*Note: Only 32 cards are shown because the rest are duplicates.*

*Ratings below are based on when the Deck was released and NOT today's Yu-Gi-Oh format*

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Bad

 Not Great

Good

Great!

Killer!!!

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Structure Deck

-Invincible Fortress-

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This card works well with Guardian Sphinx as he returns your opponent's Monsters back to his or her hand! Works well in Card Destruction decks too! With a bit of luck, you'll eventually return all your opponent's Monsters back to your hand but make sure you have at least 3 cards in your hand when you play this. This card should be on your "do not use" list so if it's not there, put it there. A good card to use when your opponent has just played a Monster with large summoning requirements like Gate Guardian!

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Keep your opponent guessing by flip summoning Monsters and rearranging them! Still, your opponent will eventually destroy it and you lose your advantage.

Taking no damage and keeping your Monsters from being destroyed in battle makes this a good card to use in stall decks!

Paying 500 lifepoints isn't too steep a cost when you can play Monsters like Summoned Skull or Jinzo without tributes!

Stick to Magic Jammer instead.

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Replace those cards you just can't use with better ones! A good card to use especially in Chazz Princeton decks!

Use this to get rid of Cyber End Dragon! Still, your opponent may have Cyber Twin Dragon out to take out more of your lifepoints than CED! A truly bad card.

This can be used to your advantage if you only set Monsters but after a few turns, it'll become annoying so it's not that great a card.

The 800 point cost isn't too bad if you want to tribute the Monster or attack with it but Snatch Steal does the job better so use that instead.

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Simply your average S/T remover.

One of the better Monster revivers with Monster Reborn forbidden from use.

Stall decks will want this card especially if their deck revolves around Exodia!

One of Joey Wheeler's cards. Use this to end the duel in one blow by giving Exxod 4000 ATK! Just be sure to provide back up to protect him.

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Use this only for Exxod's effect.

While this card has its advantages, it has more disadvantages than advantages so use Man-Eater Bug instead.

There's simply nothing good about this card except the 2000 DEF so use this only in this deck.

Use this in combination with SSotA and if your opponent attacks this card and you've powered up its DEF, your opponent will take a lot of damage!

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Protect that Golem Sentry or Guardian Sphinx from being attacked! 2400 ATK is also respectable!

This card works great with your opponent's Spirit Monsters as your opponent loses 1 card from his or her hand for each Monster returned to their hand! The 2400 DEF is also nice!

2000 DEF: good; everything else about this card: bad. Stall or Exxod's card effect activation are the only purposes for this.

The possibilities of this card are immense! Remove 10 Rock Monsters and you have a 7000 ATK and DEF Monster! Truly a must have for Rock/EARTH decks!

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The 1700 ATK is the only reason why this card received 3/5. Simply flip him and your opponent's wide open! Plus you can put him back face down on the same turn!

For one thing, this card doesn't rock. It is simply not worth playing.

2000 DEF is nice to start with and you can deal major damage to your opponent!

Deal a lot of damage to your opponent using this card and Exxod as you can repeatedly flip this card face up then face down, dealing 1000 points of damage each turn!

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4000 DEF and 1000 points to your opponent each time a EARTH is Flip Summoned is nice! Plus, its summoning requirements aren't too steep either! Great for stall decks too!

Not too useful a card except for activating Exxod's effect.

He's good for powering up Megarock Dragon or getting an extra Monster out to tribute though he can't defend your lifepoints long with only 1450 DEF.

Don't ever use this except for Noah's Spirit deck.