| *Ratings below are based on when the product was released and NOT today's Yu-Gi-Oh format* | ||||
| ← Back to Yu-Gi-Oh Card Ratings | Return to Index | → | ||
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Bad |
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Good |
Great! |
Killer!!! |
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**** |
***** |
Tournament Pack 5
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TP5-EN017 |
TP5-EN018 |
TP5-EN019 |
TP5-EN020 |
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**** |
*** |
* |
* |
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Special Summon that Vampire Lord or Pumpking without having to tribute a Monster! A very nice card indeed and a must have for Zombie decks! |
Negate that pesky Magic Jammer your opponent used to negate your Fissure or Trap Jammer used to negate your Mirror Force! Not too bad a card overall. |
1700 ATK Monsters just don't fly (no pun intended) today with beat down decks running amuck. |
Unless you combine this with the other half of Bakura's combo, this card's useless. |
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TP5-EN013 |
TP5-EN014 |
TP5-EN015 |
TP5-EN016 |
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* |
** |
** |
** |
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There's just no use for this card as we have Monsters and Fairy Meteor Crush with this ability and those are continuous effects. |
See my comments on Goddess with the Third Eye (TP5-EN010) for my comments on this card. |
Despite being one of Kaiba's cards and the aforementioned info on GwtTE, there's not much use for this. |
Not much to say about this card except see the comments on my previous cards for this card's comments. |
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TP5-EN009 |
TP5-EN010 |
TP5-EN011 |
TP5-EN012 |
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* |
** |
* |
* |
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This card isn't to good at all. In fact, Barrel Behind the Door is better as you can inflict the damage you would've received to your opponent's lifepoints. Use BBtD instead. |
Here's your second chance to obtain the "helper of decent Fusion Monsters". Other than getting out powerful Fusion Monsters out, she doesn't have much else going for her. |
Without the deadly Last Turn, there's no use for this card. |
The only thing I see this card being is roadkill as it's too weak to escape the wrath of GAF's and Vorse Raiders. |
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TP5-EN005 |
TP5-EN006 |
TP5-EN007 |
TP5-EN008 |
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*** |
*** |
* |
**** |
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Set this nasty insect down and if your opponent attacks it, he/she loses 5 cards right off of his or her deck! Of course, NW is prone to Monster Removal like any Monster so be careful. |
This card can be quite the powerhouse in multiples as you can remove up to 6 Monsters from play in one turn! You may need to boost him up to ensure that his effect activates though. |
Only a few 1600 ATK Monsters are considered to be playable and this isn't one of them. |
Bring back your Vampire Lord to play Vampire Genesis or perhaps revive a powerful Monster like Despair from the Dark! Whatever you choose, this is a great card to use! |
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TP5-EN001 |
TP5-EN002 |
TP5-EN003 |
TP5-EN004 |
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** |
*** |
*** |
**** |
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There is potential for this card but don't count on it. 2100 ATK and only gaining points when attacking DARK Monsters isn't too good/bad effect. Might see potential in Warrior decks though. |
2600 DEF is nice for 4 stars! What hurts this card is that after Damage Calculation, he switches to Attack Position and with only 100 ATK, he'll won't be able to stay alive. |
In multiples, this card can be decent but 500 points isn't a lot to inflict on its own unless combined with discarding cards. |
1900 ATK is a decent ATK for any Monster except level 5 and above unless backed with a decent effect. This is a must have for Dragon, WIND, or beat down decks! |