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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

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Savage Strike (Page 1)

SAST-EN019
Shiranui Squire
FIRE / Zombie / Level 4 / ATK 1500 / DEF 0
When this card is Normal Summoned, you can: Special Summon 1 “Shiranui Spectralsword” monster from your hand or Deck, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. If this card is banished: You can draw 1 card, then discard 1 card. You can only use each effect of “Shiranui Squire” once per turn.
SUPER RARE
Rating: 2
Comments: While it's stronger than Swordmaster (which isn't difficult to accomplish), it only brings out one of its friends and the other effect is the usual draw-1-discard-1 effect.
SAST-EN018
Shiranui Swordmaster
FIRE / Zombie / Level 2 / ATK 600 / DEF 0
If this card is in your GY and you control 2 or more “Shiranui” monsters with different names: You can Special Summon this card, but banish it when it leaves the field. If this card is banished: You can target 1 Zombie monster you control; it gains 600 ATK until the end of this turn. You can only use each effect of "Shiranui Swordmaster" once per turn.
COMMON
Rating: 1
Comments: Not a very skilled swordmaster with only 600 ATK and 0 DEF and his abilities are nothing to fear either.
SAST-EN017
Shiranui Spectralsword Shade
FIRE / Zombie-Type Tuner / Level 3 / ATK 800 / DEF 0
You can Tribute this card, then target 2 of your banished Zombie monsters, except "Shiranui Spectralsword Shade, including a "Shiranui" monster; Special Summon them in Defense Position, but negate their effects, also, you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. You can only use this effect of "Shiranui Spectralsword Shade" once per turn.
SUPER RARE
Rating: 2
Comments: Apart from being a Tuner monster, it's mostly restrained to its friends.
SAST-EN016
World Legacy - "World Ark"
DARK / Machine / Level 7 / ATK 2500 / DEF 500
This card can be treated as 2 Tributes for the Tribute Summon of a monster. You can only use each of the following effects of "World Legacy - "World Ark"" once per turn.
● If a Link Monster(s) you control is destroyed by an opponent’s card effect and sent to your GY (except during the Damage Step): You can send this card from your hand to the GY, then target 1 of those Link Monsters; Special Summon it.
● If your opponent Special Summons a monster(s) from the Extra Deck, while this Normal Summoned/Set card is on the field (except during the Damage Step): You can send 1 monster from your Deck to the GY.
RARE
Rating: 2
Comments: It has two at least not terrible effects but the last one isn't going to do much good.
SAST-EN015
Guardragon Andrake
WIND / Dragon / Level 4 / ATK 2000 / DEF 600
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is Special Summoned from the hand or Deck: You can double this card's original ATK/DEF, until the end of the next turn. If this card is Special Summoned from the GY, or if this banished card is Special Summoned: You can target 1 monster your opponent controls; destroy it. You can only use each effect of “Guardragon Andrake” once per turn.
RARE
Rating: 2
Comments: It doesn't even change to Defense Mode after attacking and is pretty easy to bring out with the right cards. Plus having 4000 ATK for a turn may be all you need to win the Duel and it doesn't halve the Battle Daamge. Since it can't be Normal Summoned or Set, though, it's entirely relient on being Special Summoned.
SAST-EN014
Guardragon Promineses
FIRE / Dragon / Level 1 / ATK 500 / DEF 200
You can send this card from your hand or field to the GY, then target 1 Dragon monster you control; it gains 500 ATK/DEF until the end of your opponent's turn. If a Normal Monster(s) is sent to your GY, while this card is in the GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of “Guardragon Promineses” once per turn.
COMMON
Rating: 1
Comments: There's no promise with this guy at all. It's such a wimp that it's not going to be able to guard it's own safety, let alone anyone else's.
SAST-EN013
Guardragon Garmides
EARTH / Dragon / Level 3 / ATK 1600 / DEF 1000
If a Normal Monster(s) is sent to your GY (except during the Damage Step): You can Special Summon this card from your hand. If this card is in your GY: You can send 1 Dragon monster from your hand to the GY; add this card to your hand. You can only use each effect of “Guardragon Garmides” once per turn.
COMMON
Rating: 2
Comments: It's not restrained to World Legacy monsters so it has a few more uses than you might expect but none of them are going to be that useful.
SAST-EN012
Guardragon Justicia
WATER / Dragon-Type Tuner / Level 2 / ATK 0 / DEF 2100
The fate of the World depends on the Guardragons, born from the World Legacy.
COMMON
Rating: 2
Comments: So Guardragons are now an actual Archetype but I doubt they'll be any more versatile than World Legacy proves to be, ie not very. This guy at least has 2100 DEF and is a Tuner, not to mention has support for itself but it's not very good.
SAST-EN011
T.G. Tank Grub
EARTH / Insect-Type Tuner / Level 1 / ATK 0 / DEF 0
If this card you control is used as Synchro Material for a “T.G.” monster, you can treat it as a non-Tuner. If this card is sent to the GY as Synchro Material for a “T.G.” monster: You can Special Summon 1 “T.G. Token” (Machine/EARTH/
Level 1/ATK 0/DEF 0) in Attack Position. You can only use this effect of “T.G. Tank Grub” once per turn.
COMMON
Rating: 2
Comments: Much of what it can do is when it's involved with its friends so it's basically going to be a generic Tuner monster in most Decks.
SAST-EN010
T.G. Booster Raptor
WIND / Dinosaur / Level 1 / ATK 400 / DEF 300
If you control a “T.G.” monster, you can Special Summon this card (from your hand). You can only Special Summon “T.G. Booster Raptor” once per turn this way. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 “T.G.” monster from your Deck to your hand, except "T.G. Booster Raptor".
COMMON
Rating: 2
Comments: It's entirely restrained to T.G. monsters so it only has uses there.
SAST-EN009
T.G. Screw Serpent
WATER / Sea Serpent-Type Tuner / Level 4 / ATK 1300 / DEF 500
If this card is Normal or Special Summoned: You can target 1 Level 4 or lower “T.G.” monster in your GY, except “T.G. Screw Serpent”; Special Summon that monster, but its effects are negated. You can banish this card from your GY, then target 1 “T.G.” monster you control; increase or reduce its Level by 1 until the end of this turn. You can only use each effect of “T.G. Screw Serpent” once per turn.
RARE
Rating: 2
Comments: Being a Tuner helps but both effects are entirely centered around T.G. Decks so it won't do much elsewhere.
SAST-EN008
Neo Space Connector
LIGHT / Warrior / Level 4 / ATK 800 / DEF 1800
When this card is Normal Summoned: You can Special Summon 1 "Neo-Spacian" monster or 1 "Elemental HERO Neos" from your hand or Deck in Defense Position. You can Tribute this card, then target 1 "Neo-Spacian" monster or 1 "Elemental HERO Neos" in your GY; Special Summon it in Defense Position. You can only use each effect of "Neo Space Connector" once per turn.
COMMON
Rating: 2
Comments: There isn't much going for Neos or the Neo-Spacians apart from Air Hummingbird and maybe one or two of the Fusions but as far as new support goes, it's not terrible.
SAST-EN007
Rokket Synchron
DARK / Dragon-Type Tuner / Level 1 / ATK 0 / DEF 0
When this card is Normal Summoned: You can target 1 Level 5 or higher DARK Dragon monster in your GY; Special Summon it in Defense Position, negate its effects, destroy it during the End Phase, also you cannot Special Summon monsters from the Extra Deck for the rest of the turn, except DARK monsters.
RARE
Rating: 3
Comments: Thankfully it's not restrained to Rokket monsters so you can use it bring back Darkness Metal Dragon, Beelze or any other powerful Dragon and it's a Tuner so your new monster can become Synchro Material. Too bad the revived monster loses its effects and is destroyed that turn, not to mention you can only Special Summon DARK monsters that turn.
SAST-EN006
Speedburst Dragon
DARK / Dragon / Level 6 / ATK 2400 / DEF 600
When you take effect damage (except during the Damage Step): You can Special Summon this card from your hand, then inflict damage to your opponent equal to the damage you took, and if you do, you gain LP equal to half that damage you inflicted. When this card is Tribute Summoned: You can add 2 "Rokket" monsters with different names from your Deck to your hand. You can only use each effect of "Speedburst Dragon" once per turn.
RARE
Rating: 3
Comments: Unfortunate that you don't regain the damage you just took to bring this guy out but it's still a beatstick that functions in a variety of Decks.
SAST-EN005
Salamangreat Foxer
FIRE / Cyberse / Level 3 / ATK 1200 / DEF 1000
If you have 3 or more "Salamangreat" monsters in your GY: You can send this card from your hand to the GY, then target 1 "Salamangreat" Link Monster in your GY and 1 card in your opponent’s Spell & Trap Zone; return that targeted monster from your GY to the Extra Deck, and if you do, destroy the targeted card on the field. If a card(s) in your opponent’s Spell & Trap Zone is destroyed and sent to the GY, while this card is in your GY (except during the Damage Step): You can Special Summon this card in Defense Position. You can only use 1 "Salamangreat Foxer" effect per turn, and only once that turn.
COMMON
Rating: 1
Comments: Nothing Salamangreat about this guy because it's taken a page from a dead Archetype that never really took off (Lavals) and paired that effect with an equally bad one.
SAST-EN004
Salamangreat Parro
FIRE / Cyberse / Level 5 / ATK 2000 / DEF 1000
When an opponent’s monster declares an attack: You can Special Summon this card from your hand, in Attack Position. If this card is Special Summoned: You can target 1 "Salamangreat" monster in your GY; this card’s ATK becomes that target's. You can Tribute this card; gain 2000 LP. You can only use this effect of "Salamangreat Parro" once per turn.
COMMON
Rating: 2
Comments: A 2000 beatstick that you can bring out just for having your opponent declare an attack isn't too bad and neither is gaining 2000 LP but that requires tributing this guy.
SAST-EN003
Salamangreat Wolvie
FIRE / Cyberse / Level 4 / ATK 1700 / DEF 1000
A monster that was Link Summoned using this card as material cannot be destroyed by battle or card effect for the rest of that turn. You can only use 1 of the following effects of "Salamangreat Wolvie" per turn, and only once that turn.
● If this card is Special Summoned from the GY: You can target 1 FIRE monster in your GY; add it to your hand. ● If this card is added from your GY to your hand by an effect: You can reveal this card, then target 1 FIRE monster in your GY; add it to your hand.
COMMON
Rating: 2
Comments: The effects aren't too bad but also not that great either. At least the bulleted effects aren't restrained to the archetype but they do pretty much the same thing.
SAST-EN002
Cyberse Synchron
DARK / Cyberse-Type Tuner / Level 1 / ATK 100 / DEF 100
Once per turn: You can target 1 Level 4 or lower monster you control; increase its Level by its original Level until the end of this turn. If your monster(s) in the Extra Monster Zone would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use this effect of "Cyberse Synchron" once per turn.
RARE
Rating: 2
Comments: A Tuner that can make any of your Level 4 or lower monsters up to Level 6 or Level 8, which isn't too bad as then you can probably Synchro Summon. The other effect isn't much better, though.
SAST-EN001
Catche Eve L2
LIGHT / Cyberse / Level 2 / ATK 800 / DEF 600
If this card is in your hand: You can target 1 Level 3 or higher monster you control; reduce its Level by exactly 2, and if you do, Special Summon this card. You can only use this effect of "Catche Eve L2" once per turn.
COMMON
Rating: 1
Comments: What is this, an even worse version of Level Eater? There's no point to this card at all.
SAST-EN000
Danger! Ogopogo!
DARK / Sea Serpent / Level 8 / ATK 1200 / DEF 3000
You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not “Danger! Ogopogo!”; Special Summon 1 “Danger! Ogopogo!” from your hand, and if you do, draw 1 card. If this card is discarded: You can send 1 “Danger!” card from your Deck to the GY, except “Danger! Ogopogo!”. You can only use this effect of “Danger! Ogopogo!” once per turn.
ULTRA RARE
Rating: 2
Comments: I guess they really want you build a Danger! Deck but there's hardly anything dangerous about them. This guy only has 3000 DEF and that's only marginally better when we have Labyrinth Wall and Millennium Shield, which have better support than this.