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My Yu-Gi-Oh Hybrid Fanfic Season 9 Part 1's Episode Cards

1. Card names in the info are from the time they were released so they may differ from the links below.
2. Episode 1 is skipped as no cards were played.
Gladiator Proving Ground (Part 1)
Turn 1: Heraklinos
Gladiator Beast Bestiari

WIND / Effect Monster / Level 4 / ATK 1500 / DEF 800
(Winged Beast / Effect)
1. Destroys 1 Spell or Trap Card on the field if Special Summoned to your field with a "Gladiator Beast" effect. 2. Can shuffle itself into the Deck after the Battle Phase if it battled that turn and Special Summon 1 "Gladiator Beast" monster from your Deck to your field, except "Gladiator Beast Bestiari".
More info: https://yugipedia.com/wiki/Gladiator_Beast_Bestiari
Turn 2: Jaden Yuki
Elemental HERO Stratos

WIND / Effect Monster / Level 4 / ATK 1800 / DEF 300
(Warrior / Effect)
Can activate
1 effect below if Normal or Special Summoned.
● Adds 1 "Elemental HERO", "Destiny HERO" or "Evil HERO" monster from your Deck to your hand.
● Can destroy Spell or Trap Cards the oppoonent controls up to the number of  "Elemental HERO", "Destiny HERO" or "Evil HERO" monsters you control.
More info: https://yugipedia.com/wiki/Elemental_HERO_Stratos
Turn 2: Heraklinos
Gladiator Beast War Chariot

TRAP / Counter Trap
Negates an activated Effect Monster effect and destroys it if you control a "Gladiator Beast" monster.
More info: https://yugipedia.com/wiki/Gladiator_Beast_War_Chariot
Turn 3: Heraklinos
Gladiator Beast Andal

EARTH / Normal Monster / Level 4 / ATK 1900 / DEF 1500
(Beast-Warrior / Normal)
This one-eyed warrior bear is an aggressive hunter that strikes down its prey with the powerful swipes of its claws. No one can bear the brunt of his tremendously fast and heavy blows.
More info: https://yugipedia.com/wiki/Gladiator_Beast_Andal
Turn 3: Heraklinos
Gladiator Beast Gyzarus

DARK
/ Fusion Monster / Level 6 / ATK 2400 / DEF 1500
(Winged Beast / Fusion / Effect)
"Gladiator Beast Bestiari" + 1 "Gladiator Beast" monster
1. Only Special Summoned from your Extra Deck by shuffling the above monsters you control into the Deck without "Polymerization". 2. Can destroy up to 2 cards on the field if Special Summoned. 3. Can shuffle itself into the Extra Deck after the Battle Phase if it battled that turn and Special Summon 2 "Gladiator Beast" monsters from your Deck to your field, except "Gladiator Beast Bestiari".

More info: https://yugipedia.com/wiki/Gladiator_Beast_Gyzarus
Master of the Dragons (Part 3)
Turn 15: Jack Atlas
Shadow Spell

TRAP / Continuous Trap
1. Prevents 1 face-up monster the opponent controls from attacking or changing battle positions, and lowers its ATK by 700. 2. Destroys itself if the monster leaves the field.
More info: https://yugipedia.com/wiki/Shadow_Spell
Turn 16: Seto Kaiba
Blade Knight

LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 1000
(Warrior / Effect)
1. Gains 400 ATK if you have 1 or less cards in your hand. 2. Negates effects of Flip monsters it destroys in battle if it's the only monster you control.
More info: https://yugipedia.com/wiki/Blade_Knight
Turn 17: Jack Atlas
Descending Lost Star

TRAP / Continuous Trap
1. Revives 1 Synchro Monster from your Grave to your field in Defense Mode. 2. Negates that monster's effects, lowers its Level by 1, makes its DEF 0 and prevents it from changing battle positions.
More info: https://yugipedia.com/wiki/Descending_Lost_Star
Turn 17: Jack Atlas
Red Dragon Archfiend (via Descending Lost Star)

DARK
/ Synchro Monster / Level 8 / ATK 3000 / DEF 2000
(Dragon / Synchro / Effect)
1 Tuner + 1+ non-Tuner monsters
1. Destroys all Defense Position monsters the opponent controls after damage calculation if it attacked a Defense Position monster they control. 2. Destroys all monsters you control at the End Phase that didn't attack that turn.

More info: https://yugipedia.com/wiki/Red_Dragon_Archfiend
Turn 17: Jack Atlas
Strong Wind Dragon

WIND / Effect Monster / Level 6 / ATK 2400 / DEF 1000
(Dragon / Effect)
1. Not destroyed in battle by a monster with the same ATK. 2. Gains half the original ATK of a Dragon monster used for its Tribute Summon. 3. Deals piercing battle damage to the opponent if attacking a monster in Defense Mode.
More info: https://yugipedia.com/wiki/Strong_Wind_Dragon
Turn 18: Seto Kaiba
Dragon's Mirror

SPELL / Normal Spell
Fusion Summos 1 Dragon Fusion Monster in your Extra Deck by banishing Fusion Materials from your hand or Grave.

More info: https://yugipedia.com/wiki/Dragon's_Mirror
Turn 18: Seto Kaiba
Blue-Eyes Ultimate Dragon

LIGHT
/ Fusion Monster / Level 12 / ATK 4500 / DEF 3800
(Dragon / Fusion)
"Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"

More info: https://yugipedia.com/wiki/Blue-Eyes_Ultimate_Dragon
Master of the Dragons (Part 2)
Turn 9: Seto Kaiba
Card of Demise

SPELL / Normal Spell
1. You draw cards from your Deck until you have 5 in your hand. 2. Sends your entire hand to the Grave 5 of your turns from activation.
More info: https://yugipedia.com/wiki/Card_of_Demise_(anime)
Turn 9: Seto Kaiba
Soul Exchange

SPELL / Normal Spell
Tributes 1 monster the opponent controls as if you controlled it, but prevents your Battle Phase that turn.

More info: https://yugipedia.com/wiki/Soul_Exchange
Turn 9: Seto Kaiba
Kaiser Glider (via Soul Exchange)

LIGHT / Effect Monster / Level 6 / ATK 2400 / DEF 2200
(Dragon / Effect)
1. Not destroyed in battle by monsters with the same ATK. 2. Returns 1 monster on the field to the hand if destroyed and sent to the Grave.
More info: https://yugipedia.com/wiki/Kaiser_Glider
Turn 10: Seto Kaiba
Call of the Haunted

TRAP / Continuous Trap
1. Revives 1 monster from your Grave to your field in Attack Mode. 2. Destroys the monster if this card leaves the field. 3. Destroys itself if the monster is destroyed.
More info: https://yugipedia.com/wiki/Call_of_the_Haunted
Turn 10: Seto Kaiba
Blue-Eyes Terra Firma Dragon (via Call of the Haunted)

EARTH
/ Synchro Monster / Level 9 / ATK 3500 / DEF 2700
(Dragon / Synchro / Effect)
1 Tuner + 1+ non-Tuner monsters
1. Gains 1000 ATK if all monsters used in its Synchro Summon are Dragon monsters.
2.
Banishes any monster it destroys in battle.

Card image: Coming Soon!
Turn 10: Jack Atlas
Trap Eater

DARK / Effect Monster / Level 4 / ATK 1900 / DEF 1600
(Fiend / Tuner / Effect)
1. Can't be Normal Summoned or Set. 2. Only Special Summoned from your hand to your field by sending 1 face-up Trap Card the opponent controls to the Grave.
More info: https://yugipedia.com/wiki/Trap_Eater
Turn 11: Seto Kaiba
Trade-In

SPELL / Normal Spell
You draw 2 cards by discarding 1 Level 8 monster from your hand.

More info: https://yugipedia.com/wiki/Trade-In
Turn 11: Seto Kaiba
Silent Doom

SPELL / Normal Spell
Revives 1 Normal Monster from your Grave to your field in Defense Mode, but prevents it from attacking.

More info: https://yugipedia.com/wiki/Silent_Doom
Turn 11: Seto Kaiba
Blue-Eyes White Dragon (via Silent Doom)

LIGHT / Normal Monster / Level 8 / ATK 3000 / DEF 2500
(Dragon / Normal)
This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.
More info: https://yugipedia.com/wiki/Blue-Eyes_White_Dragon
Turn 11: Seto Kaiba
Burst Stream of Destruction

SPELL / Normal Spell
1. Destroys all monsters the opponent controls if you control "Blue-Eyes White Dragon".
2. Prevents "Blue-Eyes White Dragon" you control from attacking that turn.

More info: https://yugipedia.com/wiki/Burst_Stream_of_Destruction
Turn 12: Jack Atlas
Dark Resonator

DARK / Effect Monster / Level 3 / ATK 1300 / DEF 300
(Fiend / Tuner / Effect)
Not destroyed in battle once per turn.
More info: https://yugipedia.com/wiki/Dark_Resonator
Turn 12: Seto Kaiba
Blue-Eyes White Dragon

LIGHT / Normal Monster / Level 8 / ATK 3000 / DEF 2500
(Dragon / Normal)
This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.
More info: https://yugipedia.com/wiki/Blue-Eyes_White_Dragon
Turn 12: Jack Atlas
Battle Fader (via its effect)

DARK / Effect Monster / Level 1 / ATK 0 / DEF 0
(Fiend / Effect)
1. Can Special Summon itself from your hand to your field if a monster the opponent controls attacks you directly, then ends the Battle Phase. 2. Banishes itself if it leaves the field after being Special Summoned this way.
More info: https://yugipedia.com/wiki/Battle_Fader
Turn 14: Jack Atlas
Fiendish Chain

TRAP / Continuous Trap
1. Prevents 1 face-up Effect Monster from attacking or using its effects. 2. Destroys itself if the monster is destroyed.
More info: https://yugipedia.com/wiki/Fiendish_Chain 
Master of the Dragons (Part 1)
Turn 4: Jack Atlas
Clock Resonator

EARTH / Effect Monster / Level 3 / ATK 1200 / DEF 600
(Fiend / Tuner / Effect)
Not destroyed in battle or by effects once per turn if face-up in Defense Mode.
More info: https://yugipedia.com/wiki/Clock_Resonator
Turn 5: Seto Kaiba
Enemy Controller

SPELL / Quick-Play Spell
Activates 1 effect below.
● Changes the battle position of 1 face-up monster the opponent controls.
● Gives you control of 1 face-up monster the opponent controls until the End Phase by Tributing 1 monster.

More info: https://yugipedia.com/wiki/Enemy_Controller
Turn 5: Jack Atlas
Red Screen

TRAP / Continuous Trap
1. Prevents monsters the opponent controls from attacking. 2. Requires you to pay 1000 Life Points at your End Phases or is destroyed. 3. Can revive 1 Level 1 Tuner monster from your Grave to your field by destroying itself if you control "Red Dragon Archfiend".
More info: https://yugipedia.com/wiki/Red_Screen
Turn 6: Jack Atlas
Monster Reborn

SPELL / Normal Spell
Revives 1 monster from either Grave to your field.
More info: https://yugipedia.com/wiki/Monster_Reborn
Turn 6: Jack Atlas
Vice Dragon (via Monster Reborn)

DARK / Effect Monster / Level 5 / ATK 2000 / DEF 2400
(Dragon / Effect)
1. Can be Special Summoned from your hand to your field if the opponent controls a monster and you don't. 2. Halves its original ATK and DEF if Summoned this way.
More info: https://yugipedia.com/wiki/Vice_Dragon
Turn 6: Jack Atlas
Red Dragon Archfiend

DARK
/ Synchro Monster / Level 8 / ATK 3000 / DEF 2000
(Dragon / Synchro / Effect)
1 Tuner + 1+ non-Tuner monsters
1. Destroys all Defense Position monsters the opponent controls after damage calculation if it attacked a Defense Position monster they control. 2. Destroys all monsters you control at the End Phase that didn't attack that turn.

More info: https://yugipedia.com/wiki/Red_Dragon_Archfiend
Turn 6: Jack Atlas
Creation Resonator (via its effect)

WIND / Effect Monster / Level 3 / ATK 800 / DEF 600
(Fiend / Tuner / Effect)
Can be Special Summoned from your hand to your field if you control a Level 8 or higher Synchro Monster.
More info:
https://yugipedia.com/wiki/Creation_Resonator
Turn 6: Jack Atlas
Creation Resonator (via its effect)

WIND / Effect Monster / Level 3 / ATK 800 / DEF 600
(Fiend / Tuner / Effect)
Can be Special Summoned from your hand to your field if you control a Level 8 or higher Synchro Monster.
More info:
https://yugipedia.com/wiki/Creation_Resonator
Turn 6: Jack Atlas
Level Retuner

TRAP / Normal Trap
Lowers the Level of 1 face-up monster you control by up to 2.

More info: https://yugipedia.com/wiki/Level_Retuner
Turn 6: Jack Atlas
Red Nova Dragon

DARK
/ Synchro Monster / Level 12 / ATK 3500 / DEF 3000
(Dragon / Synchro / Effect)
2 Tuners + "Red Dragon Archfiend"
1. Gains 500 ATK for all Tuner monsters in your Grave. 2. Can't be destroyed by the opponent's effects. 3. Can banish itself to negate an attack from a monster the opponent controls. 4. Returns itself to your field at the End Phase if banished this way.

More info: https://yugipedia.com/wiki/Red_Nova_Dragon
Turn 7: Seto Kaiba
Peten the Dark Clown

DARK / Effect Monster / Level 3 / ATK 500 / DEF 1200
(Spellcaster / Effect)
Can Special Summon 1 "Peten the Dark Clown" from your hand or Deck to your field by banishing itself from your Grave if sent to the Grave.
More info: https://yugipedia.com/wiki/Peten_the_Dark_Clown
Turn 8: Jack Atlas
Twin-Sword Marauder

DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1000
(Warrior / Effect)
1. Can attack twice per Battle Phase if attacking a Defense Position monster. 2. Deals piercing battle damage to the opponent if attacking a Defense Position monster.
More info:
https://yugipedia.com/wiki/Twin-Sword_Marauder
Turn 8: Seto Kaiba
Peten the Dark Clown (via its effect)

DARK / Effect Monster / Level 3 / ATK 500 / DEF 1200
(Spellcaster / Effect)
Can Special Summon 1 "Peten the Dark Clown" from your hand or Deck to your field by banishing itself from your Grave if sent to the Grave.
More info: https://yugipedia.com/wiki/Peten_the_Dark_Clown
Turn 8: Seto Kaiba
Peten the Dark Clown (via its effect)

DARK / Effect Monster / Level 3 / ATK 500 / DEF 1200
(Spellcaster / Effect)
Can Special Summon 1 "Peten the Dark Clown" from your hand or Deck to your field by banishing itself from your Grave if sent to the Grave.
More info: https://yugipedia.com/wiki/Peten_the_Dark_Clown
Turn 8: Seto Kaiba
Negate Attack

TRAP / Counter Trap
Blocks an attack from 1 monster the opponent controls, then ends the Battle Phase.

More info: https://yugipedia.com/wiki/Negate_Attack
Hero's Duel (Part 3)
Turn 13: Yusei Fudo
Junk Synchron (via Monster Reborn)

DARK / Effect Monster / Level 3 / ATK 1300 / DEF 500
(Warrior / Tuner / Effect)
Can revive 1 Level 2 or lower monster from your Grave to your field in Defense Mode if Normal Summoned, but negates that monster's effects.

More info: https://yugipedia.com/wiki/Junk_Synchron
Turn 13: Yusei Fudo
Junk Warrior

DARK
/ Synchro Monster / Level 5 / ATK 2300 / DEF 1300
(Warrior / Synchro / Effect)
"Junk Synchron" + 1+ non-Tuner monsters
Gains ATK equal to the total ATK of all Level 2 or lower monsters you control if Synchro Summoned.

More info: https://yugipedia.com/wiki/Junk_Warrior
Turn 13: Yugi Muto
Mirror Force

TRAP / Normal Trap
Destroys all Attack Position monsters the opponent controls if a monster they control attacks.
More info: https://yugipedia.com/wiki/Mirror_Force
 
Turn 1: Seto Kaiba
Ancient Rules

SPELL / Normal Spell
Special Summons 1 Level 5 or higher Normal Monster from your hand to your field.
More info: https://yugipedia.com/wiki/Ancient_Rules
Turn 1: Seto Kaiba
Blue-Eyes White Dragon (via Ancient Rules)

LIGHT / Normal Monster / Level 8 / ATK 3000 / DEF 2500
(Dragon / Normal)
This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.
More info: https://yugipedia.com/wiki/Blue-Eyes_White_Dragon
Turn 2: Jack Atlas
Vice Dragon (via its effect)

DARK / Effect Monster / Level 5 / ATK 2000 / DEF 2400
(Dragon / Effect)
1. Can be Special Summoned from your hand to your field if the opponent controls a monster and you don't. 2. Halves its original ATK and DEF if Summoned this way.
More info: https://yugipedia.com/wiki/Vice_Dragon
Turn 2: Jack Atlas
Dark Tinker

DARK / Effect Monster / Level 2 / ATK 1000 / DEF 1300
(Fiend / Tuner / Effect)
Can see the top card of your Deck if sent to the Grave while on your field, then return that card to the top or bottom of your Deck.
More info: https://yugipedia.com/wiki/Dark_Tinker
Turn 2: Jack Atlas
Chaos King Archfiend

DARK
/ Synchro Monster / Level 7 / ATK 2600 / DEF 2600
(Fiend / Synchro / Effect)
1 Fiend Tuner + 1+ non-Tuner monsters
Can switch the ATK and DEF of all face-up monsters the opponent controls if it attacks until the Battle Phase ends
.
More info: https://yugipedia.com/wiki/Chaos_King_Archfiend
Turn 2: Seto Kaiba
Shadow Spell

TRAP / Continuous Trap
1. Prevents 1 face-up monster the opponent controls from attacking or changing battle positions, and lowers its ATK by 700. 2. Destroys itself if the monster leaves the field.
More info: https://yugipedia.com/wiki/Shadow_Spell
Turn 3: Seto Kaiba
The White Stone of Legend

LIGHT / Effect Monster / Level 1 / ATK 300 / DEF 250
(Dragon / Tuner / Effect)
Can add 1 "Blue-Eyes White Dragon" from your Deck to your hand if sent to the Grave.
More info: https://yugipedia.com/wiki/The_White_Stone_of_Legend
Turn 3: Seto Kaiba
Blue-Eyes Terra Firma Dragon

EARTH
/ Synchro Monster / Level 9 / ATK 3500 / DEF 2700
(Dragon / Synchro / Effect)
1 Tuner + 1+ non-Tuner monsters
1. Gains 1000 ATK if all monsters used in its Synchro Summon are Dragon monsters.
2.
Banishes any monster it destroys in battle.

Card image: Coming Soon!
Hero's Duel (Part 2)
Turn 6: Yugi Muto
Pot of Greed

SPELL / Normal Spell
Draw 2 cards.
More info: https://yugipedia.com/wiki/Pot_of_Greed
Turn 6: Yugi Muto
Fissure

SPELL / Normal Spell
Destroys the face-up monster the opponent controls with the lowest ATK (you choose if tied).
More info: https://yugipedia.com/wiki/Fissure
Turn 6: Yugi Muto
Dark Magic Curtain

SPELL / Normal Spell
1. Special Summons 1 "Dark Magician" from your Deck to your field by paying half your Life Points. 2. Prevents your other Summons that turn.
More info: https://yugipedia.com/wiki/Dark_Magic_Curtain
Turn 6: Yugi Muto
Dark Magician (via Dark Magic Curtain)

DARK / Normal Monster / Level 7 / ATK 2500 / DEF 2100
(Spellcaster / Normal)
The ultimate wizard in terms of attack and defense.
More info: https://yugipedia.com/wiki/Dark_Magician
Turn 7: Yusei Fudo
Sonic Chick

EARTH / Effect Monster / Level 1 / ATK 300 / DEF 300
(Winged Beast / Effect)
Not destroyed in battle by monsters with at least 1900 ATK.

More info:
https://yugipedia.com/wiki/Sonic_Chick
Turn 8: Yugi Muto
Queen's Knight

LIGHT / Normal Monster / Level 4 / ATK 1500 / DEF 1600
(Warrior / Normal)
Alpha, Beta and Gamma meld as one to form a powerful monster.
More info: https://yugipedia.com/wiki/Queen's_Knight
Turn 8: Yusei Fudo
Scrap-Iron Scarecrow

TRAP / Normal Trap
1. Blocks an attack from 1 monster the opponent controls. 2. Returns itself face-down after activation.
More info: https://yugipedia.com/wiki/Scrap-Iron_Scarecrow
Turn 9: Yusei Fudo
Speed Warrior

WIND / Effect Monster / Level 2 / ATK 900 / DEF 400
(Warrior / Effect)
Doubles its original ATK once per Battle Phase if Normal Summoned, until the Battle Phase ends.

More info: https://yugipedia.com/wiki/Speed_Warrior
Turn 10: Yugi Muto
Frequency Magician

LIGHT / Effect Monster / Level 2 / ATK 800 / DEF 400
(Spellcaster / Tuner / Effect)
1. Gets 1 Spell Counter if Normal Summoned (max. 1). 2. Can give 1 face-up monster you control 500 ATK until the End Phase by removing 1 Spell Counter from itself.

More info: https://yugipedia.com/wiki/Frequency_Magician
Turn 10: Yugi Muto
The Master Magician

LIGHT
/ Synchro Monster / Level 9 / ATK 2100 / DEF 1000
(Spellcaster / Synchro / Effect)
1 Tuner + 1+ non-Tuner monsters
Gains this effect based on how many Spellcaster monsters were used in its Synchro Summon.
● 0: Deals piercing battle damage to the opponent if attacking a monster in Defense Mode.
● 2:
1. Can attack twice per Battle Phase. 2. Prevents the opponent from activating Spell or Trap Cards if it attacks if it destroyed a monster they control in battle.

Card image:
https://inkbunny.net/s/3558747
Turn 11: Yusei Fudo
Shield Wing

WIND / Effect Monster / Level 2 / ATK 0 / DEF 900
(Winged Beast / Effect)
Not destroyed in battle twice per turn.

More info: https://yugipedia.com/wiki/Shield_Wing
Turn 13: Yusei Fudo
Monster Reborn

SPELL / Normal Spell
Revives 1 monster from either Grave to your field.
More info: https://yugipedia.com/wiki/Monster_Reborn
Hero's Duel (Part 1)
Turn 1: Yusei Fudo
Fortress Warrior

EARTH / Effect Monster / Level 2 / ATK 600 / DEF 1200
(Warrior / Effect)
1. Prevents you from taking battle damage from battles involving it. 2. Not destroyed in battle once per turn.
More info: https://yugipedia.com/wiki/Fortress_Warrior
Turn 2: Yugi Muto
Alpha the Magnet Warrior

EARTH / Normal Monster / Level 4 / ATK 1400 / DEF 1700
(Rock / Normal)
Alpha, Beta and Gamma meld as one to form a powerful monster.
More info: https://yugipedia.com/wiki/Alpha_The_Magnet_Warrior
Turn 3: Yusei Fudo
Nitro Synchron

FIRE / Effect Monster / Level 2 / ATK 300 / DEF 100
(Machine / Tuner / Effect)
You draw 1 card if sent to the Grave to Synchro Summon a "Nitro" Synchro Monster.

More info: https://yugipedia.com/wiki/Nitro_Sychron 
Turn 3: Yusei Fudo
Armory Arm

LIGHT
/ Synchro Monster / Level 4 / ATK 1800 / DEF 1200
(Machine / Synchro / Effect)
1 Tuner + 1+ non-Tuner monsters
1. Can equip to a monster on the field once per turn and give it 1000 ATK or unequip itself and be Special Summoned to your field in Attack Mode. 2. Deals the ATK of a monster the equipped monster destroys in battle to the opponent's Life Points.

More info: https://yugipedia.com/wiki/Armory_Arm
Turn 3: Yugi Muto
Soul Rope

TRAP / Normal Trap
Special Summons 1 Level 4 monster from your Deck to your field by paying 1000 Life Points if a monster you control is destroyed by an effect and sent to the Grave.
More info: https://yugipedia.com/wiki/Soul_Rope
Turn 3: Yugi Muto
Gamma the Magnet Warrior (via Soul Rope)

EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 1800
(Rock / Normal)
Alpha, Beta and Gamma meld as one to form a powerful monster.
More info: https://yugipedia.com/wiki/Gamma_The_Magnet_Warrior
Turn 4: Yugi Muto
Monster Reborn

SPELL / Normal Spell
Revives 1 monster from either Grave to your field.
More info: https://yugipedia.com/wiki/Monster_Reborn
Turn 4: Yugi Muto
Alpha the Magnet Warrior (via Monster Reborn)

EARTH / Normal Monster / Level 4 / ATK 1400 / DEF 1700
(Rock / Normal)
Alpha, Beta and Gamma meld as one to form a powerful monster.
More info: https://yugipedia.com/wiki/Alpha_The_Magnet_Warrior
Turn 4: Yugi Muto
Beta the Magnet Warrior

EARTH / Normal Monster / Level 4 / ATK 1700 / DEF 1600
(Rock / Normal)
Alpha, Beta and Gamma meld as one to form a powerful monster.
More info: https://yugipedia.com/wiki/Beta_The_Magnet_Warrior
Turn 4: Yugi Muto
Valkyrion the Magna Warrior

EARTH / Effect Monster / Level 8 / ATK 3500 / DEF 3850
(Rock / Effect)
1. Can't be Normal Summoned or Set. 2. First Special Summoned from your hand to your field by Tributing 1 "Alpha The Magnet Warrior", "Beta The Magnet Warrior" and "Gamma The Magnet Warrior" from your hand or field. 3. Can revive those monsters from your Grave to your field by Tributing itself.
More info: https://yugipedia.com/wiki/Valkyrion_the_Magna_Warrior
Turn 4: Yusei Fudo
Synchro Deflector

TRAP / Normal Trap
Blocks an attack from 1 monster the opponent controls on a face-up Synchro Monster you control, then destroys 1 monster the opponent controls.
More info: https://yugipedia.com/wiki/Synchro_Deflector
Turn 4: Yugi Muto
Magnet Reverse

SPELL / Normal Spell
Revives 1 Rock or Machine monster sent to the Grave this turn from your Grave to your field.
More info: https://yugipedia.com/wiki/Magnet_Reverse_(anime)
Turn 4: Yugi Muto
Valkyrion the Magna Warrior (via Magnet Reverse)

EARTH / Effect Monster / Level 8 / ATK 3500 / DEF 3850
(Rock / Effect)
1. Can't be Normal Summoned or Set. 2. First Special Summoned from your hand to your field by Tributing 1 "Alpha The Magnet Warrior", "Beta The Magnet Warrior" and "Gamma The Magnet Warrior" from your hand or field. 3. Can revive those monsters from your Grave to your field by Tributing itself.
More info: https://yugipedia.com/wiki/Valkyrion_the_Magna_Warrior
Turn 5: Yusei Fudo
Graceful Revival

TRAP / Continuous Trap
1. Revives 1 Level 2 or lower monster from your Grave to your field in Attack Mode.
2. Destroys the monster if this card leaves the field. 3. Destroys itself if the monster leaves the field.

More info: https://yugipedia.com/wiki/Graceful_Revival
Turn 5: Yusei Fudo
Nitro Synchron (via Graceful Revival)

FIRE / Effect Monster / Level 2 / ATK 300 / DEF 100
(Machine / Tuner / Effect)
You draw 1 card if sent to the Grave to Synchro Summon a "Nitro" Synchro Monster.

More info: https://yugipedia.com/wiki/Nitro_Sychron 
Turn 5: Yusei Fudo
Tuningware

LIGHT / Effect Monster / Level 1 / ATK 100 / DEF 300
(Machine / Effect)
1. Can count as a Level 2 monster in a Synchro Summon. 2. You draw 1 card if sent to the Grave to Synchro Summon.
More info: https://yugipedia.com/wiki/Tuningware
Turn 5: Yusei Fudo
Nitro Warrior

FIRE
/ Synchro Monster / Level 7 / ATK 2800 / DEF 1800
(Warrior / Synchro / Effect)
"Nitro Synchron" + 1+ non-Tuner monsters
1. Gains 1000 ATK for the next attack involving it at damage calculation if a Spell Card is activated that turn. 2. Can change 1 face-up monster the opponent controls in Defense Mode to Attack Mode after damage calculation and attack it if it destroys a monster they control in battle while attacking.

More info: https://yugipedia.com/wiki/Nitro_Warrior
Turn 6: Yugi Muto
Big Shield Gardna

EARTH / Effect Monster / Level 4 / ATK 100 / DEF 2600
(Warrior / Effect)
1. Negates an activated Spell Card that targets it while Set, then becomes face-up Defense Mode. 2. Changes to Attack Mode after the Damage Step if attacked.
More info:
https://yugipedia.com/wiki/Big_Shield_Gardna