*Note: Only 37 cards shown as the rest are duplicates*
*Ratings below are based on when the Deck was released and NOT today's Yu-Gi-Oh format*
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Bad

 Not Great

Good

Great!

Killer!!!

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*****

Zombie World

Structure Deck

SDZW-EN037 SDZW-ENPY1 SDZW-ENPY2 SDZW-ENPY3
*** *** ** **
Use one of your opponent's monsters against them, or pick a monster with equal attack with the attacking monster and destroy 2 of your opponent's monsters! Since this set ends before I can finish the row, a Proxy Card will take its place.   Since this set ends before I can finish the row, a Proxy Card will take its place.   Since this set ends before I can finish the row, a Proxy Card will take its place.
SDZW-EN033 SDZW-EN034 SDZW-EN035 SDZW-EN036
** *** ** ****
Not a bad card but in most cases, MST is better. Since most playable monsters in the game have at least 1500 ATK, this card has high chances of taking a monster out of play! I'd suggest not using this card outside Zombie decks for very obvious reasons. Keep your monsters on the field and your LPs safe for a turn!
SDZW-EN029 SDZW-EN030 SDZW-EN031 SDZW-EN032
** ** *** ***
It lets you destroy a face up monster your opponent has but then your opponent gets extra LPs and giving your opponent anything is almost always a bad thing. Perhaps I overestimated this card. It seems like a good card but in contrast is pretty well a dead draw unless you have a monster to equip it with and it only works once, unless you bring this card back to your hand. Have a bad hand? Know your opponent has a good one? Change all that with this card! This bad boy stops Bottomless(which ironically is in this deck), and just about any card that removes cards from play but also hurts those that benefit from cards removed from play.
SDZW-EN025 SDZW-EN026 SDZW-EN027 SDZW-EN028
*** *** **** ***
Quickly search out the deadly Zombie World from this deck or another powerful Field Spell Card! Getting 5 monsters in your Graveyard isn't too difficult with Lightsworn or Synchro monsters running around! Convert just about any monster into a wannabe weakling, then destroy it for big damage! Keep your Field Spell safe from harm and continue to let it dominate your opponent!
SDZW-EN021 SDZW-EN022 SDZW-EN023 SDZW-EN024
*** ** **** ***
The best part about this card is that a monster just has to be Special Summoned from your Graveyard, which can be done from either player! This card is what makes Manticore of Darkness broken! When you get right down to it, this card is pretty situational. It does allow you to take a strong monster and give your opponent a weaker monster but that's if your opponent only has a strong monster out. What more could you want? You bring back any Zombie in your Grave without any restriction and take out any monster from your opponent's Graveyard! Draw this card when you have no monsters out and nothing but high-level Zombies in your hand, and you can bring out a strong Zombie monster like Despair from the Dark or Red-Eyes Zombie Dragon!
SDZW-EN017 SDZW-EN018 SDZW-EN019 SDZW-EN020
**** ** * ***
It's name states all. Nothing but Zombies can be on the field! What hurts this card is that it blocks your high-level non-Zombie monsters from hitting the field as well. Most likely your best bet is to use this against Crystal Beast decks since it's very unlikely that your opponent will control enough face up Spell Cards to deal decent damage to your opponent. In general, the only good thing about this card is that it doesn't stay on the field! Use Heavy Storm instead as you can just remove any surprises your opponent has. Retrieve your Zombie World card that you lost or pick up another decent Spell Card!
SDZW-EN013 SDZW-EN014 SDZW-EN015 SDZW-EN016
** ** * ***
In order for this guy to help you, you'll need to help it stay on the field! If anything, he'll be dropped into the Grave to let you steal that monster you need to help you summon REZD. That's all you should use this for. Alright, UDE, what was your brain thinking when you stuck this card in? Clearly it wasn't thinking at all! This card is terrible overall. Well his rating stops at 3 for that 0 DEF and being unable to discard any card for the Level 4 Zombie-Type monster. His 1800 ATK balances his rating to 3/5.
SDZW-EN009 SDZW-EN010 SDZW-EN011 SDZW-EN012
**** * **** ***
Never fear, the reaper is here...to defend your LPs that is! Virtually no monster can take him out and only cards that target him will be successful in getting rid of him! Even with the Zombie World Field Spell in this deck he isn't really worth it because you still take damage. If he didn't apply damage, then he'd get a higher rating and might be considered worth running. Even if you don't want to bother with his effect, he's still a nice 2400 ATK Level 6 monster! At least if your opponent uses Card Destruction or something, he comes right back to your hand. He also has the decent 1800 ATK for a Level 4 monster!
SDZW-EN005 SDZW-EN006 SDZW-EN007 SDZW-EN008
** * **** **
His ATK isn't very high but his effect can save your weaker monsters and perhaps take an opponent's monster out if this guy gets attacked. Even if he does get the +300 ATK and DEF, he doesn't keep it and he's easily susceptible to Bottomless and regular Trap Hole. A perfect card for any Zombie deck! He can search out the big guys like Red-Eyes Zombie Dragon or Ryu-Kokki and bring them out without tributes! Plus it's very easy to destroy him in battle! His ATK falls just short of getting 3 stars but I have managed to luckily win with him once. He doesn't have much going for him and should only be run in Zombie decks if anywhere.
SDZW-EN001 SDZW-EN002 SDZW-EN003 SDZW-EN004
*** ** **** **
What makes this relative of REBD worthy of 3 stars? He requires only 1 tribute if the tribute is a Zombie, and Pyramid Turtle can bring him out! However, his level prevents a higher rating for him. Why is this guy's rating short two stars for having 2400 ATK on a Level 6 monster? His effects, that's why! Since you can at least Tribute Summon him, he retains 2 stars. A powerful Level 4 monster with the ability to steal the Zombies it destroys in battle from your opponent with no drawback at all! I give him 2 stars because if he dies by an opponent's effect, he comes back during your next Standby Phase but that's the only reason he gets 2 stars.