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*Note: Only 36 cards are shown because the rest are duplicates.* *Ratings below are based on when the Deck was released and NOT today's Yu-Gi-Oh format* |
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Killer!!! |
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Structure Deck
-Spellcaster's Judgment-
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SD6-EN033 |
SD6-EN034 |
SD6-EN035 |
SD6-EN036 |
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| The "new Magic Jammer". If used well, this card can serve you well! | Not much going for this card except to help out SDM and Breaker. | Yes it does negate the effects of powerful effect Monsters but Solemn Judgment negates the summoning of Monsters and is more worth the cost than this. | Spring this on one of your opponent's Monsters with a high ATK and win the duel! A nasty card to use! |
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SD6-EN029 |
SD6-EN030 |
SD6-EN031 |
SD6-EN032 |
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Sure you can bring out Dark Magician or SDM but no one would tribute a Monster to Special Summon a 4-star Monster unless they were desperate. |
Sure it can be used to your advantage but it's just not worth the effort so don't use this. |
Not only does it stop your opponent's Monsters' attacks but it stops yours as well so use it to your advantage. |
Use this at your own risk as if you revive a powerful Monster and your opponent MSTs this card, you lose your best Monster. |
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SD6-EN025 |
SD6-EN026 |
SD6-EN027 |
SD6-EN028 |
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The Magical Mallet for your entire hand and that may not be too bad when your hand is horrible but make sure you shuffle well or you won't likely get a decent hand. |
The HFD with the need for Dark Magician. Not too good a card as Heavy Storm doesn't need any Monster to be out to be activated. |
If you're running a lifepoint gaining deck then this card is for you as if you run it in multiples, you gain 1500 lifepoints per Spell Card activated! Not bad overall. |
Torrential Tribute is better so use it instead. |
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SD6-EN021 |
SD6-EN022 |
SD6-EN023 |
SD6-EN024 |
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**** |
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3 turns can get you pretty far when it comes to defending your lifepoints, building up your strongest Monsters or stalling for Exodia! A good card indeed! |
Have 5 Spell or Trap Cards face down/face up and that's 2500 additional ATK to the equipped Monster! Works well in beat down decks! |
Another average card with potential. |
Not too many Spellcasters that are first of all Level 7 and second of all worth playing like Dark Paladin so use this on him. |
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SD6-EN017 |
SD6-EN018 |
SD6-EN019 |
SD6-EN020 |
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Don't waste your time using this as you can only inflict 1000 points maximum to your opponent. |
An all around good not great card. |
Good for removing your opponent's last defense or any other hidden surprise but still only an average card. |
When it comes to paying lifepoints and reviving a Monster or losing it all, 800 lifepoints is worth it! The downside is if this card is destroyed, so is the Monster. |
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SD6-EN013 |
SD6-EN014 |
SD6-EN015 |
SD6-EN016 |
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With this card's mediocre stats, it won't even last 1 attack in either mode and won't get it's effect to much use either. |
Play 5 Spells and you can get rid of your opponent's Berserk Dragon or better yet Thenien the Great Sphinx! |
This card is worse than Pikeru as 300 points of damage is worse than even 400 points of damage and its stats only hurt it more. |
He will rapidly go to the Graveyard with such low stats of (1600/1200) |
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SD6-EN009 |
SD6-EN010 |
SD6-EN011 |
SD6-EN012 |
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Summon him and his ATK becomes 1900! Remove 1 counter and get rid of any surprises your opponent may have or any card already out on the field! Not too bad a card but could be better. |
That 2000 DEF is nice to stall for an extra tribute Monster but the 0 ATK won't help it much nor will its effect. |
Summoning a Monster with 1100 ATK and using its horrid effect means you're desperate at an attempt to win the duel. This card is simply not worth using. |
Removing 2 Monsters from play isn't worth bringing out a 2300 ATK Monster even if it does remove a Monster but that would mean it couldn't attack. Don't bother with this card. |
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SD6-EN005 |
SD6-EN006 |
SD6-EN007 |
SD6-EN008 |
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Bring back Hammer Shot and a few others but with Dark Hole, Monster Reborn and all the other "good" Spells banned from play, this card has limited uses. |
Simply tribute with 3 counters and you get a Dark Magician without offering 2 Monsters, which makes it easer to bring out Dark Paladin. |
No one in the right mind would Normal Summon/Flip Summon a Monster with 400 ATK unless it's a desperate attempt to use its effect and in addition, this card's effect is absolutely horrid. |
Attack a face down Man-Eater Bug or any other targeting Monster and not have to worry about it targeting this card! Just make sure that he's your only Monster. Still a great card! |
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SD6-EN001 |
SD6-EN002 |
SD6-EN003 |
SD6-EN004 |
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**** |
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He isn't much better than the Dark Magician. In fact, he basically is the Dark Magician except with the 1000 effect damage. He can't even stand against Infernal Flame Emperor or Ocean Dragon Lord. |
You'd better activate plenty of Spells or this card won't deal much to your opponent. You'll likely take the most damage because after he attacks, his ATK returns to 1400. |
While he has the same stats as DEW, he can be okay if you use Magical Dimension but that's basically it with the exception of being needed for Dark Paladin. |
At 1900 ATK, this is the best Spellcaster in this deck so far! Great for virtually any deck! |