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Bad

 Not Great

Good

Great!

Killer!!!

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**

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**** 

*****

Storm of Ragnarok

STOR-EN056 STOR-EN057 STOR-EN058 STOR-EN059
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Unfortunately there have yet to be Level 4 Resonator monsters, which would make a Resonator deck that much better but the activation cost isn't that steep. If you know that you'll be taking big damage from your opponent's monster that has a piercing damage effect, then this card may help out but only if you have another monster to play afterwards. Regardless of it being a Quick-Play Spell, it's just a mediocre stall card literally stalling the moment that Judgment Dragon or Dark Armed Dragon hits the field and that makes for an overall bad card. There are some uses with this as any WIND Spirit monster triggers this card's effect and you can also use Mist Valley Thunderbird, which can come back when it is returned from the field to the hand.
STOR-EN052 STOR-EN053 STOR-EN054 STOR-EN055
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Decent for Karakuri decks or other decks that run Karakuri monsters but not all that useful anywhere else. Since Karakuris change to Defense Mode if they are attacked, you won't likely pull off this card's effect unless it's during your Battle Phase. Watt monsters are generally pretty weak so they won't get to do much damage unless you have them equipped with an attack boost card. It isn't the best card but if you have no other option to bring back your Stardust or Red Dragon Archfiend, this isn't all that bad.
STOR-EN048 STOR-EN049 STOR-EN050 STOR-EN051
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Of the few Six Samurai monsters in this set, most of them are within this card's requirements so this card isn't all bad but only for Six Samurai decks. This set's Six Samurai allow you to Special Summon them if you either control a different-named SS or their needed SS, getting you'll have 3 SS monsters in no time but only for Six Samurai decks. Makes for a quicker Synchro Summon of Shi En but unless you do, you lose your selected Six Samurai monster. You'll need quite a few Bushido Counters to make the ATK loss decent but do so and your opponent might be in trouble.
STOR-EN044 STOR-EN045 STOR-EN046 STOR-EN047
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Another Konami ruling has spared this card from my dreaded 1 star rating because you get the card you removed from play by his effect even if this guy  isn't on the field anymore. You can add another copy of itself at least but it's not all that good of a card when compared to Axe of Despair, which gives 1000 ATK to any monster you want. Your opponent will likely use your "gift" from this card as an excuse to get rid of it without letting it come back by its effect and completely screwing over this card entirely. Odin can pretty much do this on himself all on his own and not negate his other effects so this is probably best on the other two Aesir monsters.
STOR-EN040 STOR-EN041 STOR-EN042 STOR-EN043
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The best and strongest of the 3 Aesir monsters! Not only can you protect him each turn from Spells and Traps but if he does get destroyed and you Special Summon by his method, you draw 1 card! Partially Tuner-specific and very non-Tuner specific, he can negate the activation of an opponent's Spell or Trap and destroy it and lets you destroy another Six Samurai if he would be destroyed thereafter. Finally a Karakuri Synchro I'd recommend running! Since Karakuris change modes all the time, you'll have little problem drawing a card by this guy's effect, especially since it applies to himself! Scrap Synchros just got stronger but not necessarily better thanks to this guy. While Scraps will have little problem filling his Synchro Materials, his effect isn't all that good.
STOR-EN036 STOR-EN037 STOR-EN038 STOR-EN039
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It is that mere one less star that I've given this guy 2/5 because of his use with A Legendary Ocean but still he's barely treading the rating scale. These are the monsters that should be broken because of their return-to-the-hand effect but unfortunately aren't with the exception of two that are currently banned from play. He's got a mighty hammer but a not-so-mighty effect because he deals a mere 800 damage when he comes back by his effect and is Tuner specific and needs multiple non-Tuners. Slightly better than Thor because he gives you a Trap back and can cancel out an opponent's Spell or Trap used during the Battle Phase but still not all that good for his Synchro Materials.
STOR-EN032 STOR-EN033 STOR-EN034 STOR-EN035
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This guy doesn't need ATK to take out face down Defense Position monsters and can attack twice! He and his rating would be better if he were a Tuner monster but nevertheless good overall! Bass in music is low enough but this guy is literally low himself, just look at pretty much everything on his card! Low as he is, he can be used for any Synchro Summon at least. His effect is about as pointless as the whole archtype. If it weren't for his acceptance to any Synchro Summon, he'd surely be lower than the lowest possible piano note. Speaking of pianos, here's one for the archtype but I can honestly say this is no symphony that will ever see the light of day except in the brief minutes following their exit of the pack.
STOR-EN028 STOR-EN029 STOR-EN030 STOR-EN031
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If he can destroy a monster by battle and send it to the Grave, you get a Level 4 or less Karakuri monster from your Grave, which isn't too bad but he has to attack if able. You can use him for any Synchro Summon as well and while his effect includes himself in being destroyed by a Scrap monster effect, he has pretty poor stats for attacking directly with that effect. Like all Level 4 monsters as strong as this guy, he comes with a price but one that more or less will probably help Scraps but that 0 DEF gives it no chance at surviving an attack in Defense Mode. Just ignore the effect and use it as a Tuner because it doesn't care what it's used for.
STOR-EN024 STOR-EN025 STOR-EN026 STOR-EN027
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Like Shinai, this LSS needs another Six Samurai to be Special Summoned by his effect (Shinai himself) but can take out any card on the field by tributing a Six Samurai monster at least. He can be used for any Synchro Summon and if only one Six Samurai is targeted by an effect, you can make this guy the new target and you'd probably want to anyway with his stats being so low. Being a Tuner monster, you won't likely want to use him for a Synchro Summon and simply just drop him from your hand and protect your Six Samurai monster from dying in battle for the turn. He's a Level 4 Tuner that changes modes when attacked and like most past  Karakuri monsters has to attack if it can but at least if in Attack Mode he can't be destroyed in battle.
STOR-EN020 STOR-EN021 STOR-EN022 STOR-EN023
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Six Samurai decks are back and off to a better start, at least with this set compared to STON. You can use his effect during either player's turn but I don't recommend using him outside Six Samurai decks. With Six Samurai decks back in full force, this guy certainly will see play (and has seen play since I faced the deck) but is only for Six Samurai decks. You must have a specific Six Samurai out to Special Summon him but at least regardless of how he's tributed, you get a Six Samurai monster back to your hand.
STOR-EN016 STOR-EN017 STOR-EN018 STOR-EN019
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Another card just barely getting 2 stars because of his effect as everything else is worthy of less. Really only good for bringing out the Aesir monsters because her effect is VERY situational. Special Summoning him by his effect is pretty desperate because you could just bring her back with either Limit Reverse or Graceful Revival and even with that there are better monsters than this. The only thing this guy is champion of is self-destructing because it's much easier to have him do it than an Earthbound Immortal or any of the Malefics. He literally is nothing without his Nordic companions.
STOR-EN012 STOR-EN013 STOR-EN014 STOR-EN015
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Most Level 4 or lower monsters won't get past his 1900 DEF anyway so it's not all that bad to return that monster back to the hand but it's limited to Level 4 or lower monsters. Both of his effects aren't hard to pull off but unless you're getting ready for a Synchro Summon, he doesn't stand a chance at surviving. Same as STOR-EN013's comments. If it weren't a Tuner monster, I'm sure it's rarity would drop and I know its rating from me would certainly be at its lowest but it's still not worth being Super Rare.
STOR-EN008 STOR-EN009 STOR-EN010 STOR-EN011
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While the likelihood of at least two Blackwings you control getting destroyed at once is pretty good, this guy doesn't do much when he's used for a Synchro Summon. There are better ways to revive Synchro Monsters and those allow the Synchro Monster to stay without any major drawback. It's easy to take him out in battle and at least you can use the tokens for a Synchro Summon for one of the Aesir Synchros. You can use him for anything you want without any drawback and when your opponent has a Synchro and you have no monsters, he can be Special Summoned from the hand!
STOR-EN004 STOR-EN005 STOR-EN006 STOR-EN007
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With no ruling(yet) that states you don't get D.D. Scout Plane back by his own effect if you remove him from play to bring this guy out and since this guy is a Tuner, he gets 3 stars. A searchable Level 4 Tuner isn't all that bad but that's all this guy is.  At least I can use him on another copy of himself since he is a Tuner monster but that doesn't make his rating any higher.  IF you plan on using this, it's best to dump him into the Grave or as a last resort, Special Summon him via Mystic Tomato so you can play other Blackwings from your hand but Sirocco the Dawn is better. 
STOR-EN000 STOR-EN001 STOR-EN002 STOR-EN003
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If you could either Special Summon any Winged-Beast monster from the deck or Special Summon the Level 4 or lower Winged-Beast from your hand or Graveyard but you can't so this is a mere breeze.  Here's a compass that always points south because it's playability has been heading there since it's arrival in Japan and it will never be able to get farther than the pack it came from with such a bad effect.  Just barely scraping by with 2 stars, this warrior doesn't have a whole lot going for it anywhere on its card but it doesn't matter who Special Summons the monster from your Grave, which explains my rating.  It can only back Stardust but that might come in handy and its other effect can be used on a monster whose ATK is already 0 thanks to a Konami ruling.