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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

Text card ratings DJCR DJCR Text  Visual spoiler Card spoiler

The Dark Illusion (Page 3)

TDIL-EN059
Dark Magic Expanded
Quick-Play Spell
Apply these effects in sequence, based on the number of "Dark Magician" and/or "Dark Magician Girl" on the field and in the Graveyards.
● 1+: 1 DARK Spellcaster-Type monster on the field gains 1000 ATK until the end of this turn.
● 2+: This turn, your opponent cannot activate cards and effects in response to your Spell/Trap Card or effect activation, also Spell/Trap Cards you control cannot be destroyed by your opponent's card effects.
● 3+: DARK Spellcaster-Type monsters you currently control are unaffected by your opponent's card effects, until the end of this turn.
COMMON
Rating: 2
Comments: This'll only really work in a Dark Magician/Dark Magician Girl Deck because outside of that, you won't likely be able to activate this, or get much out of it.
TDIL-EN058
Illusion Magic
Quick-Play Spell
Tribute 1 Spellcaster-Type monster; add up to 2 copies of "Dark Magician" from your Deck and/or Graveyard to your hand. You can only activate 1 "Illusion Magic" per turn.
RARE
Rating: 2
Comments: Same as TDIL-EN057's comments.
TDIL-EN057
Dark Magical Circle
Continuous Spell
When this card is activated: Look at the top 3 cards of your Deck, then you can reveal 1 "Dark Magician" or 1 Spell/Trap Card that specifically lists the card "Dark Magician", among them, and add it to your hand, also place the remaining cards on top of your Deck in any order. If "Dark Magician" is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 card your opponent controls; banish it. You can only use each effect of "Dark Magical Circle" once per turn.
SECRET RARE
Rating: 2
Comments: If your Deck is centered around Dark Magician, then this may not be too bad, though even then, it's not that good.
TDIL-EN056
Forbidden Dark Contract with the Swamp King
Continuous Spell
Once per turn: You can Special Summon 1 "D/D/D" monster from your hand in Defense Position, but its effects are negated. Once per turn: You can Fusion Summon 1 Fiend-Type Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials, including a monster Special Summoned by this card with the above effect. Once per turn, during your Standby Phase: Take 2000 damage.
COMMON
Rating: 1
Comments: This may offer multiple Fusion Summons but since it's once per turn, it's no better than Dark Fusion, which also doesn't hurt you back and isn't at risk of being destroyed before its benefits can be used.
TDIL-EN055
Frightfur Sanctuary
Continuous Spell
Activate this card by discarding 1 card and sending 2 "Frightfur" monsters from your Extra Deck to the Graveyard. All Fusion Monsters you control are also treated as "Frightfur" monsters. If this card is sent to the Graveyard: You can target 1 "Frightfur" Fusion Monster in your Graveyard; return it to the Extra Deck.
COMMON
Rating: 1
Comments: This card asks for too much to even be remotely worthwhile. If this is their sanctuary, tear it down and rebuild it.
TDIL-EN054
Luna Light Perfume
Normal Spell
Target 1 "Lunalight" monster in your Graveyard; Special Summon it. You can banish this card from your Graveyard, then discard 1 card; add 1 "Lunalight" monster from your Deck to your hand.
SUPER RARE
Rating: 2
Comments: You'll end up with two Lunalight monsters in your possession but that's only if you're willing to throw out a card from your hand and acknowledge that this card is going to be banished to get the 2nd one.
TDIL-EN053
Super Hippo Carnival
Quick-Play Spell
Special Summon 1 "Performapal Hip Hippo" from your hand, Deck, or Graveyard, then you can Special Summon as many "Hippo Tokens" (Beast-Type/EARTH/
Level 1/ATK 0/DEF 0) as possible, but they cannot be Tributed, and monsters your opponent controls cannot target monsters for attacks for the rest of this turn, except "Hippo Tokens". You cannot Special Summon monsters from the Extra Deck while a "Hippo Token" is in a Monster Zone.
COMMON
Rating: 2
Comments: Hip Hippo is certainly one of the better Performapals to use and this gets it from anywhere in your possesion unless it's banished and then you get additional Tokens but you won't be using the Extra Deck until those Tokens are gone.
TDIL-EN052
Ebon High Magician
DARK / Spellcaster-Type Xyz / Rank 7 / ATK 2300 / DEF 2800
2 Level 7 Spellcaster-Type monsters
While this card has Xyz Material, you can activate a Quick-Play Spell Card or a Trap Card from your hand during your opponent's turn by detaching 1 Xyz Material from this card at activation. If this Xyz Summoned card is destroyed by battle and sent to the Graveyard, or if this Xyz Summoned card you control is sent to your Graveyard by an opponent's card effect: You can Special Summon 1 DARK Spellcaster-Type monster from your hand or Deck, then you can destroy 1 card on the field.
SUPER RARE
Rating: 2
Comments: I like the idea of being able to activate Quick-Play Spells and Trap Cards during your opponent's turn but with only two Xyz Materials to start, that's not that impressive as it costs you one Xyz Material to do so. Plus it'll probably be in Defense Mode much of the time as it only has 2300 ATK, though once it's destroyed, it does have some final minor perks.
TDIL-EN051
Coral Dragon
WATER / Dragon-Type Synchro-Type Tuner / Level 6 / ATK 2400 / DEF 500
1 Tuner + 1 or more non-Tuner monsters
Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the Graveyard: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn.
SECRET RARE
Rating: 3
Comments: It doesn't ask for specific Synchro Materials and for a small fee, you can get rid of threats. As a bonus, once it's sent to the Graveyard after being Synchro Summoned, you'll draw an extra card, though it would be nice if it let you draw 1 card if sent to the Grave after being Special Summoned.
TDIL-EN050
Tyrant Red Dragon Archfiend
DARK / Dragon-Type Synchro / Level 10 / ATK 3500 / DEF 3000
2 Tuners + 1 or more non-Tuner monsters
Must be Synchro Summoned, and cannot be Special Summoned by other ways. You can only use each of these effects of "Tyrant Red Dragon Archfiend" once per turn.
● During your Main Phase 1: You can destroy all other cards on the field, also, for the rest of this turn, other monsters you control cannot attack.
● During either player's Battle Phase, when a Spell/Trap Card is activated: You can negate the activation, and if you do, destroy that card, and if you do that, this card gains 500 ATK.
ULTRA RARE
Rating: 2
Comments: Since your other monsters can't attack, it may seem like a good idea to have them destroyed but it really isn't because then you're relying on this guy alone and it can only stop 1 Spell/Trap Card. Luckily, it doesn't ask for Red Dragon Archfiend, though that does make it easier.
TDIL-EN049
Assault Blackwing - Onimaru the Divine Thunder
DARK / Winged Beast-Type Synchro / Level 12 / ATK 3000 / DEF 2000
1 Tuner + 1 or more non-Tuner monsters
If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner while face-up on the field. Cannot be destroyed by card effects. You can target 1 "Blackwing" monster in your Graveyard; this card's Level becomes the same as that monster's. You can only use this effect of "Assault Blackwing - Onimaru the Divine Thunder" once per Duel. If this card that was Synchro Summoned using only Synchro Monsters attacks, this card gains 3000 ATK during the Damage Step only.
SUPER RARE
Rating: 2
Comments: While it doesn't initially state it needs Synchros for Synchro Materials, you may want that if you want it to have the extra 3000 ATK when it attacks, though it's not a whole lot better than Sohaya the Rain Storm.
TDIL-EN048
Assault Blackwing - Sohaya the Rain Storm
DARK / Winged Beast-Type Synchro / Level 5 / ATK 1500 / DEF 2000
1 Tuner + 1 or more non-Tuner monsters
If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner while face-up on the field. You can only use each of these effects of "Assault Blackwing - Sohaya the Rain Storm" once per turn. ● When this card is Synchro Summoned: You can target 1 "Assault Blackwing" monster in your Graveyard; Special Summon it. ● During your Main Phase, if this card is in the Graveyard because it was sent there this turn: You can banish 1 other "Assault Blackwing - Sohaya the Rain Storm" from your Graveyard; Special Summon this card.
COMMON
Rating: 2
Comments: Assault Blackwings really haven't proven to be that good IMO when compared to the original Blackwings and this guy isn't a whole lot better but it's better than Sayo the Rain Hider at least.
TDIL-EN047
Assault Blackwing - Sayo the Rain Hider
DARK / Winged Beast-Type Synchro / Level 2 / ATK 800 / DEF 100
1 Tuner + 1 non-Tuner monster
If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner while face-up on the field. Twice per turn, this card cannot be destroyed by battle.
RARE
Rating: 1
Comments: There are far better options if you want a monster that can survive attacks like Marshmallon and Arcana Force 0. This guy is more effort than it's worth.
TDIL-EN046
Nirvana High Paladin
DARK / Spellcaster, Synchro and Pendulum / Level 10 / ATK 3300 / DEF 2500 / Scale 8
If a Pendulum Monster you control attacks, for that battle, it cannot be destroyed by battle, also you take no battle damage. At the end of the Damage Step, if a Pendulum Monster you control attacked: All monsters your opponent currently controls lose ATK equal to that attacking monster's ATK, until the end of this turn.
1 Tuner + 1 or more non-Tuner Synchro Monsters
For this card's Synchro Summon, you can treat 1 Pendulum Summoned Pendulum Monster you control as a Tuner. If this card is Synchro Summoned using a Pendulum Summoned Pendulum Monster Tuner: You can target 1 card in your Graveyard; add it to your hand. When this card destroys an opponent's monster by battle: You can halve your opponent's LP. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.
SECRET RARE
Rating: 2
Comments: Well I certainly didn't see this one coming, though I think it pretty well means the remaining Monster Card types (Ritual and Fusion) will get a Pendulum Monster down the road but this guy certainly brings a lot to the table from its ATK to its effects. Of course, much like Odd-Eyes Rebellion Dragon, you'll have to bring this guy out as a Monster Card first and that means using a Synchro Monster non-Tuner. What hurts this card is pretty much all the effects involve a Pendulum Monster. In fact, it's the ATK and last two lines in the Monster Text that are enough to give this guy two stars.
TDIL-EN045
Metalfoes Crimsonite
FIRE / Psychic-Type Fusion / Level 9 / ATK 3000 / DEF 3000
1 "Metalfoes" monster + 2 monsters with 3000 or less ATK
RARE
Rating: 2
Comments: A bit more formidable but you'll also have more work to get it on the field.
TDIL-EN044
Metalfoes Orichalc
FIRE / Psychic-Type Fusion / Level 8 / ATK 2800 / DEF 2200
2 "Metalfoes" monsters
If a "Metalfoes" monster you control attacks a Defense Position monster, inflict double piercing battle damage to your opponent. If this card is sent from the field to the Graveyard: You can target 1 card on the field; destroy it.
COMMON
Rating: 3
Comments: That's better, especially since it's stronger and inflicts double piercing battle damage, which against some monsters can be devastating for your opponent's LP.
TDIL-EN043
Metalfoes Adamante
FIRE / Psychic-Type Fusion / Level 5 / ATK 2500 / DEF 2500
1 "Metalfoes" monster + 1 monster with 2500 or less ATK
RARE
Rating: 1
Comments: I thought we were done with Fusion Monsters like this but apparently not and this guy has pretty specific Fusion Materials too.
TDIL-EN042
Fairy Tail - Snow
LIGHT / Spellcaster / Level 4 / ATK 1850 / DEF 1000
If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position. During either player's turn, if this card is in your Graveyard: You can banish 7 other cards from your hand, field, and/or Graveyard; Special Summon this card.
SHORT PRINT COMMON
Rating: 3
Comments: If this is the start of a series of monsters or an archetype, then it's off to a good start, though I wouldn't recommend using the other effect for its revival.
TDIL-EN041
Wrecker Panda
EARTH / Beast / Level 2 / ATK 800 / DEF 800
Once per turn, during the Standby Phase: You can pay 500 LP; send the top card of your Deck to the Graveyard, and if you do, this card gains ATK and DEF equal to that monster's Level x 200 if it was a monster. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can add 1 monster with the lowest Level from your Graveyard to your hand (your choice, if tied).
COMMON
Rating: 2
Comments: Only a roughly 33% chance you'll get a monster unless that's all your Deck is and it'll probably gain 800 ATK or less in most cases but on the off-chance it's more, this can be somewhat of a threat, especially since the ATK boost isn't temporary.
TDIL-EN040
Tuning Gum
DARK / Fiend-Type Tuner / Level 1 / ATK 400 / DEF 1200
You can target 1 face-up monster you control; that face-up monster is treated as a Tuner this turn. You can only use this effect of "Tuning Gum" once per turn. You can only attack with Synchro Monsters during the turn you activate this effect. During either player's turn, when a card or effect is activated that targets exactly 1 Synchro Monster you control (and no other cards): You can banish this card from your Graveyard; negate the activation.
RARE
Rating: 2
Comments: It's already a Tuner so I don't know why you'd want to make another monster a Tuner unless you had another non-Tuner monster to go with it and this guy has little in the ATK and DEF department but it could save one of your Synchros from harm if it's only that Synchro Monster under fire.