RATE-EN059 |
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Zoodiac Barrage
Continuous Spell
You can target 1 face-up card you control; destroy it, and if you do,
Special Summon 1 "Zoodiac" monster from your Deck. You can only use this
effect of "Zoodiac Barrage" once per turn. If this card is destroyed by
a card effect and sent to the Graveyard: You can target 1 "Zoodiac" Xyz
Monster you control; attach this card from your Graveyard to that Xyz
Monster as Xyz Material.
SECRET RARE |
Rating: |
2 |
Comments: |
Zoodiacs don't seem to have any benefit from
being destroyed so I don't know how doing so is going to help much,
though being able to add to one of their Xyz Monster's Xyz Materials
isn't so bad. |
RATE-EN058 |
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Zodiac Sign
Field Spell
All "Zoodiac" monsters you control gain 300 ATK and DEF. Monsters your
opponent controls cannot target face-up Beast-Warrior-Type monsters you
control for attacks, except the Beast-Warrior-Type monster you control
with the highest ATK (either, if tied). Once per turn, if a "Zoodiac"
monster(s) you control would be destroyed by card effect, you can
destroy 1 monster in your hand or field instead of 1 "Zoodiac" monster.
COMMON |
Rating: |
2 |
Comments: |
The boost is pretty minimal but the other
effects aren't too bad. |
RATE-EN057 |
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Recardination
Normal Spell
Target 1 "Flower Cardian" monster in your Graveyard; add it to your
hand, then you can Special Summon 1 "Flower Cardian" monster from your
hand, ignoring its Summoning conditions. If this card is sent to the
Graveyard by a "Flower Cardian" monster's effect: You can excavate the
top 5 cards of your Deck, and if you do, you can add 1 excavated
Spell/Trap Card to your hand. Place the remaining cards on top of your
Deck in any order.
COMMON |
Rating: |
2 |
Comments: |
You basically get two Flower Cardians, one from
your Graveyard and one you Summon before you hunt for a Spell/Trap in
your Deck but that's still a risk and only occurs after this card is
sent to the Graveyard by a Flower Cardian monster's effect. |
RATE-EN056 |
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Rank-Up-Magic Cipher Ascension
Quick-Play Spell
During either player's Main Phase: Target 1 "Cipher" Xyz Monster you
control; Special Summon from your Extra Deck, 1 "Cipher" Xyz Monster
that is 1 Rank higher than that target, by using that target as the Xyz
Material. (This Special Summon is treated as an Xyz Summon. Xyz
Materials attached to that target also become Xyz Materials on the
Summoned monster.) It gains this effect.
● This card gains 500 ATK for each Level 4 or higher monster you
control.
COMMON |
Rating: |
2 |
Comments: |
Only three Cipher Xyz Monsters exist at the
moment and they aren't really that great so this isn't going to have
much potential in my eyes. |
RATE-EN055 |
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Machine Angel Absolute Ritual
Ritual Spell
This card can be used to Ritual Summon any "Cyber Angel" Ritual Monster.
You must also Tribute monsters from your hand or field and/or shuffle
Fairy or Warrior-Type monsters from your Graveyard into the Deck, whose
total Levels exactly equal the Level of the Ritual Monster you Ritual
Summon.
COMMON |
Rating: |
1 |
Comments: |
This card is much too situational to be
worthwhile as you're asked for specific monsters that must be in your
Graveyard and be equal to the monster you're going to Ritual Summon. |
RATE-EN054 |
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Zoodiac Boarbow
EARTH / Beast-Warrior-Type Xyz / Rank 4 / ATK ? / DEF ?
5 Level 4 monsters
Once per turn, you can also Xyz Summon "Zoodiac Boarbow" by using 1
"Zoodiac" monster you control with a different name as Xyz Material. (If
you used an Xyz Monster, any Xyz Materials attached to it also become
Xyz Materials on this card.) This card gains ATK and DEF equal to the
ATK and DEF of all "Zoodiac" monsters attached to it as Materials. This
card can attack your opponent directly. When this card inflicts battle
damage to your opponent while it has 12 or more Xyz Materials: You can
send as many cards as possible from your opponent's hand and field to
the Graveyard, then change this card to Defense Position.
RARE |
Rating: |
2 |
Comments: |
I don't know how you're going to get 12 Xyz
Materials on this guy, perhaps by using other Zoodiacs but it probably
won't be very strong either way. |
RATE-EN053 |
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Zoodiac Drident
EARTH / Beast-Warrior-Type Xyz / Rank 4 / ATK ? / DEF ?
4 Level 4 monsters
Once per turn, you can also Xyz Summon "Zoodiac Drident" by using 1
"Zoodiac" monster you control with a different name as Xyz Material. (If
you used an Xyz Monster, any Xyz Materials attached to it also become
Xyz Materials on this card.) This card gains ATK and DEF equal to the
ATK and DEF of all "Zoodiac" monsters attached to it as Materials. Once
per turn, during either player's turn: You can detach 1 Xyz Material
from this card, then target 1 face-up card on the field; destroy it.
SECRET RARE |
Rating: |
2 |
Comments: |
The third of the Zoodiac Xyz Monsters and there
isn't really anything to say about it when it's just as vulnerable as
any of its friends. |
RATE-EN052 |
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Zoodiac Tigermortar
EARTH / Beast-Warrior-Type Xyz / Rank 4 / ATK ? / DEF ?
3 Level 4 monsters
Once per turn, you can also Xyz Summon "Zoodiac Tigermortar" by using 1
"Zoodiac" monster you control with a different name as Xyz Material. (If
you used an Xyz Monster, any Xyz Materials attached to it also become
Xyz Materials on this card.) This card gains ATK and DEF equal to the
ATK and DEF of all "Zoodiac" monsters attached to it as Materials. Once
per turn: You can detach 1 Xyz Material from this card, then target 1
Xyz Monster you control and 1 "Zoodiac" monster in your Graveyard;
attach that "Zoodiac" monster to that Xyz Monster as Xyz Material.
ULTRA RARE |
Rating: |
2 |
Comments: |
Not much more to be said than what was said with
Broadbull since all the properties of this card are like that monster's
so I suppose this is just as sub-par as that monster. |
RATE-EN051 |
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Zoodiac Broadbull
EARTH / Beast-Warrior-Type Xyz / Rank 4 / ATK ? / DEF ?
2 Level 4 monsters
Once per turn, you can also Xyz Summon "Zoodiac Broadbull" by using 1
"Zoodiac" monster you control with a different name as Xyz Material. (If
you used an Xyz Monster, any Xyz Materials attached to it also become
Xyz Materials on this card.) This card gains ATK and DEF equal to the
ATK and DEF of all "Zoodiac" monsters attached to it as Materials. Once
per turn: You can detach 1 Xyz Material from this card; add 1
Beast-Warrior-Type monster, that can be Normal Summoned/Set, from your
Deck to your hand.
SECRET RARE |
Rating: |
2 |
Comments: |
It's only as strong as the number of Zoodiacs as
its Xyz Materials and will lose ATK and DEF when the effect is used but
it's not all that bad given there's really no limit to how strong they
can be and you can use just one Zoodiac as the Xyz Material. |
RATE-EN050 |
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Heavy Armored Train Ironwolf
EARTH / Machine-Type Xyz / Rank 4 / ATK 2200 / DEF 2200
2 Level 4 Machine-Type monsters
Once per turn: You can detach 1 Xyz Material from this card, then target
1 Machine-Type monster you control; this turn, it can attack your
opponent directly, also other monsters cannot attack. If this card in
your possession is destroyed by an opponent's card (by battle or card
effect) and sent to your Graveyard: You can add 1 Level 4 Machine-Type
monster from your Deck to your hand.
SUPER RARE |
Rating: |
3 |
Comments: |
Easy to bring out and highly supports
Machine-Type monsters, including Karakuris. |
RATE-EN049 |
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Neo Galaxy-Eyes Cipher Dragon
LIGHT / Dragon-Type Xyz / Rank 9 / ATK 4500 / DEF 3000
3 Level 9 monsters
If this card has a "Cipher" card as Xyz Material, it gains this effect.
● Once per turn: You can detach up to 3 Xyz Materials from this card;
monsters you control cannot attack your opponent directly for the rest
of this turn, except this card, also for each Material detached, take
control of 1 opponent's face-up monster until the End Phase, but while
this effect is applied, they have their effects negated, their ATK's
become 4500, also their names become "Neo Galaxy-Eyes Cipher Dragon".
SUPER RARE |
Rating: |
1 |
Comments: |
Right away, this card asks for a Cipher card as
Xyz Material for it to obtain any of its effects and even when you do,
this card costs you 3 Xyz Materials to snatch monsters from your
opponent and turn them into basically rip-offs of this monster that
can't even attack drectly (and given the effect, you'll probably be in
that situation). |
RATE-EN048 |
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Odd-Eyes Raging Dragon
DARK / Dragon, Xyz and Pendulum / Rank 7 / ATK 3000 / DEF 2500 / Scale 1
Once per turn, if you have no cards in
your other Pendulum Zone: You can place 1 Pendulum Monster from your
Deck in your Pendulum Zone.
2 Level 7 Dragon-Type monsters
If you can Pendulum Summon Level 7, you can Pendulum Summon this face-up
card in your Extra Deck. If this card in the Monster Zone is destroyed:
You can place it in your Pendulum Zone. If this card is Xyz Summoned
using an Xyz Monster as Material, it gains these effects.
● It can make a second attack during each Battle Phase.
● Once per turn: You can detach 1 Xyz Material from it; destroy as many
cards your opponent controls as possible, and if you do, this card gains
200 ATK for each, until the end of this turn.
ULTRA RARE |
Rating: |
2 |
Comments: |
Like Odd-Eyes Rebellion Dragon, this guy's
summoning follows the same idea with an Xyz Summon and then the ability
to become a Pendulum Monster afterwards but won't be able to do much for
you either way unless you can Rank-Up to it. |
RATE-EN047 |
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Shiranui Sunsaga
FIRE / Zombie-Type Synchro / Level 10 / ATK 3500 / DEF 0
1 Zombie-Type Tuner + 1 or more non-Tuner Zombie-Type monsters
If this card is Special Summoned: You can return any number of your
Zombie-Type Synchro Monsters, that are banished or are in your
Graveyard, to the Extra Deck, then you can destroy cards your opponent
controls, equal to the number of cards returned. If a Zombie-Type
monster(s) you control would be destroyed by battle or card effect, you
can banish 1 "Shiranui" monster from your Graveyard instead. You can
only Special Summon "Shiranui Sunsaga(s)" once per turn.
RARE |
Rating: |
2 |
Comments: |
Recycling Zombie Synchros isn't a bad idea,
especially if done by this card's effect but using the protection effect
requires having its friends in your Graveyard and you can only Special
Summon 1 copy of this per turn. |
RATE-EN046 |
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Crystron Quariongandrax
WATER / Machine-Type Synchro / Level 9 / ATK 3000 / DEF 3000
2 or more Tuners + 1 non-Tuner monster
If this card is Synchro Summoned: You can target monsters your opponent
controls and/or in their Graveyard, up to the number of Synchro
Materials used for the Synchro Summon of this card; banish them. If this
Synchro Summoned card is destroyed by battle or card effect: You can
target 1 banished monster, except this card; Special Summon it to your
field.
ULTRA RARE |
Rating: |
2 |
Comments: |
One of the few 2 Tuner Synchro monsters and it's
not all that bad when it can banish a fair number of your opponent's
cards and then bring it out to your field if it's destroyed. |
RATE-EN045 |
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Flower Cardian Lightflare
DARK / Warrior-Type Synchro / Level 10 / ATK 5000 / DEF 0
1 Tuner + 4 non-Tuner monsters
Once per turn, during either player's turn, when your opponent activates
a Spell/Trap Card: You can negate the activation, and if you do, destroy
that card. If a "Flower Cardian" monster you control battles an
opponent's monster, that opponent's monster has its effects negated
during the Battle Phase only. If this face-up Synchro Summoned card is
destroyed by battle, or leaves the field because of an opponent's card
effect while its owner controls it: You can Special Summon 1 "Flower
Cardian" Synchro Monster from your Extra Deck, except "Flower Cardian
Lightflare".
RARE |
Rating: |
2 |
Comments: |
You can get some of the benefits out of this
wtihout having to use other Flower Cardians but you'll still need to get
5 monsters out in order to bring this card out in the first place and
the last effect can't give you another copy of itself. |
RATE-EN044 |
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Superheavy Samurai Stealth Ninja
EARTH / Machine-Type Synchro / Level 7 / ATK 1200 / DEF 2800
1 Machine-Type Tuner + 1 or more non-Tuner Machine-Type monsters
This card can attack while in face-up Defense Position. If it does,
apply its DEF for damage calculation. If you have no Spell/Trap Cards in
your Graveyard: You can halve this card's original DEF until the end of
this turn, and if you do, this card can attack your opponent directly
this turn. Once per turn, during the next Standby Phase after this card
was destroyed by a card effect and sent to the Graveyard: You can
Special Summon this card.
RARE |
Rating: |
2 |
Comments: |
I probably wouldn't recommend halving its DEF
just to attack directly since that won't be more than 1400 damage
usually, though Special Summoning itself at the next Standby Phase if
destroyed by a card effect isn't that bad. |
RATE-EN043 |
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Windwitch - Winter Bell
WIND / Spellcaster-Type Synchro / Level 7 / ATK 2400 / DEF 2000
1 Tuner + 1 or more non-Tuner WIND monsters
You can target 1 "Windwitch" monster in your Graveyard; inflict damage
to your opponent equal to that target's Level x 200. During either
player's Battle Phase: You can target 1 "Windwitch" monster you control;
Special Summon 1 monster from your hand with a Level less than or equal
to that monster, but it cannot attack this turn. You can only use each
effect of "Windwitch - Winter Bell" once per turn.
RARE |
Rating: |
2 |
Comments: |
It works best with other Windwitch monsters but
they aren't all that strong, nor would do have Levels high enough to
inflict much damage. |
RATE-EN042 |
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Ancient Gear Howitzer
EARTH / Machine-Type Fusion / Level 8 / ATK 1000 / DEF 1800
2 "Ancient Gear" monsters
Unaffected by other cards' effects. During your Main Phase: You can
inflict 1000 damage to your opponent. You can only use this effect of
"Ancient Gear Howitzer" once per turn. If this card is destroyed by
battle and sent to the Graveyard: You can Special Summon 1 "Ancient
Gear" monster from your Deck, ignoring its Summoning conditions.
COMMON |
Rating: |
2 |
Comments: |
A weak Level 8 monster that cannot be harmed at
all and can deal 1000 damage to your opponent each turn but you can't
power it up either and while it can bring out any Ancient Gear monster
from your Deck, it's not great as a whole. |
RATE-EN041 |
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Chaos Ancient Gear Giant
DARK / Machine-Type Fusion / Level 10 / ATK 4500 / DEF 3000
4 "Ancient Gear" monsters
Must be Fusion Summoned and cannot be Special Summoned by other ways.
Unaffected by Spell/Trap effects. Your opponent's monsters cannot
activate their effects during the Battle Phase. This card can attack all
monsters your opponent controls, once each. If this card attacks a
Defense Position monster, inflict piercing battle damage to your
opponent.
SUPER RARE |
Rating: |
3 |
Comments: |
It doesn't offer the same attack protection that
other Ancient Gear monsters do but it's unaffected by Spell/Trap cards
anyway and haults your opponent's monster effects during the Battle
Phase. The other effects are also pretty good and it doesn't require any
specific Ancient Gears as Fusion Material. |
RATE-EN040 |
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Windwitch - Crystal Bell
WIND / Spellcaster-Type Fusion / Level 8 / ATK 2800 / DEF 2400
"Windwitch - Winter Bell" + 1 "Windwitch" monster
You can target 1 monster in either player's Graveyard; until the End
Phase, this card's name becomes that target's original name, and replace
this effect with that target's original effects. If this card in your
possession is destroyed by your opponent's card (by battle or card
effect) and sent to your Graveyard: You can target 1 "Windwitch - Winter
Bell" and 1 Level 4 or lower "Windwitch" monster in your Graveyard;
Special Summon them. You can only use each effect of "Windwitch -
Crystal Bell" once per turn.
RARE |
Rating: |
2 |
Comments: |
I like the idea of it adapting the name and
effects of the monster in either Graveyard but that only lasts one turn
and the other effect won't get much more than the Fusion Materials you
used to Fusion Summon it. |