*Cards below are written with a mock translation using the card's actual
English card text. This is based on how the cards are actually
translated and thus may not work exactly like the card's TCG version. *Cards not listed below do not have a different card rarity in Japan. |
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The Duelist Genesis Different Japan Card Rarities
*Also an Ultimate Rare card. **Also an Ultimate Rare and a Holographic Rare (TCG Ghost Rare) card. ***A Normal Rare is the equivalent of the TCG's Short Print Common. |
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TDGS-JP076 | |
Card Info | Intercept Counter Trap Use only when a monster is played through a Tribute Summon with 1 Tribute. You receive control of that monster. RARE |
TDGS-JP074 | |
Card Info | Gladiator Beast War Chariot Counter Trap Use only if you have a monster with "Gladiator Beast" in its name in play on your field when an Effect Monster in play activates its effect. Negate the activation of the Effect Monster's effect, and destroy it. COMMON |
TDGS-JP073 | |
Card Info | Mind Over Matter Counter Trap When a monster is Normal or Special Summoned, or a Spell or Trap Card is activated, Tribute 1 Psychic-Type monster. Negate the activation or Summon and destroy it. COMMON |
TDGS-JP070 | |
Card Info | Psychic Overload Normal Trap Choose 3 Psychic-Type monsters in your Graveyard and return them to the Deck. Draw 2 cards from your Deck. RARE |
TDGS-JP069 | |
Card Info | Broken Blocker Normal Trap Use only when a monster you have in play that is in Defense Mode that has more DEF than ATK is defeated through battle. Play up to 2 monsters with the same name as that monster through a Special Summon from your Deck in face-up Defense Mode. COMMON |
TDGS-JP068 | |
Card Info | Synchro Deflector Normal Trap Use only when a Synchro Monster you have in play that is face-up you control is chosen as an attack target. Negate the attack, then destroy 1 monster your opponent has in play RARE |
TDGS-JP067 | |
Card Info | Spacegate Continuous Trap When a monster your opponent controls engages in battle or is chosen as an attack target, give this card 1 Gate Counter at the end of the Damage Step. During your Main Phase, you can send this card to the Graveyard to play 1 monster through a Special Summon from your hand whose Level is equal to or lower than the number of Gate Counters on this card. RARE |
TDGS-JP065 | |
Card Info | Defense Draw Normal Trap Use only during damage calculation during your opponent's turn. You receive no battle damage. Draw 1 card from your Deck. SUPER RARE |
TDGS-JP064 | |
Card Info | Graceful Revival Continuous Trap Choose 1 Level 2 or lower monster in your Graveyard and play it through a Special Summon to your field in Attack ModeWhen this card is removed from the field, the monster is destroyed. When that monster is removed from the field, this card is destroyed. SUPER RARE |
TDGS-JP060 | |
Card Info | Unstable Evolution Equip Spell As long as your Life Points are lower than your opponent's, the equipped monster's original ATK is 2400. As long as your Life Points are higher than your opponent's, its original ATK is 1000. RARE |
TDGS-JP059 | |
Card Info | Lightsworn Sabre Equip Spell Equip only to a monster with "Lightsworn" in its name. It receives 700 ATK. When this card is sent from your Deck to your Graveyard, you can equip it to 1 monster with "Lightsworn" in its name you have in play on your field. COMMON |
TDGS-JP058 | |
Card Info | Power Filter Continuous Spell Neither player can play monsters with 1000 or less ATK through a Special Summon. NORMAL RARE |
TDGS-JP053 | |
Card Info | Emergency Teleport Quick-Play Spell Play 1 Level 3 or lower Psychic-Type monster from your hand or Deck through a Special Summon. During the End Phase this turn, that monster is removed from play. COMMON |
TDGS-JP052 | |
Card Info | Psi-Impulse Normal Spell Tribute 1 Psychic-Type monster in play. Return all cards in your opponent's hand to the Deck. Then, they draw 3 cards from their Deck. RARE |
TDGS-JP049 | |
Card Info | De-Synchro Normal Spell Choose 1 Synchro Monster in play that is face-up. Return it to its owner's Extra Deck. Then, if all the monsters that were used for the Synchro Summon of that monster are in your Graveyard, you can play those monsters as a Special Summon from your Graveyard to your field. SUPER RARE |
TDGS-JP047 | |
Card Info | Junk Barrage Equip Spell When the equipped monster defeats a monster through battle and sends it to the Graveyard, make your opponent take damage to your opponent equal to half the defeated monster's ATK. RARE |
TDGS-JP046 | |
Card Info | Domino Effect Continuous Spell When a monster your opponent controls is defeated through battle and sent to the Graveyard, you can send 1 monster you have in play to the Graveyard to destroy 1 monster your opponent has in play. RARE |
TDGS-JP043 | |
Card Info | Magical Android LIGHT / Psychic-Type Synchro / Level 5 / ATK 2400 / DEF 1700 1 Tuner + 1 or more non-Tuner monsters During your End Phase, you receive 600 Life Points for each Psychic-Type monster you have in play that is face-up. COMMON |
TDGS-JP038 | |
Card Info | Multiple Piece Golem EARTH / Rock-Type Fusion / Level 7 / ATK 2600 / DEF 1300 "Big Piece Golem" + "Medium Piece Golem" After the Battle Phase, if this card engaged in battle or was chosen as an attack target, you can return this card to the Extra Deck. Then, if all of the monsters used for the Fusion Summon of this card are in your Graveyard, you can play those monsters through a Special Summon from your Graveyard. SUPER RARE |
TDGS-JP034 | |
Card Info | Kinka-byo DARK / Beast-Type Spirit / Level 1 / ATK 400 / DEF 300 This card may not be played through a Special Summon. This card is returned to its owner's hand during the End Phase of the turn it is played through a Normal Summon or turned flipped face-up. When this card is played through a Normal Summon or turned flipped face-up, you can play 1 Level 1 monster from your Graveyard to your field through a Special Summon. When this card is removed from the field, remove from that monster from play. COMMON |
TDGS-JP033 | |
Card Info | Dark Hunter DARK / Fiend / Level 4 / ATK 1600 / DEF 400 This card's effect varies based on the number of DARK monsters in your Graveyard. ● 1 or less: This card loses 400 ATK. ● 2 to 4: This card recevies 400 ATK. ● 5 or more: You can send this card to the Graveyard to destroy all monsters your opponent has in play that are face-down. NORMAL RARE |
TDGS-JP030 | |
Card Info | Izanagi WIND / Fairy / Level 6 / ATK 2200 / DEF 1000 You can remove 1 Spirit monster in your hand from play to play this card through a Special Summon from your hand to your field. Spirit monsters you have in play do not activate their effects to return themselves to the hand. COMMON |
TDGS-JP029 | |
Card Info | Twin-Barrel Dragon DARK / Machine / Level 4 / ATK 1700 / DEF 200 When this card is played face-up, choose 1 card your opponent has in play. Toss a coin two times and if the result is 2 heads, the chosen card is destroyed. RARE |
TDGS-JP023 | |
Card Info | Destructotron EARTH / Psychic / Level 4 / ATK 1600 / DEF 400 During the End Phase, if this card is the only Psychic-Type monster you have in play, it is destroyed. You can pay 1000 Life Points to destroy 1 Spell or Trap Card your opponent has in play that is face-down. RARE |
TDGS-JP021 | |
Card Info | Psychic Snail EARTH / Psychic / Level 4 / ATK 1900 / DEF 1200 You can pay 800 Life Points and choose 1 other Psychic-Type monster you have in play that is face-up.That monster can make 2 attacks during each Battle Phase. This card may not attack the turn you activate this effect. RARE |
TDGS-JP017 | |
Card Info | Doctor Cranium EARTH / Psychic / Level 1 / ATK 100 / DEF 100 When this card is defeated through battle and sent to the Graveyard, you can pay 800 Life Points to add 1 Psychic-Type monster from your Deck to your hand. RARE |
TDGS-JP014 | |
Card Info | Montage Dragon EARTH / Dragon / Level 8 / ATK ? / DEF 0 This card may not be played through a Normal Summon or Set. This card must be played through a Special Summon by sending 3 other monsters from your hand to the Graveyard. This card's ATK is equal to the combined Levels of the sent monsters x 300. SUPER RARE |
TDGS-JP010 | |
Card Info | Dark Resonator DARK / Fiend-Type Tuner / Level 3 / ATK 1300 / DEF 300 Once per turn, if this card would be defeated through battle, it is not destroyed. (Apply damage calculation normally.) COMMON |
TDGS-JP008 | |
Card Info | Big Piece Golem EARTH / Rock / Level 5 / ATK 2100 / DEF 0 If your opponent has a monster in play on their field and you have no monsters in play on your field, you can play this card through a Normal Summon without Tributes. SUPER RARE |
TDGS-JP007 | |
Card Info | Medium Piece Golem EARTH / Rock / Level 4 / ATK 1600 / DEF 0 When this card is played face-up, if you have a "Big Piece Golem" in play on your field, you can play 1 "Small Piece Golem" through a Special Summon from your Deck. That monster's effect is negated while it is face-up in play. RARE |
TDGS-JP003 | |
Card Info | Quillbolt Hedgehog EARTH / Machine / Level 2 / ATK 800 / DEF 800 If you have a Tuner monster in play that is face-up on your field, you can play this card through a Special Summon from your Graveyard to your field. If this card was played face-up by this effect, it is removed from play when it is removed from the field. SUPER RARE |