com/wiki/Shield_%26_Sword
Turn 11: Joey Wheeler
Release Restraint

SPELL / Normal Spell
Special Summons 1 "Gearfried the Swordmaster" from your hand or Deck to your field by Tributing 1 "Gearfried the Iron Knight".
More info: https://yugipedia.com/wiki/Release_Restraint
Turn 11: Joey Wheeler
Gearfried the Swordmaster

LIGHT / Effect Monster / Level 7 / ATK 2600 / DEF 2200
(Warrior / Effect)
1. Can't be Normal Summoned or Set. 2. Only Special Summoned with "Release Restraint". 3. Destroys 1 monster the opponent controls if equipped with an Equip
Card(s).
More info:
https://yugipedia.com/wiki/Gearfried_the_Swordmaster
Turn 11: Joey Wheeler
Premature Burial

SPELL / Equip Spell
1. Revies 1 monster from your Grave to your field in Attack Mode and equips to it by paying 800 Life Points. 2. Destroys the monster if this card is destroyed.
More info: https://yugipedia.com/wiki/Premature_Burial
Turn 11: Joey Wheeler
Jinzo (via Premature Burial)

DARK / Effect Monster / Level 6 / ATK 2400 / DEF 1500
(Machine / Effect)
Prevents Trap Cards and their effects from being activated.

More info: https://yugipedia.com/wiki/Jinzo
Turn 12: Leo
Pot of Avarice

SPELL / Normal Spell
You draw 2 cards by shuffling 5 monsters from your Grave into your Deck.
More info: https://yugipedia.com/wiki/Pot_of_Avarice
Turn 12: Leo
Morphtronic Staplen

EARTH / Effect Monster / Level 4 / ATK 1400 / DEF 1000
(Machine / Effect)
Applies 1 effect below based on its battle position.

● Attack Mode: 1. Prevents monsters the opponent controls from attacking other monsters you control. 2. Lowers the ATK of a monster that destroyed it in battle by 300.
● Defense Mode:
1. Not destroyed in battle. 2. Changes itself to Attack Mode and a monster that attacks it to Defense Mode if attacked.
More info: https://yugipedia.com/wiki/Morphtronic_Staplen
Turn 12: Leo
Megamorph

SPELL / Equip Spell
1. Doubles the equipped monster's original ATK if you have less Life Points than the opponent. 2. Halves the equipped monster's original ATK if you have more Life Points than the opponent.
More info: https://yugipedia.com/wiki/Megamorph
Turn 12: Leo
Limiter Removal

SPELL / Quick-Play Spell
Doubles the ATK of all Machine monsters you control until the turn ends, but destroys them at the End Phase.
More info: https://yugipedia.com/wiki/Limiter_Removal
Landstar Forces (Part 2)
Turn 5: Joey Wheeler
Red-Eyes Darkness Dragon

DARK / Effect Monster / Level 9 / ATK 2400 / DEF 2000
(Dragon / Effect)
1. Can't be Normal Summoned or Set. 2. Only Special Summoned from your hand to your field by Tributing 1 "Red-Eyes B. Dragon". 3. Gains 300 ATK for all Dragon monsters in your Grave.

More info: https://yugipedia.com/wiki/Red-Eyes_Darkness_Dragon
Turn 5: Leo
Synchro Big Tornado

TRAP / Normal Trap
Lowers the ATK of 1 face-up monster the opponent controls by the DEF of 1 face-up Synchro Monster you control.
More info: https://yugipedia.com/wiki/Synchro_Big_Tornado
Turn 6: Leo
Morphtronic Magnen Bar

EARTH / Effect Monster / Level 1 / ATK 100 / DEF 100
(Thunder / Effect)
Applies an effect below based on its battle position.

Attack Mode: 1. Gains ATK equal to the total ATK of all face-up monsters you control until the End Phase once per turn f in Attack Mode and you only control 2 other face-up monsters. 2. Prevents other monsters you control from attacking.
● Defense Mode: Prevents monsters you control from attacking if this card is in Defense Mode.
More info:
https://yugipedia.com/wiki/Morphtronic_Magnen_Bar
Turn 6: Leo
Junk Box

SPELL / Normal Spell
Revives 1 Level 4 or lower "Morphtronic" monster from your Grave to your field, but destroys it at the End Phase.
More info: https://yugipedia.com/wiki/Junk_Box
Turn 6: Leo
Morphtronic Celfon (via Junk Box)

EARTH / Effect Monster / Level 1 / ATK 100 / DEF 100
(Machine / Effect)
Applies an effect below based on its battle position.

● Attack Mode: 1. Can roll a six-sided die once per turn, then reveal that many cards from the top of your Deck. 2. Ignores Summon conditions and Special Summons any Level 4 or less "Morphtronic" monsters among them to your field and shuffles the rest into your Deck.
● Defense Mode: Can roll a six-sided die once per turn, then look at that many cards from the top of your Deck and return them in that order.
More info: https://yugipedia.com/wiki/Morphtronic_Celfon
Turn 7: Joey Wheeler
Landstar Forces

SPELL / Normal Spell
Special Summons as many Level 3 or lower "Landstar" monsters as possible from your hand to your field in Attack Mode.
More info: https://yugipedia.com/wiki/Landstar_Forces
Turn 7: Joey Wheeler
Knight of Landstar (via Landstar Forces)

EARTH / Normal Monster / Level 3 / ATK 1000 / DEF 1200
(Warrior / Normal)
A knight from Camelot that prefers to battle with a lance and fighting spirit. (best guess)
More info: https://yugipedia.com/wiki/Knight_of_Landstar
Turn 7: Joey Wheeler
Jinzo

DARK / Effect Monster / Level 6 / ATK 2400 / DEF 1500
(Machine / Effect)
Prevents Trap Cards and their effects from being activated.

More info: https://yugipedia.com/wiki/Jinzo
Turn 8: Leo
Morphtronic Scopen

LIGHT / Effect Monster / Level 3 / ATK 800 / DEF 1400
(Machine / Tuner / Effect)
Applies 1 effect below based on its battle position.

● Attack Mode: Can Special Summon 1 Level "Morphtronic" monster from your hand to your field once per turn, but destroys it at the End Phase.
● Defense Mode: Makes itself Level 4 if face-up in Defense Mode.
More info: https://yugipedia.com/wiki/Morphtronic_Scopen
Turn 8: Leo
Falling Current

SPELL / Normal Spell
Makes 1 face-up monster you control become Level 1, 2 or 3 monster based on your choice.
More info: https://yugipedia.com/wiki/Falling_Current
Turn 8: Leo
Life Stream Dragon

EARTH / Synchro Monster / Level 8 / ATK 2900 / DEF 2400
(Dragon / Synchro / Tuner / Effect)
1 Tuner + "Power Tool Dragon"
1. Can make your LP 4000 if Synchro Summoned. 2. Makes Effect Damage you take 0.
3.
Can prevent its destruction by banishing 1 Equip Spell from your Grave.
More info: https://yugipedia.com/wiki/Life_Stream_Dragon
Turn 9: Joey Wheeler
Roll of Fate

SPELL / Normal Spell
1. You roll a die, then draw cards equal to the result. 2. Banishes cards from the top of your Deck equal to the result.
More info: https://yugipedia.com/wiki/Roll_of_Fate
Turn 9: Joey Wheeler
Comrade Swordsman of Landstar

EARTH / Effect Monster / Level 3 / ATK 500 / DEF 1200
(Warrior / Tuner / Effect)
Gives all Warrior monsters you control 400 ATK.

More info: https://yugipedia.com/wiki/Comrade_Swordsman_of_Landstar
Turn 9: Joey Wheeler
Monster Reborn

SPELL / Normal Spell
Revives 1 monster from either Grave to your field.

More info: https://yugipedia.com/wiki/Monster_Reborn
Turn 9: Joey Wheeler
Grappler of Landstar (via Monster Reborn)

EARTH / Normal Monster / Level 3 / ATK 1000 / DEF 500
(Warrior / Normal)
A fierce monster from the army capable of serious harm. (best guess)
More info: https://yugipedia.com/wiki/Grappler_of_Landstar
Turn 9: Joey Wheeler
King of Landstar

EARTH / Synchro Monster / Level 6 / ATK 1500 / DEF 1000
(Warrior / Synchro / Effect)
"Comrade Swordsman of Landstar"+ 1+ non-Tuner monsters
1. Can Special Summon 1 "Landstar" monster from your hand or Deck to your field once per turn with its ATK doubled that turn. 2. Makes Battle Damage you take from battles involving a "Landstar" monster you control, except "King of Landstar" 0.
Card image: Coming Soon!
Landstar Forces (Part 1)
Turn 1: Joey Wheeler
Grappler of Landstar

EARTH / Normal Monster / Level 3 / ATK 1000 / DEF 500
(Warrior / Normal)
A fierce monster from the army capable of serious harm. (best guess)
More info: https://yugipedia.com/wiki/Grappler_of_Landstar
Turn 2: Leo
Morphtronic Celfon

EARTH / Effect Monster / Level 1 / ATK 100 / DEF 100
(Machine / Effect)
Applies 1 effect below based on its battle position.

● Attack Mode: 1. Can roll a six-sided die once per turn, then reveal that many cards from the top of your Deck. 2. Ignores Summon conditions and Special Summons any Level 4 or less "Morphtronic" monsters among them to your field and shuffles the rest into your Deck.
● Defense Mode: Can roll a six-sided die once per turn, then look at that many cards from the top of your Deck and return them in that order.
More info: https://yugipedia.com/wiki/Morphtronic_Celfon
Turn 2: Leo
Morphtronic Boomboxen (via Morphtronic Celfon)

EARTH / Effect Monster / Level 4 / ATK 1200 / DEF 400
(Machine / Effect)
Applies 1 effect below based on its battle position.

● Attack Mode: Can attack twice per Battle Phase.
● Defense Mode: Can negate an attack on 1 "Morphtronic" monster you control once per turn.
More info: https://yugipedia.com/wiki/Morphtronic_Boomboxen
Turn 2: Leo
Morphtronic Clocken (via Morphtronic Celfon)

EARTH / Effect Monster / Level 2 / ATK 600 / DEF 1100
(Machine / Effect)
Applies 1 effect below based on its battle position.

● Attack Mode: Gains 500 ATK for all Morph Counters on it.
● Defense Mode:
1. Can put 1 Morph Counter on it once per turn. 2. Can Tribute itself, then deal the opponent 1000 damage per Morph Counter on it.
More info: https://yugipedia.com/wiki/Morphtronic_Clocken
Turn 3: Joey Wheeler
Red-Eyes B. Chick

DARK / Effect Monster / Level 1 / ATK 800 / DEF 500
(Dragon / Effect)
Can Special Summon 1 "Red-Eyes B. Dragon" from your hand to your field by Tributing itself.

More info: https://yugipedia.com/wiki/Black_Dragon's_Chick
Turn 3: Joey Wheeler
Red-Eyes B. Dragon

DARK / Normal Monster / Level 7 / ATK 2400 / DEF 2000
(Dragon / Normal)
A ferocious dragon with a deadly attack.
More info: https://yugipedia.com/wiki/Red-Eyes_Black_Dragon
Turn 3: Leo
Morphtronic Bind

TRAP / Continuous Trap
Prevents Level 4 or higher monsters the opponent controls from attacking or changing battle positions if you control a face-up "Morphtronic" monster.

More info: https://yugipedia.com/wiki/Morphtronic_Bind
Turn 4: Leo
Morphtronic Remoten

EARTH / Effect Monster / Level 3 / ATK 300 / DEF 1200
(Machine / Tuner / Effect)
Applies 1 effect below based on its battle position.

● Attack Mode: Can banish 1 "Morphtronic" monster from your Grave once per turn, then add 1 "Morphtronic" monster with the banished monster's Level from your Deck to your hand.
● Defense Mode: Can send 1 "Morphtronic" monster from your hand to the Grave once per turn, then add 1 "Morphtronic" monster with the sent monster's Level from your Grave to your hand.
More info: https://yugipedia.com/wiki/Morphtronic_Remoten
Turn 4: Leo
Power Tool Dragon

EARTH / Synchro Monster / Level 7 / ATK 2300 / DEF 2500
(Machine / Synchro / Effect)
1 Tuner + 1+ non-Tuner monsters
1. Can choose 3 Equip Spells from your Deck once per turn. 2. The opponent chooses 1 of them and you add it to your hand and shuffle the rest into the Deck. 3. Can prevent its destruction by destroying 1 Equip Spell equipped to it.
More info: https://yugipedia.com/wiki/Power_Tool_Dragon
Turn 4: Leo
Double Tool C&D

SPELL / Equip Spell
1. Equips to 1 Level 4 or higher Machine monster or "Power Tool Dragon". 2. Applies these effects for your turns. ● A. Gives that monster 1000 ATK. B. Negates the effects of the other monster for the Battle Phase. 3. Applies these effects for the opponent's turns. ● A. Prevents monsters the opponent controls from attacking other monsters you control. B. Destroys a monster that battles the equipped monster after the Damage Step.
More info: https://yugipedia.com/wiki/Double_Tool_C%26D
Turn 4: Joey Wheeler
Magical Arm Shield

TRAP / Normal Trap
1. Gives you control of 1 monster the opponent controls if a monster they control attacks. 2. Calculates damage, then deals that amount to the opponent's Life Points.

More info: https://yugipedia.com/wiki/Magical_Arm_Shield_(anime)