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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

Text card ratings DJCR DJCR Text Visual spoiler Card spoiler

Storm of Ragnarok (Page 3)

*Also available as an Ultimate Rare card
**Also available as an Ultimate Rare and Ghost Rare card
STOR-EN059
Divine Wind of Mist Valley
Field Spell
Once per turn, if a face-up WIND monster you control returns to the hand, you can Special Summon 1 Level 4 or lower WIND monster from your Deck.
COMMON
Rating: 2
Comments: There are some uses with this as any WIND Spirit monster triggers this card's effect and you can also use Mist Valley Thunderbird, which can come back when it is returned from the field to the hand.
STOR-EN058
Foolish Return
Quick-Play Spell
Select 1 card in your opponent's Graveyard. Return it to the Deck.
RARE
Rating: 1
Comments: Regardless of it being a Quick-Play Spell, it's just a mediocre stall card literally stalling the moment that Judgment Dragon or Dark Armed Dragon hits the field and that makes for an overall bad card.
STOR-EN057
Token Sundae
Normal Spell
Destroy all Tokens you control, then destroy cards on the field, up to the number of Tokens destroyed by this effect.
COMMON
Rating: 2
Comments: If you know that you'll be taking big damage from your opponent's monster that has a piercing damage effect, then this card may help out but only if you have another monster to play afterwards.
STOR-EN056
Resonator Engine
Normal Spell
Select 2 "Resonator" monsters in your Graveyard. Add 1 Level 4 monster from your Deck to your hand and return the selected monsters in the Graveyard to the Deck.
COMMON
Rating: 2
Comments: Unfortunately there have yet to be Level 4 Resonator monsters, which would make a Resonator deck that much better but the activation cost isn't that steep.
STOR-EN055
Stardust Shimmer
Normal Spell
Select 1 Dragon-Type Synchro Monster in your Graveyard. Remove from play other monsters in your Graveyard whose total Levels equal the Level of the selected monster, and Special Summon it from the Graveyard.
SUPER RARE
Rating: 2
Comments: It isn't the best card but if you have no other option to bring back your Stardust or Red Dragon Archfiend, this isn't all that bad.
STOR-EN054
Wattkey
Normal Spell
Face-up "Watt" monsters you control can attack your opponent directly this turn.
COMMON
Rating: 2
Comments: Watt monsters are generally pretty weak so they won't get to do much damage unless you have them equipped with an attack boost card.
STOR-EN053
Karakuri Gold Dust
Quick-Play Spell
Activate only during the Battle Phase. Select 2 face-up "Karakuri" monsters in Attack Position. Change 1 of the selected monsters to Defense Position, and the other gains ATK equal to the ATK of the monster changed to Defense Position, until the End Phase.
COMMON
Rating: 2
Comments: Since Karakuris change to Defense Mode if they are attacked, you won't likely pull off this card's effect unless it's during your Battle Phase.
STOR-EN052
Karakuri Cash Cache
Normal Spell
Select 1 face-up "Karakuri" monster you control. Add 1 Level 4 or lower "Karakuri" monster from your Deck to your hand, and change the battle position of the selected monster.
COMMON
Rating: 2
Comments: Decent for Karakuri decks or other decks that run Karakuri monsters but not all that useful anywhere else.
STOR-EN051
Temple of the Six
Field Spell
Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. Face-up monsters your opponent controls lose 100 ATK for each Bushido Counter on this card.
SUPER RARE
Rating: 2
Comments: You'll need quite a few Bushido Counters to make the ATK loss decent but do so and your opponent might be in trouble.
STOR-EN050
Asceticism of the Six Samurai
Quick-Play Spell
Select 1 face-up "Six Samurai" monster you control. Special Summon 1 "Six Samurai" monster from your Deck with a different name but equal ATK to the selected monster. During the End Phase of this turn, destroy the selected monster.
RARE
Rating: 2
Comments: Makes for a quicker Synchro Summon of Shi En but unless you do, you lose your selected Six Samurai monster.
STOR-EN049
Six Strike - Triple Impact
Normal Spell
If you control 3 or more face-up "Six Samurai" monsters, you can activate 1 of these effects:
● Destroy all face-up monsters your opponent controls.
● Destroy all face-up Spell/Trap Cards your opponent controls.
● Destroy all Set Spell/Trap Cards your opponent controls.
COMMON
Rating: 2
Comments: This set's Six Samurai allow you to Special Summon them if you either control a different-named SS or their needed SS, getting you'll have 3 SS monsters in no time but only for Six Samurai decks.
STOR-EN048
Shien's Smoke Signal
Normal Spell
Add 1 Level 3 or lower "Six Samurai" monster from your Deck to your hand.
RARE
Rating: 2
Comments: Of the few Six Samurai monsters in this set, most of them are within this card's requirements so this card isn't all bad but only for Six Samurai decks.
STOR-EN047
March Towards Ragnarok
Quick-Play Spell
Select 1 face-up "Aesir" monster you control. Until the End Phase, it is unaffected by the effects of other Spell/Trap Cards but its effect(s) are negated.
RARE
Rating: 2
Comments: Odin can pretty much do this on himself all on his own and not negate his other effects so this is probably best on the other two Aesir monsters.
STOR-EN046
Gotterdammerung
Normal Spell
Select 1 face-up "Aesir" monster you control. Give control of that monster to your opponent. During your opponent's next End Phase, destroy the selected monster and remove from play all cards your opponent controls.
COMMON
Rating: 1
Comments: Your opponent will likely use your "gift" from this card as an excuse to get rid of it without letting it come back by its effect and completely screwing over this card entirely.
STOR-EN045
Nordic Relic Draupnir
Equip Spell
Equip only to an "Aesir" or "Nordic" monster. It gains 800 ATK. If this face-up card is destroyed by a card effect, you can add 1 "Nordic Relic" card from your Deck to your hand.
COMMON
Rating: 2
Comments: You can add another copy of itself at least but it's not all that good of a card when compared to Axe of Despair, which gives 1000 ATK to any monster you want.
STOR-EN044
Watthydra
LIGHT / Thunder-Type Synchro / Level 7 / ATK 1500 / DEF 1500
1 "Watt" Tuner + 1 or more non-Tuner Thunder-Type monsters
This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack, choose 1 card in your Deck and remove it from play. Add that card to your hand during your 2nd Standby Phase after activating this effect.
SUPER RARE
Rating: 2
Comments: Another Konami ruling has spared this card from my dreaded 1 star rating because you get the card you removed from play by his effect even if this guy  isn't on the field anymore.
STOR-EN043*
Atomic Scrap Dragon
EARTH / Dragon-Type Synchro / Level 10 / ATK 3200 / DEF 2400
1 "Scrap" Tuner + 2 or more non-Tuner monsters
Once per turn, you can select 1 card you control and up to 3 cards in your opponent's Graveyard. Destroy your selected card and return the opponent's cards to the Deck. When this card is destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard, select 1 non-Synchro "Scrap" monster from your Graveyard, and Special Summon it.
ULTRA RARE
Rating: 2
Comments: Scrap Synchros just got stronger but not necessarily better thanks to this guy. While Scraps will have little problem filling his Synchro Materials, his effect isn't all that good.
STOR-EN042*
Karakuri Steel Shogun mdl 00X "Bureido"
EARTH / Machine-Type Synchro / Level 8 / ATK 2800 / DEF 1700
1 Tuner + 1 or more non-Tuner Machine-Type monsters
When this card is Synchro Summoned, you can Special Summon 1 "Karakuri" monster from your Deck. Once per turn, when the battle position of a face-up "Karakuri" monster you control is changed, draw 1 card.
ULTRA RARE
Rating: 3
Comments: Finally a Karakuri Synchro I'd recommend running! Since Karakuris change modes all the time, you'll have little problem drawing a card by this guy's effect, especially since it applies to himself!
STOR-EN041*
Legendary Six Samurai - Shi En
DARK / Warrior-Type Synchro / Level 5 / ATK 2500 / DEF 1400
1 Warrior-Type Tuner + 1 or more non-Tuner "Six Samurai" monsters
Once per turn, when your opponent activates a Spell/Trap Card, you can negate its activation and destroy it. If this face-up card on the field would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
ULTRA RARE
Rating: 2
Comments: Partially Tuner-specific and very non-Tuner specific, he can negate the activation of an opponent's Spell or Trap and destroy it and lets you destroy another Six Samurai if he would be destroyed thereafter.
STOR-EN040**
Odin, Father of the Aesir
LIGHT / Fairy-Type Synchro / Level 10 / ATK 4000 / DEF 3500
1 "Nordic Ascendant" Tuner + 2 or more non-Tuner monsters
Once per turn, during your Main Phase, you can activate this effect to have this card become unaffected by the effects of Spell/Trap Cards until the End Phase. During the End Phase, if this face-up card on the field was destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard this turn, you can remove from play 1 "Nordic Ascendant" Tuner monster from your Graveyard to Special Summon this card from the Graveyard. When this card is Special Summoned by this effect, you can draw 1 card.
ULTRA RARE
Rating: 3
Comments: The best and strongest of the 3 Aesir monsters! Not only can you protect him each turn from Spells and Traps but if he does get destroyed and you Special Summon by his method, you draw 1 card!