| *Ratings below are based on when the product was released and NOT today's Yu-Gi-Oh format* | ||||
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Killer!!! |
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| SOVR-EN096 | SOVR-EN097 | SOVR-EN098 | SOVR-EN099 |
| ** | ** | ** | * |
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| You can still Normal Summon her but then her other effect isn't activated and returning to the top of the deck when it leaves the field isn't going to help you much. | This card should best be played in RFG decks since her effect will benefit your monsters in addition to herself. | Sure he gets 2x the ATK of his attack target but when he gets attacked, he's powerless and I can pretty well guarantee no one will use Clear World. | Regardless of what attribute of monster you choose, you're going to be hurt by this card unless you have Clear Vice Dragon, which in most cases you won't. I think the choice is clear: don't use this card. |
| SOVR-EN092 | SOVR-EN093 | SOVR-EN094 | SOVR-EN095 |
| **** | *** | ** | * |
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| Probably the only great SCR in this set! Tribute this guy with Hardened Armed Dragon and this guy will be roughly 99.9% indestructible! | Why didn't Konami rename her "Wicketoria" or something instead to avoid the joke of "Victoria's Secret (the swimsuit catalog)! That aside, she still has decent ATK and effect for a Level 4 monster! | You might be able to use this in Spellcasters to get that Spell Card back but she can't be Special Summoned from the Grave. | While there are some combos with this (using 2 copies, 1 for each effect), he won't likely last long to do anything useful in most cases. |
| SOVR-EN088 | SOVR-EN089 | SOVR-EN090 | SOVR-EN091 |
| ** | * | * | * |
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| It's best to use this card on Reptilianne Medusa for her good effect. | There are very few playable Six Samurai monsters so this card isn't likely going to get much use except in a Six Samurai deck. | "No one can lay a hand on this funny bunny". Fissure would be glad to! With only 1100 ATK, virtually every monster in the game can corner this guy and take him out. | It may be shiny but some shiny things are bad and this card is one of them. |
| SOVR-EN084 | SOVR-EN085 | SOVR-EN086 | SOVR-EN087 |
| * | *** | *** | *** |
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| I'd consider Green Baboon the better card for all you need to do is pay 1000 Life Points to bring him out. This guy wastes 2 of your Beasts in the Grave. | Although his stats are pretty weak, he lets you bring out a Level 4 or less Gemini monster from your hand if Normal or Special Summoned, which is pretty good with Gemini decks! | You can even return 2 other copies of itself with its effect! | Almost guarantee that your Earthbound Immortal will successfully hit the field without getting destroyed by its own effect! |
| SOVR-EN080 | SOVR-EN081 | SOVR-EN082 | SOVR-EN083 |
| * | * | * | * |
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| A heavy cost and not enough benefit to balance! | The supposed "boss monster" for Koa'ki Meirus but he turned out to be a terrible boss monster with the same lousy cost to keep him out and virtually nothing balances his summoning requirement. | Oh goodie, more luck to add to their overflowing pot. | Here kitty, kitty, kitty. Come to the crappy card list. |
| SOVR-EN076 | SOVR-EN077 | SOVR-EN078 | SOVR-EN079 |
| ** | ** | * | ** |
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| Same as SOVR-EN075's comments. | Protect your Ritual monster but that's about it. | It does nothing to their ATK and or DEF and this card must stay active just to keep its effect working. | Comes in handy against JD or DAD but there isn't much else. |
| SOVR-EN072 | SOVR-EN073 | SOVR-EN074 | SOVR-EN075 |
| ** | * | * | ** |
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| If your hand is pretty bad but at least has a Level 5+ monster in it, then this card may help but Fires of Doomsday is better. | You're risking one card while having no cards in your hand and one monster on the field to risk bringing out another monster and that's just terrible. | Even if you meet this card's requirements, it takes very little to lose this card's effect. | Geminis will need this support so keep this card there. |
| SOVR-EN068 | SOVR-EN069 | SOVR-EN070 | SOVR-EN071 |
| * | * | ** | ** |
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| This card isn't even worth it since you're lowering the damage by a mere 100 points. | Konami, what a bad card this
is. Konami: The better to waste booster set space with my dear. |
Run only with Earthbound Immortals for VERY obvious reasons. | Same as SOVR-EN070's comments. |
| SOVR-EN064 | SOVR-EN065 | SOVR-EN066 | SOVR-EN067 |
| ** | ** | * | ** |
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| I suppose this card has uses that would keep your LPs high if you were to otherwise take damage from losing your Synchro but Jinzo will override this barrier. | Let your Spellcaster take out another of your opponent's monsters but that's really about it. | A terrible card even for Fortune Ladies! This card's destiny will be in the very least bent or in the more likely hood, torn. | It better be good fortune that was inherited or there will likely be misfortune for you and your monsters. |
| SOVR-EN060 | SOVR-EN061 | SOVR-EN062 | SOVR-EN063 |
| ** | ** | ** | * |
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| This is just like Limiter Removal. You'd better have game the turn you activate this or you will likely lose the duel that turn. | It's pretty much a Necro Gardna for Insects and that's exactly the only deck this card should be in. | It's really only useful for removing JD or DAD from your opponent's field. | Call of the Haunted is way better so stick with that. |