*Note: Only 36 cards are shown because the rest are duplicates.*

*Ratings below are based on when the Deck was released and NOT today's Yu-Gi-Oh format*

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Bad

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Good

Great!

Killer!!!

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Structure Deck

-Dragon's Rage-

SD1-EN025

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Drawing 2 cards is nice but skipping your following 2 Draw Phases is not so use this at your own risk. Save your LV Monsters from being destroyed and waste your opponent's attack or your Cyber Stein so you can bring out another Fusion Monster! Attack without having to worry about your opponent activating Mirror Force or Negate Attack, that is unless they negate this. Sure you reduce the DEF of Effect Monster to 0 and they're changed to Defense Mode, but Mirror Force is better still as the Monsters are destroyed not just changed to Defense Mode.

SD1-EN021

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A nice card if you want to revive your Armed Dragon LV5, have another Monster to attack or defend with! Still, if the Monster is tributed, CotH stays out as a useless Trap Card.

Inflict up to 3000 points of damage to your opponent in one turn! Use this in multiples and that's 9000 points of potential damage straight out of your opponent's lifepoints!

Use Jinzo equipped with Amplifier instead.

Allow your REDD or BEUD to attack a Defense Position Monster and still deal damage without the need for FMC!

SD1-EN017

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First of all, 500 points isn't much to deal damage. Second, you only get to destroy 1 Spell or Trap. Stick to Heavy Storm instead.

Summon a weaker Monster that is your only Monster, and swap yours with your opponent's, giving you the Monster advantage! The thing is, your opponent gets to choose which Monster he/she gives you.

If you have a bad, hand this card gives you a second chance! Still, it's best to use this when all you have are cards that won't help you in your situation.

Return that AD LV5, LV7, or LV10 back to your deck to make your opponent pay!

SD1-EN013

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Paying 800 lifepoints isn't all that much to pay when you revive your best Monster! The downside is, if it's destroyed, so is the resurrected Monster.

A nice way to stall for getting the cards you need! Though it only lasts 3 turns, that may be enough to pull off that one turn kill! Keep S/T removal in mind though.

Drawing 2 cards without any cost is nice but not if you don't get what you need.

With Harpie's Feather Duster banned, this card makes a good substitute as you can use this just like HFD! This card is also good for the combo Dr. Crowler used to get out Ancient Gear Golem!

SD1-EN009

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Besides giving you an extra defense or tribute, this card's useless.

Take your opponent's Armed Dragon LV10 or Blue-Eyes Ultimate Dragon equipped with Megamorph! So what if your opponent gains 1000 lifepoints? That's not all that much to gain.

Get rid of that Mirror Force or Trap Hole your opponent has waiting for you! Even still, with Magic Jammer and HtBFD LVs running about, there is limitations to this card.

Remove any surprise your opponent may have set for you or get rid of their last defense so you can attack them directly!

SD1-EN005

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This card has some potential but getting him to survive long enough to get LV5 AD out is no easy task. This might do well in Dragon decks but don't count on it.

2400 ATK is decent for a Dragon Monster and you can destroy your opponent's only Monster! Still, AD LV7 is better. 

Like AD LV3, there is some potential for this to be good but he needs a lot of support.

He's just not worth using with all the 1900 ATK beatstick Monsters running about.

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He can be quite the powerhouse when used correctly! Having just 3 Dragons in your Graveyard makes him strong enough to take out Blue-Eyes!

The only purpose he serves besides getting REDD out is to power Darkness Dragon up. Other than that, there is little if any use for this card.

Definitely one of the best Dragon Monsters out there at level 4! Certainly a must have for any deck!

Despite having horrid stats, he can be a lifesaver if you don't have any Monsters out and lifepoints equal to or less than the ATK of your opponent's Monster. Yet, it's not great.