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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

Text card ratings DJCR DJCR Text Visual spoiler Card spoiler

The Shining Darkness (Page 3)

*Also available as an Ultimate Rare card
**Also available as an Ultimate Rare and Ghost Rare card
THSD-EN059
Dawn of the Herald
Ritual Spell
This card is used to Ritual Summon "Herald of Perfection". You must also Tribute monsters whose total Levels equal exactly 6 from the field or your hand. When "Herald of Perfection" is Ritual Summoned by this card's effect, you can remove from play this card in your Graveyard to select 1 of the monsters Tributed for that Ritual Summon, and return it from your Graveyard to your hand.
COMMON
Rating: 3
Comments: By default, I rate all Ritual Spells the same as their Ritual Monsters and vice-versa and this one's rating would've been higher if it Special Summoned one of the monsters used for the Ritual Summon.
TSHD-EN058
Koa'ki Meiru Initialize!
Quick-Play Spell
Tribute 1 "Koa'ki Meiru" monster to add 1 "Iron Core of Koa'ki Meiru" from your Deck or Graveyard to your hand.
COMMON
Rating: 2
Comments: Koa'ki Meiru Decks probably need this card if they're going to lose their Koa'ki Meiru monster and don't have KM Prototype, Iron Core, or any of the cards needed to keep the said KM out.
TSHD-EN057
Magic Triangle of the Ice Barrier
Normal Spell
Reveal 3 "Ice Barrier" monsters with different names in your hand to select 1 card your opponent controls. Destroy the opponent's card and Special Summon 1 "Ice Barrier" monster from your hand.
COMMON
Rating: 2
Comments: Like Worm Call, not much is good enough to meet this card's requirements but only time and Konami's will to release better ones will tell.
TSHD-EN056
Worm Call
Continuous Spell
Once per turn, if your opponent controls a monster and you control no monsters, you can Special Summon 1 Reptile-Type "Worm" monster from your hand in face-down Defense Position.
COMMON
Rating: 2
Comments: So far, there haven't really been that many powerful monsters that fit this card's requirements but maybe later on there will be.
TSHD-EN055
Electromagnetic Shield
Continuous Spell
Level 3 or lower face-up Defense Position Thunder-Type monsters you control cannot be destroyed by battle. Destroy this card if you control a face-up Attack Position monster.
RARE
Rating: 2
Comments: Same as TSHD-EN054's comments.
TSHD-EN054
Wattcube
Equip Spell
Equip only to a Thunder-Type monster. It gains 100 ATK for each Thunder-Type monster in your Graveyard. You can send this face-up card you control to the Graveyard to have 1 face-up Thunder-Type monster you control gain 1000 ATK.
COMMON
Rating: 2
Comments: The Calculator can probably benefit from this card but because he's lost so much of his playability, this card probably won't get used much.
TSHD-EN053
Dragon Laser
Quick-Play Spell
Send 1 "Trigon" equipped to a face-up "Delta Tri" you control to the Graveyard, and destroy all monsters your opponent controls.
COMMON
Rating: 2
Comments: I suppose this comes in handy but only with its required cards.
TSHD-EN052
The Fountain in the Sky
Continuous Spell
When a LIGHT monster is destroyed by battle and sent to your Graveyard, you can remove that monster from play to gain Life Points equal to its ATK.
RARE
Rating: 2
Comments: If you run a LP Gain Deck with all LIGHT monsters, then I see this card fitting there but really not much else.
TSHD-EN051
Pyramid of Wonders
Continuous Spell
All face-up Zombie-Type monsters you control gain 200 ATK for each monster your opponent controls. If (exactly) 1 face-up Zombie-Type monster you control would be destroyed, you can send this card to the Graveyard instead.
RARE
Rating: 1
Comments: It's a wonder why this card even exists as it doesn't do much at all when we have Solidarity, which does the job much better.
TSHD-EN050*
Intercept Wave
Quick-Play Spell
All Synchro Monsters on the field are changed to Defense Position. And then, return all face-up Synchro Monsters to the Extra Deck during the End Phase.
ULTRA RARE
Rating: 3
Comments: This card can really save yourself if your opponent is running Infernities or Blackwings with Vayu and you can just put an end to all of their hard work with this one card!
TSHD-EN049*
Into the Void
Normal Spell
Activate only if you have 3 or more cards in your hand. Draw 1 card. During the End Phase of this turn, discard all the cards in your hand.
ULTRA RARE
Rating: 1
Comments: This'll go Into the Trash Can with its pretty bad effect. Use Allure of Darkness instead.
TSHD-EN048
Infernity Launcher
Continuous Spell
Once per turn, you can send 1 "Infernity" monster from your hand to the Graveyard. If there are no cards in your hand, you can send this card to the Graveyard to select up to 2 "Infernity" monster(s) in your Graveyard and Special Summon them.
SUPER RARE
Rating: 2
Comments: This is probably the main card to Infernity Decks, which I have beaten already with Blackwings, but this card has proven to me already that it's a must for Infernities.
TSHD-EN047
ZERO-MAX
Normal Spell
Activate only if you have no cards in your hand. Select 1 "Infernity" monster in your Graveyard. Special Summon it, and destroy all face-up monsters on the field with ATK lower than the Special Summoned monster's ATK. You cannot conduct your Battle Phase the same turn you activate this card.
SUPER RARE
Rating: 1
Comments: I have yet to see this card in Infernity Decks so either it's not drawn or no one is running it and why should they? ZERO-MAX really should be ZERO-PLAYABILITY.
TSHD-EN046*
Cards for Black Feathers
Normal Spell
Remove from play 1 "Blackwing" monster in your hand to draw 2 cards. You cannot Special Summon during the same turn you activate this card. You can only activate 1 "Cards for Black Feathers" per turn.
ULTRA RARE
Rating: 1
Comments: The name is as bad as the effect! If I could alter this card's name, it would read "50 Cent Cards for Black Feathers" because for $0.50, you'd get terrible cards like this one.
TSHD-EN045
Black-Winged Strafe
Normal Spell
Send 1 "Blackwing" monster from your hand to the Graveyard to select 1 Defense Position monster your opponent controls. Send that monster to the Graveyard.
COMMON
Rating: 2
Comments: Gets around Stardust and Starlight Road but that's about it. Isn't all that great overall.
TSHD-EN044
Chaos Goddess
LIGHT / Fairy-Type Synchro / Level 8 / ATK 2500 / DEF 1800
1 LIGHT Tuner + 2 or more non-Tuner DARK monsters
Once per turn, you can send 1 LIGHT monster from your hand to the Graveyard to select 1 Level 5 or higher DARK monster in your Graveyard. Special Summon that monster. It cannot be used as a Synchro Material Monster.
SECRET RARE
Rating: 1
Comments: The "Chaos" part of her will be inflicted on herself as her card is so terrible that she's eligible to be a drink coaster or a proxy card.
THSD-EN043*
Splendid Rose
WIND / Plant-Type Synchro / Level 6 / ATK 2200 / DEF 2000
1 Tuner + 1 or more non-Tuner monsters
Once per turn, you can remove from play 1 Plant-Type monster in your Graveyard to halve the ATK of 1 face-up monster your opponent controls, until the End Phase of this turn. If this card attacks, during the same Battle Phase you can remove from play 1 Plant-Type monster in your Graveyard to halve the ATK of this card (until the End Phase) and attack once again.
ULTRA RARE
Rating: 2
Comments: She's only getting 2/5 for her Shrink-esque effect, which saves her from getting 1/5 and a pun from me.
TSHD-EN042*
Infernity Doom Dragon
DARK / Dragon-Type Synchro / Level 8 / ATK 3000 / DEF 2400
1 DARK Tuner + 1 or more non-Tuner monsters
Once per turn, if you have no cards in your hand, you can select 1 monster your opponent controls. Destroy that monster and inflict damage to your opponent equal to half its ATK. This card cannot attack the same turn you activate this effect.
ULTRA RARE
Rating: 2
Comments: Probably the most powerful of the Infernities thus far but still not good enough to give him a higher rating.
TSHD-EN041*
Chaos King Archfiend
DARK / Fiend-Type Synchro / Level 7 / ATK 2600 / DEF 2600
1 Fiend-Type Tuner + 1 or more non-Tuner monsters
When this card declares an attack, you can switch the ATK and DEF of all face-up monsters your opponent controls, until the end of the Battle Phase.
ULTRA RARE
Rating: 3
Comments: Run over virtually any monster with his effect and if the monsters are in Attack Mode, you'll do some major damage! Too bad he's Tuner-specific, which is why his rating isn't as high as it would've been.
TSHD-EN040**
Black-Winged Dragon
DARK / Dragon-Type Synchro / Level 8 / ATK 2800 / DEF 1600
1 Tuner + 1 or more non-Tuner monsters
Whenever you would take damage from a card effect, place 1 Black Feather Counter on this card instead. This card loses 700 ATK for each Black Feather Counter on it. Once per turn, you can remove all Black Feather Counters on this card to have 1 face-up monster your opponent controls lose 700 ATK for each Black Feather Counter, and inflict damage to your opponent equal to the ATK lost by that monster because of this effect.
ULTRA RARE
Rating: 2
Comments: His only real use is to counter Burn Decks as that's where he gets his counters from. What really hurts him (and your LPs later in the duel) is that get gets 700 ATK weaker for each of his counters on him.