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Not Great |
Good |
Great! |
Killer!!! |
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***** |
Shadow of Infinity
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** |
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This gets 2/5 is because you need to tribute 3 face up Traps on your side of the field but his ATK is increased by 1000 per Continuous Trap in your Grave, which can be good but still. |
This is a nasty card with strong stats! Yet it also inflicts 1000 points to your opponent when 1 of his or her Monster! Sure you must tribute 3 Continuous Spells to play this but it's worth it! |
The last of the Sacred Beasts but also one of the most powerful! Like Hamon, it has 4000 ATK and DEF points but he needs 3 Fiend-Type Monsters to be tributed. Great card overall! |
Outside an Elemental Hero deck, this card is totally useless as it needs Elemental Hero Bubbleman and Metamorphosis to be discarded to summon him. Use this in a Jaden deck only. |
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The only reasons why this gets a 2 is because it's needed for a Trap Card in this set, which can be pretty good if used correctly. Other than that, don't use this outside of Jaden decks. |
Sure it's got 2800 DEF points but it also has only 800 ATK, which isn't too useful at all when Cyber Dragon himself has greater ATK. If you want to use this, do so in Zane Truesdale decks. |
While 2400 ATK for a 7 Star Monster may seem obsolete, he can destroy an opponent's Monster with an ATK equal to or greater than his own and best of all, it's cost free! |
Besides Dr. Vellian Crowler decks, this card is useless. |
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SOI-EN009 |
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* |
* |
** |
* |
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Again, run this in Dr. Crowler decks only! |
This is just horrid! While he may be useful when you don't have 3 Cyber Dragons out and you want to use this for the third and play Polymerization, Cyber Dragon is better so use that instead. |
AE is nothing more than a watered-down Blast Sphere. Machine decks might find use for it though but BS is a better card for Machine decks. We just have to wait for its English release. |
The thing with prototypes is that they usually fail at functioning properly and this one fails at being a worthy card to play. |
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** |
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** |
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I have too admit that this is one of the better B.E.S. Monsters out but Summoned Skull is better still as it doesn't need counters to stay on the field plus it has better DEF. |
It may have low stats but when Normal Summoned, your opponent gets the card, which is most likely what you want! Still, he must be Normal Summoned to get his effect. |
A horrid Warrior with stats of (1000/600) isn't worth playing and it won't be able to attack much if at all. |
While it's nice that he can destroy the attacked Monster whose different attribute(s) you chose, it's still not that great a card as we have Gemini Elf and GAF that can trample it. |
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* |
* |
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Even Wildheart is a better card to play than this as it has 600 more DEF. There's just no reason to use this card at all. |
Just when you think Insect Monsters cannot get any weaker, this guy comes along. There won't be many tokens out when this is played so just skip this card. |
The Sangan for Insect decks and with such low stats, there's no doubt in my mind that it won't be destroyed as a result of battle. Helpful in Insect decks but that's pretty much it. |
The only good thing about this card is if you Normal Summon or Flip Summon it he goes to Defense Position. An Insect deck only card. |
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SOI-EN021 |
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*** |
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The strongest level 4 Insect Monster out thus far and best of all it doesn't have a deadly drawback! Who cares if your opponent gets an extra card? He's still got 2400 ATK points! |
This is just horrible. First of all, you must send 2 Spell/Traps to your Graveyard and it only has 2000 ATK. Second, he cannot attack the turn you destroy an opponents S/T! Truly horrid. |
Definitely one of the better Insect Monsters in this set! No Insect deck should be without it! |
A very powerful Monster but you need to remove 2 Insect Monsters from your Graveyard from play, making this a must for Insect decks! |
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** |
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Without the deadly combo with Sacred Phoenix, this card is utterly useless. |
He'll certainly croak quickly with such low stats. In fact, he'll croak so quickly that he won't get to use his effect! |
An okay card for lifepoint gain decks but nothing else. |
Like Princess Pikeru, this has very small playability. If you must use her, burn decks are your only alternative. |
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Just a horrible card that is required in every set produced. |
With such horrid stats of (700/1000), his effect won't even get a chance to activate nor will you be safe from a direct attack. |
One. That's the number of copies of this card you'll have in your deck if any. Take my advise and skip it. |
He gets his own Monster Reborn/Shield & Sword effect when destroyed by anything except battle. That's what makes this card horrible. The 2000 DEF isn't bad though. |
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** |
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** |
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Give it a boost with its own effect! The think is you cannot use all 3 effects and 1 tribute for a 1500 ATK Monster alone is just bad. |
While she has 2300 ATK, which is horrid for a Ritual Monster, she can be a real pest for your opponent since she can attack a second time if she destroys an opponent's Monster in battle! |
2400 ATK also isn't that great when The Masked Beast has 3200 ATK but pay 2000 lifepoints and clear the field except himself, but it's best to use it when you have no other cards out. |
This can be useful in a Science, Frog or Aqua deck but it needs other support to do it though. |
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** |
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** |
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Allow Bladedge or another powerful Hero to attack twice! The drawback is their ATK is halved. An okay card for Jaden decks but nothing else. |
Three words; Crowler deck only! Don't use this any other deck! |
Bring out your Gear Golem without the need to tribute Monsters on your side of the field! The thing is, you must remove AG Monsters from play that have a total level of 16! |
While you get to set a Spell Card out, you cannot use it this turn, making it easy pray for Spell and Trap removal so be careful with this card. |
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** |
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This card is too situational and too horrid to get any playability out. |
An interesting card to say the least. Wildheart gains 500 ATK but what really hurts this card is the fact that you can only inflict up to 1000 points of damage per S/T destroyed. |
Revive 1 of your Monsters like Blue-Eyes without the cost! A nice card to use but the catch is you can only use it on 1 of the 3 Monsters in your Graveyard with the same name. |
The equipped Monster gets 800 ATK points, which isn't too bad at all considering that both princesses have 2000 ATK to begin with. Its secondary effect however, isn't too great. |
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*** |
*** |
*** |
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Tributing 2 Cyber Dragons, (which have 2100 ATK each) for a Monster with stats of (800/2800) isn't worth it. If you absolutely must use this card, do so in a Zane Truesdale deck. |
The first ever Ritual Spell to be able to Ritual Summon 1 of two Ritual Monsters and great ones at that! |
Play Ancient Gear Golem without having to tribute any of your Monsters! What gives this card a 3 out of 5 is the low 300 ATK boost. |
This is great especially if you somehow had an Exodia piece set on the field and you don't lose the tributed Monsters as they return to your deck! A good card indeed! |
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* |
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Chances are, the lowest DEF on your side of the field will be higher than the lowest ATK on your opponent's field. If you want to use this, use it in a Jaden deck. |
400 ATK points can make a difference but not a big one. 1200 points can make a rather large difference so it's best to use this with 3 Hero Kids. |
Tributing Cyber Dragon for a 2400 ATK Monster isn't half bad especially when the Monster has a decent effect! |
Don't use this except in Crowler decks and for everywhere else, use Mirror Force, Negate Attack or Magic Cylinder instead. |
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SOI-EN053 |
SOI-EN054 |
SOI-EN055 |
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* |
* |
* |
* |
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Use Compulsory Evacuation Device instead. |
This card is next to be lost but last to be found as it has nothing decent to make it playable. |
What's to like about this card? You destroy one of your own Monsters just to add a Monster with the same name as the destroyed Monster to your hand. Simply not worth playing. |
Just bad. Discarding your entire hand just to inflict 200 x the number of cards discarded to your opponent's lifepoints isn't too good at all so don't use this card. |
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SOI-EN057 |
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SOI-EN059 |
SOI-EN060 |
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* |
* |
* |
* |
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0% is indeed the probability of success... of you or the number of people dumb enough to activate this card. |
While this card is okay Draining Shield is better as your opponent's attack is negated and you gain lifepoints equal to that Monster's ATK. |
500 lifepoints isn't too bad unless to return a Spell Card negated by this card to your opponent's hand. Spell Shield is a much better card to use than this. |
I'd rather pay 1000 lifepoints using Seven Tools and negate the Trap Card activation instead of this so use Seven Tools instead. |
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SOI-ENSE1 |
SOI-ENSE2 |
SOI-ENSE3 |
SOI-ENSE4 |
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** |
** |
*** |
* |
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This is a very situational card but not a great one either as the Monster must have less than 2000 points to be destroyed, which is okay but not great. |
Like Acid Trap Hole this has its ups and downs but isn't that great a card overall. |
If you're faced with 5 powerful Monsters, this card can help turn things around, unless of course one of those Monsters is Jinzo. A good card overall. |
The only purpose to use this is to stall for more time but it's just not that great a card as you can destroy those Monsters with Dark Hole or Raigeki. |