|
*Note: Only 32 cards are shown because the rest are duplicates.* *Ratings below are based on when the Deck was released and NOT today's Yu-Gi-Oh format* |
||||
| ← Back to Yu-Gi-Oh Card Ratings | Return to Index | → | ||
|
Bad |
Not Great |
Good |
Great! |
Killer!!! |
|
* |
** |
*** |
**** |
***** |
Structure Deck
-Invincible Fortress-
|
SD7-EN029 |
SD7-EN030 |
SD7-EN031 |
SD7-EN032 |
|
*** |
*** |
* |
*** |
|
|
|
|
|
| This card works well with Guardian Sphinx as he returns your opponent's Monsters back to his or her hand! Works well in Card Destruction decks too! | With a bit of luck, you'll eventually return all your opponent's Monsters back to your hand but make sure you have at least 3 cards in your hand when you play this. | This card should be on your "do not use" list so if it's not there, put it there. | A good card to use when your opponent has just played a Monster with large summoning requirements like Gate Guardian! |
|
SD7-EN025 |
SD7-EN026 |
SD7-EN027 |
SD7-EN028 |
|
** |
*** |
*** |
* |
|
|
|
|
|
|
Keep your opponent guessing by flip summoning Monsters and rearranging them! Still, your opponent will eventually destroy it and you lose your advantage. |
Taking no damage and keeping your Monsters from being destroyed in battle makes this a good card to use in stall decks! |
Paying 500 lifepoints isn't too steep a cost when you can play Monsters like Summoned Skull or Jinzo without tributes! |
Stick to Magic Jammer instead. |
|
SD7-EN021 |
SD7-EN022 |
SD7-EN023 |
SD7-EN024 |
|
*** |
* |
** |
** |
|
|
|
|
|
|
Replace those cards you just can't use with better ones! A good card to use especially in Chazz Princeton decks! |
Use this to get rid of Cyber End Dragon! Still, your opponent may have Cyber Twin Dragon out to take out more of your lifepoints than CED! A truly bad card. |
This can be used to your advantage if you only set Monsters but after a few turns, it'll become annoying so it's not that great a card. |
The 800 point cost isn't too bad if you want to tribute the Monster or attack with it but Snatch Steal does the job better so use that instead. |
|
SD7-EN017 |
SD7-EN018 |
SD7-EN019 |
SD7-EN020 |
|
*** |
*** |
*** |
*** |
|
|
|
|
|
|
Simply your average S/T remover. |
One of the better Monster revivers with Monster Reborn forbidden from use. |
Stall decks will want this card especially if their deck revolves around Exodia! |
One of Joey Wheeler's cards. Use this to end the duel in one blow by giving Exxod 4000 ATK! Just be sure to provide back up to protect him. |
|
SD7-EN013 |
SD7-EN014 |
SD7-EN015 |
SD7-EN016 |
|
* |
* |
* |
*** |
|
|
|
|
|
|
Use this only for Exxod's effect. |
While this card has its advantages, it has more disadvantages than advantages so use Man-Eater Bug instead. |
There's simply nothing good about this card except the 2000 DEF so use this only in this deck. |
Use this in combination with SSotA and if your opponent attacks this card and you've powered up its DEF, your opponent will take a lot of damage! |
|
SD7-EN009 |
SD7-EN010 |
SD7-EN011 |
SD7-EN012 |
|
*** |
*** |
* |
**** |
|
|
|
|
|
|
Protect that Golem Sentry or Guardian Sphinx from being attacked! 2400 ATK is also respectable! |
This card works great with your opponent's Spirit Monsters as your opponent loses 1 card from his or her hand for each Monster returned to their hand! The 2400 DEF is also nice! |
2000 DEF: good; everything else about this card: bad. Stall or Exxod's card effect activation are the only purposes for this. |
The possibilities of this card are immense! Remove 10 Rock Monsters and you have a 7000 ATK and DEF Monster! Truly a must have for Rock/EARTH decks! |
|
SD7-EN005 |
SD7-EN006 |
SD7-EN007 |
SD7-EN008 |
|
*** |
* |
**** |
*** |
|
|
|
|
|
|
The 1700 ATK is the only reason why this card received 3/5. Simply flip him and your opponent's wide open! Plus you can put him back face down on the same turn! |
For one thing, this card doesn't rock. It is simply not worth playing. |
2000 DEF is nice to start with and you can deal major damage to your opponent! |
Deal a lot of damage to your opponent using this card and Exxod as you can repeatedly flip this card face up then face down, dealing 1000 points of damage each turn! |
|
SD7-EN001 |
SD7-EN002 |
SD7-EN003 |
SD7-EN004 |
|
**** |
* |
*** |
* |
|
|
|
|
|
|
4000 DEF and 1000 points to your opponent each time a EARTH is Flip Summoned is nice! Plus, its summoning requirements aren't too steep either! Great for stall decks too! |
Not too useful a card except for activating Exxod's effect. |
He's good for powering up Megarock Dragon or getting an extra Monster out to tribute though he can't defend your lifepoints long with only 1450 DEF. |
Don't ever use this except for Noah's Spirit deck. |