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Bad |
Not Great |
Good |
Great! |
Killer!!! |
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* |
** |
*** |
**** |
***** |
Zombie World
Structure Deck
| SDZW-EN001 | SDZW-EN002 | SDZW-EN003 | SDZW-EN004 |
| *** | ** | **** | ** |
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| What makes this guy (a relative off REBD) worthy of 3 stars? He requires only 1 tribute if the tribute is a Zombie, and he can be searched by Pyramid Turtle! However, if you don't have any other Zombies out, his level prevents a higher rating for him. | Why is this guy's rating short two stars for having 2400 ATK on a Level 6 monster? His effects, that's why! Since you can at least Tribute Summon him, he retains 2 stars. | A powerful Level 4 monster( If a Level 4 Zombie-Type monster manages to die and go to the Grave from another monster(which is virtually guaranteed with the Field Spell in this deck) then you can bring it back to your side! | I give him 2 stars because if he dies by an opponent's effect, he comes back during your next Standby Phase but that's the only reason he gets 2 stars. |
| SDZW-EN005 | SDZW-EN006 | SDZW-EN007 | SDZW-EN008 |
| ** | * | **** | ** |
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| His ATK isn't very high but his effect can save your weaker monsters and perhaps take an opponent's monster out if this guy gets attacked. | Even if he does get the +300 ATK, he doesn't keep it and he's easily susceptible to Bottomless and regular Trap Hole. | A perfect card for this deck or any other Zombie deck! He can search out the big guys like Red-Eyes Zombie Dragon or Ryu-Kokki and bring them out without tributes! Plus it's very easy to destroy him in battle! | His ATK falls just short of getting 3 stars but I have managed to win with him but that was a very lucky win for me and not so for my opponent. He doesn't have much going for him and should only be run in Zombie decks if anywhere. |
| SDZW-EN009 | SDZW-EN010 | SDZW-EN011 | SDZW-EN012 |
| **** | * | **** | *** |
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| Never fear, the reaper is here...to defend your LPs that is! Virtually no monster can take him out and only cards that target him will be successful in getting rid of him! | He can be used with the Zombie World Field Spell in this deck but he isn't really worth it because you still take damage. If he didn't apply damage, then he'd get a higher rating and would be somewhat worth running. | Even if you don't want to bother with his effect, he's still a nice 2400 ATK Level 6 monster! | At least if your opponent uses Card Destruction or something, he comes right back to your hand. He also has the decent 1800 ATK for a Level 4 monster! |
| SDZW-EN013 | SDZW-EN014 | SDZW-EN015 | SDZW-EN016 |
| ** | ** | * | *** |
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| In order for this guy to help you, you'll need to help it stay on the field! | If anything, he'll be dropped into the Grave to let you steal that monster you need to help you summon REZD. That's all you should use this for. | Alright, UDE, what was your brain thinking when you stuck this card in? Clearly it wasn't thinking at all! This card is terrible overall. | Well his rating stops at 3 for that 0 DEF and not being able to discard any card for the Level 4 Zombie-Type monster. His 1800 ATK prevents him from getting a lower rating, which would happen if his ATK were less than 1800. |
| SDZW-EN017 | SDZW-EN018 | SDZW-EN019 | SDZW-EN020 |
| **** | ** | * | *** |
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| It's name states all. Nothing but Zombies can be on the field and non-Zombie monsters >Level 4 cannot hit the field! What hurts this card is that it blocks your non-Zombie monsters that are >Level 4 from hitting the field as well. | Most likely your best bet is to use this against Crystal Beast decks since it's very unlikely that your opponent will control enough face up Spell Cards to deal decent damage to your opponent. | In general, the only good thing about this card is that it doesn't stay on the field! Use Heavy Storm instead as you can just remove any surprises your opponent has. | Retrieve your Zombie World card that you lost or pick up another decent Spell Card! |
| SDZW-EN021 | SDZW-EN022 | SDZW-EN023 | SDZW-EN024 |
| *** | ** | **** | *** |
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| The best part about this card is that a monster just has to be Special Summoned from your Graveyard, which can be done from either player! This card is what makes Manticore of Darkness broken! | When you get right down to it, this card is pretty situational. It does allow you to take a strong monster and give your opponent a weaker monster but that's if your opponent only has a strong monster out. | What more could you want? It lets you bring back your stronger Zombies without any restriction and take out any monster you wish from your opponent's Graveyard! It's restricted to Special Summoning Zombie monsters only though. | Draw this card when you're out of monsters and have nothing but Level 5 or higher Zombies in your hand and throw this card down on your field and a strong Zombie monster like Despair or Red-Eyes Zombie Dragon! |
| SDZW-EN025 | SDZW-EN026 | SDZW-EN027 | SDZW-EN028 |
| *** | *** | **** | *** |
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| Quickly search out the deadly Zombie World from this deck or another powerful Field Spell Card! | Getting 5 monsters in your Graveyard isn't too difficult with Lightsworn or Synchro monsters running around! | Convert just about any monster into a wannabee weakling, then destroy it for big damage! | Keep your Field Spell safe from harm and continue to let it dominate your opponent! |
| SDZW-EN029 | SDZW-EN030 | SDZW-EN031 | SDZW-EN032 |
| ** | ** | *** | *** |
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| It lets you destroy a face up monster your opponent has but then your opponent gets extra LPs and giving your opponent anything is almost always a bad thing. | Perhaps I overestimated this card. It seems like a good card but in contrast is pretty well a dead draw unless you have a monster to equip it with and it only works once, unless you bring this card back to your hand. | Have a bad hand? Know your opponent has a good one? Change all that with this card! | This bad boy stops Bottomless(which ironically is in this deck), and just about any card that removes cards from play but also hurts those that benefit from cards removed from play. |
| SDZW-EN033 | SDZW-EN034 | SDZW-EN035 | SDZW-EN036 |
| ** | *** | ** | **** |
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| Not a bad card but in most cases, MST is better. | Since most playable monsters in the game have at least 1500 ATK, this card has high chances of taking a monster out of play! | I'd suggest not using this card outside Zombie decks for very obvious reasons. | Keep your monsters on the field and your LPs safe for a turn! |
| SDZW-EN037 | SDZW-ENPY1 | SDZW-ENPY2 | SDZW-ENPY3 |
| *** | *** | ** | ** |
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| Use one of your opponent's monsters against them, or pick a monster with equal attack with the attacking monster and destroy 2 of your opponent's monsters! | Since this set ends before I can finish the row, a Proxy Card will take its place. | Since this set ends before I can finish the row, a Proxy Card will take its place. | Since this set ends before I can finish the row, a Proxy Card will take its place. |