*Ratings below are based on when the Deck was released and NOT today's Yu-Gi-Oh format*

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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

Text card ratings No DJCR No DJCR Text Visual spoiler Card spoiler

Structure Deck: Spellcaster's Judgment (Page 1)

*There are 2 copies included.
SD6-EN018
Mystical Space Typhoon
Quick-Play Spell
Destroy 1 Spell or Trap Card on the field.
COMMON
Rating: 3
Comments: An all around good not great card.
SD6-EN017
Magical Blast
Normal Spell
You can only activate this card while there is a Spellcaster-Type monster(s) on your side of the field. Inflict 200 points of damage to your opponent's Life Points for each Spellcaster-Type monster on your side of the field. If this card is in the Graveyard, you can add this card to your hand instead of conducting your normal draw during your Draw Phase.
COMMON
Rating: 1
Comments: Don't waste your time using this as you can only inflict 1000 points maximum to your opponent.
SD6-EN016
Rapid-Fire Magician
DARK / Spellcaster / Level 4 / ATK 1600 / DEF 1200
While this card is face-up on the field, inflict 400 points of damage to your opponent's Life Points each time you activate 1 Normal Spell Card.
COMMON
Rating: 1
Comments: He will rapidly go to the Graveyard with such low stats of (1600/1200).
SD6-EN015
Ebon Magician Curran
DARK / Spellcaster / Level 2 / ATK 1200 / DEF 0
During your Standby Phase, inflict 300 points of damage to your opponent's Life Points for each monster on your opponent's side of the field.
COMMON
Rating: 1
Comments: This card is worse than Pikeru as 300 points of damage is worse than even 400 points of damage and its stats only hurt it more.
SD6-EN014
Blast Magician
FIRE / Spellcaster / Level 4 / ATK 1400 / DEF 1700
Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card. By removing any number of Spell Counters from this card, destroy 1 face-up monster on the field with an ATK equal to or less than 700 points x the number of removed Spell Counters.
COMMONs
Rating: 3
Comments: Play 5 Spells and you can get rid of your opponent's Berserk Dragon or better yet Thenien the Great Sphinx!
SD6-EN013
White Magician Pikeru
LIGHT / Spellcaster / Level 2 / ATK 1200 / DEF 0
During your Standby Phase, increase your Life Points by 400 points for each monster on your side of the field.
COMMON
Rating: 1
Comments: With this card's mediocre stats, it won't even last 1 attack in either mode and won't get it's effect to much use either.
SD6-EN012
Chaos Sorcerer
DARK / Spellcaster / Level 6 / ATK 2300 / DEF 2000
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 LIGHT and 1 DARK monster in your Graveyard. Once per turn during your Main Phase, you can remove 1 face-up monster on the field from play. If you activate this effect, this card cannot attack during this turn.
COMMON
Rating: 1
Comments: Removing 2 Monsters from play isn't worth bringing out a 2300 ATK Monster even if it does remove a Monster but that would mean it couldn't attack. Don't bother with this card.
SD6-EN011
Tsukuyomi
DARK / Spellcaster-Type Spirit / Level 4 / ATK 1100 / DEF 1400
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, select 1 face-up monster on the field and flip it into face-down Defense Position.
COMMON
Rating: 1
Comments: Summoning a Monster with 1100 ATK and using its horrid effect means you're desperate at an attempt to win the duel. This card is simply not worth using.
SD6-EN010
Royal Magical Library
LIGHT / Spellcaster / Level 4 / ATK 0 / DEF 2000
Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (max 3). By removing 3 Spell Counters from this card, draw 1 card from your Deck.
COMMON
Rating: 3
Comments: That 2000 DEF is nice to stall for an extra tribute Monster but the 0 ATK won't help it much nor will its effect.
SD6-EN009
Breaker the Magical Warrior
DARK / Spellcaster / Level 4 / ATK 1600 / DEF 1000
When this card is Normal Summoned, put 1 Spell Counter on it (max. 1). Increase the ATK of this card by 300 points for each Spell Counter on this card. By removing 1 Spell Counter from this card, destroy 1 Spell or Trap Card on the field.
COMMON
Rating: 3
Comments: Summon him and his ATK becomes 1900! Remove 1 counter and get rid of any surprises your opponent may have or any card already out on the field! Not too bad a card but could be better.
SD6-EN008
Chaos Command Magician
LIGHT / Spellcaster / Level 6 / ATK 2400 / DEF 1900
Negate the effect of a Monster Card that targets this 1 card.
COMMON
Rating: 4
Comments: Attack a face down Man-Eater Bug or any other targeting Monster and not have to worry about it targeting this card! Just make sure that he's your only Monster. Still a great card!
SD6-EN007*
Apprentice Magician
DARK / Spellcaster / Level 2 / ATK 400 / DEF 800
When this card is successfully Normal Summoned, Flip Summoned, or Special Summoned, put 1 Spell Counter on a face-up card on the field that you can put a Spell Counter on. If this card is destroyed in battle, you can select 1 Level 2 or lower Spellcaster-Type monster from your Deck and Special Summon it on the field in face-down Defense Position.
COMMON
Rating: 1
Comments: No one in the right mind would Normal Summon/Flip Summon a Monster with 400 ATK unless it's a desperate attempt to use its effect and in addition, this card's effect is absolutely horrid.
SD6-EN006*
Skilled Dark Magician
DARK / Spellcaster / Level 4 / ATK 1900 / DEF 1700
Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (max. 3). By Tributing this card with 3 Spell Counters on it, Special Summon 1 "Dark Magician" from your hand, Deck, or Graveyard.
COMMON
Rating: 4
Comments: Simply tribute with 3 counters and you get a Dark Magician without offering 2 Monsters, which makes it easer to bring out Dark Paladin.
SD6-EN005*
Magician of Faith
LIGHT / Spellcaster / Level 1 / ATK 300 / DEF 400
FLIP: Select 1 Spell Card from your Graveyard. Add the selected card to your hand.
COMMON
Rating: 2
Comments: Bring back Hammer Shot and a few others but with Dark Hole, Monster Reborn and all the other "good" Spells banned from play, this card has limited uses.
SD6-EN004
Gemini Elf (original artwork)
EARTH / Spellcaster / Level 4 / ATK 1900 / DEF 900
Elf twins that alternate their attacks.
COMMON
Rating: 4
Comments: At 1900 ATK, this is the best Spellcaster in this deck so far! Great for virtually any deck!
SD6-EN003
Dark Magician (4th artwork)
DARK / Spellcaster / Level 7 / ATK 2500 / DEF 2100
The ultimate wizard in terms of attack and defense.
COMMON
Rating: 2
Comments: While he has the same stats as DEW, he can be okay if you use Magical Dimension but that's basically it with the exception of being needed for Dark Paladin.
SD6-EN002
Mythical Beast Cerberus
LIGHT / Spellcaster / Level 4 / ATK 1400 / DEF 1400
Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card. Increase the ATK of this card by 500 points for each Spell Counter on this card. At the end of the Battle Phase of the turn this card battles, remove all Spell Counters from this card.
COMMON
Rating: 2
Comments: You'd better activate plenty of Spells or this card won't deal much to your opponent. You'll likely take the most damage because after he attacks, his ATK returns to 1400.
SD6-EN001
Dark Eradicator Warlock
DARK / Spellcaster / Level 7 / ATK 2500 / DEF 2100
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Dark Magician" on your side of the field. While this card is face-up on the field, inflict 1000 points of damage to your opponent's Life Points each time either player activates 1 Normal Spell Card.
ULTRA RARE
Rating: 1
Comments: He isn't much better than the Dark Magician. In fact, he basically is the Dark Magician except with the 1000 effect damage. He can't even stand against Infernal Flame Emperor or Ocean Dragon Lord.