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My Yu-Gi-Oh Hybrid Fanfic Season 9 Part 1's Episode Cards
1.
Card names in the info are from the
time they were released so they may differ from the links below. 2. Episode 1 is skipped as no cards were played. |
Gladiator Proving Ground (Part 1) |
Turn 1: Heraklinos Gladiator Beast Bestiari WIND / Effect Monster / Level 4 / ATK 1500 / DEF 800 (Winged Beast / Effect) 1. Destroys 1 Spell or Trap Card on the field if Special Summoned to your field with a "Gladiator Beast" effect. 2. Can shuffle itself into the Deck after the Battle Phase if it battled that turn and Special Summon 1 "Gladiator Beast" monster from your Deck to your field, except "Gladiator Beast Bestiari". More info: https://yugipedia.com/wiki/Gladiator_Beast_Bestiari |
Turn 2: Jaden Yuki Elemental HERO Stratos WIND / Effect Monster / Level 4 / ATK 1800 / DEF 300 (Warrior / Effect) Can activate 1 effect below if Normal or Special Summoned. ● Adds 1 "Elemental HERO", "Destiny HERO" or "Evil HERO" monster from your Deck to your hand. ● Can destroy Spell or Trap Cards the oppoonent controls up to the number of "Elemental HERO", "Destiny HERO" or "Evil HERO" monsters you control. More info: https://yugipedia.com/wiki/Elemental_HERO_Stratos |
Turn 2: Heraklinos Gladiator Beast War Chariot TRAP / Counter Trap Negates an activated Effect Monster effect and destroys it if you control a "Gladiator Beast" monster. More info: https://yugipedia.com/wiki/Gladiator_Beast_War_Chariot |
Turn 3: Heraklinos Gladiator Beast Andal EARTH / Normal Monster / Level 4 / ATK 1900 / DEF 1500 (Beast-Warrior / Normal) This one-eyed warrior bear is an aggressive hunter that strikes down its prey with the powerful swipes of its claws. No one can bear the brunt of his tremendously fast and heavy blows. More info: https://yugipedia.com/wiki/Gladiator_Beast_Andal |
Turn 3: Heraklinos Gladiator Beast Gyzarus DARK / Fusion Monster / Level 6 / ATK 2400 / DEF 1500 (Winged Beast / Fusion / Effect) "Gladiator Beast Bestiari" + 1 "Gladiator Beast" monster 1. Only Special Summoned from your Extra Deck by shuffling the above monsters you control into the Deck without "Polymerization". 2. Can destroy up to 2 cards on the field if Special Summoned. 3. Can shuffle itself into the Extra Deck after the Battle Phase if it battled that turn and Special Summon 2 "Gladiator Beast" monsters from your Deck to your field, except "Gladiator Beast Bestiari". More info: https://yugipedia.com/wiki/Gladiator_Beast_Gyzarus |
Master of the Dragons (Part 3) |
Turn 15: Jack Atlas Shadow Spell TRAP / Continuous Trap 1. Prevents 1 face-up monster the opponent controls from attacking or changing battle positions, and lowers its ATK by 700. 2. Destroys itself if the monster leaves the field. More info: https://yugipedia.com/wiki/Shadow_Spell |
Turn 16: Seto Kaiba Blade Knight LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 1000 (Warrior / Effect) 1. Gains 400 ATK if you have 1 or less cards in your hand. 2. Negates effects of Flip monsters it destroys in battle if it's the only monster you control. More info: https://yugipedia.com/wiki/Blade_Knight |
Turn 17: Jack Atlas Descending Lost Star TRAP / Continuous Trap 1. Revives 1 Synchro Monster from your Grave to your field in Defense Mode. 2. Negates that monster's effects, lowers its Level by 1, makes its DEF 0 and prevents it from changing battle positions. More info: https://yugipedia.com/wiki/Descending_Lost_Star |
Turn 17: Jack Atlas Red Dragon Archfiend (via Descending Lost Star) DARK / Synchro Monster / Level 8 / ATK 3000 / DEF 2000 (Dragon / Synchro / Effect) 1 Tuner + 1+ non-Tuner monsters 1. Destroys all Defense Position monsters the opponent controls after damage calculation if it attacked a Defense Position monster they control. 2. Destroys all monsters you control at the End Phase that didn't attack that turn. More info: https://yugipedia.com/wiki/Red_Dragon_Archfiend |
Turn 17: Jack Atlas Strong Wind Dragon WIND / Effect Monster / Level 6 / ATK 2400 / DEF 1000 (Dragon / Effect) 1. Not destroyed in battle by a monster with the same ATK. 2. Gains half the original ATK of a Dragon monster used for its Tribute Summon. 3. Deals piercing battle damage to the opponent if attacking a monster in Defense Mode. More info: https://yugipedia.com/wiki/Strong_Wind_Dragon |
Turn 18: Seto Kaiba Dragon's Mirror SPELL / Normal Spell Fusion Summos 1 Dragon Fusion Monster in your Extra Deck by banishing Fusion Materials from your hand or Grave. More info: https://yugipedia.com/wiki/Dragon's_Mirror |
Turn 18: Seto Kaiba Blue-Eyes Ultimate Dragon LIGHT / Fusion Monster / Level 12 / ATK 4500 / DEF 3800 (Dragon / Fusion) "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" More info: https://yugipedia.com/wiki/Blue-Eyes_Ultimate_Dragon |
Master of the Dragons (Part 2) |
Turn 9: Seto Kaiba Card of Demise SPELL / Normal Spell 1. You draw cards from your Deck until you have 5 in your hand. 2. Sends your entire hand to the Grave 5 of your turns from activation. More info: https://yugipedia.com/wiki/Card_of_Demise_(anime) |
Turn 9: Seto Kaiba Soul Exchange SPELL / Normal Spell Tributes 1 monster the opponent controls as if you controlled it, but prevents your Battle Phase that turn. More info: https://yugipedia.com/wiki/Soul_Exchange |
Turn 9: Seto Kaiba Kaiser Glider (via Soul Exchange) LIGHT / Effect Monster / Level 6 / ATK 2400 / DEF 2200 (Dragon / Effect) 1. Not destroyed in battle by monsters with the same ATK. 2. Returns 1 monster on the field to the hand if destroyed and sent to the Grave. More info: https://yugipedia.com/wiki/Kaiser_Glider |
Turn 10: Seto Kaiba Call of the Haunted TRAP / Continuous Trap 1. Revives 1 monster from your Grave to your field in Attack Mode. 2. Destroys the monster if this card leaves the field. 3. Destroys itself if the monster is destroyed. More info: https://yugipedia.com/wiki/Call_of_the_Haunted |
Turn 10: Seto Kaiba Blue-Eyes Terra Firma Dragon (via Call of the Haunted) EARTH / Synchro Monster / Level 9 / ATK 3500 / DEF 2700 (Dragon / Synchro / Effect) 1 Tuner + 1+ non-Tuner monsters 1. Gains 1000 ATK if all monsters used in its Synchro Summon are Dragon monsters. 2. Banishes any monster it destroys in battle. Card image: Coming Soon! |
Turn 10: Jack Atlas Trap Eater DARK / Effect Monster / Level 4 / ATK 1900 / DEF 1600 (Fiend / Tuner / Effect) 1. Can't be Normal Summoned or Set. 2. Only Special Summoned from your hand to your field by sending 1 face-up Trap Card the opponent controls to the Grave. More info: https://yugipedia.com/wiki/Trap_Eater |
Turn 11: Seto Kaiba Trade-In SPELL / Normal Spell You draw 2 cards by discarding 1 Level 8 monster from your hand. More info: https://yugipedia.com/wiki/Trade-In |
Turn 11: Seto Kaiba Silent Doom SPELL / Normal Spell Revives 1 Normal Monster from your Grave to your field in Defense Mode, but prevents it from attacking. More info: https://yugipedia.com/wiki/Silent_Doom |
Turn 11: Seto Kaiba Blue-Eyes White Dragon (via Silent Doom) LIGHT / Normal Monster / Level 8 / ATK 3000 / DEF 2500 (Dragon / Normal) This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale. More info: https://yugipedia.com/wiki/Blue-Eyes_White_Dragon |
Turn 11: Seto Kaiba Burst Stream of Destruction SPELL / Normal Spell 1. Destroys all monsters the opponent controls if you control "Blue-Eyes White Dragon". 2. Prevents "Blue-Eyes White Dragon" you control from attacking that turn. More info: https://yugipedia.com/wiki/Burst_Stream_of_Destruction |
Turn 12: Jack Atlas Dark Resonator DARK / Effect Monster / Level 3 / ATK 1300 / DEF 300 (Fiend / Tuner / Effect) Not destroyed in battle once per turn. More info: https://yugipedia.com/wiki/Dark_Resonator |
Turn 12: Seto Kaiba Blue-Eyes White Dragon LIGHT / Normal Monster / Level 8 / ATK 3000 / DEF 2500 (Dragon / Normal) This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale. More info: https://yugipedia.com/wiki/Blue-Eyes_White_Dragon |
Turn 12: Jack Atlas Battle Fader (via its effect) DARK / Effect Monster / Level 1 / ATK 0 / DEF 0 (Fiend / Effect) 1. Can Special Summon itself from your hand to your field if a monster the opponent controls attacks you directly, then ends the Battle Phase. 2. Banishes itself if it leaves the field after being Special Summoned this way. More info: https://yugipedia.com/wiki/Battle_Fader |
Turn 14: Jack Atlas Fiendish Chain TRAP / Continuous Trap 1. Prevents 1 face-up Effect Monster from attacking or using its effects. 2. Destroys itself if the monster is destroyed. More info: https://yugipedia.com/wiki/Fiendish_Chain |
Master of the Dragons (Part 1) |
Turn 4: Jack Atlas Clock Resonator EARTH / Effect Monster / Level 3 / ATK 1200 / DEF 600 (Fiend / Tuner / Effect) Not destroyed in battle or by effects once per turn if face-up in Defense Mode. More info: https://yugipedia.com/wiki/Clock_Resonator |
Turn 5: Seto Kaiba Enemy Controller SPELL / Quick-Play Spell Activates 1 effect below. ● Changes the battle position of 1 face-up monster the opponent controls. ● Gives you control of 1 face-up monster the opponent controls until the End Phase by Tributing 1 monster. More info: https://yugipedia.com/wiki/Enemy_Controller |
Turn 5: Jack Atlas Red Screen TRAP / Continuous Trap 1. Prevents monsters the opponent controls from attacking. 2. Requires you to pay 1000 Life Points at your End Phases or is destroyed. 3. Can revive 1 Level 1 Tuner monster from your Grave to your field by destroying itself if you control "Red Dragon Archfiend". More info: https://yugipedia.com/wiki/Red_Screen |
Turn 6: Jack Atlas Monster Reborn SPELL / Normal Spell Revives 1 monster from either Grave to your field. More info: https://yugipedia.com/wiki/Monster_Reborn |
Turn 6: Jack Atlas Vice Dragon (via Monster Reborn) DARK / Effect Monster / Level 5 / ATK 2000 / DEF 2400 (Dragon / Effect) 1. Can be Special Summoned from your hand to your field if the opponent controls a monster and you don't. 2. Halves its original ATK and DEF if Summoned this way. More info: https://yugipedia.com/wiki/Vice_Dragon |
Turn 6: Jack Atlas Red Dragon Archfiend DARK / Synchro Monster / Level 8 / ATK 3000 / DEF 2000 (Dragon / Synchro / Effect) 1 Tuner + 1+ non-Tuner monsters 1. Destroys all Defense Position monsters the opponent controls after damage calculation if it attacked a Defense Position monster they control. 2. Destroys all monsters you control at the End Phase that didn't attack that turn. More info: https://yugipedia.com/wiki/Red_Dragon_Archfiend |
Turn 6: Jack Atlas Creation Resonator (via its effect) WIND / Effect Monster / Level 3 / ATK 800 / DEF 600 (Fiend / Tuner / Effect) Can be Special Summoned from your hand to your field if you control a Level 8 or higher Synchro Monster. More info: https://yugipedia.com/wiki/Creation_Resonator |
Turn 6: Jack Atlas Creation Resonator (via its effect) WIND / Effect Monster / Level 3 / ATK 800 / DEF 600 (Fiend / Tuner / Effect) Can be Special Summoned from your hand to your field if you control a Level 8 or higher Synchro Monster. More info: https://yugipedia.com/wiki/Creation_Resonator |
Turn 6: Jack Atlas Level Retuner TRAP / Normal Trap Lowers the Level of 1 face-up monster you control by up to 2. More info: https://yugipedia.com/wiki/Level_Retuner |
Turn 6: Jack Atlas Red Nova Dragon DARK / Synchro Monster / Level 12 / ATK 3500 / DEF 3000 (Dragon / Synchro / Effect) 2 Tuners + "Red Dragon Archfiend" 1. Gains 500 ATK for all Tuner monsters in your Grave. 2. Can't be destroyed by the opponent's effects. 3. Can banish itself to negate an attack from a monster the opponent controls. 4. Returns itself to your field at the End Phase if banished this way. More info: https://yugipedia.com/wiki/Red_Nova_Dragon |
Turn 7: Seto Kaiba Peten the Dark Clown DARK / Effect Monster / Level 3 / ATK 500 / DEF 1200 (Spellcaster / Effect) Can Special Summon 1 "Peten the Dark Clown" from your hand or Deck to your field by banishing itself from your Grave if sent to the Grave. More info: https://yugipedia.com/wiki/Peten_the_Dark_Clown |
Turn 8: Jack Atlas Twin-Sword Marauder DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1000 (Warrior / Effect) 1. Can attack twice per Battle Phase if attacking a Defense Position monster. 2. Deals piercing battle damage to the opponent if attacking a Defense Position monster. More info: https://yugipedia.com/wiki/Twin-Sword_Marauder |
Turn 8: Seto Kaiba Peten the Dark Clown (via its effect) DARK / Effect Monster / Level 3 / ATK 500 / DEF 1200 (Spellcaster / Effect) Can Special Summon 1 "Peten the Dark Clown" from your hand or Deck to your field by banishing itself from your Grave if sent to the Grave. More info: https://yugipedia.com/wiki/Peten_the_Dark_Clown |
Turn 8: Seto Kaiba Peten the Dark Clown (via its effect) DARK / Effect Monster / Level 3 / ATK 500 / DEF 1200 (Spellcaster / Effect) Can Special Summon 1 "Peten the Dark Clown" from your hand or Deck to your field by banishing itself from your Grave if sent to the Grave. More info: https://yugipedia.com/wiki/Peten_the_Dark_Clown |
Turn 8: Seto Kaiba Negate Attack TRAP / Counter Trap Blocks an attack from 1 monster the opponent controls, then ends the Battle Phase. More info: https://yugipedia.com/wiki/Negate_Attack |
Hero's Duel (Part 3) |
Turn 13: Yusei Fudo Junk Synchron (via Monster Reborn) DARK / Effect Monster / Level 3 / ATK 1300 / DEF 500 (Warrior / Tuner / Effect) Can revive 1 Level 2 or lower monster from your Grave to your field in Defense Mode if Normal Summoned, but negates that monster's effects. More info: https://yugipedia.com/wiki/Junk_Synchron |
Turn 13: Yusei Fudo Junk Warrior DARK / Synchro Monster / Level 5 / ATK 2300 / DEF 1300 (Warrior / Synchro / Effect) "Junk Synchron" + 1+ non-Tuner monsters Gains ATK equal to the total ATK of all Level 2 or lower monsters you control if Synchro Summoned. More info: https://yugipedia.com/wiki/Junk_Warrior |
Turn 13: Yugi Muto Mirror Force TRAP / Normal Trap Destroys all Attack Position monsters the opponent controls if a monster they control attacks. More info: https://yugipedia.com/wiki/Mirror_Force |
Turn 1: Seto Kaiba Ancient Rules SPELL / Normal Spell Special Summons 1 Level 5 or higher Normal Monster from your hand to your field. More info: https://yugipedia.com/wiki/Ancient_Rules |
Turn 1: Seto Kaiba Blue-Eyes White Dragon (via Ancient Rules) LIGHT / Normal Monster / Level 8 / ATK 3000 / DEF 2500 (Dragon / Normal) This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale. More info: https://yugipedia.com/wiki/Blue-Eyes_White_Dragon |
Turn 2: Jack Atlas Vice Dragon (via its effect) DARK / Effect Monster / Level 5 / ATK 2000 / DEF 2400 (Dragon / Effect) 1. Can be Special Summoned from your hand to your field if the opponent controls a monster and you don't. 2. Halves its original ATK and DEF if Summoned this way. More info: https://yugipedia.com/wiki/Vice_Dragon |
Turn 2: Jack Atlas Dark Tinker DARK / Effect Monster / Level 2 / ATK 1000 / DEF 1300 (Fiend / Tuner / Effect) Can see the top card of your Deck if sent to the Grave while on your field, then return that card to the top or bottom of your Deck. More info: https://yugipedia.com/wiki/Dark_Tinker |
Turn 2: Jack Atlas Chaos King Archfiend DARK / Synchro Monster / Level 7 / ATK 2600 / DEF 2600 (Fiend / Synchro / Effect) 1 Fiend Tuner + 1+ non-Tuner monsters Can switch the ATK and DEF of all face-up monsters the opponent controls if it attacks until the Battle Phase ends. More info: https://yugipedia.com/wiki/Chaos_King_Archfiend |
Turn 2: Seto Kaiba Shadow Spell TRAP / Continuous Trap 1. Prevents 1 face-up monster the opponent controls from attacking or changing battle positions, and lowers its ATK by 700. 2. Destroys itself if the monster leaves the field. More info: https://yugipedia.com/wiki/Shadow_Spell |
Turn 3: Seto Kaiba The White Stone of Legend LIGHT / Effect Monster / Level 1 / ATK 300 / DEF 250 (Dragon / Tuner / Effect) Can add 1 "Blue-Eyes White Dragon" from your Deck to your hand if sent to the Grave. More info: https://yugipedia.com/wiki/The_White_Stone_of_Legend |
Turn 3: Seto Kaiba Blue-Eyes Terra Firma Dragon EARTH / Synchro Monster / Level 9 / ATK 3500 / DEF 2700 (Dragon / Synchro / Effect) 1 Tuner + 1+ non-Tuner monsters 1. Gains 1000 ATK if all monsters used in its Synchro Summon are Dragon monsters. 2. Banishes any monster it destroys in battle. Card image: Coming Soon! |
Hero's Duel (Part 2) |
Turn 6: Yugi Muto Pot of Greed SPELL / Normal Spell Draw 2 cards. More info: https://yugipedia.com/wiki/Pot_of_Greed |
Turn 6: Yugi Muto Fissure SPELL / Normal Spell Destroys the face-up monster the opponent controls with the lowest ATK (you choose if tied). More info: https://yugipedia.com/wiki/Fissure |
Turn 6: Yugi Muto Dark Magic Curtain SPELL / Normal Spell 1. Special Summons 1 "Dark Magician" from your Deck to your field by paying half your Life Points. 2. Prevents your other Summons that turn. More info: https://yugipedia.com/wiki/Dark_Magic_Curtain |
Turn 6: Yugi Muto Dark Magician (via Dark Magic Curtain) DARK / Normal Monster / Level 7 / ATK 2500 / DEF 2100 (Spellcaster / Normal) The ultimate wizard in terms of attack and defense. More info: https://yugipedia.com/wiki/Dark_Magician |
Turn 7: Yusei Fudo Sonic Chick EARTH / Effect Monster / Level 1 / ATK 300 / DEF 300 (Winged Beast / Effect) Not destroyed in battle by monsters with at least 1900 ATK. More info: https://yugipedia.com/wiki/Sonic_Chick |
Turn 8: Yugi Muto Queen's Knight LIGHT / Normal Monster / Level 4 / ATK 1500 / DEF 1600 (Warrior / Normal) Alpha, Beta and Gamma meld as one to form a powerful monster. More info: https://yugipedia.com/wiki/Queen's_Knight |
Turn 8: Yusei Fudo Scrap-Iron Scarecrow TRAP / Normal Trap 1. Blocks an attack from 1 monster the opponent controls. 2. Returns itself face-down after activation. More info: https://yugipedia.com/wiki/Scrap-Iron_Scarecrow |
Turn 9: Yusei Fudo Speed Warrior WIND / Effect Monster / Level 2 / ATK 900 / DEF 400 (Warrior / Effect) Doubles its original ATK once per Battle Phase if Normal Summoned, until the Battle Phase ends. More info: https://yugipedia.com/wiki/Speed_Warrior |
Turn 10: Yugi Muto Frequency Magician LIGHT / Effect Monster / Level 2 / ATK 800 / DEF 400 (Spellcaster / Tuner / Effect) 1. Gets 1 Spell Counter if Normal Summoned (max. 1). 2. Can give 1 face-up monster you control 500 ATK until the End Phase by removing 1 Spell Counter from itself. More info: https://yugipedia.com/wiki/Frequency_Magician |
Turn 10: Yugi Muto The Master Magician LIGHT / Synchro Monster / Level 9 / ATK 2100 / DEF 1000 (Spellcaster / Synchro / Effect) 1 Tuner + 1+ non-Tuner monsters Gains this effect based on how many Spellcaster monsters were used in its Synchro Summon. ● 0: Deals piercing battle damage to the opponent if attacking a monster in Defense Mode. ● 2: 1. Can attack twice per Battle Phase. 2. Prevents the opponent from activating Spell or Trap Cards if it attacks if it destroyed a monster they control in battle. Card image: https://inkbunny.net/s/3558747 |
Turn 11: Yusei Fudo Shield Wing WIND / Effect Monster / Level 2 / ATK 0 / DEF 900 (Winged Beast / Effect) Not destroyed in battle twice per turn. More info: https://yugipedia.com/wiki/Shield_Wing |
Turn 13: Yusei Fudo Monster Reborn SPELL / Normal Spell Revives 1 monster from either Grave to your field. More info: https://yugipedia.com/wiki/Monster_Reborn |
Hero's Duel (Part 1) |
Turn 1: Yusei Fudo Fortress Warrior EARTH / Effect Monster / Level 2 / ATK 600 / DEF 1200 (Warrior / Effect) 1. Prevents you from taking battle damage from battles involving it. 2. Not destroyed in battle once per turn. More info: https://yugipedia.com/wiki/Fortress_Warrior |
Turn 2: Yugi Muto Alpha the Magnet Warrior EARTH / Normal Monster / Level 4 / ATK 1400 / DEF 1700 (Rock / Normal) Alpha, Beta and Gamma meld as one to form a powerful monster. More info: https://yugipedia.com/wiki/Alpha_The_Magnet_Warrior |
Turn 3: Yusei Fudo Nitro Synchron FIRE / Effect Monster / Level 2 / ATK 300 / DEF 100 (Machine / Tuner / Effect) You draw 1 card if sent to the Grave to Synchro Summon a "Nitro" Synchro Monster. More info: https://yugipedia.com/wiki/Nitro_Sychron |
Turn 3: Yusei Fudo Armory Arm LIGHT / Synchro Monster / Level 4 / ATK 1800 / DEF 1200 (Machine / Synchro / Effect) 1 Tuner + 1+ non-Tuner monsters 1. Can equip to a monster on the field once per turn and give it 1000 ATK or unequip itself and be Special Summoned to your field in Attack Mode. 2. Deals the ATK of a monster the equipped monster destroys in battle to the opponent's Life Points. More info: https://yugipedia.com/wiki/Armory_Arm |
Turn 3: Yugi Muto Soul Rope TRAP / Normal Trap Special Summons 1 Level 4 monster from your Deck to your field by paying 1000 Life Points if a monster you control is destroyed by an effect and sent to the Grave. More info: https://yugipedia.com/wiki/Soul_Rope |
Turn 3: Yugi Muto Gamma the Magnet Warrior (via Soul Rope) EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 1800 (Rock / Normal) Alpha, Beta and Gamma meld as one to form a powerful monster. More info: https://yugipedia.com/wiki/Gamma_The_Magnet_Warrior |
Turn 4: Yugi Muto Monster Reborn SPELL / Normal Spell Revives 1 monster from either Grave to your field. More info: https://yugipedia.com/wiki/Monster_Reborn |
Turn 4: Yugi Muto Alpha the Magnet Warrior (via Monster Reborn) EARTH / Normal Monster / Level 4 / ATK 1400 / DEF 1700 (Rock / Normal) Alpha, Beta and Gamma meld as one to form a powerful monster. More info: https://yugipedia.com/wiki/Alpha_The_Magnet_Warrior |
Turn 4: Yugi Muto Beta the Magnet Warrior EARTH / Normal Monster / Level 4 / ATK 1700 / DEF 1600 (Rock / Normal) Alpha, Beta and Gamma meld as one to form a powerful monster. More info: https://yugipedia.com/wiki/Beta_The_Magnet_Warrior |
Turn 4: Yugi Muto Valkyrion the Magna Warrior EARTH / Effect Monster / Level 8 / ATK 3500 / DEF 3850 (Rock / Effect) 1. Can't be Normal Summoned or Set. 2. First Special Summoned from your hand to your field by Tributing 1 "Alpha The Magnet Warrior", "Beta The Magnet Warrior" and "Gamma The Magnet Warrior" from your hand or field. 3. Can revive those monsters from your Grave to your field by Tributing itself. More info: https://yugipedia.com/wiki/Valkyrion_the_Magna_Warrior |
Turn 4: Yusei Fudo Synchro Deflector TRAP / Normal Trap Blocks an attack from 1 monster the opponent controls on a face-up Synchro Monster you control, then destroys 1 monster the opponent controls. More info: https://yugipedia.com/wiki/Synchro_Deflector |
Turn 4: Yugi Muto Magnet Reverse SPELL / Normal Spell Revives 1 Rock or Machine monster sent to the Grave this turn from your Grave to your field. More info: https://yugipedia.com/wiki/Magnet_Reverse_(anime) |
Turn 4: Yugi Muto Valkyrion the Magna Warrior (via Magnet Reverse) EARTH / Effect Monster / Level 8 / ATK 3500 / DEF 3850 (Rock / Effect) 1. Can't be Normal Summoned or Set. 2. First Special Summoned from your hand to your field by Tributing 1 "Alpha The Magnet Warrior", "Beta The Magnet Warrior" and "Gamma The Magnet Warrior" from your hand or field. 3. Can revive those monsters from your Grave to your field by Tributing itself. More info: https://yugipedia.com/wiki/Valkyrion_the_Magna_Warrior |
Turn 5: Yusei Fudo Graceful Revival TRAP / Continuous Trap 1. Revives 1 Level 2 or lower monster from your Grave to your field in Attack Mode. 2. Destroys the monster if this card leaves the field. 3. Destroys itself if the monster leaves the field. More info: https://yugipedia.com/wiki/Graceful_Revival |
Turn 5: Yusei Fudo Nitro Synchron (via Graceful Revival) FIRE / Effect Monster / Level 2 / ATK 300 / DEF 100 (Machine / Tuner / Effect) You draw 1 card if sent to the Grave to Synchro Summon a "Nitro" Synchro Monster. More info: https://yugipedia.com/wiki/Nitro_Sychron |
Turn 5: Yusei Fudo Tuningware LIGHT / Effect Monster / Level 1 / ATK 100 / DEF 300 (Machine / Effect) 1. Can count as a Level 2 monster in a Synchro Summon. 2. You draw 1 card if sent to the Grave to Synchro Summon. More info: https://yugipedia.com/wiki/Tuningware |
Turn 5: Yusei Fudo Nitro Warrior FIRE / Synchro Monster / Level 7 / ATK 2800 / DEF 1800 (Warrior / Synchro / Effect) "Nitro Synchron" + 1+ non-Tuner monsters 1. Gains 1000 ATK for the next attack involving it at damage calculation if a Spell Card is activated that turn. 2. Can change 1 face-up monster the opponent controls in Defense Mode to Attack Mode after damage calculation and attack it if it destroys a monster they control in battle while attacking. More info: https://yugipedia.com/wiki/Nitro_Warrior |
Turn 6: Yugi Muto Big Shield Gardna EARTH / Effect Monster / Level 4 / ATK 100 / DEF 2600 (Warrior / Effect) 1. Negates an activated Spell Card that targets it while Set, then becomes face-up Defense Mode. 2. Changes to Attack Mode after the Damage Step if attacked. More info: https://yugipedia.com/wiki/Big_Shield_Gardna |