*Cards below are written with a mock translation using the card's actual English card text. This is based on how the cards are actually translated and thus may not work exactly like the card's TCG version.

*Cards not listed below do not have a different card rarity in Japan.
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The Dark Illusion Different Japan Card Rarities

*Also a Prismatic Secret Rare card.
**Also an Ultimate Rare card and a Prismatic Secret Rare card.
***Also an Ultimate Rare, Prismatic Secret Rare card and Holographic Rare (TCG Ghost Rare) card.
****A Normal Rare is the equivalent of the TCG's Short Print Common.
TDIL-JP080
Card Info The Forceful Checkpoint
Normal Trap
When a monster your opponent has in play declares an attack, look at your opponent's hand, and if there is a Monster Card, the attack is nullified, then you choose 1 monster in your opponent's hand and discard it.
NORMAL RARE
TDIL-JP077
Card Info Premature Return
Normal Trap
Remove 1 card in your hand from play, then choose 1 of your monsters that are removed from play and play it through a Special Summon to your field in Defense Mode face-down.
SUPER RARE
TDIL-JP076
Card Info Floodgate Trap Hole
Normal Trap
When your opponent plays a monster(s) face-up, change that monster(s) to Defense Mode face-down. Monsters changed to Defense Mode face- down by this effect may not change their battle positions.
SUPER RARE
TDIL-JP074
Card Info Triamid Pulse
Continuous Trap
Once per turn, you can remove 2 cards in your Graveyard that are Rock-Type monsters and/or Field Spell Cards from play, then choose 1 of these effects to use.
● Choose 1 other card in play that is face-up and destroy it.
● Choose 1 Rock-Type monster in your Graveyard and play it through a Special Summon to your field in Defense Mode.
● Choose up to 3 Field Spell Cards in your Graveyard and shuffle them into the Deck, then draw 1 card from your Deck.
COMMON
TDIL-JP073
Card Info Metalfoes Combination
Continuous Trap
Once per turn, if a Fusion Monster is played through a Fusion Summon. you can choose 1 monster in your Graveyard with "Metalfoes" in its name whose Level is lower Level than that Fusion Monster's Level and play it through a Special Summon to your field. If this card is sent from the field to the Graveyard, you can choose 1 monster in your Deck with "Metalfoes" in its name and add it to your hand.
COMMON
TDIL-JP071
Card Info Magician Navigation
Normal Trap
Play 1 "Dark Magician" through a Special Summon from your hand to your field, then play 1 Level 7 or lower DARK Spellcaster-Type monster through a Special Summon from your Deck. If you have "Dark Magician" in play on your field, other than the turn this card was sent to the Graveyard, you can remove this card in your Graveyard from play, then choose 1 Spell or Trap Card your opponent has in play that is face-up. Its effects are nullified until the end of this turn.
RARE
TDIL-JP066*
Card Info Pot of Desires
Normal Spell
Remove 10 cards from the top of your Deck from play face-down, then draw 2 cards from your Deck. You may only use 1 "Pot of Desires" per turn.
SUPER RARE
TDIL-JP065*
Card Info Cosmic Cyclone
Quick-Play Spell
Pay 1000 LP, then choose 1 Spell or Trap Card in play and remove it from play.
SUPER RARE
TDIL-JP064
Card Info Triamid Kingolem
Field Spell
All Rock-Type monsters in play receive 500 ATK. If a monster you have in play with "Triamid" in its name battles, your opponent may not use their cards and effects until the Damage Step ends. If this card is sent to the Graveyard while in the Field Zone face-up, you can play 1 monster with "Triamid" in its name through a Special Summon from your hand to your field. You may only use this effect of "Triamid Kingolem" once per turn.
COMMON
TDIL-JP063
Card Info Triamid Cruiser
Field Spell
Each time a Rock-Type monster is played through a Normal Summon, you receive 500 LP. If a monster with "Triamid" in its name is played through a Normal Summon, you can draw 1 card from your Deck, then discard 1 card from your hand. If this card is sent to the Graveyard while in the Field Zone face-up, you can choose 1 monster with "Triamid" in its name in your Deck and add it to your hand. You may only use this effect of "Triamid Cruiser" once per turn.
COMMON
TDIL-JP061
Card Info Metalfoes Fusion
Normal Spell
Play 1 Fusion Monster with "Metalfoes" in its name through a Fusion Summon from your Extra Deck to your field, using monsters from your hand or field as Fusion Materials. If this card is in your Graveyard, you can shuffle it into the Deck, then draw 1 card from your Deck. You may only use this effect of "Metalfoes Fusion" once per turn.
RARE
TDIL-JP060
Card Info Metamorformation
Field Spell
All monsters you have in play with "Metalfoes" in its name receive 300 ATK and DEF. While a card with "Metalfoes" in its name is in your Pendulum Zone, monsters you have in play with "Metalfoes" in its name, other than Effect Monsters, may not be affected by your opponent's card effects.
COMMON
TDIL-JP058
Card Info Illusion Magic
Quick-Play Spell
Tribute 1 Spellcaster-Type monster in play to choose up to 2 "Dark Magician" in your Deck and/or Graveyard and add them to your hand. You may only use 1 "Illusion Magic" per turn.
COMMON
TDIL-JP057*
Card Info Dark Magical Circle
Continuous Spell
When this card is played, look at the top 3 cards of your Deck, then you can show 1 "Dark Magician" or 1 Spell or Trap Card that mentions "Dark Magician", among them to your opponent and add it to your hand, then place the remaining cards on top of your Deck in any order. If "Dark Magician" is played through a Normal Summon or Special Summon to your field outside of the Damage Step, you can choose 1 card your opponent has in play and remove it from play. You may only use each effect of "Dark Magical Circle" once per turn.
SUPER RARE
TDIL-JP054
Card Info Luna Light Perfume
Normal Spell
Choose 1 monster in your Graveyard with "Lunalight" in its name and play it through a Special Summon to your field. You can remove this card in your Graveyard from play, then discard 1 card from your hand to choose 1 monster in your Deck with "Lunalight" in its name and add it to your hand.
COMMON
TDIL-JP053
Card Info Super Hippo Carnival
Quick-Play Spell
Play 1 "Performapal Hip Hippo" through a Special Summon from your hand, Deck, or Graveyard to your field, then you can play as many "Hippo Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) as possible through a Special Summon to your field, but they may not be Tributed, and monsters your opponent has in play may not choose monsters for attack targets for the rest of this turn, other than "Hippo Tokens". You may not play monsters through a Special Summon from the Extra Deck while a "Hippo Token" is in a Monster Zone.
RARE
TDIL-JP052**
Card Info Ebon High Magician
DARK / Spellcaster-Type Xyz / Rank 7 / ATK 2300 / DEF 2800
2 Level 7 Spellcaster-Type monsters
While this card has Xyz Material included with it, you can use a Quick-Play Spell Card or a Trap Card from your hand during your opponent's turn by removing 1 Xyz Material from this card when you use that card. If this card was played through an Xyz Summon and is defeated through battle and sent to the Graveyard, or is sent to your Graveyard by an opponent's card effect, you can play 1 DARK Spellcaster-Type monster from your hand or Deck through a Special Summon to your field, then you can destroy 1 card in play.
ULTRA RARE
TDIL-JP051**
Card Info Coral Dragon
WATER / Dragon-Type Synchro-Type Tuner / Level 6 / ATK 2400 / DEF 500
1 Tuner + 1 or more non-Tuner monsters
Once per turn, you can discard 1 card from your hand, then choose 1 card your opponent has in play and destroy it. If this was played through a Synchro Summon and is sent from the field to the Graveyard, you can draw 1 card from your Deck. You may only use this effect of "Coral Dragon" once per turn.
ULTRA RARE
TDIL-JP049**
Card Info Assault Blackwing - Onimaru the Divine Thunder
DARK / Winged Beast-Type Synchro / Level 12 / ATK 3000 / DEF 2000
1 Tuner + 1 or more non-Tuner monsters
If this card is played through Synchro Summon by using a monster with "Blackwing" in its name as Material, it is counted as a Tuner while in play on the field face-up. This card may not be destroyed by card effects. You can choose 1 monster in your Graveyard with "Blackwing" in its name to have this card's Level count as that monster's Level. You may only use this effect of "Assault Blackwing - Onimaru the Divine Thunder" once per Duel. If this card that was played through a Synchro Summon by using only Synchro Monsters attacks, this card receives 3000 ATK during the Damage Step only.
ULTRA RARE
TDIL-JP048
Card Info Assault Blackwing - Sohaya the Rain Storm
DARK / Winged Beast-Type Synchro / Level 5 / ATK 1500 / DEF 2000
1 Tuner + 1 or more non-Tuner monsters
If this card is played through Synchro Summon by using a monster with "Blackwing" in its name as Material, it is counted as a Tuner while in play on the field face-up. You may only use each of these effects of "Assault Blackwing - Sohaya the Rain Storm" once per turn. ● When this card is played through a Synchro Summon, you can choose 1 monster in your Graveyard with "Assault Blackwing" in its name and play it through a Special Summon to your field. ● During your Main Phase, if this card is in the Graveyard and was sent there this turn, you can remove 1 other "Assault Blackwing - Sohaya the Rain Storm" in your Graveyard from play to play this card through a Special Summon to your field.
RARE
TDIL-JP047
Card Info Assault Blackwing - Sayo the Rain Hider
DARK / Winged Beast-Type Synchro / Level 2 / ATK 800 / DEF 100
1 Tuner + 1 non-Tuner monster
If this card is played through a Synchro Summon by using a monster with "Blackwing" in its name as Material, it is counted as a Tuner while in play on the field face-up. Twice per turn, this card may not be defeated through battle.
COMMON
TDIL-JP046***
Card Info Nirvana High Paladin
DARK / Spellcaster-Type Synchro-Type Pendulum / Level 10 / ATK 3300 / DEF 2500 / Scale 8
Pendulum Text:
If a Pendulum Monster you have in play attacks, it may not be defeated through battle during that battle and battle damage you would take becomes 0. At the end of the Damage Step, if a Pendulum Monster you have in play attacked, all monsters your opponent has in play lose ATK equal to that attacking monster's ATK, until the end of this turn.


Monster Text:
1 Tuner + 1 or more non-Tuner Synchro Monsters
If you Synchro Summon this card, you can have 1 Pendulum Summoned Pendulum Monster you have in play be counted as a Tuner. If this card is played through a Synchro Summon by using a Pendulum Summoned Pendulum Monster Tuner, you can choose 1 card in your Graveyard and add it to your hand. When this card defeats a monster your opponent has in play through battle, you can halve your opponent's LP. If this card in the Monster Zone is defeated through battle or is destroyed card effect, you can place this card in your Pendulum Zone.
ULTRA RARE
TDIL-JP044
Card Info Metalfoes Orichalc
FIRE / Psychic-Type Fusion / Level 8 / ATK 2800 / DEF 2200
2 monsters with "Metalfoes" in their names
If a monster you have in play with "Metalfoes" in its name attacks a Defense Position monster with DEF below the ATK of that monster, inflict double the difference as battle damage to your opponent. If this card is sent from the field to the Graveyard, you can choose 1 card in play and destroy it.
RARE
TDIL-JP043
Card Info Metalfoes Adamante
FIRE / Psychic-Type Fusion / Level 5 / ATK 2500 / DEF 2500
1 monster with "Metalfoes" in its name + 1 monster with 2500 or less ATK
COMMON
TDIL-JP040
Card Info Tuning Gum
DARK / Fiend-Type Tuner / Level 1 / ATK 400 / DEF 1200
You can choose 1 monster you have in play that is face-up. Treat the chosen monster as a Tuner this turn. You may only use this effect of "Tuning Gum" once per turn. You may only attack with Synchro Monsters in play during the turn you use this effect. During either player's turn, when a card or effect is used that chooses exactly 1 Synchro Monster you have in play, you can remove this card in your Graveyard from play to nullify the use of that card.
COMMON
TDIL-JP037
Card Info Spell Strider
EARTH / Warrior / Level 4 / ATK 1800 / DEF 600
If this card is in your hand, you can choose 1 Spell Card in play on each side of the field that are face-up and remove them from play, then play this card through a Special Summon to your field.
COMMON
TDIL-JP036
Card Info Black Dragon Ninja
DARK / Beast / Level 7 / ATK 2800 / DEF 1600
This card may not be played through a Special Summon, other than by using the effect of a monster with "Ninja" in its name or a card with "Ninjitsu Art" in its name. Once per turn, during either player's turn, you can send 1 monster with "Ninja" in its name and 1 card with "Ninjitsu Art" in its name from your hand and/or in play on your field that are face-up to the Graveyard, then choose 1 monster in play and remove it from play. If this card is taken off the field while it is face-up, play as many monsters that were removed from play by this card's effect as possible through a Special Summon to their owner's field(s).
RARE
TDIL-JP034
Card Info Block Dragon
EARTH / Rock / Level 8 / ATK 2500 / DEF 3000
This card may not be played through a Normal Summon or Set. This card may not be played through a Special Summon other than from your hand or Graveyard by removing 3 EARTH monsters from your hand and/or Graveyard from play. Rock-Type monsters you have in play may not be destroyed, other than by being defeated through battle. If this card is sent from the field to the Graveyard, you can choose up to 3 Rock-Type monsters in your Deck whose total Levels equal 8 and add them to your hand. You may only use this effect of "Block Dragon" once per turn.
COMMON
TDIL-JP033
Card Info Scapeghost
DARK / Zombie-Type Flip-Type Tuner / Level 1 / ATK 0 / DEF 0
FLIP: You can play a number of "Black Sheep Tokens" (Zombie-Type/DARK/Level 1/ATK 0/DEF 0) through a Special Summon to the field.
RARE
TDIL-JP032
Card Info Toon Dark Magician
DARK / Spellcaster-Type Toon / Level 7 / ATK 2500 / DEF 2100
This card may not attack the turn it is played face-up. While you have "Toon World" in play on your field and your opponent has no Toon monsters in play on their field, this card can attack your opponent directly. Once per turn, you can discard 1 card with "Toon" in its name or "Manga Ryu-Ran", then choose 1 of these effects to use.
● Play 1 Toon monster through a Special Summon from your Deck to your field, other than "Toon Dark Magician", regardless of its Summoning conditions.
● Choose 1 Spell or Trap Card with "Toon" in its name in your Deck and add it to your hand.
RARE
TDIL-JP031
Card Info Shiranui Solitaire
FIRE / Zombie / Level 4 / ATK 500 / DEF 0
You can Tribute 1 Zombie-Type monster to play 1 Zombie-Type Tuner with 0 DEF through a Special Summon from your Deck to your field. If this card is removed from play, you can choose 1 of your monsters with "Shiranui" in its name that are removed from play, other than "Shiranui Solitaire", or up to 2 instead if "Shiranui Style Synthesis" is in play, and play them through a Special Summon to your field. You may only use each effect of "Shiranui Solitaire" once per turn.
RARE
TDIL-JP028
Card Info Triamid Hunter
EARTH / Rock / Level 3 / ATK 1400 / DEF 1100
Once per turn, if a Field Spell Card is in play face-up, you can play 1 Rock-Type monster through a Normal Summon in addition to your Normal Summon or Set. Once per turn, during your opponent's turn, you can choose 1 Field Spell Card with "Triamid" in its name in your Field Zone and send it to the Graveyard, then play 1 Field Spell with "Triamid" in its name with a different name from your Deck.
COMMON
TDIL-JP025
Card Info True King Agnimazud, the Vanisher
FIRE / Wyrm / Level 9 / ATK 2900 / DEF 1900
If this card is in your hand, you can destroy 2 other monsters in your hand and/or in play on your field that are face-up, including a FIRE monster, then play this card through a Special Summon to your field. After that, if both destroyed monsters were FIRE monsters, you can remove 1 monster your opponent has in play or in their Graveyard from play. If this card is destroyed by card effect, you can choose 1 non-FIRE Wyrm-Type monster in your Graveyard and add it to your hand. You may only use each effect of "True King Agnimazud, the Vanisher" once per turn.
SUPER RARE
TDIL-JP023
Card Info Metalfoes Goldriver
FIRE / Psychic-Type Pendulum / Level 4 / ATK 1900 / DEF 500 / Scale 1
Pendulum Text:
Once per turn, you can choose 1 other card you have in play that is face-up and destroy it, then, Set 1 Spell or Trap Card with "Metalfoes" in its name from your Deck to your field.

Monster Text:
That gleaming, golden buggy breaks bad guys good. What wonderful wheels! (With a bumbling buffoon....)

COMMON
TDIL-JP019
Card Info Magician's Rod
DARK / Spellcaster / Level 3 / ATK 1600 / DEF 100
When this card is played through a Normal Summon, you can choose 1 Spell or Trap Card in your Deck that mentions "Dark Magician" in its text and add it to your hand. During your opponent's turn, if you use a Spell or Trap Card or effect while this card is in your Graveyard outside of the Damage Step, you can Tribute 1 Spellcaster-Type monster to add this card to your hand. You may only use each effect of "Magician's Rod" once per turn.
RARE   
TDIL-JP018
Card Info Magician's Robe
DARK / Spellcaster / Level 2 / ATK 700 / DEF 2000
During your opponent's turn, you can discard 1 Spell or Trap Card from your hand to play 1 "Dark Magician" through a Special Summon from your Deck to your field. During your opponent's turn, if you use a Spell or Trap Card or effect while this card is in your Graveyard outside of the Damage Step, you can play this card through a Special Summon to your field, but it is removed from play when it is taken off the field. You may only use each effect of "Magician's Robe" once per turn.
RARE
TDIL-JP016
Card Info Red Mirror
FIRE / Fiend / Level 1 / ATK 0 / DEF 0
When a monster your opponent has in play declares an attack, you can send this card from your hand to the Graveyard, then choose 1 FIRE Fiend-Type monster in your Graveyard, other than "Red Mirror" and add it to your hand. If you play a monster through a Synchro Summon outside of the Damage Step while this card is in your Graveyard, other than during the turn this card was sent to the Graveyard, you can add this card to your hand. You may only use each effect of "Red Mirror" once per turn.
RARE
TDIL-JP009*
Card Info Acrobatic Magician
DARK / Spellcaster-Type Pendulum / Level 5 / ATK 800 / DEF 2300 / Scale 2
Pendulum Text:
When a monster(s) you control is destroyed by a card effect outside of the Damage Step, you can play this card through a Special Summon from your Pendulum Zone to your field. You may only use this effect of "Acrobatic Magician" once per turn.


Monster Text:
If a Spell or Trap Card being used is negated outside of the Damage Step, you can play this card through a Special Summon from your hand to your field. When this card is defeated through battle, you can place this card in your Pendulum Zone.
SUPER RARE
TDIL-JP005
Card Info Performapal Gumgumouton
EARTH / Beast-Type Pendulum / Level 5 / ATK 900 / DEF 2400 / Scale 1
Pendulum Text:
Once per turn, when a monster you have in play chooses a monster for an attack target or is chosen for an attack target, the monster you have in play may not be defeated through that battle.


Monster Text:
Once per turn, when a monster you have in play chooses a monster for an attack target or is chosen for an attack target, the monster you have in play may not be defeated through that battle.
COMMON
TDIL-JP003
Card Info Performapal Extra Slinger
DARK / Spellcaster-Type Pendulum / Level 3 / ATK 800 / DEF 1100 / Scale 6
Pendulum Text:
During your Main Phase, you can make your opponent take 300 points of damage for each Pendulum Monster in your Extra Deck that is face-up. You may only use this effect of "Performapal Extra Slinger" once per turn. You may not play monsters through a Pendulum Summon the turn you use this effect.


Monster Text:
Once per turn, you can remove 1 card in your Extra Deck from play, then choose 1 card in a Pendulum Zone and destroy it, then make your opponent take 300 points of damage.
RARE
TDIL-JP001
Card Info Performapal Bot-Eyes Lizard
EARTH / Reptile / Level 4 / ATK 1600 / DEF 1200
Once per turn, during your Main Phase, if this card was played through a Normal Summon or Special Summon this turn, you can send 1 monster with "Odd-Eyes" in its name from your Deck to the Graveyard to have this card's name count as the sent monster's original name, until the End Phase.
RARE